Sorry it took me so long to finish my turn guys, I've been doing two forts at once for a while now on top of school and I never really had the time to bang it out in like a week or two. Hopefully my additions to the fort were worth the time it took to make them.
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Work continues on the arena while I wait for everyone who can get their hands on an axe to cut down the colorful mushroom trees in the caves.
It seems that we have run out of cage space, this shall be remedied.
The first of our growing legion of joltik has finally transformed into a galvantula, fortunately it's one of my personal pokemon.
After almost three fourths of a year after assigning all the corpses in the fort to be dumped in the corpse pit this is all that has been dumped so far. The inefficiency of dumping in this fort disgusts me, almost as much as the literal pile of goblin bodies just north of the front gate. You know what, you, siege operator, yeah you. From now on, you only haul refuse. I don't care how good of a siege operator you are, we're never going to build any siege weapons. Just please, go dump that corpse you're standing on.
Fine, you can get a fancy title, how dose Corpse Pit Manager sound?
Come ooooonnnn, it's so close to being finished I could grab it with my beard if I had any muscles that would allow me to use my beard to grasp items in such a fashion. I just need to start designating all of the bridges to be built and linked to levers and then the arena will be ready for it's maiden fight. After that, I'll be complete and gladly hand leadership to someone else, as long as I get to be in charge of pitting fights.
Oh, and apparently a human scholar decided to visit at some point, and he seems to be REALLY interested in how bad of a job I did with the moat and reservoir pond.
A trader has been possessed, really the only thing of note to have happened in the past three months since I ordered the fort to buckle down and work on nothing else besides my secret projects, other than the wild munchlax that gots it's head bashed in a week ago. With only 20 days left until the end of my term I can only pray that the workers will finish building the bridges so I can at least set them to be linked up for the next overseer.
Spring has arrived a little too early this year, and about 99% of the things I set out to do over the course of my year have been completed, except for a few little finishing touches. Unfortunately, I was unable to arrange the opening match for the new arena, but I was able to finish most of the mechanism placements in time to allow the next overseer to set it all up with a few lever pulls. Now, my final notes on how to actually operate the arena.
This is the secondary reservoir (and those corpses are the idiots who drowned themselves while the first reservoir was being filled), once filled to the brim the extreme weight of all the water above it in the system will cause an incredible amount of pressure to build up. I will explain which levers go to what later, but just know the top pine bridge near the opening to the upper reservoir is meant to block off flow to the lower reservoir for cleaning purposes or to put it offline if needed. The lower pine bridge is to block off water flow to the big stairwell, which leads directly down into the arena.
At the bottom of this staircase is another bridge that blocks the bottom of the staircase from entering the arena. This will provide you with two pressure settings, you can leave the water built up in the reservoirs and still have an insane amount of pressure, or you can let the water build up in the stairway. When built up in the stairway, because of how much lower the water will be you can essentially shotgun the entire reservoir into the arena with insane concussive strength in a small amount of time. This will be helpful if you need to drown any pesky survivors after a match, but you loose access to the maintenance stairway above if you choose this pressure setting.
This is the control room, it is
CRUCIAL that you know what each lever does and that it is kept out of reach of those who like to pull levers willy-nilly. For ease of remembering, the lever formation on the right of the room is meant to match the layout of the bridges in the arena. When trying to start a match, have the cages
BUILT inside the arena and then have the cages linked to the central lever of this right formation. The left formation is meant to match the water system that has mostly been described before this. The topmost lever of the left formation controls the pine bridge that shuts off water flow to the lower reservoir, the lever below that is connected to the other pine bridge that cuts off water flow to the stairway, and the lever to the bottom right of that one is connected to the bridge that blocks off the stairway from the arena. The bottom rightmost lever controls the arena's central bridge, which will be described later.
And here it is, the ground floor of the arena. The topmost and middle layers above this layer are basically the same, but I have provided pictures of them anyways.
(topmost layer)
(middle layer)
The large bridge located in the center of the arena is the bridge mentioned before, the drainage bridge. After you have drowned the survivors, or just had the water clean up all the blood and body parts, you pull the bottom rightmost lever to have all of the water dump down the chute and directly into the cavers. The area that the chute exits into will cause the water to flow down the slopes and off the map without any threat of flooding cavern base 1, but if someone cares to make it so that the water fills an underground lake for fishing it wouldn't be that hard. The bridges at the edges of the fighting area are designed to restrict access to the arena, so that the fighters don't accidentally escape. The arrangement of the bridges directly matches the arrangement of the right lever formation (not including the central lever, which will be used to open the cages of the fighters), so pull the lever in the location of the bridge you want to close. That's really all there is to it, we have plenty of still armed caged goblins and a few wild caged pokemon, so the next overseer will have plenty of cannon fodder for our entertainment.
Next, I decided to turn that little ninjask room I had dug out into a new temple, because there were complaints that the last one was too small. The engravers haven't finished smoothing it out yet, but there have already been a substantially larger number of worshipers visiting it than the last one (The statue is of me hugging ninjasks, by the way). This temple is called The Bug of Worship, because no one would let me have 'Ninjask' actually in the name.
Finally, I noticed that the main dining room was actually doubling for a tavern, so I decided to turn the large ninjask room into a new and opulent tavern. We have only had a human hammerman visit so far, but he was impressed by just the sheer size of it. The table off by itself is the artifact table that was built a while ago, no one wants to eat on it because it's covered in steel spikes, but it's cool looking.
Off to the right is a dedicated tavern food stockpile, and above it are the luxury rooms designed to rope poor suckers into joining our fort. The name of this tavern is The Bug of Breakfast, because it sounds like Bed and Breakfast, and because nothing else really fit with the Bug part of the name (Those statues are also of me hugging ninjasks).
And with every great tavern, there must be a worthy tavernkeeper to ensure that it runs smoothly and that the patron feel welcome.
Before stepping down from the overseer position, I have become that tavernkeeper, and me and my joltik/galvantula will ensure that this tavern is the best bug-type tavern ever to grace the world. And with that, I bid you farewell, I have to go scope out potential performers that would be willing to do bug-type related dances.
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I feel like I described the arena controls pretty well, but if a clearer description is needed I'll give another one. We've still got a lot of caged pokemon from failed caravans trying to visit, so you could probably just use those in the arena fights (I swear to helix, you guys better fucking use that arena, I spent an unholy amount of time making it). Other than that, I think that's going to be it for me turn wise. I would in theory be interested in taking a turn in the next pokemon fort if we make one, but I'll have to see if I'm in a position where I can commit myself to playing it, hopefully in a more reasonable time frame.
Here's the save:
http://dffd.bay12games.com/file.php?id=13638Good luck, I overfortified the fort, so it's going to be VERY hard to accidentally fuck it up.