"That was a little terrifying." She wasn't quite sure what to make of it. As she pondered the question, a brief flash of envy crossed her consciousness. Why did Alida get something special and she didn't? Heck, all she got out of her own wish was something she could have gotten if she had been a magical girl in the first place. Tooru blinked. No, it was fine. She should just be happy to be alive and that she has what she has already. "I bet it'll be really helpful going forward though!"
For timeskip things, Tooru is gonna do some detective work. Figure out what exactly happened with her wish, anyway. Maybe try to find Pumsy and squeeze some answers out of him. Don't do so much that she gets isolated from her family, though; they must be very worried about her. Also, keep hanging out with Asha, maybe invite her over a couple times (if she's okay with that.)
The next morning, you're woken up early by your mother, and dragged out of bed into the living room, where your father is waiting. Your mother proceeds to aggressively interrogate you about
why you got home at three in the morning, while your father mostly just sits back and looks intimidating. You don't
want to lie about where you were, but you don't really have any choice; it's not like they'd believe you if you said that you were a magical girl who had to go out and fight evil monsters every week. You try and make some excuse, but your mother silences you shortly after you begin, saying that she can tell that you're lying. You don't really have any answer for that, and eventually your father just says that he needs to head out for work, which more or less ends the conversation.
...Before he leaves, your parents agree on a punishment. You're grounded, for an indefinite period; you have to come home right after school, and can't go visiting friends or anything. You start to complain, but you're immediately silenced--your mother says that if you're going and doing stuff that you can't tell her about, then you clearly shouldn't be doing it, and therefore you can't be trusted to go out. You try and argue, but she makes it clear that the conversation is over.
Your parents don't slacken at all over the next few days, and make sure you remain aware of your restrictions. You're still left to walk home from school yourself, but you decide to obey the new rule for now, not wanting to anger your parents any more. You hope compliance will make them be less draconian. Taro initially makes fun of you for getting grounded, but after the first day he starts to actually seem a little worried, and asks what could possibly be so important that you can't talk about it. You don't tell him, and though he initially pries a bit, asking if someone threatened you, he eventually gives up.
At least your plans aren't really affected. You don't really go looking for Alison for the first few days of school; it still feels alien to actually go find
her. She hasn't come near you ever since you made your wish, though you haven't actually asked Violet how she's fared. When you do finally decide to go hunting Alison down, during lunch break, she almost
runs away from you, and you have to corner her before you can talk. You try to politely ask why she hasn't been bullying you--god it sounds weird even as you say it--and she just blows you off by saying "You're not worth the effort", while her eyes visibly look for an escape. You press, asking why she's afraid of you, which she just denies, though it's clear that neither of you believe her. You start to ask another question--but she outright bolts past you, running away, other students watching her run with disbelief on their faces.
Well. That's sort of an answer. Your old bullies are downright terrified of you. It's... not an unpleasant feeling, considering how much you lived in fear of them.
You manage to catch Violet just before you go home, and ask if she can come visit you for awhile, since you're grounded. That turns out to be an unfortunate choice in words; she immediately asks
what got you grounded, and you can't really explain that, so you switch the topic over to bullies. Violet says she hasn't seen any of Alison or her cronies in the last week, but she
did get injured in volleyball when one of the other girls hit her with a volleyball hard enough to crack some of her ribs. She says it was Alida, and Alida certainly doesn't like her. You start at that, and ask about Alida--sure enough, it's the same Alida you know, who you've fought with, who you have very nearly
died with. Violet asks if you know her, and you quietly say that you do, leaving it at that.
Violet looks a little curious, but she shrugs and continues talking. Apparently she had to spend a couple days in the hospital after getting hit by Alida, which makes you feel guilty for not even noticing. Violet
did notice that Alison and the others hadn't been hounding her after she got back, but she figured it was just some weird honor thing, or that they were afraid of getting an actually serious punishment if they bullied an injured student, or something like that. She then asks what you think, giving you a worried expression, and you immediately reply that you think they've just changed, or something, because they seem to have been avoiding you too. Violet just nods, saying that she hopes you're right.
There's a long pause, then she reluctantly says that she really can't come visit today, but says she'll be sure to visit another time. Then, she leaves, jogging off towards the city. You walk home alone, mulling over your thoughts.
It isn't until Thursday that you get a chance to capture Pumsy, and when you do, it's frustratingly easy; he's sitting in your room when you com home from school, idly watching birds fly around outside your window. You pause in the doorway, staring at him, not sure what to think. He seems to notice your presence, and turns around to look at you over his shoulder.
"Hi, Tooru! I thought you wanted to talk to me?"Taking a deep breath, and making sure she's in ordinary clothing and not her MG outfit, Alida walks up to the door and knocks.
There's a long pause when you knock on the door. You knock on it a second time, and are starting to think that Takeda must be out, or asleep or something, when the door opens just a couple inches. There's a middle-aged Russian man staring down at you, with a weak smile on his face. He asks you, with a fairly thick accent. "Oh? Who are
you, little girl?"
Soul Gem: Glowing with a Radiant light!
Form and location: Medallion, pinned to her left breast.
Age: 14
Hair Color: Salt-stained blonde.
Health: Fine!
Inventory: A magically-lengthened club?
Totem: A fishing club.
Stats:
Bravery: Talented~
Joy: Skilled!
Innocence: Amateur...
Purity: Amateur...
Mercy: Skilled!
Creativity: Cursed ;-;
Love: Cursed ;-;
Abilities:
Mobility Lvl3
Close Combat Lvl3+1
Totem Manipulation Lvl2
Regeneration Lvl2
Berzerker Lvl3
Painless Lvl2
Effigy Lvl2
Duet with Reality Lvl1
Soul Gem: Glowing with a warm light.
Form and location: Ring, worn on her left ring finger.
Age: 13
Hair color: Ashen
Health: Wet, ashy, and with a bunch of glass and gashes in her right hand. Has a fair bit of living clay on her, mostly her clothes and right arm.
Inventory: Nothing of note.
Totem: A Ribbon. The one her late sister wore.
Stats:
Bravery: Skilled!
Joy: Cursed ;-;
Innocence: Cursed ;-;
Purity: Amateur...
Mercy: Talented~
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility: Level 3
Close Combat: Level 2
Totem Manipulation: Level 1 (+1)
Heal and Steel: Level 2 (Active; Next attack rolls on Mercy)
Soothe: Level 3
Flagellation: Level 3
Memento: Level 1 (Given to Aleksandra)
Three unspent levels
Soul Gem: Glowing with a Radiant light!
Form and location: Necklace, worn around her... neck...
Age: 13
Hair Color: Bright scarlet.
Health: Fine!
Inventory: Nothing useful.
Totem: Ofuda talismans, primarily thrown as manabolts.
Stats:
Bravery: Cursed ;-;
Joy: Talented~
Innocence: Skilled!
Purity: Amateur...
Mercy: Cursed ;-;
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility III
Mana Bolt III (+I)
Regeneration II
Totem Manipulation III
Invigorating Passion II
Outburst III
Duet with Reality II
Soul Gem: Glowing with a Grossly Incandescent light!
Form and location: A simple bracelet made from crude steel, worn on her right wrist.
Age: 12
Hair Color: Black.
Health: Fine!
Inventory: A cute blue ribbon tied into her hair. She's still wearing Alida's coat, perfectly clean and pressed.
Totem: An AK-47, virtually identical to her grandfather's.
Stats:
Bravery: Skilled!
Joy: Skilled!
Innocence: Talented~
Purity: Amateur...
Mercy: Cursed ;-;
Creativity: Cursed ;-;
Love: Amateur...
Abilities:
Mobility: Level 3
Telekinesis: Level 1
Manabolts: Level 2 (+1)
Close Combat: Level 1
Totem Manipulation: Level 2
Regeneration: Level 1
Determination: Level 3
Stasis: Level 1
Teleportation: Level 1