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Author Topic: Deep Waters  (Read 8084 times)

Gwolfski

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Re: Deep Waters
« Reply #90 on: October 16, 2017, 06:30:04 am »

Man the periscope
"I saw the eel thing. it looks weaker now. keep shooting it!"
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GigaGiant

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Re: Deep Waters
« Reply #91 on: October 16, 2017, 03:32:53 pm »

"Captain, the creature is weak! This is our chance to finish it off!"

Head over to L and fire a torpedo at the creature. Only do this if the torpedo will not damage any part of the submarine after firing it. If ordered to do something else, then follow orders instead.

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Maximum Spin

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Re: Deep Waters
« Reply #92 on: October 16, 2017, 03:41:38 pm »

Just going to say, totally OOC, that I don't know what roseheart is willing to let us get away with, but if I were the GM, torping a fish we're attached to would be a terrible, terrible idea.
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RoseHeart

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Re: Deep Waters
« Reply #93 on: October 16, 2017, 03:47:20 pm »

Your characters are aware of the safe distance from a torpedo burst. However since one action involved reeling in the eel those two actions don't sound like they go well together... :-)
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Nakéen

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Re: Deep Waters
« Reply #94 on: October 16, 2017, 03:52:15 pm »

Empty ballasts to prepare surfacing!
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Gwolfski

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Re: Deep Waters
« Reply #95 on: October 16, 2017, 06:26:01 pm »

"I shall observe the fish thing."

Look at the fish thing. look at it so hard daggers materialise and kill it. look at it till it is reduced to absolute zero. Failing that, hallucinate
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RoseHeart

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Re: Deep Waters
« Reply #96 on: October 16, 2017, 07:12:56 pm »

//Heads up!: Soon we will start the game proper. I think it won't be too hard to get the plus two we need once that happens. Your goal is to finish "operation eel" one way or another and then we'll start!

Spoiler: S.S. Unsinkable (click to show/hide)
-Removed portholes from top.

F - Gig
Head over to L and fire a torpedo at the creature. Only do this if the torpedo will not damage any part of the submarine after firing it. If ordered to do something else, then follow orders instead.

L - open

R - open

T - Max, Gwo
Provided that he does this, I head off to F to assist with reeling in the harpoon. Otherwise I stay here to man the periscope while pausing occasionally to glare at Gwolfski.
Look at the fish thing. look at it so hard daggers materialise and kill it. look at it till it is reduced to absolute zero. Failing that, hallucinate

B - Nak
Empty ballasts to prepare surfacing!

//OR...

We could do something a little different, well a lot different than planned. We could do a mafia so to speak. Or something similar, something called 'Murderer'. The difference is there's only one "bad guy", and the goal is to both determine who that is, and complete a completely different objective.

If we play murderer, instead of the sub race, then the mad scientist would remain on the ship so we can also test new things. Since it would not affect the likeliness of the murderer or the other players winning more or less.

If we do do the Sub Race, then I'll probably suggest the two most active players take the role of each captain for each sub.

And finally, murderer could just be a game to play if one sub loses. With sub race even if the other sub loses you must still finish collecting the orb to win. So murderer could be a game for the "dead" sub to play. In the downtime.

I'll let you guys discuss it, and I'll add a poll next turn....
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GigaGiant

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Re: Deep Waters
« Reply #97 on: October 16, 2017, 08:28:16 pm »

"Woah! I think I hit it, Captain!"

Do a quick walk around the sub to make sure nothing received serious damage from the shock wave I felt. Afterward, assist the Captain.
« Last Edit: October 16, 2017, 11:41:58 pm by GigaGiant »
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Nakéen

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Re: Deep Waters
« Reply #98 on: October 16, 2017, 10:41:46 pm »

"Is that an attack?!"

Full Speed Ahoy!
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Re: Deep Waters
« Reply #99 on: October 16, 2017, 11:23:55 pm »

"Okay, that's not an attack on anything but common sense. Helmsman, the harpoon line is caught against the right side of our sub; you should start turning the nose to starboard until we've gone through 180 degrees to free it. Gunner, once you've finished checking for damage, come up here to help me reel in the eel. Ensign, continue periscoping. Pering scope."

I'll continue to monitor the harpoon line until there's enough slack to start reeling again, then do that.
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RoseHeart

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Re: Deep Waters
« Reply #100 on: October 17, 2017, 12:35:18 am »

( ..should I take that no one's too concerned if we do murderer or sub race? )
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Re: Deep Waters
« Reply #101 on: October 17, 2017, 12:50:16 am »

( ..should I take that no one's too concerned if we do murderer or sub race? )
(I'm certainly not!)
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RoseHeart

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Re: Deep Waters
« Reply #102 on: October 17, 2017, 12:52:57 am »

( Welp I suppose Murder then. So, more of this really. )
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Gwolfski

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Re: Deep Waters
« Reply #103 on: October 20, 2017, 02:36:59 am »

"Quick! Surface! The crew is going unconcious from lack of activity!"

Surface the sub

Promised 'art'
Spoiler (click to show/hide)
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Nakéen

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Re: Deep Waters
« Reply #104 on: October 20, 2017, 03:18:27 am »

Make the KiloHamsterling Engine breath a bit!
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