After a brief moment of confusion, the contestants are off.
(2vs5)
Without hesitation Un gives the order for his men to attack, and with nothing else to do he decided to join in with them. Mariner waves his sword around maniacally after he leaves. What an odd man. Un and his men begin to climb the staircase to the gatehouse. It is an extremely exposed position, but nothing attacks them from above. They will arrive at the gatehouse at the beginning of next turn. Mariner and his men are content to stay put and watch Un charge his men into battle.
Upon the top of the wall, Imic and Jeeves quickly agree to an alliance. Imic sends his men to the empty gatehouse, and has one begin to pray. For himself, he gives a rousing speech about honor and dignity and other such high ideals.
(5)
It is a truly inspiring speech. His experience as an orator is on full display here. His men are inspired and ready to die for him, but nothing supernatural happens. His peon praying has no effect. Probably because he's just a peon. He thinks that having them pray alongside of him might help his own prayers however.
In hindsight, it may have been better for the Holy player to be praying and the heroic player to give the heroic speech, but it happened as it did. Oh well.
Jeeves splits his men in two. The larger group reinforces Imics men at the gatehouse, and the other two scavenge for weapons. There is no castle for them to search, but they check along the sides of the wall and inside the gatehouse.
(5)
Good news! Your men have found a number of crossbows laid against the side of the wall. There is even a bucket of oil! They both arm themselves with crossbows, and there are 2 crossbows left.
Jeeves joins his men at the gatehouse, ready to spring into action. No one has arrived yet however.
As no one has really been attacked yet, the initial incentive still stands.
New Objective! Kill an enemy peon! You will be rewarded with an item!