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Author Topic: Deep Waters  (Read 8078 times)

RoseHeart

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Deep Waters
« on: October 09, 2017, 05:22:22 pm »

This is a submarine coop game. It is inspired by We Must Go Deeper! and Guns of Icarus. This will be a 6 player game of 3 vs 3. The goal is to grab the Emerald Orb and bring it to the surface before the other team. You will be able to engage the other sub in combat, as well as hostile sealife. There will be no assigned roles, so it will be up to a team to sort out and divide up tasks on the sub. Each team will get their own private thread.

Please form two groups of 3.
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RoseHeart

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Re: Deep Waters
« Reply #1 on: October 10, 2017, 11:48:56 pm »

°·Blub°·
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helmacon

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Re: Deep Waters
« Reply #2 on: October 10, 2017, 11:56:01 pm »

Can we get a little more information on the game mechanics?
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RoseHeart

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Re: Deep Waters
« Reply #3 on: October 11, 2017, 12:17:41 am »

I apologize. While I have been making games at Bay 12 for a couple years now(prev as GameBoyBlue) I tend to forget that that is an expectation here.

I am passionate about game mechanics however I feel my only obligation is to use that to create a certain kind of experience. I have my ideas how I will tackle each thing but I am improvising.

In broad strokes if I can meet you halfway without making too many promises(I intend to scale gameplay based on early gameplay) there will be someone steering the vessel, with access to a periscope. There will be someone aiming weapons, also with access to a periscope. There will be need for someone tending to the power systems, they will mostly only see what's in the submarine and what's outside the portholes. I don't know I've been making games for two years, to me this is a really exciting idea if I saw this I would jump on it. If I have not made an impression where people can't take a risk I probably should acknowledge that after this much time.
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helmacon

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Re: Deep Waters
« Reply #4 on: October 11, 2017, 12:24:18 am »

I was really just wondering if it was going to be an SG style action system or if we will be presented with choices. Also, will action effectiveness be subjective or rolled or something else?
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RoseHeart

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Re: Deep Waters
« Reply #5 on: October 11, 2017, 12:27:26 am »

I am just going to wing it!

I literally suddenly get ideas as soon as they're able to be used. My brain works weird like that.
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RoseHeart

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Re: Deep Waters
« Reply #6 on: October 11, 2017, 12:30:06 am »

I'll make you a deal, if you try my game, and love it, I will be happy. Promise.
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RoseHeart

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Re: Deep Waters
« Reply #7 on: October 11, 2017, 12:36:04 am »

If I really thought this would be more fun by drudging out
the details I would do it. There's plenty of games I make where I do go into the mechanics. But this is a little bit more about exploration so I kind of want people to be flexible. I won't be asking people to solve complex mathematical ancient Egyptian equations or anything. It will all be reasonable...
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Nakéen

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Re: Deep Waters
« Reply #8 on: October 11, 2017, 12:38:08 am »

Allow me to join in :)

Mmh, as there is no team yet, let's say I join Team A.
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GigaGiant

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Re: Deep Waters
« Reply #9 on: October 11, 2017, 01:43:52 am »

I will also join team A. If the game mechanics permit it, I want to get some kind of bonus to evasive sub maneuvers.
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RoseHeart

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Re: Deep Waters
« Reply #10 on: October 11, 2017, 01:50:52 am »

Sure. I mean no promises of course.

Requests are def welcome. Please don't be bummed if you only get the experience I promised.
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GigaGiant

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Re: Deep Waters
« Reply #11 on: October 11, 2017, 02:14:09 pm »

If we don't get enough people to start this game, maybe we could instead start with less people and do a short "practice round"? Just fill in the blank spots with NPCs. That way, people could see exactly how the game is played. Then after the practice round ends, we could start again, hopefully with more people.
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RoseHeart

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Re: Deep Waters
« Reply #12 on: October 11, 2017, 10:21:30 pm »

Yeah we can def goof around wit thrice.
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GigaGiant

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Re: Deep Waters
« Reply #13 on: October 11, 2017, 10:32:18 pm »

If necessary, I can move to Team B, so that both teams have at least 1 person. If NPCs don't fit the experience that you are planning, then perhaps Nakeen could control all 3 members of Team A and I could control all 3 members of Team B. How's that sound?
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RoseHeart

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Re: Deep Waters
« Reply #14 on: October 11, 2017, 10:35:55 pm »

No that ok. This game is ABOUT coop play in a sub. I wouldn't want to take that away!
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