I have encountered the "companions become hostile when you retire an adventurer on a site" bug a few times now and it's frustrating because I wanted to test something. I play vanilla 0.43.05 but I'd be interested to hear if anyone who has managed to get around this issue with mods/hacks has any input, or if you've managed what I've tried to accomplish some other way (preferably not through migrant waves, I'm not a big fan). If someone has asked this stuff before, please point me to the right direction, thank you
1) The wiki states that dwarves won't marry unless they worship the same deity, is this accurate? Maybe it's coming in the next version, but in the current game, is it possible for dwarves to convert by reading books, for example?
2) Do dwarves need to be of the same origin civilization to be married? This is what I wanted to find out. I created two fortresses from two different dwarf civs, created an adventurer, made a performance group with a random dorf from the first fort and successfully petitioned the group to become residents in the second fort. Yet, hostility bug, so bummer. I really want to have a matchmaker adventurer who would round up unmarried fort dwellers and trade them between sites. (Side note: while retiring/unretiring fortresses, I accidentally managed to "trap" some merchants who became semi-residents with no labors enabled. One of them married someone from the original seven settlers, which was a nice little surprise.)
3) Not really marriage related but I've been wondering this: retiring/unretiring sometimes results in two different dwarf civs to be shown on the diplomacy screen, even when I've made sure I only reclaim with the original civ. What determines which civ sends their caravan?