Update 60:
Squacks the Carrion Bird - (Devastator)
Talk with the griffin and discover what's going on in the mainland.
I'll hand down an ultimatum, the griffin must leave the island in two days. Depending on what's going on Squacks might go with the griffin or might not.
I also might need to form a militia here, to help protect the place while I'm away. With dozens of birds we can afford to have a few mutate with essence to protect the others, so..
Talk with the slimes and birds to pick out a militia. No more than ten in total. Talk with them and see if I can get them to think as a team for how they want to fight.. a healer or two, a buffer or two, a few attackers, a scout, etcetera. It's not that important as I still plan on doing solo fights, but I'd like to have some creatures to defend this place while I'm gone.
You stopped the griffin from attacking the slimes, and then imposed onto him an ultimatum: to leave the island within two days.
Outcome: [2] -Failure-
The monster screamed at you with rage.
"Who do you take yourself for?! Damn you! I will not be returning there, not after the swarms have taken over the jungle!"
You could feel its true nature. If you left it unsupervised for a moment, or show weakness, this monster would kill and feed to grow, doing anything to survive and fight another day. It wouldn't settle for the meager game you hunted to cater to your basic needs.
(...)
Whatever you choose, you later attempted to have the slimes and birds assemble into a militia of sort.
Outcome: [3] -Partial Success-
You managed to have the slimes and birds agree to fight rather than flee if some intruder were to come, which considering the backgrounds of these monsters was a rather acceptable result. Each of them lived for themselves rather than something as nebulous as "the group". They hence had absolutely no sense of teamwork, especially with them coming from different species that usually would just avoid each others at best, and fight to kill at worst.
The Carrion Birds could cooperate together, but the slimes couldn't even coordinate among themselves. And any semblance of cooperation any would have, bird or slime, would shatter once one of them would get scared or hurt.
Current Location: Exile Island
Nearby creatures:- The Bat-Griffin
Gravely Wounded /
Temporary Ally[HP?-18 MP? STR4 CON? POW? RES0 INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]
HP: 12/25
MP: 21/21
Essence: 0/50
Attributes: [Final] (Base+Training+[Bonus])
STR 4
CON 0
POW -1
RES [4] (2+[2])
INT [ 0] (-1+1)
IND 0
Status:
- Spell Resistance (+2RES)
- Frost (Medium Disadvantage -2)
- Shock (Medium Disadvantage -2)
Traits:
Exceptional Flyer [Intermediate Skill/Combat]
Diamond Claws +1 [+3AL / +5AL on first strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Weakpoint Strike [STR vs CON]
Melee Tornado [Combat Passive]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance+ [Intermediate Innate Magic / 3MP]
Known Locations:
-Esmerande Sea
> Exile Island
-Delta Chasms
-Savarde Jungle
Knowledge:
[Character] Skra the Cinder Vulture
[Characters] Carrion Birds
[Characters] Weak Slimes
[Character] Catfish Monster in its pond
[Character] Mysterious Insect Scout
Notes:
-Settlement at Exile Island
Eximius Res, the Rusty Ring (Hawk132)
(Danger or not, we need to go there and do the Hero thing. Not just for Safara, but for those at the borders of Nepkeros as well. But I can't have you go there with just me to accompany you...)
Making himself audible to the four adventurers, Eximius sighed, finally revealing his presence. "It may be perilous, Squire, but it has to be done as soon as possible - lest our inaction pass down a 'death sentence' on those who can't do anything about this. If you're willing to risk your lives to assist, follow the Hero. My wielder will gladly welcome your help."
Heroic party ho?
Heroic Party Ho:Moderate Hard 12: [20] -Critical Success-
"Who goes there?!"The entire party recoiled at the sound of this sudden voice. Prias immediately attempted to calm them down, showing them the ring and explaining to them that you were an... enchanted weapon of sort containing the soul of an ancient warrior, making up some story that would hopefully reassure them.
"Do not panic. This voice comes from this enchanted ring, which holds the soul of my friend and martial teacher. My sincerest apologies for hiding his existence from you. Let me introduce you to Eximius Res, the Warrior Spirit of the Ring."For a moment they seemed to doubt Prias, but after he told the story of your meeting and some of your adventures, they calmed down and accepted your existence especially after confirming you weren't an undead or a cursed item. They asked for a moment to talk among themselves.
"This really is the stuff of legends... a weapon spirit that isn't an undead...""A divine weapon perhaps? Some gift from the gods?""Guys enough with the chit-chat. We got to decide what to do. The spirit Eximius isn't wrong, time is of the essence.""But that would be putting ourselves in grave danger. We have to keep this in mind." "Alright. Majority vote it is. Everyone raise your right hand if you want to follow Prias into the deadland."Shavrine counted to three, and all of them rose their hands, thus unanimously agreeing to it.
"Well then. Here is our answer. To be frank with you... we are mercenaries to the core, not noble heroes or something. But you... got something that's inspiring us, and making us think that maybe... maybe we will witness something fateful if we go with you.""I would truly be honoured to have you with me. But you might lose your lives... are you sure of your decision?""No getting cold feet now! Don't underestimate us mercenaries, we know what we are getting into. We are ready to risk our lives, but don't think we will croak that easily.""I understand. I apologize if I offended your pride. Once again, you have my gratitude."The party exchanged a few embarassed laughs and quips, and moved out toward the ancient capital of Nepkeros: Satroya.
(...)
Luck: [3]
Sneak:Easy 8: [1] -Critical Failure-
Prias and the adventurers thus started a journey to get closer to the source of the life and magic draining curse spreading from Nepkeros. Thanks to Prias knowledge of the deadland, they managed to progress for a decent time without encountering danger. That is until they came across a duo of Ashen Ogres.
Current Location: Nepkeros Eastern Deadland -- Deadland
Nearby Creatures:Monsters [Enemies]
- Ashen Ogre#1
- Ashen Ogre#2
Adventurer Party [Allies]
-
Werbald the Squire
-
Malmey the Mage
-
Caromash the Scout
-
Shavrine the Ranger
HP: 29/29
MP: 29/29
Essence: 25/120
Attributes:
STR 3
CON 3
POW 1
RES 1
INT -1
IND -1
Status:
-Healthy: no bonus or malus
Traits:
Bonded Weapon [Innate]
Nepkeros Deadsteel [+3AR]
Of Ambition [Innate]
Of Vigilance [Innate]
Of Protection [Innate]
Of Erudition [Innate]
Regenerating [Innate]
Inventory <Bag> [Innate]
Slaying [Innate/Combat]
Hawk-Eyed [Innate]
Armament Integration and Adaptation [Innate / Variable AL]
Magic Focus [Medium Advantage to Host spellcasting]
Of Warding [+1AR vs Magic Attacks]
Skills:
Limiter Release [Combat Active]
Blink [Innate Basic Magic]
Illusion [Innate Basic Magic]
Intermediate Mana Manipulation [Innate Intermediate Magic]
> Mana Shield [+1 Armor / Innate Basic Magic]
> Mana Wave [+2 Attack Level / Innate Basic Magic]
> Mana Burn [Innate Basic Magic]: Inflict Medium disadvantage to magic on hit.
> Mana Burn Wave [+2 Attack Level / Innate Intermediate Magic]: Mana Wave + Mana Burn
> Mana Slash [+6AL / Innate Intermediate Magic / 5MP]
> Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP][/color]
Regeneration Overdrive [Innate Intermediate Magic]
Sever / Crush [+4 Attack Level]
Elemental Aspect [Innate Intermediate Magic / 2MP]
Mana Drain [+2 AL / STR vs RES for effect / half damage drained, excess ignited as damage]
Doppelganger [Innate Intermediate Magic / Illusion / 6MP]
Known Locations:
-Avercan, Frontier Town of Nepkeros
-Safara, small town-village of Prias
Knowledge:
Host: Prias, Human Hero of Safara
HP: 20/20
MP: 20/20
Attributes: [Final] (Base{Modified}+Training+[Bonus])
STR [3] (1{3}+1)
CON [3] (1{3}+1)
POW [2] (1{1}+1)
RES [2] (1{1}+1)
INT 1
IND 3
Status:
-Healthy: No bonus or malus
-Bonded [To Eximius]: set the base Attribute to the highest of either Eximius or Prias.
-Of Vigilance [From Eximius]
-Of Protection [From Eximius]
-Of Erudition [From Eximius]
Gear:
-Monstrous Leather Armor Set [+1 Armor]
-Healing Amulet [Increase recovery / Active Healing Spell / Spent]
Inventory:
(Consummables)
- Trapping Gear (x3): can be used to set a crafty trap, with effects varying depending on the type of trap.
- Quality Recovery Potion (x2): potent potions containing an incredibly pungent red liquid crafted using the organs of monsters slain by Prias and Eximius. Recover up to 20HP on a use.
- Strength Pill (x1): white pill crafted via alchemy using the bones and fangs of monsters slain by Prias and Eximius. Temporarily increases strength by 2, but cannot exceed 5.
(Misc)
Traits:
-Awakening Hero [Innate]
-Deadland Survivor [Innate]
Skills:
-Ancient Combat Techniques [Intermediate Skill]
-Experienced Hunter [Intermediate Skill]
-Intermediate Arcane Magic [Intermediate Arcane Magic]
> Lesser Flame [Basic Arcane Magic]
> Flame [Intermediate Arcane Magic]
> Arcane Shot [Basic Arcane Magic]
> Arcane Shot+ [Intermediate Arcane Magic]
-Accelerated Flow [Combat Skill]: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Prias Ambition: Save Nepkeros, the ruined kingdom
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch
The Swamp Slugipede - (Wolfkey)
Swamp Slugipede
Run away from the frog. If there are mangrove trees nearby, try to go through gaps in the roots of the trees that are big enough to slip & squish through, but too small for the frog to fit into.
Run and HideEasy 8: [5]
Outcome: [3] -Failure-
You darted away from the frog, which sensed the vibration in the mud coming from you. It leapt the distance and landed right between you and a potential escape route. Combat seems unavoidable now.
Current Location: Sobol Swamps
Nearby Creatures:- Monstrous Frog
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes:
STR 0
CON 1
POW 0
RES 1
INT -1
IND -1
Status:
Traits:
Mana absorption [Innate / Passive]
Slippery & Squishy [Innate / Passive]
Skills:
Swallow Whole [+2AL / half damage drained as MP]
Blend In [Intermediate]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy
Azarian, the Imbued Thoughtling (Dustan Hache)
”I hail from dead lands, Crossed wall. met toc and gave hand, is all.
Found clothes on dead human, somewhat old. found strange image on them, with small story told.
have not attacked humans as far as I know. Even goblins know it only brings woe.
almost all fighting was in land before. only fight here was wolf while helping with chore.”
Reveal the depiction that I found before to the man, being honest and upstanding in my retelling.
Sidenote: the sheet you have been posting with my turns has the stats incorrectly distributed. I put my points into Int, not res.
GM note: Oh right, I seem to have switched INT and RES by accident, and fortunately your character sheet was correct. This should be corrected.Honest RetellingVery Easy 4: [18]
Outcome: [4] -Critical Success-
Breios listened to you very intently, without interrupting your retelling of your adventure until now. As if all hostility had vanished from the sword, he lowered it and sheathed it back into its scabbard.
"If you were lying... you are an incredible liar. I couldn't feel you lying. I will trust your words, Azarian."The other humans behind him had an incredulous look on their faces, but accepted the man's decision nonetheless. He must have been their leader of sort.
"Once more, my name is Breios. My travelling companions are Yevlaine, Paimni, and Patreio. I will dare hope our meeting was the work of fate: would you lend us your assistance in leaving this forest without attracting monsters? We are trying to reach the nearby village of Line."Current Location: Lineine Woods
Nearby Creatures:- Toc the Teal Goblin and Friend
- Human Party
Wary> Shiny and long weapon holding human, named Breios
[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing. Named Patreio.
> "Sleeping" on the back of the big one human, named Paimni
Gravely WoundedHP: 21/21
MP: 25/25
Essence: 3/50
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW [2] (1+1)
RES [2] (1+1)
INT 3
IND 0
Status:
Healthy: no bonus or malus
Traits:
Purity of mind [Innate]
Magical Foci [Innate]
Unity of mind [Innate INT vs IND]
Focused Fault [Innate INT]
Skills
Mind eater [+2 AL / INT vs IND]
Psi Siphon [+1 AL / Basic Innate Magic]
Warping Shield [Basic Innate Magic]
Terrorize [Intermediate Innate Magic / INT vs IND / Single: +4AL / Multi: +3AL / 4MP]
Inventory:
[Consummables]
-Healing branches (x2): branches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.
-Tasty magic-filled tablets (x3): herbal pills crafted by alchemists. Enough to completely recharge a weak monster of all its mana.
[Miscellaneous]
-Lifelike depiction of two humans with trace of mind -one confirmed dead-
-Simple metal collar
-Mechanical ring thingy
-Colourful clothes
Known Locations:
- Nepkeros
> Eastern Nepkeros
>> The Great Wall
- Empsiphion
> West Empsiphion
>> The Great Wall
>> Lineine Hills
>> Lineine Woods
>> Unknown Human Village
Knowledge:
[Culture] Humans of Empsiphion are powerful mages. They usually view monsters as enemies, but rumors tell that some intelligent monsters have managed to adopt human ways and work with them.
[Character] Tacataca the Teal Goblin Elder
[Character] Toc the Teal Goblin
Companion: Toc
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW 0
RES 1
INT 1
IND -1
Status:
-Healthy: no bonus or malus
Known Traits:
Danger Sense [Innate]
Forager [Innate]
Known Skills
Bite
Ulkas, the Horned Demon (Sarrak)
”Plan? We fucking RUN. I will explain, but this THING is beyond our current abilities to defend against.”
Ulkas cursed bitterly and took flight, checking that his companion follows.
“It is a stage 8 monster. This, we could deal with. It is a powerful mage twice-amplified by ancient technology. This, we could survive using our artifacts. It is an insane Core of military facility that has turned its defenses inside out into its own armor, creating a hulking overly weaponized fortress. This, we could potentially crack with proper tactics and time. But it has also INTEGRATED SOULS of other invaders into itself. This ability? I can’t defend you from this, Astrosa. And have only a slim chance to protect myself. We could still fight, but I can’t risk everything for naught!”
“Liel, any markers nearby where we can safely lose it?”
Prepare to counter spells of Mad Core - or to utilize Illusions as diversions to distract it from following us. Fleeing by gaining altitude is preferable as it should have already analyzed Translocation magic used. Still, it remains a viable option - just need to make sure it leads where I want and suffers not interruptions, a smooth transition akin to what went in Sateris Aline transportation.
Astrosa silently took off just as instructed to fly to your side, focusing everything on a bitter retreat.
"Scanning for spatial anchors... completed. Two nearby anchors: an unstable point, and a stable point... Watch out! The Core is displacing space-"Rogue Core Casting: [Advanced] Ancient Translocation Magic
-4MPThe Rogue Core appeared right next to you, having used a translocation spell similar to yours but with a much higher degree of refinement. Its white-chrome legless body floated in the air, its four arms already starting to prepare an attack. You immediately invoked Illusions to confuse it, using your basic knowledge of Soul Tinkering to have these illusions show a fascimile of a soul echo.
Extreme Analysis activated.Ulkas Casting: [Advanced] Innate Illusion Magic
-8MPINT 7 vs INT 5
Ulkas Bonus: Crown of Command+Mind Field+Extreme Analysis (+12)
Core Bonus: True Eye (+6)
Ulkas (1d24): [14]+12=26
Core (1d20): [11]+6=17
The Core saw a legion of demons appearing in all directions. It understood that those were illusions, but they were near perfect, such that its perfect eye couldn't discern the true you among them. It stretched out its arms with a swift and precise movement.
"Mana conversion rate increasing. Advanced level spell incoming. Omnidirectional component. Category: Lifeforce Magic."Current Location: -Dead Sea of Nepkeros (West from Nepkeros) -- Barren Lone Island --- Unknown Facility
Nearby creatures:- Ersenas, Rogue Core
[HP 99/99 MP 95/99 STR 3+4 CON 2+3 POW 4+4 RES 2+3 INT 4+1 IND 2+2]
[A Control Core gone rogue after aeons of isolation. It has assimilated the security automatons of its own facility, forging for itself a bew body of ancient steel. It hovers above the ground, undisturbed by its lack of legs. It has four arms, a massive pair with impossibly flexible joints which end in massive clawed fists, and a smaller pair below with hands made of countless threads of metal that moves with precise dexterity. Only itself knows how long it has been perfecting its current form.]
HP: 39/39
MP: 47/63
Essence: 0/750
Attributes: [Final] (Base+Training)
STR 0
CON [1] (0+1)
POW 1
RES 0
INT 7
IND 2
Status:
-Healthy: no bonus or malus
-Advanced Mental Protection (Communication with Astrosa and Liel)
-Extreme Analysis: Strong Advantage
Traits:
Demonic Ancestry [Innate]
Poisoned Claws -paralyzing venom- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Paralysis.
Stinger -corrosive acid- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Corrosion.
Advanced Levitation [Innate]
Expansive Mind [Advanced/Innate]
Life Burn [Innate]
Regeneration [Innate/Active]
Mana Regeneration [Innate/Active]
Born Tactician [Innate]
Silver Tongue [Innate]
Hardened Mind [Innate]
Overpowering Mind [Innate]
Highly Developed Brain [Innate]
Mind Targeting [Intermediate/Combat]
Self-Control [Innate]
Empathy [Innate]
Skills:
Extreme Analysis [Combat Active]
Mana Manipulation [Intermediate Skill]
> Violent Mana Absorption [POW vs RES]: absorb MP from other spellcasters.
> Mana Overcharging [Active]: double MP cost to gain a bonus to a spell.
Soul Tinkering [Basic Skill]
Mental Techniques [Advanced Skill]
> Mind Separation [Passive]
> Advanced Mind Field [INT]: Strong Advantage in mental combat.
> Total Control [Passive]: Bonus to mental manipulation.
[Advanced] Innate Translocation Magic
[Advanced] Innate Illusion Magic
[Advanced] Innate Warp Magic
> Warp Rift Creation [Advanced]
Gear:
-Crown of Command [Mental Attacks: +2AL / +4 to Hit / +4AR]: an ancient relic used in the wars of the Yarems, prior to the creation of Typhidna. Grants near absolute mental protection, and enhances the power of mental attacks.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
[Miscellaneous]
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
Known Locations:
-Fordania
> Elon Woods
-Neodaemonium, the Underworld of Demons
-Lost Kingdom of Valern
-Copper Desert
> Xatares, Levemite Mining Complex
-Kingdom of Ashafan
-Marandars the Savage Land
> Sateris-Aline, Levemite High-Observation Research Complex
> Sateris-Zeos, Levemite Beyonder-Monitoring Secret Research Complex
-Nepkeros the Deadland
> Endorfos, Levemite Medical Complex
> Unknown Island
>> Unknown Levemite Facility
Knowledge:
-under construction-
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 700/750
Attributes: [Final] (Base+Training+[Bonus])
STR 6
CON 2
POW 0
RES [2] (0+[2])
INT [1] (0+1)
IND 3
Status:
-Healthy: no bonus or malus
Gear:
-Unknown Arma [Adjusting: +2AL]: a living weapon of the ancient world, an Arma. Made to bond with its wielder, it is said wielder and weapon are fated to meet. Enhance and complement the innate abilities of their wielder by adapating to them.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
-Electrum Bracelet of Magical Protection [+2 Res]: an electrum bracelet that increases magical resistance.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-Fine