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Author Topic: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM  (Read 149948 times)

Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #675 on: November 14, 2018, 03:15:58 am »

((You've been shadowed for a while.  I do recommend recieving one or two flagellations, though, and be careful.  I'd love a couple more myself.))

((Also, thinking about orders.  I'll post them later tonight.))
« Last Edit: November 14, 2018, 03:51:00 am by Devastator »
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syvarris

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #676 on: November 14, 2018, 05:17:44 am »

((I apologize for not posting. I've essentially been getting slammed with paper after paper and a bunch of different tests as the first term approaches conclusion, to the point I've had difficulty keeping up with that, and have just generally been stressed as a result of that and various private matters in my personal life. As such, I have had difficulty in posting in most of the games in which I participate, for which I apologize. I will try to post (if not right now, due to needing to work on one of the aforementioned papers), but would appreciate if Mina is auto'd if I fail to do so for a while, as I'd rather not have her be dead weight while I get my life in order))

((No worries, Twin!  I can totally understand, I've been there myself plenty of times.  As for Mina's actions, as always, inactive characters continue along with the group, but won't take initiative unless someone tells them to do something, or another player submits orders for her.  Mina's not dead weight, but she also won't be solving problems on her own, unless someone else suggests something for her.

...I'm unsure whether to allow someone else to submit boldtext for her, OOC.  Twin, would you be okay if another person were allowed to give Mina orders in your absence?  It'd allow her to actually be quite helpful, but would certainly be a risk for her, and you might dislike letting another person have any degree of control over her actions.  I'd veto anything too out of character, of course, but someone else would almost certainly have her take different actions than you'd have her take.))

Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #677 on: November 14, 2018, 05:37:25 am »

Well, I'm going to kill her.  But I'm not going to abandon my friends.

<Asha, if you have a chance, can you heal my soul again?>  "I think we're close.  I'm going to split up like I did the last time.  Something weird is going on, though, so let me know if I'm doing something bad, okay?"

Cast Effigy.  Have my body with the soul gem stick with my friends.  Have the other one, carrying its baseball bat, and hopefully with additional wounds, charge into the fight.
« Last Edit: November 15, 2018, 04:03:21 am by Devastator »
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Twinwolf

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #678 on: November 14, 2018, 08:03:35 am »

((I'm fine with people giving bolded orders and such. I just request they try not to get her killed or something :P))
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Egan_BW

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #679 on: November 14, 2018, 08:31:31 am »

Permission? Sounds like permission. ASSUMING DIRECT CONTROL.



<Alida, I can not hear you when you speak out loud, the music is too loud. Say again?>

Ascertain Alida's current state! Does she seem dangerous? Try not to get too close, in case she's being possessed by something, hehe.
There's a lot of potential threats out here... If those minions suddenly attack and Alida is out of it, the best option would be to grab her and drag her back into the mansion. If Alida is lucid, it still might be necessary to retreat, but at least we'll have both hands free to keep those beasties at bay.
« Last Edit: November 14, 2018, 08:45:36 am by Egan_BW »
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randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #680 on: November 14, 2018, 09:03:14 am »

Falling to her knees, Aleksandra screams at the top of her lungs, as loudly as possible.

"Witch, your music choice is horrible! Either play something better, or make it stop! I HATE ROCK!"
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Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #681 on: November 14, 2018, 10:58:42 pm »

Tooru glanced nervously at Alida, then back to the others. <Alida? Don't go in there, it's dangerous! That cake messed with your mind!> She hoped the girl could hear(?) her thinking; Tooru could barely make her own thoughts out over the racket. She glanced down at her gem; that was also really worrying. It wasn't even really glowing, any more, in fact it almost did the opposite. She didn't want to think about what it would mean if it got much darker. <Asha, I need you to use that thing on me, to give me more magic.>

Ask Asha for Flagellation, then use a roughly rifle-strength manabolt (saving my talismans for now) to shoot through where the engine should be on the taxi.
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Nakéen

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #682 on: November 14, 2018, 11:25:19 pm »

Asha barely managed to hear Aleksandra complaining about the music, and she noticed the unaffected Alida walking slowly in a fair distance in front of the group. She wanted to reach to her through telepathy, but the noise was making it really hard to focus. And then Alida's voice echoed clear and audible in Asha's head, which she used to focus her mind.
<Ah- Healing your soul? Yes of course, but wait, Alida! It's not going to be as light as the last time, where are you going? We should real...st...k...gether->

Aaah that noise! I can barely focus!

She then heard Tooru's voice in her mind, severing her focus on Alida.
<Tooru? Yes, I can use my powers on you, but we really need to do that in a safe place. I think it could hurt so bad you won't be able to maintain consciousness.>

Asha realized she didn't check on Tooru's soul. If only she had done it earlier! <Please let me check your soul once we get the occasion! And please try to stop Alida!>

There are too many uncertainties in the situation, Asha feels an immediate Flagellation would be too risky for the group. She first tried to get used to the deafening music, and if it seemed Alida could not be stopped, she tried to get to her. Can't let her go alone!
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Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #683 on: November 15, 2018, 04:34:28 am »

<But I'm going to stick together.  You know I can split into two bodies.  One of me is going to stay right here, with you, while the other one is going to go fight.  You don't need to worry about that one.. in fact, I'll fight better if you hurt it.>

(Also, KM, are you sure about throwing a weak manabolt?  It'll cost you the same soul as a stronger one.  Also, anti-material rifles, the strength you get for cheap soul, are intented for damaging soft vehicles just like that taxi.  I'm worried a rifle will do nothing and leave you worse off.)
« Last Edit: November 15, 2018, 05:03:09 am by Devastator »
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syvarris

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #684 on: November 15, 2018, 08:18:30 pm »

Well, I'm going to kill her.  But I'm not going to abandon my friends.

<Asha, if you have a chance, can you heal my soul again?>  "I think we're close.  I'm going to split up like I did the last time.  Something weird is going on, though, so let me know if I'm doing something bad, okay?"

Cast Effigy.  Have my body with the soul gem stick with my friends.  Have the other one, carrying its baseball bat, and hopefully with additional wounds, charge into the fight.


Almost as soon as you think of what to do, you're watching yourself run forward as you stumble backward, the chariot growing with frightening speed.  There's a flash of light from behind lancing, launching towards the front of the vehicle, then another flash lancing from behind and in front, then as you feel an arm wrap around your midsection there's a third, all of the lights collapsing into each other as they impact the chariot, the lights swallowed by a mouth that screams bright red.  The person grabbing you pulls back, and you stumble forward, wings unfolding from the chariot and scattering a spray of thundering rain, your hair finally being forced back wholly as the living vehicle grows ever larger into a leviathan in front of you.  It lifts away from the ground as you fall and jump after it, and then Mina's looking down at you from the bottom of the chariot.

[Joy]

You extend your arm out at the apex of your jump, feeling it impact the soft underbelly of the chariot monster, and then you fall and your hand finds purchase on metal, and you squeeze, holding on as tight as you can as you're whisked into the air.  The metal flexes and cracks under your grip, turning red-hot and burning your hand, though you fight the pain down and start trying to pull yourself the rest of the way up.  Mina's face returns, now bearded and surrounded by diamonds, and she reaches down to you with a grotesquely long arm, smiling serenely.  Her strong hand takes your club, and pulls you up into the mouth of the chariot, dropping you on the fuzzy floor, soft and comforting, and you roll over, feeling her resist your motion even though you turn over and see many unfamiliar people crammed together, each of them lashed against the wall, all smiling fake smiles.  You steady yourself on all fours, then look around, down at the inside of the mansion where a horde of musicians waits to catch you, around at the confused butlers and abandoned masks.  Mina's pulling you back, but it's playing hell with your sense of balance, and every motion makes the gaping hole in the chariot seem closer.  You pull away from her and hug the ground, trying to stand and figure out where you are.

[Purity]

You close your second set of eyes, and focus on the world below, staying still as you try and balance.  Slowly, agonizingly slowly, everyone comes into focus, and they become more solid, more real.  Mina and Asha are next to you, Tooru just ahead, watching the clay butlers.  They're sprinting forward, towards you, people milling around behind them, a lake behind those people, and ash everywhere around.  Things keep twisting and mixing together, warping in shape before snapping back to reality when you catch them, it's all so confusing... but you can see the clay people coming, and you can feel your feet under you.  You can fight.

Tooru glanced nervously at Alida, then back to the others. <Alida? Don't go in there, it's dangerous! That cake messed with your mind!> She hoped the girl could hear(?) her thinking; Tooru could barely make her own thoughts out over the racket. She glanced down at her gem; that was also really worrying. It wasn't even really glowing, any more, in fact it almost did the opposite. She didn't want to think about what it would mean if it got much darker. <Asha, I need you to use that thing on me, to give me more magic.>

Ask Asha for Flagellation, then use a roughly rifle-strength manabolt (saving my talismans for now) to shoot through where the engine should be on the taxi.

[Joy]

You turn back towards Asha, telepathically asking her if she can help you out, but she turns you down, and steps away, clutching at her head in pain.  You turn back towards the paper-mache taxi, watching people board it, the clay monsters standing guard, knowing you need to do something.  Alida rushes forward, nobody stopping her, and you act immediately.  You concentrate magic in your hand as you've done so many times before, then you take a step forward as you throw the gathered magic, aiming for the taxi's engine block.  Your shot flies true, coming within inches of the closer clay man's body, before slamming into the taxi and blasting a large hole clean through to the other side!

But it doesn't react as you expected.  Instead of being grounded, the vehicle screams, a high pitch piercing tone which hurts your ears even over the constant cacophony of the music.  Six massive white wings unfurl from its roof, and they flap powerfully, dragging the vehicle into the air.  The three clay people all bend backward at their waists, tracking the vehicle, while the last few humans that hadn't yet boarded mill about near the edge of the pier, clearly confused.  As you watch, Alida leaps into the air, just barely managing to catch the bottom edge of the opened doorway with one hand.  For a moment she swings there perilously, looking like she's about to fall, and then a large arm reaches out of the doorway, grabs her club, and hauls her inside.  You let out a sigh of relief.

You watch the taxi rise into the air for a couple more moments, and then movement catches your eye below.  You look down again to see the three clay familiars sprinting directly at you!

Asha barely managed to hear Aleksandra complaining about the music, and she noticed the unaffected Alida walking slowly in a fair distance in front of the group. She wanted to reach to her through telepathy, but the noise was making it really hard to focus. And then Alida's voice echoed clear and audible in Asha's head, which she used to focus her mind.
<Ah- Healing your soul? Yes of course, but wait, Alida! It's not going to be as light as the last time, where are you going? We should real...st...k...gether->

Aaah that noise! I can barely focus!

She then heard Tooru's voice in her mind, severing her focus on Alida.
<Tooru? Yes, I can use my powers on you, but we really need to do that in a safe place. I think it could hurt so bad you won't be able to maintain consciousness.>

Asha realized she didn't check on Tooru's soul. If only she had done it earlier! <Please let me check your soul once we get the occasion! And please try to stop Alida!>

There are too many uncertainties in the situation, Asha feels an immediate Flagellation would be too risky for the group. She first tried to get used to the deafening music, and if it seemed Alida could not be stopped, she tried to get to her. Can't let her go alone!

You take a step back, holding your hands over your ears and grimacing in pain.  It's just too loud, to the point that it's almost difficult to hear the others' telepathic statements!  You try and focus as best you can, keeping your hands over your ears as you look up.  Alida's already caught, Mina's got her arm around the blonde's waist... but there's a second Alida, rushing towards the taxi.  You're confused by there being two of her, and are just about to follow when Tooru throws a manabolt at the taxi, blasting a large hole in the front end of it.  The taxi seems to writhe, and it lets out a screeching cry, loud enough to be audible even over the constant din of the music, causing you to wince and take another step back.  Then the giant white wings on the back of the taxi unfurl, and it flaps, dragging itself into the air.  Alida jumps after it, barely managing to catch it in time, and when someone reaches their arm out of the open doorway, and hauls her up into the vehicle, you start to panic.  You can't do anything for her.

You frantically look around, trying to figure out what to do, and your gaze falls on the trio of clay people that had been standing around the taxi.  They're all bent backward at their waists in a spine-breaking position, their faces following its rapid ascent.  Then, as one, they straighten out and turn back to face you.  Or... no, they're facing Tooru, just a couple steps in front of you.  You have a half second to consider this, before they all simultaneously break into a sprint, rushing straight towards her.  Your grip involuntarily tightens around the rusty metal shiv you grabbed for Alida, a sharp edge in it cutting into your palm and reminding you of its existence.

Permission? Sounds like permission. ASSUMING DIRECT CONTROL.



<Alida, I can not hear you when you speak out loud, the music is too loud. Say again?>

Ascertain Alida's current state! Does she seem dangerous? Try not to get too close, in case she's being possessed by something, hehe.
There's a lot of potential threats out here... If those minions suddenly attack and Alida is out of it, the best option would be to grab her and drag her back into the mansion. If Alida is lucid, it still might be necessary to retreat, but at least we'll have both hands free to keep those beasties at bay.


You take a cautious step away from Alida as you inspect her, inside and out.  Her heart is beating fast and she's shaking a little, but she's not the only one.  The others all seem scared, too.  You step back closer to Asha, as a second copy of her body steps out of her while holding her bat, a perfect imitation in every detail aside from lacking her soul gem.  The second Alida rushes forward, and you see the nearest clay man take a step towards her.  An instant later, Tooru throws a manabolt forward, missing the clay man by inches, and you grab Alida with one arm, dragging her back so she's out of the way of the fight.  You try and drag her back, but she fights you, and she's much stronger.

[Bravery] vs [Bravery]

You fight against her for a couple seconds, and end up only managing to send the both of you tumbling to the ash.  You end up over Alida, her face staring up at you with confusion and irritation, her eyes constantly flicking around between things that don't exist.  You keep fighting with her, up until she has a particularly violent fit, and accidentally swats Aleksandra in the face, knocking the young girl back through the door to the flooded mansion.  With that, you decide to try a different tactic, grabbing her swatting hand and pulling her with you as you get to your feet.  She does as well, though unsteady, and clearly having trouble balancing.  You tug her back towards the door, but she pulls away and stands on her own.

Only then do you look past her and notice that the taxi is gone, the three clay people who had been standing near it charging towards you.  Your halberd suddenly feels very heavy.

Falling to her knees, Aleksandra screams at the top of her lungs, as loudly as possible.

"Witch, your music choice is horrible! Either play something better, or make it stop! I HATE ROCK!"

You screw your eyes shut, and scream as loud as you can at the witch, insulting her taste in music, and by way of association, insulting the Beatles.  It feels futile; no matter how loud you scream, it feels like you're at best only slightly louder than the music, and nobody seems to hear you, witch or otherwise.  Still, you continue to insult the music, trying ever-more-creative curses to throw at the damnable sound.  You continue until someone slaps you in the face out of the blue, sending you tumbling backwards, through the doorway into the flooded mansion cave that you left seconds ago, and suddenly, blessedly, the music is silenced.  Then an instant later you hit the carpet, and drench your head and back.

You lay back in the cool water for a moment, relaxing and enjoying the silence despite being wet, before you realize that you're not holding your grandfather's rifle anymore!  You scramble to your feet, then spot it lying in the ash just outside the door where you fell to your knees.  You reach out and grab it, being careful to not let your head go past the door's threshold, and then sigh in relief as you pull it back in to you.  You brush off some ash, making sure that the weapon is okay despite its fall, and smile once you're sure that it's fine.

Then you notice the three clay monsters charging at you and the other girls, the taxi nowhere to be seen.



((Next update on Sunday the 18th, or early Monday.  Current labyrinth track is The Beatles - A Day in the Life (Instrumental).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Nakéen

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #685 on: November 15, 2018, 09:36:46 pm »

Tooru! Asha didn't think twice. The pain in her hand had raised her awareness.

Rush in front of Tooru and smash the Clay People away!
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Egan_BW

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #686 on: November 15, 2018, 10:27:39 pm »

((There may be such a thing as overstepping here, but I cannot resist.))


<Fight or->
The ashen one yells something and runs forward.
<Fight it is, then.>

No time for questioning, no more time for waiting. Time to fight. This weapon is heavy, but we can be strong. We can become the hero, who defends her friends and doesn't struggle under the weight.

You know what I mean, right? This body is too weak for the blade, but you are not your body.
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Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #687 on: November 16, 2018, 03:33:16 am »

Just dodge this turn.  Trip or block any of them that looks like it'll reach Sasha, she can't defend herself like the others can.  Otherwise, try to stay close to Asha.  Assist others with Bravery to help them dodge or ward off blows.

The body on the taxi is going to climb through the ceiling onto the roof, to get a clear view of the upcoming witch.

« Last Edit: November 17, 2018, 02:39:50 pm by Devastator »
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randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #688 on: November 16, 2018, 06:24:40 am »

"Alida!"

Shoot the closest clay man! I have to help!
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #689 on: November 16, 2018, 01:09:50 pm »

Tooru stumbled and nearly fell over backward again at the noise; unpleasant didn't begin to cover it. And continue stumbling backward she did; by the time she recovered from the screech, the clay people were already rushing at her. If it wasn't for her coordination and general athleticism suddenly ticking upward massively upon her getting magic, she probably would have just gone down; as it were, she scrambled backward.

Tooru retreats backward, trying to get breathing room using her Mobility. Once she has time to aim, shoot a Cheap manabolt at the first target of opportunity.
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.
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