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Author Topic: Deep Waters  (Read 8086 times)

Nakéen

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Re: Deep Waters
« Reply #75 on: October 15, 2017, 05:03:37 pm »

"The model K seems like a good choice!"

Put the sub to a stop, and head off to swap engines
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Gwolfski

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Re: Deep Waters
« Reply #76 on: October 15, 2017, 06:31:06 pm »

hi. this looks nice. i'ma bit confused. Isn't there meant to be two teams? Seems fun tho.
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RoseHeart

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Re: Deep Waters
« Reply #77 on: October 15, 2017, 06:33:36 pm »

We have been doing a test voyage. But we could break off into two teams. (would need 6)
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Gwolfski

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Re: Deep Waters
« Reply #78 on: October 15, 2017, 06:35:01 pm »

ah. I would be interested in this if more players are required.
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RoseHeart

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Re: Deep Waters
« Reply #79 on: October 15, 2017, 06:36:59 pm »

schematics modified...
   ___
  /   \
 /  F  \
|_o___o_|
|   o   |
| L | R |
|  / \  |
| | T | |
| o   o |
|  \_/  |
|_o_|_o_|
|       |
 \  B  /
  \___/

F. Taser Harpoon
L. Torpedo
R. Sonar + Map + Steering
T. Periscope + Exit
B. K-Engine + My gizmos + Red Button
o. Hatches * 7


Alright Gwolf, this expedition is important because you can test stuff. The local mad scentist(myself) will look into adding systems you wish to test. Welcome Aboard!

(your in the T top)
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Gwolfski

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Re: Deep Waters
« Reply #80 on: October 15, 2017, 06:42:02 pm »

Hmm I must say, what fuel does this wonderfull creation run on? And where does one sleep?
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RoseHeart

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Re: Deep Waters
« Reply #81 on: October 15, 2017, 06:45:16 pm »

Hmm. Good place to put a bed may be the T top or B back.

Well I'll give you a hint, the engine needs air(it needs to surface now and then) so it's probably not nuclear or electric.
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Nakéen

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Re: Deep Waters
« Reply #82 on: October 15, 2017, 06:50:42 pm »

It's hamster powered.
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RoseHeart

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Re: Deep Waters
« Reply #83 on: October 15, 2017, 06:52:30 pm »

Spoiler (click to show/hide)

What's the sub's name anyway?
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Gwolfski

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Re: Deep Waters
« Reply #84 on: October 15, 2017, 06:54:25 pm »

*The Unsinkable*

Ironic how subs are meant to sink.

edit: I may or maynot make random terrible mspaint pictures to convey ideas. also myspace bar is a bit broken.
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RoseHeart

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Re: Deep Waters
« Reply #85 on: October 15, 2017, 07:37:01 pm »

S.S. Unsinkable modified...
   _ _
  / # \
 /  F  \
#_o___o_#
|   o   |
| L | R |
#  /#\  #
| # T # |
| o   o |
|  \#/  |
|_o_|_o_|
#       #
 \  B  /
  \_#_/

F. Taser Harpoon + Stereo
L. Torpedo
R. Sonar + Map + Steering
T. Periscope + Exit + Bed
B. K-Engine + My Gizmos + Engineering
o: Hatches
#: Portholes (faces one way)


The engineering station is now open.

There is 4 power. Currently 1 is set to the engine. 1 is set to the stun harpoon. 1 is set to sonar. 1 is set to to torpedoes. The GPS, periscope, and other subsystems do not need a power assigned to them. A station can have zero to three power assigned to it.
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GigaGiant

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Re: Deep Waters
« Reply #86 on: October 15, 2017, 08:13:28 pm »

Gunner, zap that thing until it stops twitching.

"Yes, Captain!"

Obey.
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RoseHeart

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Re: Deep Waters
« Reply #87 on: October 15, 2017, 09:05:08 pm »

//New rule: I will only look for the most recent action you posted. So if you post a new one be sure to include everything else you want from previous posts aswell.

// if you didn't get a PM with further details, you succeeded in what you were trying to do.

Spoiler: S.S. Unsinkable (click to show/hide)

F - Nak
Turn the stereo on if we have one, and start some random tune.
♪ Jump Up, Super Star!

"The model K seems like a good choice!"

Put the sub to a stop, and head off to swap engines
The Unsink quickly slows to a halt.

R - Gig
Gunner, zap that thing until it stops twitching.

"Yes, Captain!"

Obey.

L - open

T - Max, Gwo

B - Ros


Quote from: nevermind
Spoiler (click to show/hide)
I changed my mind! No engineering station!

(But two or more people can team up on a station for more roll saves!)
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Nakéen

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Re: Deep Waters
« Reply #88 on: October 15, 2017, 09:12:45 pm »

"Engines on and ready to start!"

Head back to R to resume ship maning, all the while humming to the ambiant tune.
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Maximum Spin

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Re: Deep Waters
« Reply #89 on: October 15, 2017, 10:08:55 pm »

"Ensign Gwolfski, take the periscope and alert us if something interesting happens, yes?"
Provided that he does this, I head off to F to assist with reeling in the harpoon. Otherwise I stay here to man the periscope while pausing occasionally to glare at Gwolfski.
"Helmsman, although it looks like we're probably good on damage now, it would still be helpful to be able to look around on the surface, so let's still try to go up."
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