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Author Topic: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM  (Read 149079 times)

randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #615 on: October 06, 2018, 03:17:11 pm »

Sasha carefully pokes the "food".

"Is this safe to eat? Maybe we could rest here, now that no monster is close."
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #616 on: October 06, 2018, 03:24:37 pm »

"I.. don't think so?  Maybe after the witch is dead?  It might do something to us, like the music."

"I'll carry a bit, though."

Take a piece of the food and drop it into the waterfall.  Take another piece to carry around.  Then stick my head through the two doors and try to figure out which one gets us closer to the witch.  If the long slope brings us closer, use that one.
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Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #617 on: October 08, 2018, 01:13:47 am »

"I wouldn't eat it. This whole place is like, pretending to be all nice and friendly? Like one of those weird flowers that smells nice to bugs and then eats them. Pretend everything is made of spiders or something."

Follow Mina.
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Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #618 on: October 08, 2018, 01:40:27 am »

"Spiders don't taste that bad, though.."
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randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #619 on: October 08, 2018, 10:43:32 pm »

"How do you even..."

"...Ewwwww. You know, I'm not really that hungry now. We should better leave food here."
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #621 on: October 13, 2018, 11:40:03 am »

Probably because it creates an obligation to other people that feels more "real," since they can see the deadline and your knowledge of it clearly.
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Twinwolf

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #622 on: October 13, 2018, 04:28:28 pm »

"We shouldn't eat that, no..."

Basically help with what Alida's doing.
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syvarris

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #623 on: October 13, 2018, 06:57:36 pm »

((...Well, yes, but it shouldn't be this effective!  Look, an update, and the only difference today is that I actually posted that there would be an update.  -.-))



Sasha carefully pokes the "food".

"Is this safe to eat? Maybe we could rest here, now that no monster is close."

You lightly poke the browned top of the "food", the surface cracking under the pressure and revealing a gooey white intertior.  Which then sticks to your finger when you yank your hand back.  You give the bit of goo a sniff, finding it to be intensely sweet-smelling, and get a mild compulsion to eat it... though you think that's more because it's candy, and you're kinda hungry.  It really does seem to just be mundane baked marshmallow.  It probably wouldn't be that dangerous to eat some, after all, everything magical in this place is obviously magical, so something mundane should be fine, right?

...Alida brings up the fact that she's eaten spiders, and they don't taste bad, which makes you immediately lose your appetite and with it all interest in the stuff.  You wipe your finger off on the table, before stepping away.

"I.. don't think so?  Maybe after the witch is dead?  It might do something to us, like the music."

"I'll carry a bit, though."

Take a piece of the food and drop it into the waterfall.  Take another piece to carry around.  Then stick my head through the two doors and try to figure out which one gets us closer to the witch.  If the long slope brings us closer, use that one.

You thrust your hand into one of the weird pie-things, and dig out a fistful of sticky melted marshmallow, then walk over to the door that opens into a dark pit, and toss the treat down.  You watch it disappear into the darkness, and wait, but nothing seems to happen... or at least, nothing that you can see!  You drag Mina over and ask her if she can tell if anything is different about the hole now that you've thrown candy into it.  She gives you a weird look, and says that it's just a hole in the stone, not a giant rock monster.  Oh well, it was worth a try.

You return to the table, and pull out another fistful of marshmallow goo, and almost shove it into your backpack.  You don't want to have to spend an hour cleaning marshmallow out of your backpack when you get home, so instead you just carry it in your already-messy hand.  That done, you walk with Mina over to the next door, and try to sense the witch with her.

"We shouldn't eat that, no..."

Basically help with what Alida's doing.

You follow Alida as she scoops up a lump of the marshmallow pie, marches over to the weird pit, and throws the food into the darkness.  She stands in the doorway and watches it fall, looking like she's expecting some monster to come surging up and punish her for littering.  Unsurprisingly, nothing happens, but Alida still pulls you over and asks you if anything is different.

Just to humor her, you do reach your right hand in and inspect the shaft with your senses, but can't sense any difference.  It's all just mundane stone, with an impossible little waterfall.  You point this out to Alida, and she just shrugs, then goes and grabs another lump of marshmallow, before dragging you towards the next door and asking if you can sense the witch's location.

[Creativity] & [Creativity]

You step into both of the corridors in turn, closing your eyes and focusing for a minute in both, before answering and explaining what you can sense.  Firstly, the emptions in this entire area feel... "stale" is the closest word you can think of.  Old, negative, but not rotten.  It's similar to the despair on the surface, just not as fresh.  Of the two corridors, you'd say the shorter descending one is staler, but you're really not sure what that means in terms of the witch.  Maybe it means she's not that way, because the emotions are older?  Or maybe it means that she is that way, and these older emotions are more core to her?  You have no idea, and tell Alida as much.

She nods, then says she thinks she can sense the witch through the longer corridor, and since your observations aren't helpful, she'll go with her own.  Then she turns around and leads the way into the upward-sloping tunnel.  How rude.



Everyone follows Alida through the door across from the window.  Everyone stumbles when they first step through the door, the world feeling like it suddenly tilts ten degrees forward, to make the upward slope perfectly level, and the room they just left tilted.  It's a strange sensation, but one easily adapted to.  Curiously, the occasional drips of water falling from the ceiling don't match the slope, and fall at a subtly different angle from what feels like 'down'.

The tunnel turns rightward at a constant rate, and yet it never seems to complete a circle.  The girls walk for several minutes, and feel like they must have made several circles by now, but the tunnel continues around without intersecting itself--or, as Mina helpfully points out, even coming close to any other open space in the stone.  It feels like the path is some sort of repeating space that just starts you back at the end once you've reached the end, and just after Alida starts to wonder whether they should try going the other way, the group hears loud splashing from up ahead.  Everyone freezes, and a few seconds later, the source reveals itself.

Another one of the sharply-dressed clay people, this one a man, and a spitting image of the driver of the boat that carried Mina, Alida, and Tooru into the labyrinth.  It might be the very same man, actually.  He has a shovel carried over one shoulder, much like the woman who had been following the group in the flower forest, but is otherwise identical.

He notices the girls almost as soon as they notice him, and he gives a friendly wave with his other hand.  Then he turns around on a dime, and starts to walk back the way he came.



((Next update Wednesday the 17th.  Labyrinth music no longer audible.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



Chevaleresse

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #624 on: October 15, 2018, 05:23:20 pm »

Tooru started to pull at her magic, getting ready to blast the thing. . . but she stopped, hand outstretched like some sort of character from an anime, without firing. <Should we attack it?> Nothing had attacked them so far, after all, but they were still here to kill the witch. . . Maybe that was how it got you? Pretending to be all nice and friendly until you let your guard down, then boom! A giant anvil from the sky. Or something. <I'm gonna blow it up unless someone says we shouldn't.>

If nobody protests, hit it with a mana bolt.
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Devastator

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #625 on: October 15, 2018, 05:57:14 pm »

<Don't hit it with just one.  These things are pretty tough; try for three or four.  And have Asha fill you up, we only have so much magic.>

Get ready to defend with the bat-sized club in the not-marshmellow hand.  If the creature responds, activate CC and bash it in the center of mass, try to whack it well away from here.
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randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #626 on: October 15, 2018, 08:12:14 pm »

Well... It didn't seem to be hostile. Wait to see how the others react. Try not to waste bullets, don't shoot if they seem to have this under control.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Twinwolf

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #627 on: October 16, 2018, 09:55:03 pm »

If combat begins, be ready to dash forward and assist in Alida's attack
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syvarris

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #628 on: October 17, 2018, 11:26:52 pm »

((I totally pass the deadline if I start writing before it was over.  >.>))

Tooru started to pull at her magic, getting ready to blast the thing. . . but she stopped, hand outstretched like some sort of character from an anime, without firing. <Should we attack it?> Nothing had attacked them so far, after all, but they were still here to kill the witch. . . Maybe that was how it got you? Pretending to be all nice and friendly until you let your guard down, then boom! A giant anvil from the sky. Or something. <I'm gonna blow it up unless someone says we shouldn't.>

If nobody protests, hit it with a mana bolt.

((Please specify how much you intend to spend on the manabolt, or the desired strength.  Otherwise I'll guess what you want, and that may be bad.  Also, if you want to summon totems for their power boost, you need to say so--it's generally worth the price when you have TM.))

[Joy]

You move to throw a manabolt at the familiar, but hesitate at the last moment, thinking Alida's telling you not to attack.  By the time you've processed that she's telling you to make triply sure you kill it, the clay man is already partially around the curve, the right side of his body blocked.  You hurriedly throw a manabolt at the last moment, barely bothering to aim.  Even so, your bolt flies directly into the monster's left upper arm, the clay grotesquely expanding beneath the black cloth for an instant before it bursts like an overripe melon and is launched away!  Its owner escapes around the corner before you can fire another, however, and you can hear the rapid splashing as it flees.

The clay arm, still wearing the tuxedo's sleeve--ragged at its new end--writhes around chaotically in the water, its hand blindly scrabbling around.  You look down at Mina for guidance--only now noticing that she's crouched in front of you, her halberd held up in front of her defensively--but she doesn't seem to notice.  When you look to Alida, who's similarly positioned to Mina's left, she's glaring back at the others, not paying you any attention.

If combat begins, be ready to dash forward and assist in Alida's attack

You're behind Tooru when she says she's going to shoot it, so you immediately dash around her as low and quiet as you can manage, trying not to surprise her or spoil her aim.  Then you set your halberd's hilt against the ground, keeping the blade just below the water so that it's slightly less obvious.  You watch intently as the other girls prepare behind and beside you, and then Tooru's manabolt lances forward, just above your head.  It's a perfect shot, if slightly late, and hits the monster square, just below the left shoulder.  The arm is ripped away from the monster by the shot, though in the fraction of a second that you can still see the clay man after his arm is taken off, you can tell his physiology isn't significantly hindered by the loss of a limb.

You keep your eyes focused on the limb as it wiggles around violently, clearly groping the floor to find some point of reference.  Tooru's looking down at you, as if asking for guidance, and Alida is inspecting everyone with a scowl, but you don't acknowledge them; you can already sense them perfectly, and you're unwilling to let that arm out of your sight.  You've seen how malleable the other clay people's internals have been, you wouldn't be at all surprised if that arm suddenly sprouted wings, thorns, and eyes.

...Oh, that's neat.  The water in front of you ripples slightly, vibrations from when the clay man walked into your view and turned around, only now reaching the edge of your vision.  You bet you could use that to track distant things.  If, for some reason, they walked really slowly, and made no noise at all so you couldn't just hear them, and they couldn't fly or crawl along the ceilings or something... still, neat!

Well... It didn't seem to be hostile. Wait to see how the others react. Try not to waste bullets, don't shoot if they seem to have this under control.

You shoulder your rifle and then step to the left, clearing your line of fire as you aim at the monster, unsure whether to shoot.  The magical girls move quickly, arranging themselves into a perfect formation, probably coordinating with their magical mind-voice stuff.  You don't want to be the first to fire, worried that you'll ruin whatever plan they're making.  You still twitch and nearly fire a shot in surprise when Tooru launches her single attack, a surprising snapping sound ringing out as a bolt of orange leaps from her outstretched palm.  It hits the clay man in the arm, and the severed part sails off in an arc!

By the time you think to fire your own shot, the monster is gone, already too far around the bend to see.  His severed arm is flailing around in the water disgustingly, like a dying worm, and you don't think it merits a bullet... still, you keep your rifle aimed at it, just in case it regenerates into a new man or something.  Better safe than sorry, especially with magical monsters, right?

<Don't hit it with just one.  These things are pretty tough; try for three or four.  And have Asha fill you up, we only have so much magic.>

Get ready to defend with the bat-sized club in the not-marshmellow hand.  If the creature responds, activate CC and bash it in the center of mass, try to whack it well away from here.

You answer Tooru immediately, before crouching down and moving to the side, to get out of her line of fire.  She hesitates before shooting, and you turn around to see why; as soon as you look, a bolt of orange energy leaps from her extended hand, only two feet from your face, and you whip your head around to watch it fly.  You only witness the severed arm landing in the water, the familiar itself already gone around the corner.  Ugh.  Of course Tooru managed to screw that up, everything would be too easy otherwise...

After watching the arm for a moment to ensure it's not a threat, you partially turn around and survey the other girls.  Mina, surprisingly proactive, is crouched defensively to your right, in front of Tooru.  Aleksandra is standing behind you, anxiously staring down the hallway, with her rifle's barrel distressingly close to your head.  Finally, Asha is wringing her hands, standing alone behind everyone else, her eyes worriedly flitting between the four of you.  Her eyes meet yours, and she immediately looks down at her feet.



((Next update either Friday the 19th, or Monday the 22nd if the group's actions aren't clear.  Labyrinth music no longer audible.

Because I'm curious, what do people think of turns like this, where the same events are described from four different perspectives?  Is it just boring, since the actual events aren't that engaging, especially when repeated four times?  Or is it more interesting, since they're interpreted differently by different characters?  I personally find it fun to write, but I'm the writer--I naturally feel differently about things.))


Spoiler: Asha Tia (Nakéen) (click to show/hide)

Spoiler: Mina Ross (TwinWolf) (click to show/hide)



randomgenericusername

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Re: Pumsy's Seeds - A ~MAGICAL GIRL~ game inspired by PMMM
« Reply #629 on: October 18, 2018, 01:36:13 pm »

((It makes sense for different characters to have different perspectives of events, so I think you should keep it like that.))

"Um... Arm is still moving on water. I guess it shouldn't do that? As cool as magic is, I wish things weren't so confusing..."
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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