I had no idea that the birdemic vultures set things on fire, so that's at least one of the hundreds of cases of random fires being started accounted for. Any idea what specifically is causing it? I sorta knew about the VULNERABILITY thing, but I had no idea what it would correct to, now I can fix it in the tomtenisse and Speecho the Trust Worm. Honestly, at this point random pools of venom and dream ale are kinda just a part of Modded Hell, it's only the expedition leader's problem because he is apparently the only one who forgot to bring shoes. I will, however, probably make a front porch or something to at least act as a fire break, last thing I want is for one of the many forest fires (that surprisingly hasn't shown up yet) to go right into the animals and then the fort. I'll make the changes if anyone has any idea if I'll fuck anything up that isn't already destroyed (We've already had one instance of the complete dissolution of the laws of time, how much worse can it get?).
As for the gods, all gods are welcome and at this point I'm just taking names because it's a lot easier to keep a personality attached to a character that has a unique name, and not just 'Nuku McUnskilledKoopa'. I believe that the original idea was that the gods of chaos wanted to get here first to get a front row seat to the chaos in addition to spreading it, but other gods could totally come to either try to stabilize the world at the source of the problem or to have some fun fucking around in the affairs of mortals with little consequence because they've taken on the form of a normal fleshy koopa.
I don't doubt that the recent updates added surface cleaning, but at this point I have my doubts if that code has made its way into Modded Hell despite being on the most recent version. At this point most of the surface around the fort's entrance is a caustic mix of spoiled alcohol, blood, and venom of all kinds. Most of the fort desperately tries to pick their way around the puddles that would likely eat a hole through their foot, but when they're forced to step through the mire they're immediately rushed to the hospital with feet swollen larger than their heads for all but five seconds. It's really fucking confusing, because currently at least some of every barrel in the fort, no matter if it's obviously incredibly undrinkable, has somehow been spilled everywhere and anywhere. At this point we might as well be borderline creating a new biome or terraforming the surface into something that no creature in their right mind should be living in. So in short, I don't think the cute little mops Toady just added are going to clean up our bio-hazard of a surface.
Knowing our luck, I'd actually manage to successfully coat a weapon in venom and have one of the guys tasked with cleaning the surface clean the venom off of it instead. Then they'd somehow cut themselves on the weapon while they were cleaning it and have their eyeballs explode or something. But yes, if someone devises a reasonable way for me to coat a weapon in one of our numerous barrels of mystery poison, I'll try to do it.