Update 65:
Purrbul the Small Tiger Slime - (Egan_BW)
((Hey there!))
Purrbul stares at the bird. Well, Purrbul doesn't have eyes, so the slime stops for a moment listening to the buzzing. Well, there's nothing in particular that Purrbul can really learn from listening to the bird, so it's more like Purrbul is briefly deep in thought. Except Purrbul isn't very good at thinking, so really it's more like a frozen indecision moment.
Of course since such a simple creature isn't really capable of anxiety or terror or regret, there's a sharp limit to how long it can remain frozen in fear, not knowing what to do. After all, there is only the one thing.
Glomp the bird! Everything is food, therefore bird is food. Glomp is used to eat food. Bird is food, therefore it is possible to glomp bird.
Most of your rudimentary thought processes lead to one thing: glomp. It's a glomp or be glomped world after all.
[Purrbul: Glomp (POW vs RES)]
Purrbul POW: 0
> Skill: None
> Situation: None
> AttackLevel: Glomp (+2 AL)
Hummingbird RES: 0
> Skill: Slime Hunter (+2)
> Situation: (Glomp Condition: STR vs POW 0)
> ArmorLevel: None
Attack Die: 1d10
Attack Modifier: 0
Attack Level: 3=1+2
Defence Die: 1d10
Defence Modifier: +2
Armor Level: 0
Attribute Difference (POW vs CON): 0
Final Attack Level: 3=3+0 (1d8)
Purrbul Attack Roll: 6=[6]+0
Defender Roll: 5=[3]+2
[Successful Attack]
Damage: [1] (10/10 -> 9/10)
You expanded explosively into a rough net shape, catching unaware the bird that saw you as an easy meal. It managed to dodge slightly out of the way but your slimy trap still caught on its wing, allowing you to latch on. Magical enzymes were already at work digesting the flesh.
[Bird: Sapping Peck (STR vs CON)]
Hummingbird STR: -1
> Skill: Slime Hunter (+2)
> Situation: None
> AttackLevel: +3AL vs Slimes
Purrbul CON: 1
> Skill: None
> Situation: None
> ArmorLevel: None
Attack Die: 1d8
Attack Modifier: +2
Attack Level: 4=1+3
Defence Die: 1d12
Defence Modifier: 0
Armor Level: 0
Attribute Difference (STR vs CON): -1
Final Attack Level: 3=4-1 (1d8)
Bird Attack Roll: 10=[8]+2
Defender Roll: 4=[4]+0
[Successful Attack]
Damage: [6] (10/10 -> 4/10)
The avian predator retaliated by pecking deep inside you with its long beck, even managing to find some hidden vital organs. It started sucking your fluids very aggressively, causing you to shrink and weaken, and feel neural danger signals start to fire from inside.
Purrbul is Wounded (-2 to most rolls)Current Location: Marandars
--> Monster Pit
Nearby Creatures:- Unnamed Hummingbird monster
Hostile[HP9/10 MP10/10 STR-1 CON-1 POW1 RES0 INT1 IND0]
Current Goals:- Feed and grow
- Not get eaten
HP: 4/10
MP: 10/10
Essence: 0/2
Attributes:
STR -1
CON 1
POW 0
RES 0
INT -1
IND 1
Status:
- Wounded (-2 to rolls)
Traits:
Mundivorous [Innate]
Accidental Mitosis [Innate]
Skills:
Glomp [+2AL]
Intentional Mitosis [Special]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy
The Swamp Slugipede - (Wolfkey)
The slugipede moves slowly away from the "mound", if spotted, it moves less slowly.
Sneak Escape:Hard (13): [7]
Outcome: [1] -Critical Failure-
You moved as slowly as you could, becoming one with the swamp. However the mound moved suddenly, roused from some slumber as it sensed your presence. It let out a furious roar against the unlucky trespasser, not giving it even time to make its case before bringing its heavy head down.
[Bonehead: Head Slam]
Bonehead STR: 2
> Skill: Territorial Fighter (+2)
> Situation: None
> AttackLevel: +4AL
Slugipede CON: 1
> Skill: None
> Situation: Slippery & Squishy (+1)
> ArmorLevel: None
Attack Die: 1d14
Attack Modifier: +2
Attack Level: 5=1+4
Defence Die: 1d12
Defence Modifier: +1
Armor Level: 0
Attribute Difference (STR vs CON): 1
Final Attack Level: 6=5+1 (2d8)
Bonehead Attack Roll: 3=[1]+2
Defender Roll: 4=[3]+1
[Failed Attack]
[Open to counterattack]
A heavy slam that shook the swamp, flinging mud all over up to the canopy of the trees! In a great fit of fortune it seemed that for all its strength and ferocity, the Bonehead had attacked blindly, missing you barely. There is now an opening to safely escape, or boldly try to counterattack?
Current Location: Sobol Swamps
Nearby Creatures:- Unnamed Swamp Herbivore "Bonehead" [Aware and Hostile!]
[HP20/20 MP14/14 STR2 CON2 POW-1 RES0 INT-1 IND0]
Current Goals:- Not die
HP: 9/10
MP: 0/10
Essence: 0/2
Attributes:
STR 0
CON 1
POW 0
RES 1
INT -1
IND -1
Status:
Traits:
Mana absorption [Innate / Passive]
Slippery & Squishy [Innate / Passive]
Skills:
Swallow Whole [+2AL / half damage drained as MP]
Blend In [Intermediate]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy
Squacks the Rending Gull - (Devastator)
<Squack> "We're going through em. No point in sticking around with these losers, we want to get their boss. Break through first and then we sneak around You take the fire ones." <Squack>
Dive. I'm above them, dive through an entire squad of them, using Melee Tornado to strike each one in turn, starting with the leader. Weakpoint strike the leader. Bull through them and try to maintain speed heading down and away.
If we get through, taunt them:
"Let me know when the real army shows up, not you losers!"
As soon as Skra got your command, she dove with reckless abandon toward her designated targets. Following behind, you dove straight ahead, having set your sights on one of their leaders.
[Skra: Scorching Talons]
Skra STR: 4
> Skill: Intermediate Flyer (+3)
> Situation: None
> AttackLevel: Flintstone Talons (+2AL) Scorching Talons (+2AL / Fire)
Elemanoptera Hunter CON: 0
> Skill: Intermediate Flyer (2)
> Situation: Confused (-1)
> ArmorLevel: Fire Resistant Chitin (+1AR)
Elemanoptera Scout CON: 1
> Skill: Intermediate Flyer (2)
> Situation: Confused (-1)
> ArmorLevel: Fire Resistant Chitin (+1AR)
Attack Die: 1d18
Attack Modifier: +3
Attack Level: 5=1+4
Defence Die: 1d10 / 1d12
Defence Modifier: 1
Armor Level: 1
Attribute Difference (STR vs CON): 4
Final Attack Level: 8=5+4-1 (3d8)
Skra Attack Roll vs #2A: 6=[3]+3
#2A Defender Roll: 6=[5]+1
[Successful Attack]
Damage: [17] (17/17 -> 0/17)
Skra Attack Roll vs #2A: 15=[12]+3
#2B Defender Roll: 5=[4]+1
[Successful Attack]
Damage: [7] (17/17 -> 10/17)
Skra Attack Roll vs #2A: 9=[6]+3
#1 Defender Roll: 9=[8]+1
[Successful Attack]
Damage: [15] (17/17 -> 2/17)
With surprising deadliness, Skra tore like a fiery tornado across the Elemanoptera squads, picking apart those attuned to the Fire element. The first one got ripped in two by the force of her talons, which the other two were left wounded to critically wounded.
[Squacks: Weakpoint Strike]
Squacks STR: 4
> Skill: Exceptional Flyer (+5)
> Situation: None
> AttackLevel: Diamond Claws +1 (First Attack: +5AL)
Elemanoptera Hunter Leader CON: 1
> Skill: Intermediate Flyer (3)
> Situation: Confused (-1)
> ArmorLevel: Reactive Chitin (+1AR)
Attack Die: 1d18
Attack Modifier: +5
Attack Level: 6=1+5
Defence Die: 1d12
Defence Modifier: +2
Armor Level: 1
Attribute Difference (STR vs CON): 3
Final Attack Level: 8=6+3-1 (3d8)
Squacks Attack Roll: 9=[4]+5
#1A Defender Roll: 9=[7]+2
[Successful Attack]
Damage: [20] (28/28 -> 9/28)
Luck: [5]
Lucky! Your Diamond Claws remain intact, and will still benefit from the first strike bonus.You traced a spiralling path toward one of the Elemanoptera Hunter Leaders, deftly flying between the confused insects until you had a clear path to your target. The threatening insect sensed your hostility and swiftly dodged out of the way, or so it thought. The slight disorentiation it was suffering from caused it to misjudge your position, allowing you to land a brutal strike with your Diamond Claws.
---Enemy turn---Recovering from Squack! (5 vs INT):ES1: [8] Recovered
ES2: [1]
ES3: [3]
3EHL #1A: [6] Recovered
EH #3A: [2]
EH #4A: [6] Recovered
3EHL #1B: [6] Recovered
EH #2B: [4]
EH #3B: [5] Recovered
EH #4B: [8] Recovered
[Scouts and Squad B attacks vs Skra]
Elemanoptera Hunter Leader POW: 3
> Skill: Intermediate Flyer (3)
> Situation: None
> AttackLevel: Tri-Elemental Bolt (+4 AL)
Elemanoptera Hunter POW: 2
> Skill: Intermediate Flyer (2)
> Situation: Varied (Confused -1 / Wounded -2)
> AttackLevel: Elemental Bolt (+2 AL)
Elemanoptera Scout POW: 2
> Skill: Intermediate Flyer (2)
> Situation: Varied (Confused -1 /Critically Wounded -4)
> AttackLevel: Elemental Bolt (+2 AL)
Skra RES: 1
> Skill: Intermediate Flyer (+3)
> Situation: None
> ArmorLevel: Fireproof Plumage (+2AR against fire attacks / +1AR against mixed fire element attacks)
Attack Die: 1d16 / 1d14
Attack Modifier: +3 / +1 / +2 / -2
Attack Level: 5=1+4 / 3=1+2
Defence Die: 1d12
Defence Modifier: +3
Armor Level: 2 / 1
Attribute Difference (POW vs RES): 2 / 1
Final Attack Level: 6=5+2-1 (2d8) / 2=3+1-2 (1d6) / 4=3+1 (2d4)
#1 Attack Roll: 1=[3]-2 vs 6=[3]+3 [Failed Attack / Open to Counterattack]
#2 Attack Roll: 7=[6]+1 vs 11=[8]+3 [Failed Attack / Open to Counterattack]
#3 Attack Roll: 12=[11]+1 vs 5=[2]+3 [Successful Attack]
#1B Attack Roll: 7=[4]+3 vs 5=[2]+3 [Successful Attack]
#2B Attack Roll: 11=[11]+0 vs 4=[1]+3 [Successful Attack]
#3B Attack Roll: 10=[8]+2 vs 4=[1]+3 [Successful Attack]
#4B Attack Roll: 15=[13]+2 vs 10=[7]+3 [Successful Attack]
#3 Damage (2d4): [4]
#1B Damage (2d8): [8]
#2B Damage (2d4): [4]
#3B Damage (2d4): [4]
#4B Damage (2d4): [7]
Total Damage: [31] (28/28 -> -3/28)
Fatal Damage!Luck: [5]
HP miraculously back to 1/28Auto: Squack casts Spell Resistance (-4MP)[Squad A attacks vs Squacks]
Elemanoptera Hunter Leader POW: 3
> Skill: Intermediate Flyer (3)
> Situation: Badly Wounded (-3)
> AttackLevel: Tri-Elemental Bolt (+4 AL)
Elemanoptera Hunter POW: 2
> Skill: Intermediate Flyer (2)
> Situation: Varied (Confused -1 / None 0)
> AttackLevel: Elemental Bolt (+2 AL)
Squacks RES: 4
> Skill: Exceptional Flyer (+5)
> Situation: None
> ArmorLevel: None
Attack Die: 1d16 / 1d14
Attack Modifier: +2 / -2 / 0
Attack Level: 5=1+4 / 3=1+2
Defence Die: 1d18
Defence Modifier: +5
Armor Level: 0
Attribute Difference (POW vs RES): -1 / -2
Final Attack Level: 3=5-2 (1d8) / 1=3-2 (1d4)
#1A Attack Roll: 9=[8]+0 vs 12=[7]+5 [Failed Attack / Open to Counterattack]
#3A Attack Roll: 14=[13]+1 vs 18=[13]+5 [Failed Attack / Open to Counterattack]
#4A Attack Roll: 14=[12]+2 vs 17=[12]+5 [Failed Attack / Open to Counterattack]
The insect squad A regained its composure and coordinated to fire bolts of elemental energy at you. It played to your advantage, as your active magical resistance spell helped deflect the grazing blasts of energy that you failed to dodge. It was going well on your side, but not so much on Skra's side.
In the corner of your eye you saw squad B rush to the scouts help, taking Skra in a pincer attack. Overwhelmed by the barrage of elemental bolts, Skra was fatally struck. Miraculously she had managed to summon her last dredge of energies to fight against the loss of consciousness, but in her state the next barrage would be the last.
The undamaged leader relayed new orders.
"Flame intruder damaged. Finish the target, then focus on the fast intruder."
Current Location: Savarde Jungles (North)
--> Elemanoptera Hive Outskirts
Nearby creatures:Initial Scouting Party:
-Fire Elemanoptera Scout #1 [HP2/17 MP17/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: Critically Wounded [-4 to rolls]
-Ice Elemanoptera Scout #2 [HP17/17 MP17/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: Confused [Light Disadvantage]
-Lightning Elemanoptera Scout #3 [HP17/17 MP17/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: Confused [Light Disadvantage]
Hunting Squad A:
-Tri-Elemanoptera Hunter Leader #1A [HP9/28 MP18/18 STR0 CON1 POW3 RES1 INT-1 IND0]
Status: Badly Wounded [-3 to rolls]
-Fire Elemanoptera Hunter #2A [HP0/17 MP17/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: DEAD (5 Lesser Essence)
-Ice Elemanoptera Hunter #3A [HP17/17 MP17/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: Confused [Light Disadvantage]
-Lightning Elemanoptera Hunter #4A [HP17/17 MP17/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: None
Hunting Squad B:
-Tri-Elemanoptera Hunter Leader #1B [HP28/28 MP18/18 STR0 CON1 POW3 RES1 INT-1 IND0]
Status: None
-Fire Elemanoptera Hunter #2B [10/17 MP17/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: Wounded [-2 to rolls]
-Ice Elemanoptera Hunter #3B [HP17/17 MP17/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: None
-Lightning Elemanoptera Hunter #4B [HP17/17 MP17/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: None
Tri-Elemanoptera Hunter Leader: chosen individuals of the hive to lead mono-elemental members of the hive in various missions. They are able to use the elements of fire, ice, and lightning.
Elemanoptera Hunter: a mono-elemental member of the lesser caste, tailored for combat. Stronger and fiercer, but more fragile than scouting units. Overwhelm their targets with numbers and aggression.
Elemanoptera Scout: a mono-elemental member of the lesser caste, sturdier than the hunters to ensure better survivability in unknown environments.
Ally:
- Skra the Scorching Vulture (Stage 3)
[HP1/28 MP17/17 STR4 CON1 POW-1 RES1 INT-1 IND0]
Status: Critically Wounded (-4)
Current Goals:-Defeat the Elemanoptera
-Overturn the Awakening
HP: 25/25
MP: 17/21
Essence: 10/50
Attributes: [Final] (Base+Training+[Bonus])
STR 4
CON 0
POW -1
RES [4] (2+[2])
INT [ 0] (-1+1)
IND 0
Status:
- Healthy
- Spell Resistance (+2 Res)
Traits:
Exceptional Flyer [Intermediate Skill/Combat]
Diamond Claws +1 [+3AL / +5AL on first strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Weakpoint Strike [STR vs CON]
Melee Tornado [Combat Passive]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance+ [Intermediate Innate Magic / 3MP]
Known Locations:
-Esmerande Sea
> Exile Island
-Delta Chasms
-Savarde Jungle
Knowledge:
[Character] Skra the Scorching Vulture (stage 3)
[Characters] Carrion Birds
[Characters] Weak Slimes
[Character] Catfish Monster in its pond
[Character] Mysterious Insect Scout
Notes:
-Settlement at Exile Island
Eximius Res, the Rusty Ring (Hawk132)
Eximius fell silent, letting out a heavy sigh after a few moments.
"They've told us they're ready to risk their lives for our cause. But in the state they're in... we can't force them to continue," The ring groaned, clearly unwilling to simply disband the party, "... Ask them if they're still willing to continue like this... whether they leave or endure, it has to be their decision. As for us - we can't stop here. If we'll have to do it alone, so be it."
Potential heroic party disintegration ho! (hopefully not, it'd have lasted a whole 5-ish turns if it ends now ._.')
Prias bore a conflicting expression. You could easily tell what was on his mind: he agreed with you that ultimately, it wouldn't be right to force them into a choice they didn't wish to follow. They had to decide out of their own volition, even if said decision would go against Prias principles. He only answered with a brief "I understand", like a student who had just received a tough to accept lecture from his teacher.
The adventurers were catching their breath when Prias approached them.
"How are you faring?"Finishing his mouthful of water taken from a flask, Werbald answered first.
"Bit tough, but we can go on. Heh, worried we can't go on?""In fact yes. I can clearly see that each of you is in no state to continue pushing through like that. You... are very likely to die if you go on like this. The air of Nepkeros is a strain for those who aren't used to it, it was my mistake. I shouldn't have underestimated the curse."Prias was prepared for some emotional outburst, shouting, maybe even fists. But none of that came. The few heavy seconds of silence were broken only by a chuckle coming from Shavrine, whose green eyes shone still despite her shortness of breath.
"Come on young man... you can't say that to a lady. Especially not an adventurer. It just makes them want to try harder, you know? It's okay, I understand as a leader. I appreciate the care, really do. You are a caring one, truly."She stood up, clearly pushing herself.
"Risking our lives? In our line of work, that's just another day on the job."The black haired mage wiped off his sweat with the purple sleeve of his mage outfit.
"Couldn't have put it better. We wouldn't have stayed long in this business if we were afraid of death.""Yeah, at some point you start chasing after it... that high of escaping a life or death situation.""Yeah no you are just a battle junkie, that's different."Your host was taken aback, and wanted to reason with them. To tell them they didn't understand. Maybe sensing what he was about to say, Shavrine cut off his thought with a clap of her hands.
"Enough with the chit chat team. He might actually throw us in the blender if we keep going."She gazed intently at Prias, meeting his eyes.
"Please let us continue following you. I promise we won't take needless risks, if we think the situation is unwinnable, we will bail. As of now, my intuition as a veteran adventurer tells me we can still go on. I promise we will be careful."Prias sighed, defeated. He forced himself to smile.
"...Very well. I will trust your word. I'm sorry for belittling your resolves, and I hope I didn't insult any of you. That wasn't my intention.""Well compared to what we usually get, you were nearly praising us right now, heh!""Heh. Tough world out there I presume?"After resting a bit more, the group resumed course.
Further into the Deadland 3 (Luck): [2] -Failure-
What happened as you progressed further was beyond Prias expectations. Even for him, the air became stale and thin, as if the suspended elements resisted against the pull of his lungs. He was starting to get mildly tired, but the adventurers were in an even worst shape. Anyone would have been able to tell that they were pushing themselves to the extreme. Their faces were serious and somber, but resolve was still shining bright in their eyes.
Then at last the crumbled walls of a ruined fortified city were in sight: Satroya, whose great spires of dulled stone piercing the frozen clouds overshadowing all. The sky had long since stopped gracing the grayed land of its light. Instinctively, all of you could feel something malevolent emanating from the vast ruin.
Adventurers: Deadland ScoutingHard 12: [18]
Outcome: [6] -Overshoot-
Caromash signed something to Malmey, who then pulled some arcane instruments. After testing a few things, he reported to Shavrine who whispered some findings to Prias. She spoke sparsely, saving her breath.
"Getting closer to source. Problem: two anomalies."She pointed toward the spire that pierced the clouds. It might have been the ruling seat of the old royalty of Nepkeros.
"Unlife energy nexus."She then pointed toward another location in the city, farther away from the palace.
"Magic energy drain."Prias pondered the findings. Two anomalies, two curses? Or did both of them make up the curse? As he was musing over this, the Scout made a strange tongue sound to grab everyone's attention. He pointed somewhere and signed something. Prias recognized this one, it meant danger. Everyone got down on the ground, hiding behind part of a crumbled wall.
A hooded figure was approaching, followed by a retinue of shambling creatures of various origins.
Prias froze, and spoke to your mind.
[Undead Necromancer. I think it was attracted to what our mage did with the instruments.]Under the floating hooded figure, three purplish lights moved lazily as if rocked by waves. It was approaching step by step, but at times it stopped to observe the surroundings. It didn't seem like it was certain of your presence. Behind it, you counted six undead creatures: 4 risen soldiers in rusted armor, and 2 undead ogres with scars all over.
Current Location: Nepkeros Eastern Deadland
--> Deadland
--> Inner Deadland (you are here)
Nearby Creatures:Monsters [Enemies]
- Undead Necromancer
- 4 Skeletal Soldiers
- 2 Undead Ogres
Adventurer Party [Allies]
-
Werbald the Squire [Very Exhausted]
-
Malmey the Mage [Very Exhausted]
-
Caromash the Scout [Very Exhausted]
-
Shavrine the Ranger [Very Exhausted]
Very Exhausted: an affliction equivalent to a Strong Disadvantage (-3 to rolls)Current Goals:- Reach Satroya, the capital of Nepkeros
- Uncover the cause of the curse of the land
Stage: 4 -Medium Stage-
HP: 29/29
MP: 29/29
Essence (min. Lesser): 45/120
Attributes:
STR 3
CON 3
POW 1
RES 1
INT -1
IND -1
Status:
-Healthy: no bonus or malus
Traits:
Bonded Weapon [Innate]
Nepkeros Deadsteel [+3AR]
Of Ambition [Innate]
Of Vigilance [Innate]
Of Protection [Innate]
Of Erudition [Innate]
Regenerating [Innate]
Inventory <Bag> [Innate]
Slaying [Innate/Combat]
Hawk-Eyed [Innate]
Armament Integration and Adaptation [Innate / Variable AL]
Magic Focus [Medium Advantage to Host spellcasting]
Of Warding [+1AR vs Magic Attacks]
Skills:
Limiter Release [Combat Active]
Blink [Innate Basic Magic]
Illusion [Innate Basic Magic]
Intermediate Mana Manipulation [Innate Intermediate Magic]
> Mana Shield [+1 Armor / Innate Basic Magic]
> Mana Wave [+2 Attack Level / Innate Basic Magic / 3MP]
> Mana Burn [Innate Basic Magic / 1MP]: Inflict Medium disadvantage to magic on hit.
> Mana Burn Wave [+2 Attack Level / Innate Intermediate Magic / 4MP]: Mana Wave + Mana Burn
> Mana Slash [+6AL / Innate Intermediate Magic / 5MP]
> Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP][/color]
Regeneration Overdrive [Innate Intermediate Magic]
Sever / Crush [+4 Attack Level]
Elemental Aspect [Innate Intermediate Magic / 2MP]
Mana Drain [+2 AL / STR vs RES for effect / half damage drained, excess ignited as damage]
Doppelganger [Innate Intermediate Magic / Illusion / 6MP]
Known Locations:
-Avercan, Frontier Town of Nepkeros
-Safara, small town-village of Prias
Knowledge:
Host: Prias, Human Hero of Safara
HP: 20/20
MP: 20/20
Attributes: [Final] (Base{Modified}+Training+[Bonus])
STR [3] (1{3}+1)
CON [3] (1{3}+1)
POW [2] (1{1}+1)
RES [2] (1{1}+1)
INT 1
IND 3
Status:
-Healthy: No bonus or malus
-Bonded [To Eximius]: set the base Attribute to the highest of either Eximius or Prias.
-Of Vigilance [From Eximius]
-Of Protection [From Eximius]
-Of Erudition [From Eximius]
Gear:
-Monstrous Leather Armor Set [+1 Armor]
-Healing Amulet [Increase recovery / Active Healing Spell / Spent]
Inventory:
(Consummables)
- Trapping Gear (x3): can be used to set a crafty trap, with effects varying depending on the type of trap.
- Quality Recovery Potion (x2): potent potions containing an incredibly pungent red liquid crafted using the organs of monsters slain by Prias and Eximius. Recover up to 20HP on a use.
- Strength Pill (x1): white pill crafted via alchemy using the bones and fangs of monsters slain by Prias and Eximius. Temporarily increases strength by 2, but cannot exceed 5.
(Misc)
Traits:
-Awakening Hero [Innate]
-Deadland Survivor [Innate]
Skills:
-Ancient Combat Techniques [Intermediate Skill]
-Experienced Hunter [Intermediate Skill]
-Intermediate Arcane Magic [Intermediate Arcane Magic]
> Lesser Flame [Basic Arcane Magic]
> Flame [Intermediate Arcane Magic]
> Arcane Shot [Basic Arcane Magic]
> Arcane Shot+ [Intermediate Arcane Magic]
-Accelerated Flow [Combat Skill]: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Prias Ambition: Save Nepkeros, the ruined kingdom
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch
Ulkas, the Horned Demon (Sarrak)
Ulkas grinned, excitement overriding instinctual reaction at the close brush with malignant unknown.
”Nope, definitely not alright!”
“I could not even tell if that was my own ominous premonition, or the fog has adjusted information flow to feed me its own predictions. Hm… So, I will require some more experiments, for now without translocation, as it seems that anchoring to reality here is close to impossible, spellwork… just slides into something dangerous. A gaping maw? An isolation chamber? An echo of an illusion matrix?”
Ulkas shrugged, not dwelling too much on guesswork. As his previous experience has shown, when there was either a lot of information or irritating lack of it, something - or someone - was trying to mess with his mind and it would be unwise to send his mind onto a wild chase for possibilities.
”Liel, we understand your plight and will return to conversation later. For now, could you help me with analysis? I mostly require support with second-guessing, as I am not entirely sure if information I gather right now is devoid of interference. As we have rather different means of observing the world, mayhaps there would be some notable differences?”
Check the fog again, this time using Liel’s help to second guess my findings.
Liel is using her skill Magic Theory [Master]Liel is using her skill Analyst [Master]Ulkas: Fog Analysis (+Liel Support)Easy [4]: [19]
Outcome: [5] -Overshoot-
Liel became silent for a moment, and you felt a powerful mental activity emanating from the small ring.
"To start, you have to look further than the usual physical and magical dimensions. Your reaction upon finding your physical anchor was unstable, and I can shed some light on this phenomenon. The apparently randomized, unclear coordinates are no willing interference, rather, a natural principle of this place. It is a dream... no, like a dream. Malleable and undefined until observed, but bound by elusive principles that try to escape attention. All of it exists... to protect the mind. To stall for time... to... heal?"You asked for a few precisions, especially regarding the dimensional characteristics of the place.
"Ah yes... this place is. Hmm. Analyzing... Ah. It is anchored to a place in the physical world. But also to some coordinate in a dimension that isn't in the physical world, and it is causing a state of conflict."You mused a bit on the description of Liel. It was no coincidence she described it as a dream, meaning the dreamer was the source? And like a dream, the dreamer could become aware? What would happen then?
Suddenly you had a dangerous realisation. Clearing the fog weakened the "dream", making it easier for the "dreamer" to become aware. Maybe even your current analysis were pushing the "dreamer" further toward awareness. Would that be good? Would that be bad?
Heal, Liel said... so a wound. Most likely physical in nature then. This reminded you a bit of the cryptic exchanges with Last, the human of Sateris-Zeos. He did mention wounds of sort, and of the Beyonders. Surely the deadland wasn't linked to all of this, hopefully it wasn't.
Analyze even further? (You are certain this might have immediate uncertain consequences)Current Location: Deadland of Easenval (East from Fordania)
Nearby creatures:- ?
Current Goals: -Escape the Deadland
HP: 39/39
MP: 63/63
Essence: 0/750
Attributes: [Final] (Base+Training)
STR 0
CON [1] (0+1)
POW 1
RES 0
INT 7
IND 2
Status:
-Healthy: no bonus or malus
-Advanced Mental Protection (Communication with Astrosa and Liel)
-Extreme Analysis: Strong Advantage
-Mind Separation:
Traits:
Demonic Ancestry [Innate]
Poisoned Claws -paralyzing venom- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Paralysis.
Stinger -corrosive acid- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Corrosion.
Advanced Levitation [Innate]
Expansive Mind [Advanced/Innate]
Life Burn [Innate]
Regeneration [Innate/Active]
Mana Regeneration [Innate/Active]
Born Tactician [Innate]
Silver Tongue [Innate]
Hardened Mind [Innate]
Overpowering Mind [Innate]
Highly Developed Brain [Innate]
Mind Targeting [Intermediate/Combat]
Self-Control [Innate]
Empathy [Innate]
Skills:
Extreme Analysis [Combat Active]
Mana Manipulation [Intermediate Skill]
> Violent Mana Absorption [POW vs RES]: absorb MP from other spellcasters.
> Mana Overcharging [Active]: double MP cost to gain a bonus to a spell.
Soul Tinkering [Basic Skill]
Mental Techniques [Advanced Skill]
> Mind Separation [Passive]
> Advanced Mind Field [INT]: Strong Advantage in mental combat.
> Total Control [Passive]: Bonus to mental manipulation.
[Advanced] Innate Translocation Magic
> Short Range Teleportation (4MP)
> Long Range Teleportation (10MP)
[Advanced] Innate Illusion Magic
[Advanced] Innate Warp Magic
> Warp Rift Creation [Advanced]
Gear:
-Crown of Command [Mental Attacks: +2AL / +4 to Hit / +4AR]: an ancient relic used in the wars of the Yarems, prior to the creation of Typhidna. Grants near absolute mental protection, and enhances the power of mental attacks.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
[Miscellaneous]
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
Known Locations:
-Fordania
> Elon Woods
-Neodaemonium, the Underworld of Demons
-Lost Kingdom of Valern
-Copper Desert
> Xatares, Levemite Mining Complex
-Kingdom of Ashafan
-Marandars the Savage Land
> Sateris-Aline, Levemite High-Observation Research Complex
> Sateris-Zeos, Levemite Beyonder-Monitoring Secret Research Complex
-Nepkeros the Deadland
> Endorfos, Levemite Medical Complex
> Unknown Island
>> Unknown Levemite Facility
Knowledge:
-under construction-
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 700/750
Attributes: [Final] (Base+Training+[Bonus])
STR 6
CON 2
POW 0
RES [2] (0+[2])
INT [1] (0+1)
IND 3
Status:
-Healthy: no bonus or malus
Gear:
-Unknown Arma [Adjusting: +2AL]: a living weapon of the ancient world, an Arma. Made to bond with its wielder, it is said wielder and weapon are fated to meet. Enhance and complement the innate abilities of their wielder by adapating to them.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
-Electrum Bracelet of Magical Protection [+2 Res]: an electrum bracelet that increases magical resistance.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-Fine
The Horned Hound - (Prophet)
The Hound was not deterred, not with freedom so close! It will feint a retreat, using it's keen ears to listen for and keep track of the first Predator closing in on the sign of weakness, then take the opportunity to catch it by surprise with a rapid turn into a Piercing Charge of it's horns.
Feint (+Acute Senses):Easy 8: [1] -Critical Failure-
Your strategy was sound. You followed the sounds left by the closest Predator, ready to feint a retreat before striking back. What a surprise it was when said Predator retreated, disappearing from your sensory range. And then another came from behind when you were distracted, giving you a better look on your enemies: Snow Wolves!
[Snow Wolf #1: Icy Bite]
Snow Wolf STR: 1
> Skill: None
> Situation: Ambush (+4)
> AttackLevel: Icy Fangs (+2AL)
Horned Hound CON: 1
> Skill: None
> Situation: Ambush (+4)
> ArmorLevel: None
Attack Die: 1d12
Attack Modifier: 4
Attack Level: 3=1+2
Defence Die: 1d12
Defence Modifier: 0
Armor Level: 0
Attribute Difference (STR vs CON): 0
Final Attack Level: 3=2+0 (1d8)
Snow Wolf Attack Roll: 14=[10]+4
Defender Roll: 10=[10]
[Successful Attack]
Damage: [3] (10/10 -> 7/10)
Frost Effect: [4] -Success-
You are afflicted with Frost, inflicted a light disadvantage -1The first one sunk its ice cold fangs in your flesh, while the other two emerged to close your escape route. They were ready to lunge at any moment.
Current Location: Unknown
Nearby Creatures:- 3 Snow Wolves
Hostile[HP10/10 MP10/10 STR1 CON0 POW-1 RES-1 INT1 IND0]
Current Goal:HP: 7/10
MP: 10/10
Essence: 0/2
Attributes:
STR 1
CON 1
POW -1
RES -1
INT 0
IND 0
Status:
- Light Frost (-1)
Traits:
Horned [+1AL]
Acute Senses [Intermediate Skill]
Skills:
Tracking [Intermediate Skill]
Piercing Charge [+2AL]
Known Locations:
-Elon Woods
-Fordania
Knowledge:
Nothing noteworthy