We should make recycling tanks, makes food based on how many inhabitants there are, say 10 food for every 50 people not in archologies. To recycle waste, among other things.
https://youtu.be/U_hrYz_2uAk?t=35
It is every citizen's final duty to go into the tanks and become one with all the people. Chairman Sheng-ji Yang, "Ethics for Tomorrow"
That was explicitly my last reform move!
@Maximum Spin. Flare stacks weren't a thing. Congrats you made them one. As for soylent green. Oh i didn't know you meant an actual soylent green factory with the food paste fabricator. For now it really just is human waste. IF you want soylent green, the machine can always be upgraded. As for the effectiveness of the fabricator itself. It doesn't need heat or sunlight to produce anything, so it can be placed anywhere; thats its advantage over farms. Later on when you will have ten width it becomes more practical. For now farms are an effective means of feeding your people.
I mean, corpses are definitely a human waste product. It seems like that would logically be included in your description. I don't see any reason to upgrade it in that way until we need to actually start forcing people into the vats alive or something, though. I really do think it should have less upkeep, but I can make that a later upgrade if necessary. I do definitely think they should require a certain amount of population per factory to function at capacity, of course, which would be only realistic, but that obviously isn't going to be a problem for now.
ETA: Oh, by the way, the red/yellow/green thing was supposed to be the hint that I was referencing Soylent.
Starting next turn we will introduce Utilities, with Maintenance Hubs and Flare Stacks for now. Utilities are not actual building blocks which appear on the tower but rather integrated into each and every LEVEL of the Spire.
So if you build a Maintenance Hub on Level 4 it will be build for everyone on level 4. Same goes for Flare Stacks. Exception is of course the Slums which don't recieve any Utilities.
Hm, I was imagining the flare stacks as a component increasing the cost of adding to the top of a spire, not a separate buildable (even in this upgradey way), although I guess it comes to the same thing. I'm not sure they should be built by level, though, since we probably don't want flare stacks installed under our legitimate construction. By column would make more sense. Or is that what you meant?
Someone who has a free action, if you could do some sort of Heat Generation Analysis so we know what generates heat, how much and any safety limits for each block, that'd be nice.
It's probably safe to put this off another turn, honestly. Much like how we've been informed that hab blocks can be stacked well over our ability to produce them right now, it's likely we're not too close to any limits. I'd ask Gazhkull to confirm this, of course.
Well, with Ghaz shooting down Madman's and Helmacon's reforms, we still have one slot to those... So uh... Brainstorm?
That fireproof cladding to help break any fires from spreading sideways would be really useful. The next suggestion I'd make after that... ah, maybe bioengineering labs to buff our food producers?