Hmm, thunder hasn't really been that much of a replacement for weapons in my experience. With the cool down they kinda only use it once per battle, and they won't use it when they're close enough for melee combat. Even at that, they're lucky if they can chip a bone with it, but sometimes they get lucky and destroy a hand or a foot. Really it's most helpful when something is either running away or if it's flying. If people think it's too much of a powerful move I could reduce the attack from five shots to two or three. Or maybe I could give different spit attacks to each of the different castes. We'll see.
Welcome aboard wags.
Also, for the story, does anyone in the starting seven care to be almost like a squire to act for the delivering of announcements and stuff? I only ask this instead of just picking someone at random because it will probably entail a lot of yelling at them for incompetency and such when it's actually my fault.
So I've been messing around in the arena to see how things work in combat, and I've come up with some results. Nothing, repeat, NOTHING can even make a scratch on the avatar of the blood god. I sent an army of 50 grand master everything koopas with full steel weapons and armor after one avatar. The most they could do was bruise the skin, and even that was a very rare occurrence. I then pitted about 100 random creatures against each other to see how that went. The wimpy things got slaughtered immediately, and so did the medium things, and so did the strong things. Teeth were everywhere, bodies flew across the map, it was glorious. Then one of the flying bodies caught the attention of the avatar and it was all over. With this giant body part pile I thought it would be a good idea to spawn a master of the dead. I'd say it was actually, it's pretty entertaining, except the frame rate is less than one because of the tidal wave of reanimated teeth. But because of this I noticed something that I'm not sure was intended or not. Basically any hit stronger than a "glances away" is enough to kill one of these zombies. I had a random tooth bruise the foot of a big monster (forget what it was) and it was enough to strike him down. Literally everything kills everything for some reason. I'm not sure if this is a thing specific to the master of the dead, or if something's wrong with zombies as a whole, but I don't think bruising the skin of a zombie blue eyes white dragon should be enough to kill it. Now I've just spawned a few grand master everything koopas with steel everything to see if they can clean it all up, but no progress has been made because everything keeps being reanimated by the master of the dead, who I will point out is fighting his own undead minions. I've also spawned a few angry suns to see if they can incinerate everything. I'm going to leave this running for a little while to see if it fixes itself.
It also turns out that setting about 20 avatar of the blood god thread necromancers against each other on a pile of usable body parts is not a good idea.
Uh, a couple of shell creepers were able to kill a hive queen. I've got no idea how, but something's up.
After a little more testing, I can conclude that shell creepers are INCREDIBLY resilient. It's not that they're not taking damage, it's that they can take an incredible amount of damage and keep on biting. A single shell creeper is handling an avatar of the blood god better than an elite armed and armored koopa warrior could. This game fucking mystifies me some time, because this shouldn't work but it does.
For some reason the battle field is littered with mastercraft human leather pointy hats. Any idea where those came from?