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Author Topic: The Hive Spire - A Game about building and running an Arcology against all odds  (Read 8912 times)

Jilladilla

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Yeah, the food is listed as 'equilibrium' for turn one, so I'd assume that the number is our excess/deficit
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

VoidSlayer

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We should make recycling tanks, makes food based on how many inhabitants there are, say 10 food for every 50 people not in archologies.  To recycle waste, among other things.

https://youtu.be/U_hrYz_2uAk?t=35

It is every citizen's final duty to go into the tanks and become one with all the people. Chairman Sheng-ji Yang, "Ethics for Tomorrow"

We have 100 excess food. Both farms work

I hope you are right.

10ebbor10

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Robosons Pythagoras proposal would indeed work. The farm on the outside would get enough sunlight.

Explicit GM confirmation.
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Ghazkull

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Well then there is a lot of stuff going on. let me answer some of that. I really like how you all get into the spirit of the game already ^^

Anyways as for reforms, there is a lot that doesn't work.

@Madman temporary living space is a nono. Slums are that. Inbetween turns, years pass, these temporary places would automatically turn into slums. Additionally many of these slums HAVE BEEN temporary living accomodations provided by the Hive Administration. So nope. That aside complete eradication of slums will be ridiculously hard for as long as there is large immigration waves (which will be for quite a while). In any case there is no improving the slums. You can tear them down. You can replace them. But the slums will not improve.

@Shadowclaw, while security drones are a nice idea...you don't even have security yet. Wink Wink Nudge Nudge. Maintenance Access however is a very good idea and entirely possible.

@Helmacon Scaffolding is also impossible. It is assumed that scaffolding is already in use all over the place.

@Maximum Spin. Flare stacks weren't a thing. Congrats you made them one. As for soylent green. Oh i didn't know you meant an actual soylent green factory with the food paste fabricator. For now it really just is human waste. IF you want soylent green, the machine can always be upgraded. As for the effectiveness of the fabricator itself. It doesn't need heat or sunlight to produce anything, so it can be placed anywhere; thats its advantage over farms. Later on when you will have ten width it becomes more practical. For now farms are an effective means of feeding your people.

@Madman no you can't Its either reform or build action. By this point we have so many folks watching the thread that double actions are more than unnecessary.

General FYI: Utilities

Starting enxt turn we will introduce Utilities, with Maintenance Hubs and Flare Stacks for now. Utilities are not actual building blocks which appear on the tower but rather integrated into each and every LEVEL of the Spire.
So if you build a Maintenance Hub on Level 4 it will be build for everyone on level 4. Same goes for Flare Stacks. Exception is of course the Slums which don't recieve any Utilities.

The Farm on the right outer edge indeed worked by the way, i am only showing food excess.
Fake-Edit: 9 replies while i wrote this.
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10ebbor10

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Heh bah.

That messes with the vertical approach we were going for.
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Shadowclaw777

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Don't make fun of my drones, don't you know that an automated workforce is the way of the future. Whelp, We're going to need a riot control facility for the following turn, the poor is inevitably going to riot because of living conditions.
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Jilladilla

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Well, with Ghaz shooting down Madman's and Helmacon's reforms, we still have one slot to those... So uh... Brainstorm?
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Kashyyk

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Someone who has a free action, if you could do some sort of Heat Generation Analysis so we know what generates heat, how much and any safety limits for each block, that'd be nice.
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helmacon

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reform action changed. Does this work?
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Maximum Spin

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We should make recycling tanks, makes food based on how many inhabitants there are, say 10 food for every 50 people not in archologies.  To recycle waste, among other things.

https://youtu.be/U_hrYz_2uAk?t=35

It is every citizen's final duty to go into the tanks and become one with all the people. Chairman Sheng-ji Yang, "Ethics for Tomorrow"

That was explicitly my last reform move!

@Maximum Spin. Flare stacks weren't a thing. Congrats you made them one. As for soylent green. Oh i didn't know you meant an actual soylent green factory with the food paste fabricator. For now it really just is human waste. IF you want soylent green, the machine can always be upgraded. As for the effectiveness of the fabricator itself. It doesn't need heat or sunlight to produce anything, so it can be placed anywhere; thats its advantage over farms. Later on when you will have ten width it becomes more practical. For now farms are an effective means of feeding your people.
I mean, corpses are definitely a human waste product. It seems like that would logically be included in your description. I don't see any reason to upgrade it in that way until we need to actually start forcing people into the vats alive or something, though. I really do think it should have less upkeep, but I can make that a later upgrade if necessary. I do definitely think they should require a certain amount of population per factory to function at capacity, of course, which would be only realistic, but that obviously isn't going to be a problem for now.

ETA: Oh, by the way, the red/yellow/green thing was supposed to be the hint that I was referencing Soylent.

Quote
Starting next turn we will introduce Utilities, with Maintenance Hubs and Flare Stacks for now. Utilities are not actual building blocks which appear on the tower but rather integrated into each and every LEVEL of the Spire.
So if you build a Maintenance Hub on Level 4 it will be build for everyone on level 4. Same goes for Flare Stacks. Exception is of course the Slums which don't recieve any Utilities.
Hm, I was imagining the flare stacks as a component increasing the cost of adding to the top of a spire, not a separate buildable (even in this upgradey way), although I guess it comes to the same thing. I'm not sure they should be built by level, though, since we probably don't want flare stacks installed under our legitimate construction. By column would make more sense. Or is that what you meant?

Someone who has a free action, if you could do some sort of Heat Generation Analysis so we know what generates heat, how much and any safety limits for each block, that'd be nice.
It's probably safe to put this off another turn, honestly. Much like how we've been informed that hab blocks can be stacked well over our ability to produce them right now, it's likely we're not too close to any limits. I'd ask Gazhkull to confirm this, of course.

Well, with Ghaz shooting down Madman's and Helmacon's reforms, we still have one slot to those... So uh... Brainstorm?
That fireproof cladding to help break any fires from spreading sideways would be really useful. The next suggestion I'd make after that... ah, maybe bioengineering labs to buff our food producers?
« Last Edit: October 12, 2017, 03:33:43 am by Maximum Spin »
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VoidSlayer

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Oh, we have a reform left.

Reform: Pod Living

A new and exciting life awaits you in the pod stacks!  Your own clean and padded room slightly larger then a coffin with a small shared walking space (and other group facilities).  It has full surround sound and a warning buzzer to get you up for work!  These provide proper living conditions just above that of some kind of death camp!

This block should have even more room then the new hab blocks, but with increased cost and decreased standard of living, basically lower class/slum conditions but with lots and lots more people and a sturdier structure, then slums.

Maximum Spin

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Oh, we have a reform left.basically lower class/slum conditions but with lots and lots more people and a sturdier structure, then slums.
That's probably going to be illegal on the same "if you could get any denser than slums, the slums would be denser" argument as the last time.
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Jilladilla

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That's probably going to be illegal on the same "if you could get any denser than slums, the slums would be denser" argument as the last time.
But... Our hab blocks have twice the pop density as slums?
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Maximum Spin

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But... Our hab blocks have twice the pop density as slums?
Yes, there is that. Okay, from what I can tell, the rule is more accurately that we can force people to live together more closely in the slums, but can't make better versions of slums. Or something like that. I'm honestly not really sure, although I get the feeling the idea is probably supposed to preserve the correspondence between the three building types and the high/middle/low class division. Maybe? You'll have to get Ghazkull to tell us for sure, of course, but I wanted to point out the potential conflict just in case.
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