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Author Topic: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM  (Read 149051 times)

Nakéen

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #660 on: November 10, 2018, 04:00:28 am »

A subtle hint from someone made Asha notice the stairs. She internally beamed with joy, and a relieved smile appeared on her face.
"Oh!"
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syvarris

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #661 on: November 10, 2018, 04:02:01 am »

Leaning over the balcony, Asha scanned the grand. A great and empty space, with such a bright blend of colours. Despite its vastness, this place felt suffocating, smaller than the room she shared back in the dormitory. Her eyes rested on the broken chandelier, which for some reason, felt the most normal element of all the hall to her.

She noticed the tall door, and added a comment of herself.
"They are definitely trying to lead us that way..."

She then looked straight down. Then she worriedly started looking for some stairs or some such.
"Oh no... Isn't there an easier way of getting down than jumping? Ah- speaking of, how if everyone feeling? If it's not a bother, I would like to check on everyone while we have the time."

Asha suggested checking on everyone's health and possibly soul. A quick inspection without going too in depths, as not to expend too much power on a diagnosis.

You decide to inspect Alida first, since she's the only one with a wound.  You grab her good shoulder just as she's about to leap off the balcony and pull her back, asking to look at her wound.  She begrudgingly complies, backing away from the railing and pulling her sleeve up so that you can see her wounded shoulder.  She winces as you pull a couple of the bloodsoaked ribbon bandages away, revealing her wound.  It looks... slightly healthier than when you last saw it.  There's a gruesome spiderweb of unnatural cuts through her skin, most of them shallow, but you know the central one reaches down to the bone.  Blood slowly oozes out of the deepest cut, and you decide to bandage it back up before much can leak out, trying to keep the bloodstained portion of the ribbons on the other side of her arm, keeping the clean section over the wound itself.

That done, you take a deep breath and close your eyes, focusing your magic and watching as Alida's soul unfolds into view.  Your mood drops as you examine it.  You didn't expect it to have improved since you last saw it, but the horrible shape she's in is very apparent.  The strands of her soul are inherently tough, and strong, but virtually every part of her has small tears, there's patches where she's partially been burnt away, and at the core of her soul, you can see blackened barbed wires twisting through her core, knotted horribly.  There's only one small portion which has any trace of the beauty her soul once had, where you carefully tore away bits of alien metal, and rewove the strands of her soul--and even that small section of her soul is clearly rough, an imitation of what she was.  You recall hoping that you could remove all the blackened wires and tears from her soul, rip them free and knit any damage back together, but now you realize that your previous,minor work was what caused the wound in her shoulder.  If you tried to tear all the imperfections away, you can't imagine how much damage you would do to her body in the process.  You don't think she could survive the process, and it would be... it would be very painful.

You release your magic with that thought, not wanting to hurt Alida any more.  She scowls at you and asks if you even did anything, and when you say no, she rolls her eyes with annoyance and vaults over the balcony without another word.  You look down at your feet, feeling horrible.  Even trying to help people with your powers just hurts them more.

After a few seconds, you feel someone poking your shoulder, and turn to see Aleksandra, asking what she can do to help.  You don't answer at first, and her expression grows concerned, but before she can saw anything more you tell her that you're fine, and ask her to stand still.  She looks confused, but also a little excited, as you lay your hands on her shoulders and close your eyes, focusing on unfolding her soul as you did with Alida.  It's easy, you've done this so many times, and watching her soul unfold before you is almost relaxing.  Only, it never completes?  At first you're confused as you search the well-structured but simplistic network of strands that compose her soul, but you quickly realize that it's not that it isn't fully visible; her soul is just that basicMuch like the adult man from before, Aleksandra's soul is a tiny, minor work in comparison to even Alida's ragged soul.  It's beautiful in its simplicity, but it doesn't have any of the majesty of the magical girls you've seen.  You thought Pumsy said she had potential as a magical girl, but her soul is barely any stronger than that of the adult man; at most, it's just younger, without any wear, and without anything foreign, like the orange moss stuff you saw within him.

...You take that back quickly, noticing something alien within her.  A small blue ribbon, knitted neatly into her core, almost as if it were supposed to be there.  You soon recognize it as a portion of your own soul, attached to her through the ribbon you gave her.  It seems quite natural, there.  It reminds you a little of your sister, how naturally her ribbon suited her.

When you release your magic and open your eyes again, you're smiling.  Aleksandra beams at you, uncomprehending of what just happened, but apparently happy about it all the same.

"That could be it, too.  Hmm."

"You know, there was a bomb earlier way up there in the bone room.  If there's a trap, it's probably another bomb."

"How about you check out the wires, while I take a good look at that chandelier?"

((No boldtext, but I'm assuming this is what you want Alida to do.))

You move towards the balcony, intending to leap down to look at the chandelier, but Asha stops you and pulls you back, asking to look at your wound.  It doesn't really hurt much, but she looks more determined than you've seen her since entering the labyrinth, so you decide to let the girl.  You wince a little as you watch Asha pull her bloodstained ribbons away from your shoulder, then worriedly fuss over the wound that she gave you.  She doesn't spend long on it, apparently realizing that you're still bleeding, and carefully wraps your shoulder back up... and then she closes her eyes and sinks into that weird trance of hers.

She's like that for awhile, though your wound doesn't seem to get any better or any worse.  You impatiently tap your foot as you wait for a fresh burst of pain to blossom, but it never comes; Asha eventually just wakes up from her trance, and gives you a sad look.  You ask what she did, and when she says that did nothing, you roll your eyes in annoyance and quickly hop over the balcony's railing, not wanting to waste any more time.

You make a three-point landing with a splash, hopping to your feet and spinning around immediately just in case there's another monster waiting to ambush you from behind the balcony's long waterfall.  Luckily, none appear, and you turn back towards the chandelier without a second thought.  You approach cautiously, worried it might electrify the water or something, but your fears prove unfounded.  You spot the cable that once powered the chandelier hanging, frayed, from the top of the assembly.   It's entirely inert, now, just a pile of broken and rusted metal.  You might be able to smash a sharp piece of metal off for use as a shiv or something, but beyond that you can't see any use for the metal.  There's nothing unusual inside, nor underneath.

"I'm a little tired, but still ready to go!" Tooru leaned over the balcony, looking up and trying to get a better look at what laid above them; not just the ceiling, but if there was anything else overhead, more floors above them, that sort of thing.

Can Tooru see a way to actually reach the ceiling?

You look around.  The walls are all smooth, and you thiiink they're all solid stone on the other side, so you can't just climb up the wall like spiderman, or make your own handholds.  But the power cables that feed into the tops of all the doors are within reach, and look somewhat sturdy.  You're not sure if they could support your weight, but it's worth a shot; worst case scenario, you fall and rip one of them.



((Next update on Monday the 12th.  Labyrinth music no longer audible.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Nakéen

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #662 on: November 10, 2018, 04:03:07 am »

(Oh my, what timing!)
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Nakéen

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #664 on: November 10, 2018, 04:28:09 am »

((Thanks for the turn by the way, keep up the good work!))

This echo of a reminiscence was sweet, with a tinge of a something she didn't want to dwell upon. It would only spoil her mood, Asha knew it. With her mood lifted up a bit, Asha descended the stairs to get to Alida's position.
<Follow me Aleksandra!>

She enjoyed the happy thought for the short duration of the descent, after which she buried it and returned to her usual gloomy behavior. She stopped a few steps behind Alida who stood before the chandelier.
"Did you find anything?"

Regardless of the answer, Asha's mind wandered toward the tall door. Her intuition was telling her that opening this door would get them closer to the Witch. And then finally she could prove her worth, yes. Calm down, let's not be reckless. she thought to herself. She voiced her thoughts, hardly able to keep her eagerness to face the Witch in check.
"I think we should follow the clayman past these doors, the Witch must be close."

Suggest going past the doors once everyone is ready.
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Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #665 on: November 10, 2018, 06:22:04 am »

"I'm sorry I'm so rough, Asha.  I know I'm not in good shape, though, we should try to finish this up quickly and properly."

"But do let me go first.  If something jumps out at us, I'll knock its block off."  With that, Alida holds up her bat.  and hits the chandelier, trying to knock off a small metal bit to hold in the other hand.  (No CC, please.)  Before picking it up, though, she looks at the bit of cake in her left hand.

"You know, I think this is probably safe after both you and Mina looked at it.  I'm going to take a bite, and then the rest of you can eat the rest."

Bite the cake.  Proceed into the hidden room, if Mina doesn't detect a trap in it, picking up the metal bit after giving the bit of cake around.  Take the lead position, unless someone else specifically volunteers.
« Last Edit: November 10, 2018, 03:08:59 pm by Devastator »
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randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #666 on: November 10, 2018, 09:58:57 am »

Aleksandra eagerly follows Asha down the stairs. She didn't knew why, but she was feeling really excited and happy.

Alright, Asha!

...You can call me Sasha. Friends used to call me like that, but I never made any more friends since I came to this country. Maybe once this is over, we could...

Oh, sorry! We barely know each other, don't we? It's just that you and other girls have been so nice to me... And blue ribbon was so pretty, I don't even remember last fime someone gifted me something so nice... Someone who wasn't my Grandpa or Papa, of course.

...Now I'm just rambling again. I hope that wasn't too annoying? I'm still trying to get used to this "mind-reading" thing... Yes, I should probably calm down.
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Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #667 on: November 11, 2018, 11:03:31 pm »

"Oh, I guess we're not using my idea." Tooru deflated slightly at that, but cheered right up as she followed the rest of the group. As she walked, she considered what had happened in the last few fights she'd been in. She'd definitely had more impact when she threw talismans instead of just shooting magic from her hands, as cool as that was. Tooru took on a comical expression of intense focus for a moment, and formed three more talismans out of magic in her hand.
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Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #668 on: November 11, 2018, 11:32:41 pm »

(King, those the ones for manabolts or the ones for bombs?)
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Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #669 on: November 13, 2018, 09:19:59 am »

(Mana bolts were the plan, but i'm pretty sure I can charge them.)
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syvarris

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #670 on: November 13, 2018, 11:51:18 am »

((@King  Normal talismans can't be changed into Outburst bombs, as they're intrinsically different things.  Apologies, it was probably a poor idea on my part to make Tooru's Outburst create bombs that are so similar to her basic totem.  Like a lot of ambiguous and irrelevant details, she can specify to create Outburst bombs which look like other things without increasing their cost, though they have to be rigid and at least a little hefty.  A large phone bomb is possible, a marble or noodle bomb isn't.))

"I'm sorry I'm so rough, Asha.  I know I'm not in good shape, though, we should try to finish this up quickly and properly."

"But do let me go first.  If something jumps out at us, I'll knock its block off."  With that, Alida holds up her bat.  and hits the chandelier, trying to knock off a small metal bit to hold in the other hand.  (No CC, please.)  Before picking it up, though, she looks at the bit of cake in her left hand.

"You know, I think this is probably safe after both you and Mina looked at it.  I'm going to take a bite, and then the rest of you can eat the rest."

Bite the cake.  Proceed into the hidden room, if Mina doesn't detect a trap in it, picking up the metal bit after giving the bit of cake around.  Take the lead position, unless someone else specifically volunteers.

[Bravery]

Confident that the chandelier isn't dangerous, you pick out a piece that looks like it would make for an effective shiv, and which is already half-broken from the chandelier's fall.  It's somewhat awkward to reach with your bat, especially without risking cutting yourself on any of the other rusty edges, but after a minute of careful maneuvering, you find a good position to whack at it from.  You only have to hit it firmly three times before the metal comes loose, and then you pull it from the tangle of metal limbs with the tip of your bat.  You're just about to pick it up when you remember that you're still carrying around a piece of cake in your other hand.  You stare at the piece of pastry for a couple seconds, before shrugging and announcing that it's probably safe to eat.

[Purity]

The moment the cake hits your tongue, your eyes go wide.  It tastes like marshmallow with a undertone of chocolate, and just a hint of banana.  But it's more than that--delicious, far moreso than anything you've ever tasted before, far more delicious than anything has any right to be.  You're filled with regret the moment you swallow the piece of cake, its flavor fading fast, and you can't resist taking another bite immediately, only to foolishly forget to savor it, as well.  In seconds, you've eaten all of it, and start licking the last bits of marshmallow off of your hand.  Soon, all that is gone, too, and you mournfully stare at your spotless fingers, holding them out in front of you.

You flex your fingers, a smile coming unbidden to your face as you watch your skin distort with the motion.  Behind them, the wall and door, filled with previously meaningless color, starts to shift, the streaks and shades swimming around each other, chaotic but purposeful, like a shoal of rainbow fish struggling and dancing together, some swimming between your outstretched fingers, hiding from the predators above and around, their scales sparkling in the light like disco balls as they flee the doors and retreat to the shouting waterfalls.  You blink, and stare at the massive door, now so obvious as so many tiny fish struggle through the seams; She's on the other side, waiting for you to come and kill Her.  Your smile turns predatory, and you walk forward, pulling the door open and readying your club.

It's a new environment outside, open and wide, a dark sky full of warm diamond suns smiling down on you, you and the butlers of this world, both of them watching you with the eyes in their ties as their writhing flesh laughs in mockery at the empty plastic smiling faces behind them disappear into their winged golden chariot, the doors wide and inviting as the butlers wave you in to invite you to Her home in the sky where She sings down to you, Her soundless voice mellifluous and mournful, calling you to Her with a song that reverberates through your soul and causes teardrops to fall and pockmark the earth, tiny craters that shout like drums as they're created to emphasize Her cries before the sad water flows into a whirlpool of tears.

You step forward, confidently, watching the faces crawl from the water and pile into the chariot, porcelain angels waltzing everywhere around as beautiful shining fairies flutter and laugh and sing through the air and distract the large winged people which stream and flutter in the wind that's battering your shoulders and sending your hair wrapping around your face, scratching like tiny biting snakes growing from your brain and pulling you back.

Why... why would you go back?  She's close, the golden chariot will take you to Her, then you can beat Her!  She's so close!

"Oh, I guess we're not using my idea." Tooru deflated slightly at that, but cheered right up as she followed the rest of the group. As she walked, she considered what had happened in the last few fights she'd been in. She'd definitely had more impact when she threw talismans instead of just shooting magic from her hands, as cool as that was. Tooru took on a comical expression of intense focus for a moment, and formed three more talismans out of magic in her hand.

[Creativity]

You hop over the balcony's railing with Mina, landing near Alida, who's inspecting the broken chandelier.  You leave her to that, and look around at the rest of the room while you wait for Aleksandra and Asha to come down.  There isn't much to see, no furniture, and no more doors... though, when you turn to watch Asha making her way down the stairs, you notice something out of the ordinary.  To the right, under the stairs and behind the wide waterfall, there's a section of the wall that's been ripped away from the stone behind it.  You walk closer, and realize that it's another door, but it's been broken in half, the top half having fallen to the ground, and revealing bare stone.  Why would there be a door which opened into a stone wall...?  Are there others?

You search for more doors, scanning the wall under the balcony while walking just outside the waterfall, and you eventually spot another door, this one intact, and nearly impossible to see through the distortion of the waterfall.  Soon you see a second one, and you're about to announce your findings when you hear Alida announce that she's going to eat the cake she's been carrying around, and then share what remains.  You turn to look, and watch as she devours all the cake ravenously, before spacing out and staring at her hand, as if she doesn't understand where her food went.  Then she clumsily ambles over to the large door, pulls it open, and steps through without another word.  That... was uncharacteristic of her, even if Alida is kind've a bitch.  The others rush after her immediately, and you follow while summoning a handful of paper talismans into your hands.

((Thanks for the turn by the way, keep up the good work!))

This echo of a reminiscence was sweet, with a tinge of a something she didn't want to dwell upon. It would only spoil her mood, Asha knew it. With her mood lifted up a bit, Asha descended the stairs to get to Alida's position.
<Follow me Aleksandra!>

She enjoyed the happy thought for the short duration of the descent, after which she buried it and returned to her usual gloomy behavior. She stopped a few steps behind Alida who stood before the chandelier.
"Did you find anything?"

Regardless of the answer, Asha's mind wandered toward the tall door. Her intuition was telling her that opening this door would get them closer to the Witch. And then finally she could prove her worth, yes. Calm down, let's not be reckless. she thought to herself. She voiced her thoughts, hardly able to keep her eagerness to face the Witch in check.
"I think we should follow the clayman past these doors, the Witch must be close."

Suggest going past the doors once everyone is ready.

You take the long way down to the bottom floor, walking down the stairs with Aleksandra while the others just leap over the railing, like Alida did.  The detour isn't a problem, though; Alida's still fiddling with the chandelier by the time you get down, Tooru's off looking at the long waterfall flowing down from the balcony, and Mina's just spacing out again, emptily staring into space as if she's not even present.  You chat with Aleksandra while you wait for the others to finish with their various... uh, tasks, until Alida announces that she's going to try her cake, and then... eats all of it herself.  You're immediately worried about her, and ask her why she did that, only for you to be ignored as your friend just stands there and stares at her hand.  She starts walking away without answering, and you start to follow, before noticing that she didn't pick up the bit of metal that she'd been working on freeing from the chandelier.  You hurriedly pick it up before rushing after her, catching up just after she steps through the big door.



Everyone leaves the room shortly after Alida, but they all stop immediately after leaving the threshold--the music returns instantly, now deafeningly loud, sounding like it's coming from just above.  Everyone save for Alida--who seems utterly unaffected--claps their hands over their ears, and Aleksandra even falls to her knees grimacing.  Once they can concentrate enough to look around, they see that Alida is slowly walking towards an elongated yellow taxi, which appears to be crafted from paper-mache of all things, and with six massive white wings furled on top of the roof.  A pair of clay people, one male and the other female, are standing on the other side of the vehicle staring over it at the girls, while a third, his left sleeve ripped off, and his left arm thin and emaciated, holds open a door, smoke wafting out of the open door.  Alida is walking uncertain and slow, but she's clearly heading for the door.

On the other side, a train of normal people are walking towards the taxi, some of them already climbing in.  Behind them there's a wooden pier which stretches out over a lake, another boat like the one the girls followed into the labyrinth, apparently having just finished disgorging its loads of passengers.  A fourth clay person, another woman, is pushing the boat away from the pier.  The lake is in the center of a massive circular ash plain, enclosed by many flowers of assorted colors.  Everywhere the girls look, there's ruined buildings, all smaller than the mansion behind them, and most in far worse shape.  Few have so much as portions of all four walls still standing, and most don't even have two.  All around the ruins, more skeletal winged unicorn familiars slowly sway to the music.  There's too many to count; tens, at least, perhaps more than a hundred, they're everywhere.  Specks of glowing light drift through the air too, filling the air, drifting around on nonexistent winds that nobody can see or feel.

Looking up, the front wall of the mansion is mostly intact, reaching as far as halfway up the second story.  The music is clearly coming from just on the other side.  Above, the sky has virtually no clouds left; it's just a wide orange field of too-large, alien stars.  It looks brighter than it did before, as if the sun is even closer to rising, though it can't be seen yet.



((Next update on Thursday the 15th.  For real this time.  Current labyrinth track is The Beatles - A Day in the Life (Instrumental).))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Egan_BW

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #671 on: November 13, 2018, 07:52:32 pm »

((Alida: This cake is probably safe to eat.
Narrator voice: The cake was not safe to eat.))
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Twinwolf

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #672 on: November 13, 2018, 08:07:42 pm »

((I apologize for not posting. I've essentially been getting slammed with paper after paper and a bunch of different tests as the first term approaches conclusion, to the point I've had difficulty keeping up with that, and have just generally been stressed as a result of that and various private matters in my personal life. As such, I have had difficulty in posting in most of the games in which I participate, for which I apologize. I will try to post (if not right now, due to needing to work on one of the aforementioned papers), but would appreciate if Mina is auto'd if I fail to do so for a while, as I'd rather not have her be dead weight while I get my life in order))
« Last Edit: November 13, 2018, 08:11:55 pm by Twinwolf »
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Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #673 on: November 14, 2018, 01:21:29 am »

((Oof, that was enough to push me down another level? . . . I don't think I'll survive this next fight, unless I take a lot of Flagellation from Asha.
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Egan_BW

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #674 on: November 14, 2018, 01:31:28 am »

Don't accept that death. Fight without mercy for another breath of life. What you lose you cannot recover, but if you try you can keep what you have! Do you want to remain the killer, or become the prey?

And if you go down fighting, become the biggest, nastiest prey you can imagine.
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