SOUL DRAINS.
Alida has all in all had a pretty good time over the last week and a half. She's mostly just not thought about what happened in the labyrinth, instead enjoying her new wolf powers. Her soul is only slightly darker, the change barely noticable.
Tooru, as well, has been enjoying life overall. Despite the poor conversation with Pumsy, the fact that she hasn't been able to find Asha since the labyrinth, and her grounding... life is good. Her brother, Taro, has been a lot nicer to her lately, too. She's spent quite a few evenings beating him up in various video games. Her soul is no darker, and in fact would actually be
brighter, if she weren't already capped.
Aleksandra, in contrast, has had a terrible time. Asha left her shortly after healing her grandfather and taking the ribbon away from her--and she hasn't seen either of the other magical girls since, either. Even Pumsy seems to have abandoned her. She's left to search for her new friends a few days, but hasn't been able to find any of them. Her soulgem now glows with a
gloriously blazing light.
>TooruYour life continues as normal for the rest of the week, and over the weekend, Violet and a couple other friends visit you. Everyone seems to want to know
why you were grounded, but it's a simple enough question to deflect, and nobody pries, leaving you free to enjoy their visits. It's weird, but the grounding has kinda had the opposite effect your mother intended. Sure, you can't go out anywhere, but that hasn't damaged your social life at all, and people are acting even nicer to you than normal. It helps that your father often seems to forget that you're supposed to be being punished, so when your mother is asleep--which is most of the day--you don't even have to be careful.
Monday morning, your school preparations are interrupted by Taro excitedly yammering about an upcoming sports tournament. You're a bit confused about
your nerdy brother being excited about sports, right up until you finally catch which sport he's talking about: Jousting. Jousting was suddenly revived as a serious competitive sport about half a decade ago, and unlike the theatrical shows that apparently went on before, actually has opposed teams and seasons and such things. You've never been interested, but Taro, having been obsessed with anything medieval for about as long as you can recall,
loves the sport. Pretty much everything you've heard has been from him, during one of his annoying rants about some important match or another. According to him, jousting has experienced a meteoric rise in popularity since its revival, somehow becoming the second most popular sport within the country. You've always doubted that statistic, considering you know literally nobody else who talks about it.
Apparently, the tournament he's so excited about is notable because it's the... "Kingship Boat"? Something like that. It's the big final tournament that closes the season, and determines the best "knight" in the country. And it's happening
here, later this week, apparently. Taro continues to go on about how it's so big that it's apparently not using the normal jousting stadium
(the city has a jousting stadium...?) it's using the biggest stadium in the city. That means tens of thousands of spectators, according to Taro, which admittedly does surprise you; you'd think you would have heard about such a big event. Taro agrees, and says that you must be blind, deaf,
and dumb.
He apologizes after you throw a shoe at him, then starts talking about how he actually needs your help because of all this. He's been bugging Dad to buy tickets for awhile, but has been more or less stonewalled. Dad doesn't
refuse, really, he just always diverts the conversation and shuts Taro down without actually giving a real answer. Taro figures that it's because it's
only him that's interested in the tournament, and so if
you were to
also ask about it, maybe then Dad would cave. Then Taro folds his hands together and tries to make a cute puppy-like expression, but it just ends up looking stupid on his acne-ridden face.
You point out that you don't actually follow jousting, unlike him. He blows that off, saying that you're enough of a tomboy for Dad to believe you. Glaring at him, you then point out that you're
grounded, and therefore unlikely to get special treatment from your parents. Taro shrugs and says that Dad seems to forget that you're grounded half the time, which is pretty true. Finally, you point out that you're getting nothing from this--and Taro immediately interrupts you to say that he'll do anything you want, he'll really owe you one. Or five. Or ten, he says, sounding increasingly desperate.
Do you agree? You'll have to go to a jousting tournament if you do manage to convince your father.
>AlidaAfter the excitement at the end of your week, your weekend ends up being utterly boring and mundane. You end up having to take care of your younger siblings for most of both days, and they get into an unusual amount of trouble. Both days, you wake up early, and fall asleep late, too exhausted to do much of anything else. It's a blessing when Monday finally rolls around, simply because school allows you to get away from your family for a few hours, and let Eva take over the role of child-wrangler.
Most of your free time ends up being spent away from home, either chatting with your friends, or experimenting more with your wolf form. There's forest on the outskirts of the city, and you spend several hours one day just running around and exploring the woods, trying--and failing--to track down animals with your massively-improved sense of smell.
After chatting with your friends a bunch about wolves, Finn suggests that you get some books about them, and even recommends a title that he read last summer. You follow his advice, picking up a few books about wolves (and werewolves) from the library, which you end up spending most of your time at home reading. Aside from the one book Finn recommended, none of them really seem all that interesting or helpful; the books about werewolves conflict as much as they agree, and the books about normal wolves are mostly about boring stuff that you don't even think applies to your wolf form. Finally, you spend almost every single night sleeping as a wolf, getting more and more comfortable with your alternate shape. You're starting to consider running to school as a wolf--it'd be so much faster, and since people seem to think you're just some stray dog, it wouldn't be
that much of an issue, right?
The week passes quickly like this, all of your thoughts put more towards wolves than magical girls. None of the others contact you, and you don't run into any of them, so you don't pay them any mind either. Being honest with yourself, you really don't
want to think about the other magical girls much. There's too much sadness that you just don't want to let into your mind. Wolves? Wolves make for happy thoughts.
It isn't until Thursday that you're broken out of this pleasant pattern. The other kids are all well-behaved for a change, and both Eva and your mother are free--a rare occurrence, all three of you having nothing to do. You take the opportunity to relax with them, the three of you sitting around the dining table and just chatting about life. It's nice, and you find yourself wishing that you could talk like this more often, and that you could talk to them about your new powers, and being able to turn into a wolf, and the other cool stuff that's been happening. But... you can't, and you just have to be quiet when asked about what you've been up.
Then you're surprised when your mother loudly says that she knows
precisely what you've been up to. She immediately continues, talking about meeting a man at work yesterday, who recognized her and talked about you visiting his daughter to help her with schoolwork. You're utterly baffled by what she's talking about, since you aren't exactly a top student, and certainly haven't tutored any other student. Your mother continues on with her story, unaware of your confusion, and continues talking about the man and what he said, all of which is completely untrue. Still, alarm bells don't go off in your head until she mentions the man's name: "Mikhail Knocka". She then distracts herself trying to remember what his daughter's name was, but you can barely pay attention. All of a sudden, hearing that name cleared up all your confusion, and left a cold feeling of fear and calm anger inside you. Mikhail is a Russian name, and "Knocka"--that man you ambushed, and interrogated, he had said he was called "Knocker". It's the same guy, and he found your mom, and
befriended her. To ask her about
you.
You mentally run over what your mother has been saying, grimacing as you realize how much she's implied that she shared. This man, a dangerous criminal, probably knows where you live. Who your family is. He knows where your mom works! She could be in danger, your whole family could be in danger, and you can't be around all the time to protect them if he tries something!
((Honestly, I'm unhappy with this, but... well, I've procrastinated long enough. Something unsatisfying is better than another month-long hiatus. Next update... Wednesday the 18th.))Soul Gem: Glowing with a Radiant light!
Form and location: Medallion, pinned to her left breast.
Age: 14
Hair Color: Salt-stained blonde.
Health: Fine!
Inventory: Clothes, Club.
Totem: A fishing club.
Stats:
Bravery: Talented~
Joy: Skilled!
Innocence: Amateur...
Purity: Amateur...
Mercy: Skilled!
Creativity: Cursed ;-;
Love: Cursed ;-;
Abilities:
Mobility Lvl3
Close Combat Lvl3+1
Totem Manipulation Lvl2
Regeneration Lvl2
Berzerker Lvl3
Painless Lvl2
Effigy Lvl2
Duet with Reality Lvl1
Soul Gem: Glowing with a Radiant light!
Form and location: Necklace, worn around her... neck...
Age: 13
Hair Color: Bright scarlet.
Health: Fine!
Inventory: Nothing useful.
Totem: Ofuda talismans, primarily thrown as manabolts.
Stats:
Bravery: Cursed ;-;
Joy: Talented~
Innocence: Skilled!
Purity: Amateur...
Mercy: Cursed ;-;
Creativity: Amateur...
Love: Skilled!
Abilities:
Mobility III
Mana Bolt III (+I)
Regeneration II
Totem Manipulation III
Invigorating Passion II
Outburst III
Duet with Reality II
Soul Gem: Glowing with a Gloriously Blazing light!
Form and location: A simple bracelet made from crude steel, worn on her right wrist.
Age: 12
Hair Color: Black.
Health: Fine!
Inventory: Still has Alida's coat.
Totem: An AK-47, virtually identical to her grandfather's.
Stats:
Bravery: Skilled!
Joy: Skilled!
Innocence: Talented~
Purity: Amateur...
Mercy: Cursed ;-;
Creativity: Cursed ;-;
Love: Amateur...
Abilities:
Mobility: Level 3
Telekinesis: Level 1
Manabolts: Level 2 (+1)
Close Combat: Level 1
Totem Manipulation: Level 2
Regeneration: Level 1
Determination: Level 3
Stasis: Level 1
Teleportation: Level 1