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Author Topic: Cyberdwarf: Concession and Cancellation in a Far-Future Fortress  (Read 14841 times)

Harry Baldman

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #45 on: October 13, 2017, 01:09:29 am »

Quickly loosen up my muscles by doing some relaxing, relaxing yoga, then try to leap to a nearby rooftop, preferably one either lower or around the same altitude. Oh; and one with fewer demons. If no such rooftops seem to exist, then simply flop down on the tiles and act as if I'm dead.

Shouldn't be very hard, considering my work has already killed everything inside of me.


[Infernal Sprawl: 2+1]

The rooftop of a nearby tenement, now also swarming with demons and filled with screams, is almost the same altitude and not overly far away - it's not quite a perfect fit for a heroic leap and you'll definitely need a hell of a running start, but it's better than sticking around here in the mouth of madness itself.

Besides, one of the horned figures appears to have spotted you checking out the nearby rooftop, and as the other four also stop chanting and look in your direction with their fiery eyes you suddenly develop more than enough motivation to try regardless of any physical obstacles or risks in the way.

[Parcours du Nain: 6]

You don't really make it to the rooftop, mind, even with the sudden burst of fear and desperation propelling you further than is perhaps reasonable, but you do manage to plunge headfirst through the window as the five figures lazily begin to hover toward you, rolling along the floor covered in broken glass, only mildly regretting the choices that brought you to this point in your life.

[The Projects: 2]

You've heard a lot of talk about the projects while up in Midtown, and for once the rumors look to be accurate - screaming comes from all the corridors, parts of the apartment floors look to have given beneath the weight of the demon hordes and building code violations. A heavy chemical miasma fills the building, a mixture of evaporated demon spittle and the unmistakable fumes from burning drug labs, crossing the blood-brain barrier in seconds as a dizzy feeling begins to come over you. Diving through a pane of glass might also have had something to do with that, you suppose as you pick out the shards, wondering where in Hell could you possibly be safe right now.

Turn into a bat while my player is distracted and GTFO.

[Ain't Too Proud To Bat: 6, 4]

Saying a quiet thank you that vampire powers don't give a rat's ass about conservation of mass, you enter a brief state of liquid shadow as you slip through the demonic player's fingers and then immediately shift into bat form, taking upward flight to get as far away from immediate reach as possible - in the distraction and the echoes of your wail you manage a whole second of a head start before your player looks up, evidently quite displeased.

All the briefly amused demons look up as well, wondering if this is part of the performance as you continue to scramble upward right in the path of a heroically swinging Enir who lets go of her ropes to clutch your confused and batty self, plunging through the air right onto the stage, the abyssal band all sparing her exactly one look before she opens up the trapdoor and slips right in, shutting it tightly and sliding in place what looks to be a suspiciously freshly installed set of durasteel bolts.

Down here it's still very loud, but in a more remote and appreciable sense you get from not having a million demons ruining everyone's shit all around you. What's more, there's equipment - an incredible wealth of sound equipment, all of it covered in sticky notes with numbers and words on them vaguely pertaining to frequencies and resonances, with the occasional bits of dog-infernal sprinkled in where mere dwarven letters didn't suffice. In the middle of it, tuning an impressive array of jury-rigged instrumentation, is Mr. Lovegod, a manic expression on his face that widens as he sees Enir and then immediately dampens when he also spots you.

He doesn't have many words for you two - primarily he mutters something to the effect of 'what took you so long?' and 'nearly done here'. Simultaneously you hear the sound of a massive claw of some kind attempting to dig into the trapdoor, but meeting what definitely sound like Commerce-grade fortifications. Mr. Lovegod looks up and excitedly mutters something to Enir while gesturing at the equipment, then returns to his urgent work.

CLIMB OUT THE WINDOW

[The Art of Yaargh: 3]

You sprint right up to the small window in the back of the bathroom and scratch your way up the wall cat-like, an enterprising demon having already done the work of bursting in through it and leaving only the bare minimum of sharp glass for you to navigate. In fact you make it about halfway out of it, looking briefly out into the demon-filled alleyway behind Death's Gate before the cold grip of death, horror and oblivion seizes your legs, Nuxkagoslust not so much nipping at your heels as going straight to swallowing them hole. Your hands grab at the sidewalk, nails digging into pavement with the desperation of a dwarf with precious few lifelines left. You screech in horror for help, figuring it can't get much worse at this point.

And that's when you notice the beatific figure of a beardless dwarf woman wearing a flowing red dress, looking down at you with a bright smile and burning green eyes from behind her long black locks. She patiently extends to you a single hand, still grinning as you scream.

"I better go but... Shit, there's Jal. It'd be kinda shitty if I left him to die twice."
Assist Jal by swinging down, grabbing his bat form, then leaping through the hole Bear left for me.

[To The Rescue: 4, 6]

You're not sure you like Jal enough to rescue him from the literal arms of an angry demonic vampirist, but luckily Jal is thoughtful enough to not force you to make that decision, escaping on his own by turning into an incredibly frightened bat that's altogether more convenient to heroically rescue, and you intercept him readily as you dive to the ground, a dozen fiery eyes looking in your direction as you lift the heavy trapdoor Bear seems to have still left open and slide through, slamming it shut behind you and bolting it in three more places than you'd personally expect on a regular service tunnel.

Personally knowing Bear like you do, you immediately spot some of his personal favorite pieces of equipment down here, oscillating joyfully under his personal guidance, plastered with his cryptic yellow-and-pink sticky notes on what looks to be a very complicated procedure featuring both technical expertise and, if you remember your demon-runes, quite possibly elements of vile darkness as well. He's definitely very engrossed in the process of manipulating it feverishly, although not enough to fail to note your arrival.

He's momentarily curious about what took you so long before noting Jal and proceeding instead to be momentarily curious about why you had to bring him along of all people in his own subtle way. Could have at least rescued his money guy instead, you know? He looks up as there is a resounding drag of a claw across the trapdoor - it'll delay them for a minute at most, so if you'll excuse him he just needs to finish up here right quick and then you can all run like heaven, eh?

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Fniff

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #46 on: October 13, 2017, 12:47:57 pm »

"Eesh, one hell of a retirement party... Hey Bear, got any downers? My hand's shaking faster than a whore's arse."
Partake in whatever narcotics Bear's willing to spare to calm myself down after all that crazy shit.
At the same time, consult my Personal Therapy Assistant and ask for an update on my mental health status.
« Last Edit: October 13, 2017, 02:08:39 pm by Fniff »
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ATHATH

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #47 on: October 13, 2017, 12:58:48 pm »

"Th... Thank you. Thank you so much."

"I can try to remotely and temporarily raise some of the dead dwarves on the floor above us, if you'd like. It might distract the demons for a moment."

If neither of my allies objects, do just that.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Fniff

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #48 on: October 13, 2017, 01:00:36 pm »

"Don't sweat it, us deadheads gotta stick together. And yeah, do the weird gesture thing, it'll buy us some time."

crazyabe

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #49 on: October 13, 2017, 05:10:29 pm »

Take their hand, being eaten by a demon is worse then being eaten by a vampire... or anything else that is sensible for that matter.
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Harry Baldman

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #50 on: October 14, 2017, 10:37:28 am »

"Eesh, one hell of a retirement party... Hey Bear, got any downers? My hand's shaking faster than a whore's arse."
Partake in whatever narcotics Bear's willing to spare to calm myself down after all that crazy shit.
At the same time, consult my Personal Therapy Assistant and ask for an update on my mental health status.


[Emergency Supply: 2+1]

Sadly Bear doesn't have a lot on him presently, kind of used up his weekly allotment before the show, y'see. He's not lying either, you notice - you can't even see the dwarf's irises, his dilated pupils staring incredibly black and wide at you. This kind of thing gives a dwarf nerves, you understand.

... okay, don't give him vampire eyes like that, he says and searches through his pockets for a second, presenting you with a handful of assorted pills that you scarf down like your unlife depended on it. Then you wait a second, looking at your hands as they steadfastly continue to shake, and back up at Bear. You're gonna need a lot better to offset being ambushed by demon hordes, you say.

Bear just laughs. Those weren't to make you stop shaking. They're so you start shaking in the right phase. But what's the right phase, you may ask? And the answer is simple: about a half-step from this, Bear laughs as he slams down a button on his console.

The hum of the upgraded soundsystem briefly makes you wonder if your head is going to implode, but the drugs kick in admirably fast and you just dimly sense it permeate the rest of walls, tension rising in the reinforced concrete of the bar as it slowly starts to bend inward. Give it about fifteen seconds, Bear indicates, and then you can all start getting the hell out of here.

[Making Good Progress: 4]

This reminds you to check your personal therapy assistant. Though its screen appears to have cracked in all the excitement, it nevertheless evaluates your progress in becoming a profitable member of society. Your ranking among the people in this particular block as estimated by net worth has skyrocketed by several hundred ranks in the past 10 minutes! Congratulations!

Judging by the metrics that follow, you are currently the twelfth most well-adjusted person within the neighborhood, trailing behind one Bromek "Bomrek" Brokeshin at #1, a "Clark" at #2, an Unidentified Vampiric Vagrant currently sharing the room with you at #11, but considerably ahead of the dead-last Bear Lovegod at #13 whose negative value to society is to yours as the sun is to the moon.

The assistant would like to take a moment to inform you that the next logical step would be to return to regular therapy sessions, which fortunately your present wealth can afford perhaps as many as two of! A listing of specialists in Midtown follow with colorful ads about well-adjusted dwarves walking out of their offices, and even a few celebrity endorsements.

"Th... Thank you. Thank you so much."

"I can try to remotely and temporarily raise some of the dead dwarves on the floor above us, if you'd like. It might distract the demons for a moment."

If neither of my allies objects, do just that.

Bear doesn't appear able to hear you very well, communicating instead with Enir through a medium of gestures and incoherent shouting, a language they both seem impressively fluent in. Enir gives you the go-ahead, and Bear doesn't look like he's about to object, so you suppose it's time to raise some dead!

[The Dead Don't Shuffle: 4+1]

If you recall correctly, quite a lot of the dwarves up there were pulped or at least decidedly chunked. This is good news, as that means you don't need to be very precise with this particular spell or even terribly worried about the effects - just fire into a mass grave and forget, the dark tome you got it from recommended. And indeed you sense it taking with amazing gusto as a foreboding sensation spreads through the walls in tune with Bear's slight music change. The claws on the trapdoor pause as you sense another unearthly screech, a dozen mouths melding into one as something you're a little glad you can't see right now comes to life. Undead - they give you the breathing room they don't need.

[The Sound of Noise: 6]

You almost confuse the sensation you immediately develop with a splitting migraine, but after a moment spent examining the distinct infernal aftertaste of this particular bouquet of pain you recognize a particular sample either you or one of your associates must have donated to Bear, as that is quite definitely not a sound that's supposed to be heard in the mortal world. Thinking quickly, you deaden your ears to the terrible racket and just let it bother the walls instead. And make no mistake, the walls look definitely very bothered.

Thankfully this looks to have been planned, you deduce as Mr. Lovegod examines his machines with a proud grin, gesturing wildly to Enir in a way that clearly suggests some kind of enthusiasm. Either that or he's gone utterly mad, and he's definitely on enough drugs at the moment that the line has become very fine indeed.

Take their hand, being eaten by a demon is worse then being eaten by a vampire... or anything else that is sensible for that matter.

[A Helping Hand: 2]

Nuxkagoslust isn't willing to let go of you, but this helpful woman looks determined in her own right as she plants her heels on the ground and grabs your hand with both of hers, pulling hard. She holds with unlikely fortitude as you are subjected to a sensation not unlike being placed on the rack in your dark fortress days, your body stretched between two seemingly equal forces with naught but a bathroom window between them. There is a moment where she falters and you find yourself tugged backward, yelping again as you grab at her with your other hand as well. The lady mutters a foul curse.

She bares a set of white teeth in effort as she pulls you back, her eyes starting to burn a very bright green indeed, her body twisting in a profoundly unnatural way as she gives an unearthly shriek and rips you out of the demon's grasp, which has the dual effect of making her sprawl backward and you slam into the opposite wall of the alley from the forces at play, simultaneously slightly injured and incredibly relieved that Nuxkagoslust seems to have given in before your arms did.

The woman turns around as you scramble to your feet, unbothered by the demons around you as her grin spreads ear to ear. Behind her you see rising the shadow of Nuxkagoslust, denied but not defeated, displaying its full height as it crawls out through the window like a squid about to pounce, untethered by any form of gravity you're aware of.

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Coolrune206

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #51 on: October 14, 2017, 10:39:20 am »

Run further into the building. Doesn't really matter where. Just try not to lose consciousness.
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crazyabe

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #52 on: October 14, 2017, 10:53:33 am »

Yell
"ITS BEHIND YA LADY!"
Then try to get away from Nuxkagoslust with or without her, My priority for survival is ME. Though helping someone who saved me is still on the "Probably a good idea" list, because owing more people just isn't great...
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ATHATH

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #53 on: October 14, 2017, 06:00:08 pm »

Follow the rest of the gang; there doesn't seem to be much else that I can do here.

My honorary zombie is probably dead, right?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Fniff

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #54 on: October 14, 2017, 06:17:26 pm »

Follow the rest of the gang; there doesn't seem to be much else that I can do here.
"...
Dude.
You're a vampire necromancer stuck in a hole with a bloodsucking barmaid and a maestro of noise, about to break out into an army of demons from the bowels of Hell itself fighting a horde of your zombies, in a shitty bar at the bottom of the worst fortress in the Realms of Circumstance, and you don't think there's anything you can do?
Watch. And. Learn."

Acquire a chainaxe and rollerskates from Bear's 'found instrument' section, then tell him he knows what song to play. When the fifteen seconds are up, roll out the door, and rip up any demons/dwarves who stand between me and the exit.
Here's hoping this either succeeds perfectly or fails embarrassingly.
« Last Edit: October 14, 2017, 06:24:11 pm by Fniff »
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ATHATH

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #55 on: October 14, 2017, 06:32:26 pm »

Follow the rest of the gang; there doesn't seem to be much else that I can do here.
"...
Dude.
You're a vampire necromancer stuck in a hole with a bloodsucking barmaid and a maestro of noise, about to break out into an army of demons from the bowels of Hell itself fighting a horde of your zombies, in a shitty bar at the bottom of the worst fortress in the Realms of Circumstance, and you don't think there's anything you can do?
Watch. And. Learn."

Acquire a chainaxe and rollerskates from Bear's 'found instrument' section, then tell him he knows what song to play. When the fifteen seconds are up, roll out the door, and rip up any demons/dwarves who stand between me and the exit.
Here's hoping this either succeeds perfectly or fails embarrassingly.
Observe and absorb information (watch and learn).

Do that while following her out and firing some necromantic blasts at enemies, of course.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Harry Baldman

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #56 on: October 15, 2017, 01:06:54 pm »

Run further into the building. Doesn't really matter where. Just try not to lose consciousness.

[Thy Heading Is True: 3+1]

The demon swarm is blissfully thinner here and the halls are familiar enough - you've been in one prefab Hell-project, you've essentially been inside all of them. What you need here, you reason, is probably some kind of cover, which means you want an apartment to hide inside of. Which means you want someone who values security and good escape routes, so probably one of the local drug dealers or weapons smugglers... who should have a door not unlike the one that you come upon in the middle of the hallway, dodging skillfully out of the way of a passing speed demon before shuffling through the semi-darkness to get a closer look.

Still looks unbreached, you note, and not for lack of trying. These demons probably spent a fair few minutes trying to bust it down before they seem to have lost patience and left for greener pastures to defile.

[Eyes In The Sky: 3+1]

You are definitely being watched, you think as you examine the security system, which looks somewhat questionably penetrable even under optimal conditions. Not just by the little blinking light in the door that just took your picture either, definitely by something else as well.

Yell
"ITS BEHIND YA LADY!"
Then try to get away from Nuxkagoslust with or without her, My priority for survival is ME. Though helping someone who saved me is still on the "Probably a good idea" list, because owing more people just isn't great...

[All Mine: 3]

The lady turns around and, spotting Nuxkagoslust, lets out a deeply upsetting guttural hiss that seems to even give the great demon some pause - not one to waste a good opportunity to run the fuck away, you turn tail and immediately begin to sprint away, and both the lady and the winged monstrosity trail after you, the former on all fours and the latter nearly, but not quite taking flight. On balance the lady looks a little bit faster, gaining on you steadily as you shoot out of the alleyway like a man possessed.

Oddly, the demons clear a path for you as they hoot, spit fire and observe - they are eager to see you run down by the two following you, and at your current rate there is no question that they will do just that very soon indeed.

Follow the rest of the gang; there doesn't seem to be much else that I can do here.
"...
Dude.
You're a vampire necromancer stuck in a hole with a bloodsucking barmaid and a maestro of noise, about to break out into an army of demons from the bowels of Hell itself fighting a horde of your zombies, in a shitty bar at the bottom of the worst fortress in the Realms of Circumstance, and you don't think there's anything you can do?
Watch. And. Learn."

Acquire a chainaxe and rollerskates from Bear's 'found instrument' section, then tell him he knows what song to play. When the fifteen seconds are up, roll out the door, and rip up any demons/dwarves who stand between me and the exit.
Here's hoping this either succeeds perfectly or fails embarrassingly.

[At Death's Gate: 3]

You do manage to retrieve a pair of rollerskates, certainly, there's a sizable pile of them in the corner. And there's a mint condition fire axe as well (what kind of madman would fight fire with an axe anyway?), for all the good it'll likely do you. You slip on the skates and roll up to the trapdoor, which seems to currently remain unmolested on account of a slight distraction offered by whatever horrible fuckery Jal seems to have perpetrated up in the barroom without even looking. Sometimes you forget the little nebbish has some pretty scary powers.

Anyway, you say as you lift the axe and prepare to roll out, it's long past time to make a break for it. You motion for Bear to hit it!

[I Fear There's A Way Out: 5, 2+1]

The noise goes wild as you kick open the trapdoor, Jalormis trailing in your wake as you skate out into the barroom where the demoniac party has taken a turn for the seriously wild - animate bits of blackened, melted dwarf appear to have taken new shape as a monstrous plague of amorphous flesh wages war on the dance floor, tossing winged figures left and right, manifesting teeth and hooked tendrils as it tears right into the bigger demons with no heed to its own safety. The walls themselves have begun to peel inwards from the noise and the floors wave as Bear's carefully managed cacophony aligns itself with the resonant frequencies of virtually everything in the bar, the few bits of unexploded glass choosing the moment of your entrance to completely shatter, which on the average demon appears to have about as much effect as a shower of confetti, savage claws going up in the air like they just don't care.

Your song rings out through the cacophony, as if it were meant just for you as you use it to guide yourself through the chaos, the floors rippling and inclining in perfect harmony with your own roller derby escape as you jump over malevolent pools of bubbling flesh and bury your axe into any small fry demon dumb enough to stand in your way and then use the slight amount of give from their skulls to make sharp turns, carving a serpentine path through the barroom with Jalormis trailing in your wake, animating whatever's left to cover your escape. The sound system screams and wails, the bar itself thrashing in its death throes as the ceiling starts to buckle, and finally you reach the front door, which looks to have been pushed in, then kicked open, then ripped apart, then entirely melted by increasing size categories of fiend.

[Make Way: 3+1]

With a final twirl for effect you land out front in the parking lot of the quickly crumpling ruin of Death's Gate, the sea of demons outside roaring and pushing up the walls themselves, swarming into the collapsing building past you with reckless abandon, the seemingly irresistible screeching within echoed out here with a thousand mouths.

There is a sudden pause - perhaps they recognize true game. Or perhaps it's the way the bar behind you looks like it's about to be crushed like an aluminum can - the demons look on with a kind of peculiar innocent fascination, clearly anticipating amazing fireworks to occur. You can feel it too - the final drop is coming in, and Bear's about to bring the entire house down.

Observe and absorb information (watch and learn).

Do that while following her out and firing some necromantic blasts at enemies, of course.


Enir pops on a pair of roller skates and gets the fire axe, ready to get the hell out or die again trying, and you're just about ready to cover her as well - as the found noise swells and mutates into a new and somehow more violent movement, the two of you burst out the trapdoor into the barroom, where your uncontrolled flesh horror appears to be doing extremely good work controlling the demon population, seemingly having spread throughout the bar in no time at all and assimilated pretty much everything within easy reach. Shame that it doesn't have any way to tell friend from foe, but you guess they can't all be perfect.

[I Fear There's A Way Out: 2+1, 5]

As the fortified trapdoor is slammed shut behind you, you can't help but hesitate a moment as Enir dives headlong into the chaos, maneuvering by skates and axe in equal measure through the throng of fiends while you slide along behind on her trail of split skulls and loose limbs. The building seems to be slowly turning to jelly as you proceed through it, demons and scattered survivors alike disappearing as stray bits of abused architecture fold in on them. As the horde follows emboldened, you throw what spare power you have into momentarily animating whatever demonflesh flies your way and sending it to die gloriously to buy you as much as half a second of wiggle room at a time.

Streaking across the room in random digressions and last-minute turns like a bolt of lightning, Enir makes it to the front door in good time, and you slip out right behind her to the front of the bar, where a sea of demons lies ahead, singing horrific dirges about the Feast of Feasts and serenading the half-collapsing, half-exploding husk of Death's Gate, welcoming the destruction of all things as the final peal of Mr. Lovegod's evil noise assemblage is echoed in their fevered cries.

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Fniff

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #57 on: October 15, 2017, 08:44:04 pm »

"Shit. We better go, the beat's about to drop and we do not wanna be anywhere near it when it lands."
Skate down the road into the maze of streets, attempt to seek solace in the Back Alley Outside Space, an alleyway so obscure even the Gods can't find you in there.

Coolrune206

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #58 on: October 15, 2017, 09:39:13 pm »

Try knocking. If there's no response, knock harder. If there's still no response, knock the door down.
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crazyabe

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Re: Cyberdwarf: Abuse and Abasement in a Far-Future Fortress
« Reply #59 on: October 15, 2017, 10:02:50 pm »

KEEP RUNNING
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