Day 5: You begin the day by building and mounting a new solar panel on your ship. It takes a good deal of the morning, but its completely almost worth it. It generates 10 power a day, but you had to run the gas pump to prevent 02 loss. All and all, you're not losing power now, but as long as you keep opening the airlock, you aren't getting any either.
You spend the middle of the day working on a C02 scrubber. Its a nifty little device that sucks up unwanted C02 and breaks off the carbon atom to release 02. Every few days it will create some excess gunky dust, and some oxygen. You had a nice build up of C02, so you went ahead and ran it, converting 4 C02 into 1 02 and some gunk. Puts off a bit of heat too.
You spend the rest of the day doing a few odds and ends. You contemplate moving the engine underneath the ship or right outside the airlock, but you think it would be best left where it is or attached to the hull on the side of the ship. You look up the price of the biomass recycler, finding that it would take about ten metal to make. You look up a computer schematic, noting that it would cost a fair deal of metal. You have a similar experience with the stasis pod. Since you already have one, repairing it is likely better than deconstructing it.
Your PDA detects something floating nearby. Its giving off a distress signal, very faintly. Its likely about 2 days away. Alternatively, in the opposite direction, there is a faint echo of the same system. The most likely explanation is that it's bouncing off an asteroid or two.
Health: 100/100
Inventory:
ORIENT PDA- Keeps track of your oxygen and food levels, allows scanning of objects, allows research of new objects.
Metal cable
40 metal
6 food (MRE)
6 water
7 oxygen
0 CO2
Ship:
Broken stasis pod- It's seriously busted, probably why you're awake and can't remember anything. Can be broken into 100 metal.
Battery- 80% charge
Tiny Engine: It'll get you somewhere someday, but nowhere fast. Using 5 power a day.
Airlock with Air Pump. Uses 5 power on use.
Schematics:
Biomatter recycler: By sterilizing and recombining waste products, this machine can produce one food unit every three days. It comes two flavors: plain and spicy. Requires 5 power per day. 10 metal.
Tiny engine: An incredibly small engine capable of moving at a very low speed. 50 metal. 5 power a day.
CO2 scrubber: Removes CO2 from the atmosphere of a room. Turns 4 C02 into 1 02. 10 metal to build. Uses 5 power.
Airlock: Relatively simple pressurized door system. Can stop gas transfers between rooms.
Airpump: Saves 02 at the cost of some power when using an airlock. 5 power.
External sensors: Allows you to to monitor the exterior of your ship and scan a fair distance out into space. 1 power per day, 20 metal.
Solar panel: Collects light in order to recharge system batteries. +10 power a day, 20 metal.
Mining laser: Allows for the drilling of asteroids and other space objects. 10 power per use, 40 metal.
Advanced Schematics:
Centralized computer system: A large powerful computer capable of automating several ship functions and connecting to your PDA. 10 power a day. 100 metal to make.
Stasis Pod: A large hibernation chamber capable of perfectly sustaining one individual over a incredible spans of time. 150 metal to make. 5 power a day.