Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Cyberdwarf: Concession and Cancellation in a Far-Future Fortress  (Read 14807 times)

ATHATH

  • Bay Watcher
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #60 on: October 16, 2017, 12:31:29 am »

"Shit. We better go, the beat's about to drop and we do not wanna be anywhere near it when it lands."
Skate down the road into the maze of streets, attempt to seek solace in the Back Alley Outside Space, an alleyway so obscure even the Gods can't find you in there.
"... Where's Bear?"

Run like the wind (with Fniff).
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #61 on: October 16, 2017, 11:27:26 am »

"Shit. We better go, the beat's about to drop and we do not wanna be anywhere near it when it lands."
Skate down the road into the maze of streets, attempt to seek solace in the Back Alley Outside Space, an alleyway so obscure even the Gods can't find you in there.

As you consider escape, Death's Gate continues to fold behind you, the structure bending in grossly unnatural and violently unsafe ways as if somehow searching for the most explosive way to collapse completely to shit under the noise onslaught emanating from within.

[Skate Or Die: 1, 4]

You get low and get going, leaving the bar behind you as you slip along tiny gaps in the roiling chaos of the parking lot, avoiding errant claw swipes and good-humored gobs of flesh-eating venom for a good long time before you nearly smack into a large, six-legged, six-armed horse that takes exception to your rudeness, emitting a column of fire with its protesting neigh before seizing you by the collar, about to present you to the crowd and then presumably burn you to cinders while they watch. You swing the axe at its head, but even with the fair amount of force you can put into it the damn thing's hide just seems too thick, and for a moment you suspect you might be fucked here.

Then you spot Jalormis, rushing after you and pointing his bony finger at the horse's arm that's raising you up - there's almost a negative flash from it as unseen energy courses through the air, some tendril of dark power shooting into the demon's arm. Its fingers twitch wildly as two animating principles begin to fight to the death within it, and bones start breaking shortly as the demon shrieks and inadvertently lets you go, an opportunity you do not waste as you skate into a clearer part of the area, now about a block away from the bar as a result of you and Jal's combined efforts.

[The Alley Outside Space: 5]

It's a very clear part, actually - the demons seem to have given way to something coming in your direction. Specifically it seems to be a dwarf who's freshly turned a corner and seems to be running as fast as he can, clearly quite upset about something. Look at him go! Seems like he's heading toward the Back Alley as well, though whether he knows he's heading there is another question.

As you spend a second pondering, an amorphous writhing mass of winglike shadows scales a nearby roof, taking flight as its dozen burning eyes focus on the fleeing miner with a mixed look of hunger and rage - immediately afterward a wild-looking dwarf woman turns the same corner the fleeing dwarf did, though she's chosen to do this on all fours, a tongue that's rather a bit too long to be natural hanging out of her mouth that, from the looks of it, seems to have far more teeth than you'd find reasonable as well.

You feel conflicted. On one hand, this definitely looks like the sort of thing you should get the fuck out of the way of. On the other hand, this path that's cleared ahead is leading basically right to the Back Alley Outside Space.

Try knocking. If there's no response, knock harder. If there's still no response, knock the door down.

[Come Back Tomorrow: 3]

You knock on the door and instantly several cameras focus on you, analyzing your every move and likely your basic chemical composition as well - the cameras themselves might look dinky but it doesn't take a genius to spot that within those frames there's some serious shit planted in, around and more likely than not behind this door.

It is at about this point that you notice the ceiling above you has something on it - it's a little difficult to say what exactly, given that they seem to have formed several chrysalides around what are more likely than not several dwarves, but the occasional drops of concentrated acid from metabolic runoff would lead you to guess they're probably some kind of demon thing. They stir a little at your knock, but settle down immediately afterward.

There is a moment where the only sounds in the hallway are the not-too-distant screams of demons and the busy hum and zoom of the sensors trained on you. An intercom slowly opens on the side of the door.

Go away, it whispers, there's no space. Go away.

KEEP RUNNING

[Gone Til The Morning Comes: 4]

As the streets open up and the road grows clearer, demons in your path jeer and spit as your run past them in their evil tongues, wishing you a short chase followed by an extremely painful death in such an earnest way you have to wonder if this is legitimately some kind of sporting activity in the uncolonized (on account of adverse temperatures more than anything else) areas of Hell. You turn a corner, hoping to get out of sight before Nuxkagoslust can get to you and claim your soul forever.

What you see past the corner as the demons give way is a pale, dark-haired dwarf woman on roller skates, looking around in momentary puzzlement as she keeps both of her hands on a fire axe, tightening her grip for a moment as her eyes glance briefly above you and then behind you. You dare not look yourself, knowing it'll slow you down and take precious seconds away, but instead use the implicit confirmation that your pursuers are, well, still your pursuers and continue to sprint as quickly as your little legs can carry you, perhaps even more so.

Moments later the woman on skates is joined by a bony, pale dwarf who seems to be one of those vampires who doesn't really bother pretending to be anything else in his spare time, and also doesn't have the money to properly own it and dress like nobility from three centuries ago either. He looks at you too, and devotes an even longer look at the shadow above you that lets you know this running thing really isn't working out at all from the way his eyes widen.

"... Where's Bear?"

Run like the wind (with Fniff).

A good question - he definitely didn't come out with you. He didn't even come out the trapdoor, now that you think about it, only shut and bolted it behind you as you went. And now the building's collapsing right behind you, the whole bar folding up in immense cacophony as you continue getting the hell away.

[Skate or Die: 4, 1]

Enir skates ahead, slipping around and beneath the demons gathering and cheering at the festival of carnage happening within the bar, cheering the deaths of all who happened to remain within, cheering just for the Hell of it when they can't think of anything else - the demons celebrate so hard that they don't even bother to eviscerate either Enir or you as you proceed deeper inward, until invariably one of them gets wise - some kind of horse insect thing, six arms, six legs, six feet tall at the shoulder, very classical in its symmetry. Little surprise that it's so straight-laced as to grab Enir by her head and attempt to make an example out of her - too old to be hurt by something as simple as an axe, it breathes a column of fire upward and is about to present your associate to the crowd.

However, you do have something to say about a thing like that - you don't often try to animate living tissue, the results are just too unpredictable and the targeting can be off, but since you know for a fact Enir herself is undead and you don't particularly care whether the rest of the demons suffer, you just go ahead and pile up animating power in the fucker's arm. As you let the two spirits get a good whiff of each other within the arm, they waste no time in getting at each other's throats as the demonic equivalent of a massive allergic reaction makes the arm instantly seize up and the horse-insect demon screeches in agony and starts very frantically biting its arm off for safety's sake. All of this gives Enir enough time to kick out and slide onward, you trailing low in her wake into a clearing shortly afterward.

She appears to have stopped for a second in the middle of a path the demons have cleared, watching enthusiastically as a panicked dwarf sprints for dear life down the street in your direction - behind and considerably above him you spot the swooping shadow of an elder demon, all black butterfly wings covered in unblinking, staring eyes, and after a moment a dwarf - no, you correct yourself after a moment, definitely not a dwarf - turns the corner on all fours and sprints after him that way.

[Dark Words From Dark Tomes: 4]

Both look terribly interested in him and him specifically, and you're not quite sure, but you think you hear some demons in the crowd feverishly placing bets while others look to have worked themselves up into a vicarious hunting frenzy on behalf of one of the two demons following him - but definitely not both, this is certainly some kind of contest they're honoring for the time being (until it becomes funnier to interfere, anyway).

Spoiler: Status (click to show/hide)
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #62 on: October 16, 2017, 12:19:19 pm »

"Hooo man, thanks Jal, I was pretty close to being horsefeed there..."
spots the crazytrain heading into the alley
"Oh what is this shit!? Everyone knows the Backalley Outside Space is MY FUCKING TURF! Get out of there, you deadbeat sons of elves!"
Using the fireaxe, smash the brake chain on a minecart train filled up with barreled gremlin tears (the humans keep trading it and we don't know what to do with it) then kick it down the street into the alley. Hopefully it'll crush that pileup of turf-snatching extradimensional morons.
« Last Edit: October 16, 2017, 12:21:10 pm by Fniff »
Logged

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #63 on: October 16, 2017, 12:48:39 pm »

So basically I, a businessdwarf, must get an unwilling individual to open up their door, eh?

Offer them something in exchange for my safety. If necessary, flaunt the one "money" I have.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #64 on: October 16, 2017, 06:57:18 pm »

MAKE SEVERAL QUICK TURNS AND TRY TO REACH THE SEWER!!
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

ATHATH

  • Bay Watcher
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #65 on: October 16, 2017, 08:26:04 pm »

Use my magic to create a web of ectoplasm to restrain the two demons that are chasing that poor dwarf. Try to make it look like that spider demon over there did it (maybe use a will-o-wisp or two to make it look like the spider demon just channeled some magic?).

Then, as always, follow Enir.


If my discord-creating tactic worked:
"You there!" Point at Urist. "Come with me if you want to live!"

Bring Urist with me in our Enir-following train/party thing.
« Last Edit: October 16, 2017, 08:29:06 pm by ATHATH »
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #66 on: October 17, 2017, 12:08:20 pm »

"Hooo man, thanks Jal, I was pretty close to being horsefeed there..."
spots the crazytrain heading into the alley
"Oh what is this shit!? Everyone knows the Backalley Outside Space is MY FUCKING TURF! Get out of there, you deadbeat sons of elves!"
Using the fireaxe, smash the brake chain on a minecart train filled up with barreled gremlin tears (the humans keep trading it and we don't know what to do with it) then kick it down the street into the alley. Hopefully it'll crush that pileup of turf-snatching extradimensional morons.

The way you know you're truly in Hell's worse neighborhoods is the abandoned minecarts full of gremlin tears. There's always at least one barrel handy, and always at least one dwarf willing to risk degradation and madness from drinking them in lieu of booze. Thus it's rightfully earned its place as Hell's 3rd least favorite substance among those who can't outbid the people who had it all carted here to begin with.

[No. 3 Coming Up: 3]

Taking advantage of an unfinished set of mag rails you turn a gremlin tear cart toward the Back Alley Outside Space and, with a little doing, launch it at speed into that direction, which does make any demons still in the way get out of it quite readily. Off in the distance there's a crash as the cart fails to turn the corner into the Alley and smashes right through a wall.

Rather uncharacteristically, what spills out of the building are very much frightened dwarves. Much more expectedly, what spills back in are some distinctly overjoyed demons - the slight rain of gremlin tears must add a delightful tang to the apoplectic terror of the survivors as they are set upon by the horde.

On the bright side, the demons ahead seem quite distracted! You are about to tell Jalormis about how the path looks to have cleared up ahead, and notice that while you've been clearing a path ahead he looks to have opened some kind of netherworld rift (you can tell by the ringing in your ears, if nothing else) and slimed a giant butterfly monster, which you choose to count as an effective moment of cooperation as the panicked form of the chased dwarven miner is about to pass you right by.

So basically I, a businessdwarf, must get an unwilling individual to open up their door, eh?

Offer them something in exchange for my safety. If necessary, flaunt the one "money" I have.


You might be tempted to ask how much one money really is. The answer to that, of course, is "enough".

[Do You Want To Make A Deal: 4+1, 5+1]

Listen, you explain quietly to the intercom as you brandish a suitably ostentatious hologram of the wealth you've got on you (the actual number helpfully obfuscated in the vast amounts of financial finagling required to keep yourself barely afloat in Midtown), you're a dwarf of business and also really sick of being out where the demons are, and what the fellow on the other end of this door clearly has is a marketable service, which is a seemingly safe place to keep oneself arrive until security happens to arrive and sort all this shit out. So there's two ways this can go, you explain, either he acts like a civilized dwarf and lets you pay him a frankly ridiculous amount of money for merely opening a door, or you can stand around here and keep attracting attention to his little hidey-hole. Such as that, you pause a moment in legitimate concern, that twelve-foot horned fellow staring at you from the end of the hall, rubbing its three-fingered hands together as the eyeless darkness behind the robe peers in your direction.

Could wait for you to get murdered by demons and take your shit, the voice retorts. Ah, you argue back, but that would mean he was still opening the door and getting your money, except with a lot more risk of getting mauled by whatever demon made you a corpse to begin with - and you're not exactly an easy one to murder, if you may say so yourself.

There's a moment of quiet as you lean in toward the sensor. Glancing back down the hall, you notice that the horned figure seems to have disappeared. Or maybe just run off someplace without making any kind of sound, which may in fact be even worse. You look all around you to make sure the damn thing isn't literally behind you or something, but before you're fully satisfied the door does open a titch, and you are dragged inside by a mechanical claw, the door snapping shut right behind you as several dozen countermeasures pop back into place not just on the door itself, but also the surrounding wall from the looks of it.

The apartment is of the studio variety, or rather converted into one with a bit of hard work. The windows seem to have been bricked shut and the only thing illuminating the inside is the blue glow of several dozen server banks, in the middle of which on a custom throne there sits a dwarf. Well, he doesn't exactly sit - he appears to be missing any organic bits from about the waist down, and looks to have grafted himself onto the throne, which towers over the rest of the room, bristling with twin laser cannons that could very likely cut you into twenty thousand pieces in about a second flat.

It takes you a moment to notice that the dwarf himself is just a screen, an image projected on the top of a protective shield of some kind that he seems to have put up for the moment. In addition to that you see a great many sensors in the room - motion, electromagnetic, smoke, visual and much more -, each of them linked to hidden weaponry of some kind from the looks of it. The whole place is a minefield of booby-traps infesting the last few remnants of regular dwarven habitation - an old fridge, a washing machine, a table with two empty chairs next to it, a toilet with the seat up visible through the open bathroom door.

He'd like to have his money now, your host says. Feeling like he's got a pretty good argument for such a thing on account of all the extraordinarily heavy weaponry, you wire it straight to an offshore bank of his choosing. He waits for it to clear, wondering if there's any point to keeping you alive when it does.

MAKE SEVERAL QUICK TURNS AND TRY TO REACH THE SEWER!!

[Hell's Sewer: 2]

The trouble with Hell's sewer is twofold, you realize. The first is that a lot of Hell just chooses to drop its raw sewage into the ubiquitous glowing pits, so the sewers aren't really quite as interconnected as one would hope. The second problem, of course, is that a sewer that could get you much of anywhere is pretty far away - at least four blocks from here over at the water tower, which does fortunately look demon-free (although the same can't be said of the four blocks you need to go to get there).

You don't get much time to think about this, mind you, because there are a whole two demonic horrors right on your tail and about to swoop in - until that bony necromancer dude decides to be strangely helpful and somehow web up Nuxkagoslust right the hell up, taking them out of the sky with a satisfying crack of their terrible carapace followed by hateful screeching in the abyssal tongues as the weird lady leaps over the body, clearly now in the lead in the race to get to you.

You look at the necromancer - he tells you to come with him if you want to live. Which is odd, because from the look of him you wouldn't say living is something he's had much experience with in the past several decades.

Use my magic to create a web of ectoplasm to restrain the two demons that are chasing that poor dwarf. Try to make it look like that spider demon over there did it (maybe use a will-o-wisp or two to make it look like the spider demon just channeled some magic?).

Then, as always, follow Enir.


If my discord-creating tactic worked:
"You there!" Point at Urist. "Come with me if you want to live!"

Bring Urist with me in our Enir-following train/party thing.

[Trapped In A Spooky Web: 6+1]

The best thing about massive fatalities is unquestionably the easy availability of corpses right after in a variety of shapes and sizes. But the second best thing is definitely all the ghosts - so many ghosts, you don't even know. Well, you know, of course, you're a necromancer. But most everyone doesn't. Especially not this elder demon just flying about like they own the place. Which technically they do, ancestrally-speaking, but still, they don't know jack. Which leads you into the third best thing about massive fatalities - these ghosts? They're goddamn pissed.

The heat of the rising air suddenly turns to a deathly chill as you rip open a localized rift into the land of the dead (hey, if you're gonna bring forth ectoplasm, might as well go big with it) right in the big butterfly-shaped bastard's path and the stupid thing just flies right into it - the ghosts adhere to its form like flypaper, covering it in a thick layer of what is in polite society called ectoplasm and in regular society is merely known as ice cold ghost snot, the sheer mountain of it immediately grounding the beast as they slam into the ground with a wet splortch, getting snot everywhere as they slide surprisingly far forward, shadowy wings all stuck together and tangled up as they writhe on the ground, ghosts still streaming out of the rift (not just the victims either, you definitely see a couple of party crashers in there).

On the altogether more negative side, what follows next is that the dwarf-shaped demon leaps handily (and, you note, a bit cheekily) over the prone form of the struggling butterfly demon and continues to sprint in your direction, seemingly thoroughly enjoying herself as her mouth hangs open. Strangely there is little bloodlust in her eyes - this genuinely does seem to be a mere game to her.

Having caused what would in most circumstances be an undeniable disaster up the street, you look back at Enir and see what she's been up to down it - the answer to that question seems to be that she's caused a separate yet mostly unrelated disaster involving a magnetically propelled minecart full of gremlin tears and a whole bunch of frightened dwarves that are now being eaten and brutalized by demons, not necessarily in that order.

Spoiler: Status (click to show/hide)
Logged

ATHATH

  • Bay Watcher
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #67 on: October 17, 2017, 09:36:19 pm »

Phase dwarf-demon's spirit slightly out of her body so that the angry real-dwarf ghosts can get enough of a handhold on it to grab it (from the ethereal plane), pull it out of her body, and tear it to shreds. Maybe some real-dwarf ghost will inhabit the empty, soulless husk that's left behind, or maybe the husk will just straight-up die. The result of removing a soul varies from creature to creature.

Then follow Enir to her special alley.
« Last Edit: October 17, 2017, 09:40:24 pm by ATHATH »
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #68 on: October 17, 2017, 10:40:31 pm »

blanches at disaster she caused"Oh... Well, I gave them the perfect opportunity for escape and they didn't use it, so fuck em. Jal, you handle the eldritch skank, I'll try the alleyway and see if I can find some less shitty clothes."
Go to the Alleyway Outside Space and change into my street clothes (miasma-filter mask, giant spider silk bra, garters, panties, goose leather knee-high boots, and cape)  and dig out my go-bag. I stocked this up while shitfaced, so here's hoping drunk-me knew what I'd need...

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #69 on: October 18, 2017, 09:03:42 am »

GO WITH HIM SINCE I WANT TO LIVE
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #70 on: October 18, 2017, 01:48:55 pm »

Cazin transfers his one "Money" to the cyberdwarf.

"Sorry for seeming so rude or untrustworthy, but considering you have a lot of weaponry currently pointed at me and the fact that once I transfer all my money I'll be expendable, I'll not be transferring it all at once. I'll start with this quite modest amount as an indication of trust, but the rest will come once I've managed to ride out this nightmare.

A pretty fair deal, don't you think?"
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #71 on: October 19, 2017, 05:15:12 pm »

Phase dwarf-demon's spirit slightly out of her body so that the angry real-dwarf ghosts can get enough of a handhold on it to grab it (from the ethereal plane), pull it out of her body, and tear it to shreds. Maybe some real-dwarf ghost will inhabit the empty, soulless husk that's left behind, or maybe the husk will just straight-up die. The result of removing a soul varies from creature to creature.

Then follow Enir to her special alley.


[The Flesh Is Weak: 4+1 vs. 6]

The trouble with demons, you find, is that they don't actually have souls. Or spirits, for that matter. They're just about the fleshiest, most carnal and profane possible creatures formed from the primal malice and chaos of a universe done wrong, so you could say it's more like they're all spirit, really - and your attempt to phase the demon (assuming, sadly incorrectly, that it was a demon-possessed corpse as opposed to a demon legitimately shaped like a fetching dwarf girl), while it does entirely succeed at the aim of putting her slightly out of touch with reality, seems to neither impede her in any way nor even harm her - if anything, the ghosts look to immediately lose interest as she seems to suddenly show the mark of a mortal body - a spiritual component surrounded by flesh - and focus on the big butterfly creature instead.

The dwarf-demon approaches in leaps and bounds, excited by this strange power you've worked on her - she'd clearly like to subscribe for more, you sense from the way her tongue lolls out and her mouth begins to spread vertically open to reveal another row of teeth beneath the regular ones, and presumably another row beneath that as her face starts to unfold into a rosette of red gums and sharp white teeth. Her spiritual bits shake back into her body slowly as she rips forward along the street, heading right in your direction.

Sensibly, you turn around and run the fuck away, taking the hapless dwarf miner with you - he's about as fast a runner as you are under the circumstances, which you consider quite the compliment indeed when you realize he had a more than reasonable head start on you when it started to look like things were going bad.

You arrive in the Back Alley Outside Space with the demon hot on your heels as the rest of the demons hoot and cheer at your dismal failure, some of them taking to the skies to get an imp's eye view of your likely demise in the dead end to follow. The fiends currently dining on the contents of a refuge give way - they wouldn't want to get in the way of the horrors about to be visited upon you by this creature, no sir.

blanches at disaster she caused"Oh... Well, I gave them the perfect opportunity for escape and they didn't use it, so fuck em. Jal, you handle the eldritch skank, I'll try the alleyway and see if I can find some less shitty clothes."
Go to the Alleyway Outside Space and change into my street clothes (miasma-filter mask, giant spider silk bra, garters, panties, goose leather knee-high boots, and cape)  and dig out my go-bag. I stocked this up while shitfaced, so here's hoping drunk-me knew what I'd need...

[Alley of the Damned: 2]

It doesn't look like your mine cart stunt did much to discourage the demonic invasion of the Back Alley - they smell dwarf blood on the air as good as anything, and have begun to swarm - it's only by virtue of the many defenseless snacks already present that you are not accosted by the fiends present, although they definitely see you on the way in, the way their debauched mental slaughter checklists register you as a secondary priority nearly audible over the background of terrified, agonized screaming and the sound of Death's Gate still slowly collapsing in a curiously controlled manner.

[Go Time: 2]

Let's see, your go bag, in addition to the ever-fashionable post-nuclear stripper getup (the miasma filter mask sucks ass and is hard to see through, but saves on questions about how exactly you're breathing down here), seems to include fresh lipstick, some all-purpose cleaning solution and a raincoat for all the blood and some other stuff you expected after your nightly date, a comb and a flashbang for good luck. Shit.

Then you turn around and spot Jalormis and his new friend running in, eyed by demonic entities all about and trailed by that eldritch skank you took note of earlier, though she's developed a tooth-covered rosebud for a face, a huge tongue lolling out of it right now. The demons clear the path between her, Jal and his friend, which happens to also include you.

GO WITH HIM SINCE I WANT TO LIVE

[Running With The Devil: 2]

You go with him! Or, rather, are about to go with him as he turns to the woman still following you and appears intent on doing some kind of terrible necromantic harm to her - what it really looks like, however, is that he gives her a stare and starts waving his hands about with no real effect beyond seemingly irritating the demon somewhat (and she definitely is a demon, you think you establish from the way her face opens in many more places than you recall faces normally doing), and you do not wait for him to complete whatever he's doing before you start running - rather wisely, so does your new friend as you make your way toward where that barmaid lady went, through the gap in the demon forces as you feel the searing heat of a demon regarding you fondly from behind, urging you to run faster until you've reached where the other dwarf was.

Rather unhelpfully she appears to have used her time to change into perfectly reasonable street clothes and go through her bag, which much to your chagrin (as well as hers) doesn't look like it contains either high explosives or automatic firearms, or even any sort of holy symbol to pray to while you've been eviscerated.

As the demon closes in from behind, and the rest of the fiends crowd around you in a circle with a sense of finality approaching, you get the feeling following this undead guy might not have been the best decision of your life.

Cazin transfers his one "Money" to the cyberdwarf.

"Sorry for seeming so rude or untrustworthy, but considering you have a lot of weaponry currently pointed at me and the fact that once I transfer all my money I'll be expendable, I'll not be transferring it all at once. I'll start with this quite modest amount as an indication of trust, but the rest will come once I've managed to ride out this nightmare.

A pretty fair deal, don't you think?"

Acceptable, says your host. You do you, and he'll only shoot you later if you don't pay the full amount. The taste you give him (just a little bit of the full amount you've got set up and linked to a list of subtle cues from you to be wired as appropriate depending on your survival) is quite enough to convince him that you're entirely serious. If you like you can sit down at his table, he says as you faintly hear the readouts and reports of demonic activity from his sensors pour in decrypted snippets of security comm chatter, seemingly quite excited about all the toys they'll get to test out in a couple of minutes when command gives the go-ahead. Pretty impressive response t-

[A Sense of Displacement: 1+1]

-ime, you say as you look at the three chairs parked around the kitchen table, momentarily confused but not entirely sure why, an uncanny sense of jamais vu sweeping through your mind in a chilling manner.

Spoiler: Status (click to show/hide)
Spoiler: GM Tips (click to show/hide)
Logged

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #72 on: October 19, 2017, 05:22:31 pm »

Cazin hesitantly sits on the ground.

"Never liked chairs. Had a tendency to slip out from underneath me..."
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #73 on: October 19, 2017, 05:36:55 pm »

"Goddammit, drunk me! Why are you so fucking practical?!" faces down the Eldritch Skank "Hey girl, who did your makeup,a blind troll? Here's my technique, it's called "CHOKE ON IT YOU ELFSUCKING FUCK!"
Lift up my mask, redo my lippy, THEN SHOVE MY LIPSTICK DOWN THAT ROSE OF SKINSIN'S NECKHOLE! Punch repeatedly into their throat until it's gone.
Then run, probably.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #74 on: October 20, 2017, 03:44:54 pm »

Cazin hesitantly sits on the ground.

"Never liked chairs. Had a tendency to slip out from underneath me..."

You sit down on the cold floors and appreciate the occasional exposed panels - who did that? A drone, you guess - your eye goes to some panels in the wall briefly, those likely open... probably spots on the ceiling and floor as well, maybe even the throne of the dwarf himself.

[The Wolves Are Coming: 3+1]

A black shadow in the corner of your eye, a finger pointing to a very particular spot on the wall. You look up and see the owner - a twelve foot figure wearing a dark robe, two horns coming out of the front of its hood, its face completely invisible as it sits in the chair which is much too small to accommodate it, yet seems to fit perfectly. You can't see anything of it beyond the horns and its strange hand, but nevertheless it looks to be smiling. What it's pointing at is a spot on the wall, somehow darkened in relation to the rest, dancing before your eyes as it forms new infernal markings every few moments.

You look back at the chair, but the figure is gone now, leaving only its signature dread behind.

Fuck, you hear the throne-dwarf mutter, the cops are moving in already. You hear a button being pushed and a klaxon starts to softly howl as you hear the apartment slowly begin to make itself airtight.

"Goddammit, drunk me! Why are you so fucking practical?!" faces down the Eldritch Skank "Hey girl, who did your makeup,a blind troll? Here's my technique, it's called "CHOKE ON IT YOU ELFSUCKING FUCK!"
Lift up my mask, redo my lippy, THEN SHOVE MY LIPSTICK DOWN THAT ROSE OF SKINSIN'S NECKHOLE! Punch repeatedly into their throat until it's gone.
Then run, probably.


You step up to this so-called demon and let loose with a combination of choice words and some well-placed makeup, performing a lipstick-tipped open-palm strike straight into her overlarge mouth.

[Versus Evil: 4 vs. 4]

Which would have looked super cool, you have to admit, were she not quite perfectly able to dodge out of the way of even someone of your relative agility, ducking beneath your blow and going for a counterstrike that you manage to weave out of the way of - she twirls madly around as she ducks and goes for a swipe of her hand along your back that you get down on all fours to avoid and roll forward. She dives forward and her tongue gently waves through the air, barely missing your throat with the lightest of touches as she gurgle-laughs in the most awful possible tone.

[Sterling Observations: 2]

She's got a pretty flighty fighting style, you gotta say, because she sure seems perfectly content to dance around you like a feather for as long as needed rather than your preferred method of getting in there and kicking the shit out of the other person until they either stop resisting or moving entirely, whichever comes first.

You get the sudden terrible suspicion she knows something you don't.

Spoiler: Status (click to show/hide)
Spoiler: GM Tips (click to show/hide)
Logged
Pages: 1 ... 3 4 [5] 6 7 8