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Author Topic: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM  (Read 149160 times)

Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #555 on: September 04, 2018, 03:31:25 am »

<I really didn't like the way the last one looked at me. We should kill this one.>
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Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #556 on: September 04, 2018, 11:44:22 am »

<Okay.  How about you guys shoot it, and then I charge up and hit it if it lives.  Sound okay?>
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randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #557 on: September 05, 2018, 05:59:29 am »

Sasha carefully aims at thr creature and stays still, awaiting orders from the rest of the group and attacking only if they do.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #558 on: September 05, 2018, 01:08:14 pm »

<Okay!>

Get ready to fire manabolts at the creature.
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Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #559 on: September 05, 2018, 01:26:49 pm »

<Fire when you're ready, Tooru.>

Charge the familiar with my club if it isn't dropped by the manabolt and the bullet.
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Twinwolf

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #560 on: September 07, 2018, 11:08:18 am »

When the others get to attacking, release the illusion and summon a halberd. If the others don't manage to down it, go out and help
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syvarris

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #561 on: September 08, 2018, 04:20:00 am »

Sasha carefully aims at thr creature and stays still, awaiting orders from the rest of the group and attacking only if they do.
<Okay!>

Get ready to fire manabolts at the creature.
<Fire when you're ready, Tooru.>

Charge the familiar with my club if it isn't dropped by the manabolt and the bullet.
When the others get to attacking, release the illusion and summon a halberd. If the others don't manage to down it, go out and help

[Joy], [Joy]

Everyone communicates telepathically what the plan is, with Asha translating for Aleksandra, the girls quickly getting ready.  There's really nothing more to do than shift position, which everyone is hesitant to do, lest they attract the clay woman's gaze.  It doesn't take them long to get into position, but nobody moves after that; everyone's waiting on the others.  Eventually, Tooru launches the first attack, throwing a bolt of pure energy at the woman's head while she's facing away; Tooru's attack flies true, and the familiar's head bursts like an overripe melon and sending its tophat sailing away off in an arc.  It immediately spins around to face its assailant, just before Aleksandra rapidfires three bullets into its torso, clear holes as wide as its wrist being blasted through its body and tuxedo.

[Bravery], [Bravery]

The clay woman spins around again, seemingly entirely unhindered by the loss of her head and the holes in her body, only to see Alida rising from the ashes and charging towards her--and the monster clearly sees her, since it grabs its shovel in both hands and swings it at Alida's head like an axe.  The girl reacts instantly, rolling under the clumsy attack, and comes up out of the roll with a magically-empowered shoulder slam into the monster's sternum.  Alida's slam hits the glass tie, and she can feel the glass being crushed between her and the familiar, the shards painfully digging into her flesh while the clay moulds around her shoulder, and then the inertia sends the creature flying away from her.

Its limp body lands just in front of Mina, still hidden under the ashes.  The green girl immediately leaps to her feet and hops away with a surprised shriek, summoning a halberd into her hands purely on reflex.  She defensively holds the weapon between her and the corpse, while examining it with her magical sense.  It looks dead, outwardly, but the clay is shifting and moving internally.  It's flowing back into the torso, repairing the holes from Aleksandra's shots, and the massive indent Alida made.  Mina takes a deep breath, then steps forward and clumsily swings her halberd down onto the familiar, using her weapon more like a club than an axe.  She shouts at Alida to help, telling her that the thing is still alive, and the blond immediately rushes over and starts using her club to smash apart every still-solid part of the monster.  Soon enough, nothing is left but scattered lumps of beaten clay and cloth, and Mina says that she thinks it's finally dead.  The two relax, and move away from the pulped "corpse", to where the other three girls are standing and watching.

[Mercy]

Asha immediately rushes over to Alida, worriedly looking at the blood on her shoulder.  Alida initially pushes the girl away, but Asha doesn't quit, and insists on picking several long glass shards out of the wound, before wrapping it with a couple of her ribbons.  Aleksandra watches her work, anxiously hugging her rifle, while Mina and Tooru watch the destroyed monster, thinking it unusual that they won the fight so easily and quickly.  Didn't Pumsy say something about this labyrinth being particularly dangerous?  Maybe that doesn't apply to the familiars...?

Mina perks up shortly after Asha finishes bandaging Alida, and comments that the music is changing.  Indeed, once the others start paying attention, the tune is clearly different now, even with the ringing in everyone's ears from Aleksandra's last few shots, and the distance muffling the sound.  It's impossible to say what the change in music means, but considering that a familiar was just killed, it probably doesn't mean anything good.



((Next update Tuesday the 11th.  Current labyrinth track: Steve Miller Band - Fly like an Eagle (Instrumental).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #562 on: September 08, 2018, 09:50:38 pm »

"Asha, you don't need to bandage me so agressively.  I fight better when I'm hurt.  In fact, don't you have that ability to make a wound so that someone will get magic back?"

"My gem, well it's pretty dull, and we might have a lot of fighting before we get out of this place.  Could you please do that to me?"

« Last Edit: September 08, 2018, 10:43:03 pm by Devastator »
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Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #563 on: September 09, 2018, 02:05:32 am »

Tooru cheered when the thing seemed to actually die. "Yay! We did it, and nobody even got hurt that bad. Just make sure to not listen to the music this time. Um, does anyone have earplugs or something? We can all talk to each other fine, except for Sasha." The redhead didn't seem overly concerned about that problem. She was, however, finding herself glancing at where the thing went down. "Alida, you got all that clay off of you, right? If it was still moving when we shot it off of the thing, it's probably not a good idea to leave it on yourself."

Tooru makes sure she's reasonably clay-free, then proceeds forward. . . assuming the rest of the group does, of course.
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #564 on: September 09, 2018, 03:18:49 am »

"Yeah.. that's a good point."  Alida takes a moment to examine herself, brushing off any stray clay.

"We should probably keep moving on, though.  Lets find a better way towards the witch, as more of these might come from that way."  (Alida points back the way they came from.)

"Also, hmm..  that's a bomb, right?  Maybe we could set it off behind us, that should shake the pursuit."

Move forward, away from where we came in, and try to keep my eyes open for any further hostiles.
« Last Edit: September 11, 2018, 09:36:01 pm by Devastator »
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randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #565 on: September 09, 2018, 07:20:35 am »

"Wait, are we sure monster is dead? What if monster reforms from clay and attacks us?"

First, check how much ammunition I have left inside of the AK-47. Then, stare to the clay for a while and try to determine if it's already dead or still moving. After this, follow the rest onwards.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Twinwolf

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #567 on: September 13, 2018, 12:50:54 pm »

Double check if the clay thing is dead. Then go with the others.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

syvarris

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #568 on: September 15, 2018, 05:53:06 am »

"Asha, you don't need to bandage me so agressively.  I fight better when I'm hurt.  In fact, don't you have that ability to make a wound so that someone will get magic back?"

"My gem, well it's pretty dull, and we might have a lot of fighting before we get out of this place.  Could you please do that to me?"

Asha nods in response, but seems reluctant to use her power.  She holds her hands in front of her, clenching and releasing her fists nervously, while staring at your bandaged shoulder.  You roll your eyes and tell her to hurry it up, and she carefully reaches a hand forward, ever-so-gently placing her hand on top of the bloodied bandages, before closing her eyes and concentrating.

[Mercy]

Nothing happens for several seconds.  You're about to admonish her for procrastinating, but just as you open your mouth to speak, the sparks of discomfort in your shoulder get much more intense, as if the shards of glass were burrowing deeper into you.  You grimace, but resist the urge to pull away, bearing the pain as it digs deeper into your body.  It's a sharp, visceral sensation, dragging your mind out of the lingering haze and driving the world into sharp contrast.  You let out a slow growl, and look down at Asha as she works her spell.  She's smiling.  She's enjoying this.  A twinge of anger wells up inside you, but you snuff it out before it can grow; you asked her to do this, and you're strong enough to bear it...

You don't have to wait long before she finishes and pulls her hand away, though the pain doesn't relent.  She sighs contentedly, still smiling, and then looks down at the palm of her hand.  It's red with blood.  The smile melts off of her, and her gaze snaps upward, staring horrified at the bandages which are already soaked through with blood.  She jumps away from you, apologizing repeatedly and profusely, but you tell her not to worry, flexing your wounded arm in front of you.  It definitely hurts, a stabbing pain throughout your upper arm, and a dull ache in your shoulder and chest, but you don't feel any weaker.  Rather, you feel invigorated.  Powerful.  You grin.

"Wait, are we sure monster is dead? What if monster reforms from clay and attacks us?"

First, check how much ammunition I have left inside of the AK-47. Then, stare to the clay for a while and try to determine if it's already dead or still moving. After this, follow the rest onwards.

You let out a shivering sigh, still excited from the fight, and take out your rifle's magazine.  You lightly shake it up and down a bit, trying to ascertain how much ammo you've used up.  It feels about half or a third empty, you think...?  So about fifteen to twenty bullets left?  That's a lot to have used up already, and you're not sure whether your grandpa has more ammo.  You frown, and put the mag back in, making sure a round is chambered before walking over to the mess of clay and cloth near Mina.

She's just standing over the remains of the clay woman, holding her halberd defensively in front of her, but not moving.  It's a little creepy, actually, a notion which grows stronger when you lean in front of her and look at her face, seeing that she's emptily staring forward at nothing.  Her gaze flicks down to yours and you immediately turn away, looking down at the clay.  It... well, it seems like a bunch of piles of inanimate clay.  You cautiously poke one of the larger piles with your gun, and it fails to react in any way.  Seems pretty dead.

Mina suddenly speaks up from behind you, making you jump and spin around.  "You have twenty bullets left."

How'd she do that?  Did she count the gunshots?

Double check if the clay thing is dead. Then go with the others.

You stand over the pieces of ruined clay, and inspect them with your senses.  You're not entirely certain whether the clay woman is really dead, in any sense, but you're not sure whether it's alive, either.  The pieces and piles still have some sort of force animating them, you can tell that they're subtly shifting inside, tiny waves of motion flowing through even the smallest parts.  However, there's no coherency to the movements, and they're all weak.  If the thing is still alive, you don't think it's conscious, or even a single individual.  But, it's not without life, and you already watched the clay woman start to regenerate when it was all in one piece.  You don't think she could pull herself back together again, but you don't know that she can't, either.  You decide to just keep guard over the remains until everyone is ready to leave, just in case.

Behind you, you can sense Aleksandra weighing her gun's magazine.  She frowns, probably not sure how many bullets she has left, then loads the mag back into her gun and walks over to you.  She inspects the clay, and you, a bit of wonder evident on her face--you smile slightly, feeling a little shy--and then tell her how many bullets she has left, since it's easy enough for you to count them.  She gives you a wide-eyed look of surprise.

Tooru cheered when the thing seemed to actually die. "Yay! We did it, and nobody even got hurt that bad. Just make sure to not listen to the music this time. Um, does anyone have earplugs or something? We can all talk to each other fine, except for Sasha." The redhead didn't seem overly concerned about that problem. She was, however, finding herself glancing at where the thing went down. "Alida, you got all that clay off of you, right? If it was still moving when we shot it off of the thing, it's probably not a good idea to leave it on yourself."

Tooru makes sure she's reasonably clay-free, then proceeds forward. . . assuming the rest of the group does, of course.
"Yeah.. that's a good point."  Alida takes a moment to examine herself, brushing off any stray clay.

"We should probably keep moving on, though.  Lets find a better way towards the witch, as more of these might come from that way."  (Alida points back the way they came from.)

"Also, hmm..  that's a bomb, right?  Maybe we could set it off behind us, that should shake the pursuit."

Move forward, away from where we came in, and try to keep my eyes open for any further hostiles.

Tooru checks everyone for bits of clay, making Alida pick a few bits off of herself, and having Mina clean her halberd off, before the group sets off again.  Their journey remains much the same as it had been before its interruption, just endless trudging through a forest of flowers as tall as trees and ash that reaches their knees.  Everyone feels more tense now that the music's daze has worn off, and Asha, at the rear, keeps glancing behind, worried about more pursuers.  None appear, but that doesn't really ease anyone's mood.

Mina's the first to notice the music getting louder, and calls for everyone to stop and listen.  Once she's pointed it out, it becomes clear; the song is notably clearer then last time they stopped to listen, but now it's coming from the left, and somewhat ahead.  The group's only been walking for ten minutes at most, so it seems weird that they'd already have done a 180... but not entirely unreasonable.  It's dark and hard to see under the canopy of flowers, and the stalks are thick enough that they have to continually move around the thicker bunches to make progress.

If nothing else, it's clear that you'll need some point of reference to make progress in a specific direction in this place.  Without any landmarks, you're just going to get lost.



((Next update early morning Wednesday the 19th.  Current labyrinth track: Steve Miller Band - Fly like an Eagle (Instrumental).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #569 on: September 15, 2018, 08:11:14 am »

What's the ground like?  Could we cut letters into the ground to mark our way?

(Feeling better, syv?)
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