Update 59:
Ulkas, the Horned Demon (Sarrak)
”Understood. Deliciously dangerous opponent, but perhaps not at the top of its game. It’s mind is similarly patchwork or hivemind, a chaotical choir of broken voices.”
“As it tried to fight in enclosed terrain, either it is close-medium melee combatant, possesses few options to pursue opponents or has devastating area-of-effect abilities that grow weaker in the open. Best case is it being slow, but we can’t underestimate it’s cunning. I am not certain if mind tricks would work on such mind, but field illusions should still have an effect.”
“I would try to close off it’s escape towards facility with Liel’s help while you use Shatterers to blast the pit open - they won’t have any effect against such opponent anyway. In case it has many nasty surprises we could not counter - I would suggest retreating for now. We can grow stronger still, it won’t. So, please, until we are certain we have an upper hand, don’t go all out?”
While Astrosa opens the trap, control second gate with Liel’s help and close it so that abomination does not flee back into facility. If it tries - Warp magic it closer to us in the air above the pit - perfect target for Collapsers.
Each Shatterer was handheld tool that was better used with two hands for increased control and accuracy. Astrosa aimed at the closed gate of the pit, adjusting the Shatterers with the perfect settings thanks to the support of her Arma. The tool activated and a portion of the gate
screamed and violently craked with a shake. Two more uses were needed to open up a hole wide enough for you two to go through the reinforced gate.
[Ulkas: Gate Hijacking (Skill Contest)]
Ulkas INT: 7
> Skill: Advanced Mental Techniques (+6) Advanced Mind Field (+4)
> Situation: Liel Support (+4)
Rogue Core INT: 5
> Skill: Administrator (+8)
Attack Die: 1d24
Defence Die: 1d20
Attack Roll: 15=[1]+14
Defender Roll: 16=[8]+8
[Failed Attempt]
Liel Target Analysis: [6] -Overshoot-
With Liel's support you mentally interfaced with the closed mental network of the inert facility, soon reaching the location of the upper gate control and learning the name of the installation: Ersenas. Suddenly a presence interposed itself, locking the system and ejecting you forcefully from it.
"Analysis completed. This... is outside expected parameters. I will be brief and send you the data, Ulkas. It seems the enemy has also managed to obtain information about us with a counteranalysis."The Target is the Core of Ersenas [HP 99/99 MP 99/99 STR 3+4 CON 2+3 POW 4+4 RES 2+3 INT 4+1 IND 2+2].
It has assimilated the security automatons of its own facility.
Estimated Soul Stage: 8.
At least one Master-level magic traces detected.
Several Advanced-level magic traces detected.
Intermediate-level soul manipulation detected.
Expected Physical Attack Level: 5+.
Expected Physical and Magical Armor Level: 4-5.Astrosa had already switched to her Collapser, which was thrice the size of a Shatterer and needed to be carried with two hands. Below you was a chaotic amalgamate of metal and chrome crawling across the ground. It was immense, and it is a wonder how it had managed to fit within the great tunnel the drones disappeared in. Its shape was ever moving like a raging stream of water. You sensed a telepathic message being sent to all the surroundings, like a leaking thought.
[High Soul Entities finally detected... Targets for Ichor assimilation.]Astrosa shouted, ready to act. Her eyes were wide opened and flaring, indicating your enemy was no longer hiding its power. It was stronger than Ambition.
"Ulkas! Battle plan!"Current Location: -Dead Sea of Nepkeros (West from Nepkeros) -- Barren Lone Island --- Unknown Facility
Nearby creatures:- Ersenas, Rogue Core
[HP 99/99 MP 99/99 STR 3+4 CON 2+3 POW 4+4 RES 2+3 INT 4+1 IND 2+2]
[A Control Core gone rogue after aeons of isolation. It has assimilated the security automatons of its own facility, forging for itself a bew body of ancient steel. It hovers above the ground, undisturbed by its lack of legs. It has four arms, a massive pair with impossibly flexible joints which end in massive clawed fists, and a smaller pair below with hands made of countless threads of metal that moves with precise dexterity. Only itself knows how long it has been perfecting its current form.]
HP: 39/39
MP: 55/63
Essence: 0/750
Attributes: [Final] (Base+Training)
STR 0
CON [1] (0+1)
POW 1
RES 0
INT 7
IND 2
Status:
-Healthy: no bonus or malus
-Advanced Mental Protection (Communication with Astrosa and Liel)
Traits:
Demonic Ancestry [Innate]
Poisoned Claws -paralyzing venom- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Paralysis.
Stinger -corrosive acid- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Corrosion.
Advanced Levitation [Innate]
Expansive Mind [Advanced/Innate]
Life Burn [Innate]
Regeneration [Innate/Active]
Mana Regeneration [Innate/Active]
Born Tactician [Innate]
Silver Tongue [Innate]
Hardened Mind [Innate]
Overpowering Mind [Innate]
Highly Developed Brain [Innate]
Mind Targeting [Intermediate/Combat]
Self-Control [Innate]
Empathy [Innate]
Skills:
Extreme Analysis [Combat Active]
Mana Manipulation [Intermediate Skill]
> Violent Mana Absorption [POW vs RES]: absorb MP from other spellcasters.
> Mana Overcharging [Active]: double MP cost to gain a bonus to a spell.
Soul Tinkering [Basic Skill]
Mental Techniques [Advanced Skill]
> Mind Separation [Passive]
> Advanced Mind Field [INT]: Strong Advantage in mental combat.
> Total Control [Passive]: Bonus to mental manipulation.
[Advanced] Innate Translocation Magic
[Advanced] Innate Illusion Magic
[Advanced] Innate Warp Magic
> Warp Rift Creation [Advanced]
Gear:
-Crown of Command [Mental Attacks: +2AL / +4 to Hit / +4AR]: an ancient relic used in the wars of the Yarems, prior to the creation of Typhidna. Grants near absolute mental protection, and enhances the power of mental attacks.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
[Miscellaneous]
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
Known Locations:
-Fordania
> Elon Woods
-Neodaemonium, the Underworld of Demons
-Lost Kingdom of Valern
-Copper Desert
> Xatares, Levemite Mining Complex
-Kingdom of Ashafan
-Marandars the Savage Land
> Sateris-Aline, Levemite High-Observation Research Complex
> Sateris-Zeos, Levemite Beyonder-Monitoring Secret Research Complex
-Nepkeros the Deadland
> Endorfos, Levemite Medical Complex
> Unknown Island
>> Unknown Levemite Facility
Knowledge:
-under construction-
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 700/750
Attributes: [Final] (Base+Training+[Bonus])
STR 6
CON 2
POW 0
RES [2] (0+[2])
INT [1] (0+1)
IND 3
Status:
-Healthy: no bonus or malus
Gear:
-Unknown Arma [Adjusting: +2AL]: a living weapon of the ancient world, an Arma. Made to bond with its wielder, it is said wielder and weapon are fated to meet. Enhance and complement the innate abilities of their wielder by adapating to them.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
-Electrum Bracelet of Magical Protection [+2 Res]: an electrum bracelet that increases magical resistance.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-Fine
Skee, the Insect Parasite (Legendary Marksdorf)
Shnapa's pack was faced with a different challenge this time; A cohort of weaker ennemies, but with good formation and number's advantage, something which Skee supposed the Makralians, who were natural pack hunters, weren't used to. It became clear he would have to take on several enemies at once so his pack wouldn't be overwhelmed. Once again, he explained his plan to the pack. While he would remain on the ground, they would climb up the trees as stealthily as possible, taking positions near the hidden archers. Once they'd be ready, Shnapa would attack the spear-wielding creatures to draw attention, and the pack would strike down the archers before rejoining him on the ground. If something went wrong and the spearmen went after the pack somehow, or if they were spotted before they could get close, he advised them to simply run away. A simple plan, but given the difference in ability between himself and the enemies, all should go well.
Once the pack was in position, Skee would inject Shnapa with [Bolstering Serum] once again and have him use [Fur Hardening] before rushing towards the spear-wielding Arachnastinians. Skee would first use [Mind Crusher] on the closest opponent to destabilize him, hopefully creating an opening for his host's attack while keeping his [Telekinesis] ready to send any Arachnastinian that attempted to counterattack away. If things got dangerous, he would try to disengage, and keep repeating this pattern until the archers had been taken down by his pack. Once they had succeeded, he would switch to a more aggressive style, using [Telekinesis] on his host's Bladed Tail when he attacked to improve the force behind his strikes. If at any point the archers fired at him, he would raise a [Psychic Forcefield] around his host. If he got surrounded by the spearmen, he would unleash [Wave of Terror].
[[Glad to see you back again Nakeen ! Hopefully no more long hiatuses this time, I've been missing this game like crazy ]]
Bolstering Serum: +1 STR and Medium Advantage in Combat (+2). One recent use.
Fur Hardening: +1AR
You injected the usual chemical cocktail within Shnapa's bloodstream, sharpening his senses and bolstering his muscles and bloodflow. Through his mouth, you explained the plan to your pack: it was similar to the previous one, and they were getting used to these tactics. A sign of growth from them all. Once everyone was sure of its role, you took your positions.
(...)
Shnapa let out a challenging scream that made the leaves tremble, announcing its presence as he rushed the spear-wielding Arachnastinians. At the same time, your pack ambushed the focused archers from behind.
Round 1: SurpriseSkee used Mind Crusher (-2MP)
Skee used Telekinesis (-1MP)
[Skee and Shnapa: Mind Crusher and Banera Tail Slash]
Skee INT: 4
> Skill: Biobond (+1)
> Other: Mind Crusher (+4 AL)
Shnapa STR: 2
> Skill: None
> Situation: Bolstering Serum (+2) Telekinesis (+2)
> Other: Bladed Banera Tail (+2 AL) Telekinesis (+1 AL)
Spear Arachnastinian IND: -1 / CON: 1
> Skill: Novice Spear-User (+1)
> Other: Light Chitin (+1AR)
Skee:
Attack Die: 1d18
Attack Level: 5=1+4
Defence Die: 1d8
Armor Level: 0
Attribute Difference (INT vs IND): 5
Final Attack Level: 10=5+5 (4d8)
Shnapa:
Attack Die: 1d14
Attack Level: 4=1+3
Defence Die: 1d12
Armor Level: 1
Attribute Difference (STR vs CON): 1
Final Attack Level: 4=4-1+1 (1d8)
Skee Attack Roll: 6=[5]+1
Defender Roll: 6=[6]
Shnapa Attack Roll: 10=[6]+4
Defender Roll: 8=[7]+1
[Successful Attacks]
(Skee) Damage (4d8): [16]
(Shnapa) Damage (1d8): [7]
One enemy [Dead].
You fired a Mind Crusher at the closest enemy, pulverising its psyche and causing it to collapse dead instantly. Shnapa leapt over the body and slashed at another spear-user with its telekinesis-supported blade strike, slicing through the chitin of the Arachnastinian.
Abstracting the combat between the Pack and the Archers, to reduce combat to process...Makralian Pack (STR d12): [9]+4=13 (Ambush)
Arachnastinian Archers (CON d12): [12]
General damage (1d6): [5]
While you kept the spearmen busy, your pack successfully sneaked behind the archers. They seemed to be doing a good work out there.
Round 2:Skee used Mind Crusher (-2MP)
Skee used Telekinesis (-1MP)
[Skee and Shnapa: Mind Crusher and Banera Tail Slash]
Skee INT: 4
> Skill: Biobond (+1)
> Other: Mind Crusher (+4 AL)
Shnapa STR: 2
> Skill: None
> Situation: Bolstering Serum (+2) Telekinesis (+2)
> Other: Bladed Banera Tail (+2 AL) Telekinesis (+1 AL)
Spear Arachnastinian IND: -1 / CON: 1
> Skill: Novice Spear-User (+1)
> Other: Light Chitin (+1AR)
Skee:
Attack Die: 1d18
Attack Level: 5=1+4
Defence Die: 1d8
Armor Level: 0
Attribute Difference (INT vs IND): 5
Final Attack Level: 10=5+5 (4d8)
Shnapa:
Attack Die: 1d14
Attack Level: 4=1+3
Defence Die: 1d12
Armor Level: 1
Attribute Difference (STR vs CON): 1
Final Attack Level: 4=4-1+1 (1d8)
Skee Attack Roll: 9=[8]+1
Defender Roll: 5=[5]
Shnapa Attack Roll: 11=[7]+4
Defender Roll: 10=[9]+1
[Successful Attacks]
(Skee) Damage (4d8): [18]
(Shnapa) Damage (1d8): [3]
One enemy [Dead].
[Spear-User: Spear attack]
Arachnastinian STR: 0
> Skill: Novice Spear-User (+1)
> Situation: Wounded (-2)
> Other: Chitin Spear (+2AL)
Shnapa CON: 1
> Skill: Bolstering Serum (+2)
> Other: Fur Hardening (+1AR)
Attack Die: 1d10
Attack Level: 5=1+4
Defence Die: 1d12
Armor Level: 1
Attribute Difference (STR vs CON): 2
Final Attack Level: 7=5+2 (3d6)
Attack Roll: 5=[6]-1
Defender Roll: 13=[11]+2
[Failed Attack]
[Open for Counterattack]
With another Mind Crusher you eliminated a second spearman while Shnapa continued dueling with the third.
Abstracting the combat between the Pack and the Archers, to reduce combat to process...Makralian Pack (STR d12): [5]
Makralian Pack (CON d12): [2]
Arachnastinian Archers (STR d10): [2]
Arachnastinian Archers (CON d12): [4]
Markalian damage roll (1d6): [4]
Arachnastinian damage (1d6): [4]
The archers counterattacked, engaging in a chaotic skirmish with the Makralians. Each side seems evenly wounded.
Current Location: Central Savarde Jungle -- Arachnastinian Territories --- Inner Arachnastinian Territories
Nearby Creatures:[Immediate Surroundings]
-Shnapa's Pack [Friends!]
[HP10 MP10 STR 1 CON 1 POW 0 RES 0 INT -1 IND -1]
-> Knap-knap 6/10
-> Apa-nap 6/10
-> Kenep 6/10
-> Peshnep 6/10
-Arachnastinian Ambush Squad [Unaware of your presence]
[HP15 MP12 STR 0 CON 1 POW 0 RES 1 INT 0 IND -1]
-> Archer#1 6/15
-> Archer#2 6/15
-> Archer#3 6/15
-> Archer#4 6/15
-> Spear#1 -1/15 [Dead] 2 Lesser Essence
-> Spear#2 5/15
-> Spear#3 -3/15 [Dead] 2 Lesser Essence
[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians
[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians
HP: 25/25
MP: 15/21
Essence: 6/50
Attributes:
STR 0
CON -1
POW 0
RES -1
INT 4
IND 2
Status:
-[Biobond]: Light Advantage (+1) to most actions
Traits:
Parasitic Lifeform [Innate INT vs IND]
Internal ducts [Innate]
Thoughtwalker [Innate]
Bioengineer [Innate]
Biobond [Innate]
Mind over Matter [Innate Passive INT vs INT]
Force of Ego [Innate Passive IND vs IND]
Telepathy [Innate Active INT vs IND]
Skills:
Paralytic Poison [Natural Weapon vs CON]
Bolstering Serum [Combat Active]
Regenerative Serum [Combat Active]
Mind Crusher [+4 AL vs INT]
Brain Theft [Combat Active]
Telekinesis [Innate Intermediate Magic]
Psychic Forcefield [Innate Intermediate Magic]
Wave of Terror [Innate Intermediate Magic]
Inventory:
-Banera's Bladed Tail [+2AL vs CON]
Known Locations:
Host: Adult Makralian (Shnapa)
HP: 15/15
MP: 12/12
Essence: -/10(Not awakened)
Attributes: [Final] (Base+Training+[Bonus])
STR [2] (1+[1])
CON 1
POW -1
RES 0
INT 1
IND 1
Status:
-[Biobond]: Light Advantage (+1) to most actions
-Bolstering Serum: +1 STR and Medium Advantage in Combat (+2)
Known Skills:
-Rallying Call
-Vicious Bite
-Fur Hardening: increases AR by 1 on activation.
-??
Squacks the Carrion Bird - (Devastator)
"That was lucky. I thought I was dead there."
"Maybe I should learn to magic properly. If you can fight AND magic at the same time, it could be a better path."
Check out the bat-griffin. See if it's going to survive.
After a hard-won battle, you went to check how the bat-griffin was doing.
Situation: [6] -Overshoot-
Fortunately the Bat-Griffin wasn't dead, and still had some forces left. Enough to corner two of the weak slimes who wandered nearby. He was about to pounce to kill and devour them to recover its energy.
Current Location: Exile Island
Nearby creatures:- The Bat-Griffin
Gravely Wounded /
Temporary Ally[HP?-18 MP? STR4 CON? POW? RES0 INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]
- Elemanoptera Hunting Squad
[Overgrown winged insects with serrated mandibles and countless eyes, whose spiky chitinous body crackled with elemental energy.]
Tri-Elemental Elemanoptera [HP?-28 MP?-4 STR? CON1 POW3 RES? INT? IND?] [Dead]
Fire Elemanoptera [HP? MP?-4 STR0 CON1 POW2 RES1 INT-1 IND-1]
Ice Impaler-type Elemanoptera [HP?-20 MP? STR2 CON1 POW2 RES1 INT-1 IND-1] [Dead]
Lightning Elemanoptera [HP? MP?-4 STR0 CON1 POW2 RES1 INT-1 IND-1]
HP: 12/25
MP: 21/21
Essence: 0/50
Attributes: [Final] (Base+Training+[Bonus])
STR 4
CON 0
POW -1
RES [4] (2+[2])
INT [ 0] (-1+1)
IND 0
Status:
- Spell Resistance (+2RES)
- Frost (Medium Disadvantage -2)
- Shock (Medium Disadvantage -2)
Traits:
Exceptional Flyer [Intermediate Skill/Combat]
Diamond Claws +1 [+3AL / +5AL on first strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Weakpoint Strike [STR vs CON]
Melee Tornado [Combat Passive]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance+ [Intermediate Innate Magic / 3MP]
Known Locations:
-Esmerande Sea
> Exile Island
-Delta Chasms
-Savarde Jungle
Knowledge:
[Character] Skra the Cinder Vulture
[Characters] Carrion Birds
[Characters] Weak Slimes
[Character] Catfish Monster in its pond
[Character] Mysterious Insect Scout
Notes:
-Settlement at Exile Island
Azarian, the Imbued Thoughtling (Dustan Hache)
azarian’s gaze locked onto the process the woman was using, briefly distracted before he blinked and responded to the man.* “I learn as I go, seeking those that know. take bits from other minds to grow.
Piece tiny bits together from ogres beyond wall, then learned of stick from goblin hall! I listen to your minds to speak and call!”
absorb knowledge of medicine! learn the speech patterns! today is a wonderful day!
[Focused Fault]: [4]
Upon hearing your explanation, Breios grew more suspicious. You could feel it, his awareness of the surroundings, his distrust, and more importantly, his concerns over your abilities. He started seeing you as a potential threat.
"This is rather... unusual. Where do you hail from? And the goblin named Toc, what is your relationship?"The more you two spoke, the more you grew in the understanding of the human mind and their speech patterns. Incredibly more complex and structued than monsters, and much stronger than most. Breios noticed your growth, which increased his uneasiness. With your growing understanding of humans, you could vaguely understand that this man saw beyond the current moment, and was probably thinking of your future growth. Would you be a threat, then? Nipping the bud now might be better. But you felt a strange... hesitation in this creature's mind. Something novel, that you had never felt before in the monsters of the deadland and even among the goblins. Mixed with gratitude, it was called honor. Because of this... honor, Breios hesitated.
"I... have a question. How did you obtain these clothes?"GM note: disregard if you no longer have the clothes, I am unsure if you discarded them or not when you transformedAfter you answered, he asked one last question.
"Have you ever attacked a human?"Current Location: Lineine Woods
Nearby Creatures:- Toc the Teal Goblin and Friend
- Human Party
Wary> Shiny and long weapon holding human, named Breios
[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
> Human with long hair holding some strange object, named Yevlaine
> Big human like a small ogre, holding nothing
> "Sleeping" on the back of the big one human, named Paimni
Gravely WoundedHP: 21/21
MP: 25/25
Essence: 3/50
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW [2] (1+1)
RES [4] (3+1)
INT 1
IND 0
Status:
Healthy: no bonus or malus
Traits:
Purity of mind [Innate]
Magical Foci [Innate]
Unity of mind [Innate INT vs IND]
Focused Fault [Innate INT]
Skills
Mind eater [+2 AL / INT vs IND]
Psi Siphon [+1 AL / Basic Innate Magic]
Warping Shield [Basic Innate Magic]
Terrorize [Intermediate Innate Magic / INT vs IND / Single: +4AL / Multi: +3AL / 4MP]
Inventory:
[Consummables]
-Healing branches (x2): branches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.
-Tasty magic-filled tablets (x3): herbal pills crafted by alchemists. Enough to completely recharge a weak monster of all its mana.
[Miscellaneous]
-Lifelike depiction of two humans with trace of mind -one confirmed dead-
-Simple metal collar
-Mechanical ring thingy
-Colourful clothes
Known Locations:
- Nepkeros
> Eastern Nepkeros
>> The Great Wall
- Empsiphion
> West Empsiphion
>> The Great Wall
>> Lineine Hills
>> Lineine Woods
>> Unknown Human Village
Knowledge:
[Culture] Humans of Empsiphion are powerful mages. They usually view monsters as enemies, but rumors tell that some intelligent monsters have managed to adopt human ways and work with them.
[Character] Tacataca the Teal Goblin Elder
[Character] Toc the Teal Goblin
Companion: Toc
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW 0
RES 1
INT 1
IND -1
Status:
-Healthy: no bonus or malus
Known Traits:
Danger Sense [Innate]
Forager [Innate]
Known Skills
Bite
Kori, the Elemental Spirit of Ice - (TricMagic)
Kori bows lightly to the others. For all her stature allows.
I had heard that the others were making a move, and didn't feel I could.. Push past my struggles in training. I am Kori, it is pleasing to meet you all.
Swordsman Suro seems to have gathered quite a few willing to fight.
The mature spirit giggled at your light bow.
"How courteous. You show much promise."The other monsters introduced themselves to you after seeing you bow. The undead had no names to themselves, and they were named depending on some characteristic they had:
- The two husks were respectively called Scar and Frostbite.
- There were two undead wolf like monsters, called Eyeless and Half-Maw.
- There were three beastial undead, called Crooked, Gut-Hole, Coldfur, and Rotscale.
- The two last undead were some sort of centaur called Hooves and a four-winged bird called Four Wings.
Finally was F'nelshee the Wraith, Folphyr the Spirit of Northern Wind, Hari the Spirit of Snow, and Karorai the Mountain Spirit.
Then after a short while, an undead husk with rotten clothes arrived running. The undead called Half-Dagger urged you to follow.
[color=slateblue ]"The confrontation is about to begin. It's not a fight... yet. Follow me."[/color]
(...)
The four monsters had met in a wide opening in the forest, each group standing at opposite ends. The White Fang was on the north side, behind him a trail of crushed trees. On the south side were the three challengers who had temporarily allied: the White Golem, the Broken Fang from the South, and Suro the Ice Sword Spirit. Everywhere yet out of sight, the followers of each monster were hiding and listening, witnesses to this strange meeting.
The White Fang was the first to speak. It was a towering beast of thick fur hiding heavy scales of a frozen stone complexion, with arms thicker than trees and a single horn bigger than a man on the right side of its head, the left side being devoid of a horn. A deep and imposing voice came out from its massive mouth lined with teeth bigger than your small head.
"O vainglorious pretenders and their traitorous followers. I have entertained you enough. I shall give you until the next dawn to leave these lands."Suro replied with a still and defiant voice, heard by all as the winds carried it.
"You are lord no longer, and have relinquished your claim by making yourself slave.""Foul ghast, yourself slave to a promise. I am the one, and only lord of these grounds!"The forest trembled with fear as it said this. In answer the sitting White Golem rose silently, revealing itself taller than the White Fang. Then a loud roar was heard as the Broken Fang snarled at the White Fang.
"Even the sprites know of your pact with the horned invaders! Decrepit and corrupt, this is what you have become! I would soon see you dead, even if I have to join forces with my rivals!"There was a short lull as the forest held its breath. The giant of pale metal further accused the old lord.
"Threat to harmony."(...)
You were watching the scene, and Niveris whispered to you some context.
"This is how deep the hatred for the White Fang runs... enough for mortal rivals to band together. And they are right. The White Fang needs to go."(...)
The two sides continued defiantly looking at each others, until the pressured White Fang retreated.
"Etch my words into your chests. The next dawn shall be the last for those who resist me."Current Location: Iron Ridge - The Frozen Summits -- Frost Tree Woods
Nearby Creatures:-Allies of Suro
> Niveris, Spirit of Frozen River
HP: 14/14
MP: 20/20
Essence: 0/10
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON 0
POW [3] (0+1+[2])
RES [2] (0+[2])
INT 1
IND 1
Status:
-Nature Spirit [From Trait]: POW and RES increased by 2.
Traits:
[FF]Nature Spirit+ (Ice) [Innate / Active&Passive]
Innate Ice Resistance [Innate / +1 AR against Ice attacks]
Mana Attunement [Innate / Passive]
> One of Mana [Innate / Active]
Skills:
Cold Mist [Counter / +1 AL / +1 to Hit]
Natural Force [Innate Basic Magic: 2MP for 1HP]
[Intermediate] Innate Ice Magic
> Antarctic Wind [Basic: +1 AL / 1MP]
> Arctic Wind [Intermediate: +3 AL / 4MP]
> "Ice Pebble" [Basic: +1 AL / +2 to Hit / 1MP]
> Arctic Spear [Intermediate: +4 AL / +2 to Hit / 6MP]
> Snowstorm [Intermediate: 2MP base / +1MP per turn / Light Disadvantage]
Known Locations:
- Iron Ridge
> Frozen Summits
>> Frost Trees Grove
>> Ice Flower Fields
>> Ice Crystal Tree's Hill
Knowledge:
[Situation] A struggle between four monsters is occuring for dominion of the Frozen Summits
[Character] Suro the Ice Sword Spirit: challenger
[Character] The White Fang: old master of the Frozen Summits
[Character] The White Golem: challenger
[Character] The Broken Fang from the South: challenger
The Swamp Slugipede - (Wolfkey)
Name: Unnamed
Species: Swamp Slugipede
Appearance: A long creature with 10 legs and brown slimy skin that looks like mud. It is about 10 feet long and 2 feet wide.
Attributes:
HP: 10
MP: 10
STR 0
CON 1
POW 0
RES 1
INT -1
IND -1
Traits:
Mana absorption [Innate / Passive]: The Slugipede automatically converts MP into HP at a fast rate, but cannot naturally recover MP.
Slippery & Squishy [Innate / Passive]: The Slugipede is incredibly hard to grab and hold onto, and can fit into small gaps. Inflicts a light disadvantage to melee attacks.
Skills:
Swallow Whole [+2AL / half damage drained as MP]: The Slugipede swallows a creature up to half of its size whole, dealing acid damage and draining it's MP. If the Slugipede takes enough damage from the swallowed creature, it has to roll CON to avoid vomiting.
Blend In [Intermediate]: The Slugipede blends in with the mud, making it difficult to detect.
Situation: [2]
Life isn't easy in the mangroves, and you have known better days. A monstrous frog among your natural predators has been scouring your swamp for food, and it is slowly closing in.
Current Location: Sobol Swamps
Nearby Creatures:- Monstrous Frog
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes:
STR 0
CON 1
POW 0
RES 1
INT -1
IND -1
Status:
Traits:
Mana absorption [Innate / Passive]
Slippery & Squishy [Innate / Passive]
Skills:
Swallow Whole [+2AL / half damage drained as MP]
Blend In [Intermediate]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy
Caar, the Large Raven - (Crystalizedmire)
Eat the lizard and find a safe place to rest
Luck: [3]
You feasted on the tough flesh of the lizard, absorbing its essence. After a bit of searching you found a decent nesting place in the trunk of a desert tree. You let time pass until you were back to full health.
HP fully recoveredCurrent Location: Copper Desert (Southern Regions)
Nearby Creatures:- Some lizard with spikes on its back and on its tail
- Some lone scarab with purplish carapace
HP: 10/10
MP: 10/10
Essence: 1/2
Attributes:
STR -1
CON -1
POW 1
RES 0
INT 1
IND 0
Status:
Traits:
Raven Queen [Innate - INT vs INT]
Flight [Basic/Combat]
Skills:
Wolf Bird [Active - Luck]
Peck [+1AL vs CON]
Known Locations:
-Fordania, Human Kingdom
-Vol, Human Kingdom
>> Mural, Volan Mountain Fortress (Eastern Border)
-Trisma Forest (starting location)
Knowledge:
Nothing noteworthy