I was just going to put a link at the top of the first post that takes you to the page where the game actually started, wouldn't want people to miss the modded hell experience of innefficiency
. (could someone tell me how to insert a link into a word, so I can just be like "find the start of the game
here") If people want me to start a new thread in order to attract more clean minded innocents I will do so when I'm done with what we currently have. I would also like to report that I "
accidentally" made the fire breathing snakes have arms also made out of fire, as well as having those arms come out of their eyes.
Whoops. It doesn't really work, so I'm going to try to fix it. As for what I really think needs to be done before we start:
1. Give the Koopas six arms, make them metal (maybe), remove nerves because of all the stupid limb disabling nerve damage (I'm basically a nerve damage magnet, so I got fed up with all my Koopas walking around with two unusable arms dangling by their sides), give them a few moves from pokemon (so an unarmed Koopa isn't strangled to death by any snakes with fire arms coming out of their eyes that just happen to be wandering by), helmet snake bite (maybe, my experience with this is that they never use it, so it shouldn't be that much of a balance issue), suggestions on what else to give them will be taken into account
2. Decide what to do about the over abundance of bugs in the dwarfsday holiday mod
3. Add lucele's weapon mod (I most likely butchered the name)
4. Find someone to apply the fruit interaction to a farm plot growable lemon
5. Asin has informed me that his goblinoid mod only needs to weapons from Grimlockes realism mod, so I'll try to add them
6. I'm going to try again to add orichalcum, but I'm not sure if I'm going to be able to get it to work because I haven't been able to do so in the past (I'd also like to know if this is the mod in masterwork that allows cobaltite to be refined into cobalt, or if someone could direct me to what does that would be nice)
7. Get these sneks to either work with the fire eye arms, or just add them in as normal
8. Finish the quotes section (or at least get a little closer)
9. Uhh, I think that's about it, I know I'm going to walk away and come rushing back as I remember things, but these are the most important parts that need to be in
10. Wait a few days for final testing and final submissions
And thus concludes my presentation, I'll be collecting your notes at the end of class for a grade. Depending on how well this goes and how many problems come up this should probably only take one more week or two depending on how the holidays are for me and how much I feel like doing it. My secret project isn't anywhere near complete enough for it to possibly get into this iteration of modded hell, so I guess I'll put that on hold until I've got the ship up and running. After the ship is up and running I'll still be accepting mods, but they won't be wedged into the existing world for potential stability issues, they'll be put into storage for future use. Oh, I also gotta add the egg laying lawnmowers and have them as a creature that the Koopas always have. I'm not yet sure how to use the new animal conditions, so I'll see how that goes. Just an FYI, I got no sleep last night, to explain how rambly and terrible this PSA was. Keep up the good work everyone.