Day 7: You examine the waste product of the carbon scrubber, but without a microscope its hard to tell exactly what it is, and the schematic just keeps talking about how somethings are just game things and not representative of actual reality. Must be the corrupted data or something, so you decide to drop the issue for now. You consider dropping it into your waste recycler, but you don't know how well that will go, the recycler is meant to break down excrement, not industrial waste.
You spend the rest of the morning and midday building some external sensors to mount on the exterior of your ship. It takes a fair bit of time to get them constructed and mounted, but its worth it by the time you're done. You manage to get a better location on the distress signal, and its actually closer than you thought! Good thing, you could have rammed right into wherever it was coming from if you went to sleep. You scan the construct upon approach and discover its a fairly large ship. No life signs, and only some heat and power signs in some sections of the ship. Its unlikely the ship was fully automated, so in mostlihood the crew is dead or in stasis.
You have a few hours before you'll need to sleep, so you go ahead and board the ship. You go in through the docking port, lacking a proper docking mechanism, you tether your ship to the bigger ship. You go inside to the central area and find the source of the issue. There's a large section of the hull missing! Noting the lack of burn damage and the way that the metal is bent, you would guess meteor strike, but a directional explosion isn't totally off the table. There's a large pile of debris in the room, chunks of metal and other assorted ship bits that appear to have collapsed as a result of the explosion. Though, the fact that its in one area makes you think that, perhaps, someone else has been here. A shiver runs down your spine as you think that perhaps you aren't alone. Looking around the room, waiting for something to jump out at you, you notice several screens along one wall, their undamaged, but inoperable due to lack of power. There are also several arrows pointing to different sections of the ship. But you have no idea which would be the best option to explore first. After this bout of exploration, you return to your ship to sleep and contemplate tomorrow's plan of action.
Health: 100/100
Inventory:
ORIENT PDA- Keeps track of your oxygen and food levels, allows scanning of objects, allows research of new objects.
Metal cable
10 metal
3 food (MRE)
3 water
5 oxygen
2 CO2
65% power
2 biowaste
1 industrial waste
Ship:
Broken stasis pod- It's seriously busted, probably why you're awake and can't remember anything. Can be broken into 100 metal.
Tiny Engine: It'll get you somewhere someday, but nowhere fast. Using 5 power a day.
Airlock with Air Pump. Uses 5 power on use.
Schematics:
Biomatter recycler: By sterilizing and recombining waste products, this machine can produce one food unit every three days. It comes two flavors: plain and spicy. Requires 5 power per use. 10 metal.
Tiny engine: An incredibly small engine capable of moving at a very low speed. 50 metal. 5 power a day.
CO2 scrubber: Removes CO2 from the atmosphere of a room. Turns 4 C02 into 1 02. 10 metal to build. Uses 5 power.
Airlock: Relatively simple pressurized door system. Can stop gas transfers between rooms.
Airpump: Saves 02 at the cost of some power when using an airlock. 5 power.
External sensors: Allows you to to monitor the exterior of your ship and scan a fair distance out into space. 5 power upon use, background detection is powerless, 20 metal.
Solar panel: Collects light in order to recharge system batteries. +10 power a day, 20 metal.
Mining laser: Allows for the drilling of asteroids and other space objects. 10 power per use, 40 metal.
Basic Pistol: 15 metal.
Pistol ammo: 1 metal
Advanced Schematics:
Centralized computer system: A large powerful computer capable of automating several ship functions and connecting to your PDA. 10 power a day. 100 metal to make.
Stasis Pod: A large hibernation chamber capable of perfectly sustaining one individual over a incredible spans of time. 150 metal to make. 5 power a day.