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Author Topic: ORIENT: A Spaceship Design Game  (Read 8370 times)

Doubloon-Seven

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Re: ORIENT: A Spaceship Design Game
« Reply #30 on: October 15, 2017, 08:07:39 pm »

Construct a solar panel, and install it on the outside of the ship. Also, be sure to deconstruct the container to maximize metal.
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helmacon

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Re: ORIENT: A Spaceship Design Game
« Reply #31 on: October 15, 2017, 08:12:47 pm »

Using the cable as a tether let's move our engine to the outside of the ship, just below our airlock doors.
« Last Edit: October 15, 2017, 09:01:17 pm by helmacon »
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bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #32 on: October 15, 2017, 08:15:45 pm »

+1 to solar panels. As the other two actions build a biomatter recycler and a CO2 scrubber. We might be here a long time, we need to make sure we can survive!
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Doubloon-Seven

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Re: ORIENT: A Spaceship Design Game
« Reply #33 on: October 15, 2017, 08:18:39 pm »

Yeah, we can't make the laser, and I'd rather not destroy the stasis pod. We should just wait.

Wait, the biomass recycler takes time to generate food, it's not a perfect 1:1 ratio. Well, crap.

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bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #34 on: October 15, 2017, 08:29:53 pm »

Yeah, we can't make the laser, and I'd rather not destroy the stasis pod. We should just wait.

Wait, the biomass recycler takes time to generate food, it's not a perfect 1:1 ratio. Well, crap.

Well of course it isn't. It's a closed system -- no mass going in or out. First Law of Thermodynamics, man.

Though, technically, if we could get a (extremely high) energy input into the system, we could convert energy to mass and make more food. Though that would probably require several trillion times more energy than we could capture with our solar panels, so it's a moot point.
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Doubloon-Seven

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Re: ORIENT: A Spaceship Design Game
« Reply #35 on: October 15, 2017, 08:37:06 pm »

Maybe we just repair the hibernation chamber to avoid the problem of making food, and wait it out?
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Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #36 on: October 15, 2017, 08:50:04 pm »

We have 60 Metal. In order to fix the Hibernation Chamber, we need FORTY metal.

Build a Scanning System and a solar panel, and a CO2 filter (mustn't die before finding out what we can do) and FIGURE OUT THE PRICE OF THE BIOMASS RECYCLER.

If there's time remaining (This might be all 3 actions for a day...) find a schematic for a computer system, and see if there is a schematic for rebuilding a hibernation chamber.


My basic plan is to, if we can reconstruct the hibernator, fly to an asteroid, mine it (cannibalizing the hibernator to build the laser and any other essential systems), rebuilding the hibernator, and building a distress signal as well.
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Fniff

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Re: ORIENT: A Spaceship Design Game
« Reply #37 on: October 15, 2017, 08:54:30 pm »

PTW

Roboson

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Re: ORIENT: A Spaceship Design Game
« Reply #38 on: October 15, 2017, 09:19:49 pm »

Day 5: You begin the day by building and mounting a new solar panel on your ship. It takes a good deal of the morning, but its completely almost worth it. It generates 10 power a day, but you had to run the gas pump to prevent 02 loss. All and all, you're not losing power now, but as long as you keep opening the airlock, you aren't getting any either.

You spend the middle of the day working on a C02 scrubber. Its a nifty little device that sucks up unwanted C02 and breaks off the carbon atom to release 02. Every few days it will create some excess gunky dust, and some oxygen. You had a nice build up of C02, so you went ahead and ran it, converting 4 C02 into 1 02 and some gunk. Puts off a bit of heat too.

You spend the rest of the day doing a few odds and ends. You contemplate moving the engine underneath the ship or right outside the airlock, but you think it would be best left where it is or attached to the hull on the side of the ship. You look up the price of the biomass recycler, finding that it would take about ten metal to make. You look up a computer schematic, noting that it would cost a fair deal of metal. You have a similar experience with the stasis pod. Since you already have one, repairing it is likely better than deconstructing it. 

Your PDA detects something floating nearby. Its giving off a distress signal, very faintly. Its likely about 2 days away. Alternatively, in the opposite direction, there is a faint echo of the same system. The most likely explanation is that it's bouncing off an asteroid or two.


Health: 100/100
Inventory:
Spoiler (click to show/hide)

Ship:
Spoiler (click to show/hide)

Schematics:
Spoiler (click to show/hide)

Advanced Schematics:
Spoiler (click to show/hide)
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Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #39 on: October 15, 2017, 09:28:13 pm »

Move towards the object, not the echo.

Could we make better time by making another engine? If so...

Research how to steer this thing properly-ish, to minimize mistakes, using the PDA (of course).

Spend another action lining up the spacecraft with the object (By manipulating the thrusters ourselves, I'm afraid) and correcting the course (As dictated by our PDA) until we're set.

Finally, look up a weapon schematic, and a water recycler of some sort. Check if there's a chance of you surviving on less than full rations of food and water.
« Last Edit: October 15, 2017, 09:50:38 pm by Madman198237 »
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helmacon

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Re: ORIENT: A Spaceship Design Game
« Reply #40 on: October 15, 2017, 09:45:31 pm »

-1 on building a second engine. Those things are expensive yo.

Head towards the object.
See about making a second solar panel.
Use 1 metal to fashion a makeshift knife. (shiv)
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Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #41 on: October 15, 2017, 09:50:00 pm »

Whoops, misread costs anyways, we'd have to break down the hibernator. Editing action real quick!

Oh, and there's no "minus" actions, otherwise everyone gets two votes (One to vote against everything you don't like, and one to vote for things you do).

In any case, I'd not make a shiv, because this is a space game and by the time we get to stabbing range we're already DEAD.
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bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #42 on: October 15, 2017, 10:15:09 pm »

Make a biomass recycler. The sooner we build it, the more time we'll have.

Also, Madman, I think -1 votes are part of standard SG rules.
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Maximum Spin

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Re: ORIENT: A Spaceship Design Game
« Reply #43 on: October 15, 2017, 10:46:17 pm »

-1 to heading toward the object. There's not much we can realistically do to/with/for whatever it is, while an asteroid will provide us with useful materials.
Also -1 to researching how to steer because ideally we'd like this 'living in a tiny escape pod and steering by pointing the engine around' business to be transitory anyway, so let's not waste an action on that for now.
Head toward the echo instead. But regard this as separable from the other actions since it's probably going to be outvoted.
Remember to collect the carbon black oozing out of the rebreather, that's useful stuff. Also wonder what happened to the other three moles of molecular oxygen. Or is this actually a pile of dioxane tetraketone? Well, whatever it is, collect it. That really shouldn't count as an independent action, though, since it's just "don't lose this".
Construct a biomass recycler.
Research water recycling, and, if possible, try to determine our species.
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TalonisWolf

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Re: ORIENT: A Spaceship Design Game
« Reply #44 on: October 16, 2017, 12:09:52 am »

Make a biomass recycler. The sooner we build it, the more time we'll have.

Also, Madman, I think -1 votes are part of standard SG rules.

+1, we may not plan on being in space long, but it's better to be prepared for the worst.

Um, here's a question: is our dude alone? It's not impossible that picking up survivors so we can perform more actions is a mechanic in this game, at the cost of losing food and air quicker. Also: Space Pirates. We may want to hold off on investigating too much until we're sure we can get the heck out of dodge or fight back
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