Update 54:
Squacks the Carrion Bird - (Devastator)
(I think this bit might be a good time for a mini timeskip of sorts, say a few days for Squacks?)
That's an interesting way to look at it. "these wisps of might trying to join the one who defeated their previous master." I wonder if that's really what's going on?
There's a few things that I'd like to do now. (OOC, this is what I'm expecting from it.)
Make a proper agreement with these slimes. They're cool and I'm okay with helping them kill a few trees. I do want to try and carry a couple of them over to the island.. if they agree with it. To make things simple, the island is "Exile Island."
(Squacks isn't the best talker, but he needs practice, and organizing and cooperating with these slimes should help. I also don't know if Squacks is strong enough to actually carry a slime on a stick over to the island, while flying. Colonizing the island is to help preserve another group of low-tier or non essence creatures.
It could also be some more experience towards reaching normal intelligence.)
Second, lets get some magic practice in. I need to go underwater to find out what's down below Exile Island. There's also a lot of really dangerous river and water monsters. There's no reasonable way that a carrion bird can fly underwater without using some kind of magic.
So use the two Spell Resistance spells a lot, maybe against one of the slimes if one of them has magic. Try to figure out more about magic.
(I'm not expecting any reasonable chance of learning some kinda bubble spell to protect against water, but the only options are 'learn this strange, new magic' or 'evolve again'. Squacks has a problem and should attempt to solve it without evolving, even though I suspect it'll be necessary.)
Scout the area to find out about oncoming threats. The dangerous scout monster made it obvious that worse stuff is coming. Lets see if I can get some warning before they hit here, so I can get set up.
(Giving orders or preparing an ambush or something with the slimes would help. That scout was also really, really scary. If Squacks successfully spots a huge incoming threat, it's gonna be necessary to evolve once more to meet it. So kill a tree or two, fill up on essence, and be ready to evolve mid-combat or between combats for an instant-heal.)
After cleaning the remains of the tree, the biggest red slime wiggled with confusion at your proposition. He had one question: is there food on Exile Island? There was food on Exile Island. Was there enough for all the slimes? You had no idea, and the slimes didn't trust you that much.
In the end, they told you to take the weakest and most useless slimes among them. Burdens for the group they were happy to get rid of.
TimeskipTraining Water Magic: [2,3] -Failure, Passable-
Training Intelligence via interaction and leadership: [6,3] -Overshoot, Passable-
Without a mentor or some guiding hint, you didn't progress much on conceptual water magic. You did however manage to improve your Spell Resistance ability, reducing its overall mana cost (new cost 3MP). It would be nice if you could find someone proficient in magic to help you.
Your budding community of slimes and birds worked surprisingly well, although tensions arose rather quickly between feathered folks and slimy folks. They tolerated each others thanks to your surprising display of leadership, but disputes had started between the two sides in order to gather favor with you, the de facto "chief".
One day a slime that had wandered near the crater of the island came back terrified with a message from the great catfish: "don't forget my warning. This island is peaceful, I would like it to remain so."
+1 Intelligence from trainingScouting resultsYou never had the chance to explore the deep waters, but your instinct warned you of its dangers. Beyond the reef, monsters lurked underwater.
Training resultsAfter a few more excursions to the mainland, you managed to gather enough Essence to reach your transformation threshold. Holding it in was a daily torment, like an itch that will not go.
Encounter: [1]
One day, you spotted a flying shadow coming from the mainland. A great winged beast, some crossbreed between a giant bat and a panther the size of an adult griffin. It seemed strong, but terribly wounded. It was fleeing something.
Nearby monsters:
- Giant Bat-Panther Monster [-25HP]
Wounded[HP? MP? STR? CON? POW? RES? INT? IND?]
[Some great winged beast the size of a griffin. Body of a panther, and wings of a bat]
Your allies:
- Carrion Birds
> Kra, Cinder Vulture
> Dozen of Carrions Birds
- Weak Slimes
HP: 17/17MP: 17/17Essence: 10/10Attributes: [Final] (Base+Training+[Bonus])STR 3CON 0POW -1RES 1INT - (-1+1)[/color]
IND 0
Status:
- Healthy: No bonus or malus
Traits:
Aerobatic Flyer [Intermediate Skill/Combat]
[Broken] Diamond Claws [Natural Weapon AL2 vs CON / AL4 First Strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Infighter [STR vs CON]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance+ [Intermediate Innate Magic / 3MP]
Location:
-Delta Chasms - Seaside (South to Anvarde Hills and Savarde Jungle)
Notes:
-Settlement at Exile Island
Eximius Res, the Rusty Ring (Hawk132)
[That's a scary stat block...]
(Can we win Eximius?)
(I do not know... For now, focus on surviving, rather than winning, Prias. Think you can pull off that trick you did again? His armor is too strong for simple physical strikes, but if you channel and condense Mana Waves within me like you did just now, we might do some damage.)
Battle plan: Similar as before. HP's a bit low, so gonna use the healing amulet. Mana Shield for blocking. Attack with Manaburn Slashes, provide Prias with MP as necessary. (or just Mana Slashes, if Prias can do those and if they'd be cheaper)
Try to keep MP in reserve for a Blink, skipping the Mana Shield to do so if needed.
But before that...
"Hmm. Your name, brave warrior."
Eximius' voice echoed forth in Prias' stead, "My wielder, a fledgling Hero, is named Prias. And I, his fated weapon, am Eximius Res. What is yours, champion?"
After presumably learning their name the weapon continues, "You say you're running out of time... You must've 'lived' for a long time, then. I think I understand now - by killing, you're trying to stave off True Death, if for a relative moment... is that it? But how long can you delay it, in this Deadland?"
"Perhaps there is another way for this to end?" he asks, before continuing, "A warrior like you should be to feel just how much potential my wielder possesses... Rather than smothering it, perhaps I could convince you to unearth it instead? To pass your legacy as a warrior, bequeath your ambitions - onto him?"
Talking ho?
The champion entertained your talk. After all, talking is a mostly free action.
"Apologies. For my name has been lost to time's erosion on my mind. Prias... and Eximius Res... names worth remembering."
Parley Luck [2] -Failure-
Your offer to find another was met with rejection.
"Nay. This drive is all I have left: one more fight, one more day. While I can still think. I will not- cannot stop. Put me to rest if you can, while I can still think and fight."
(Got it. I will try- no. I can do it again. If I survive what comes next that is.)New Skill Added: Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP]A skill coating a blade with condensed silver-gold flames of mana, producing a blade like aura. Penetrate the target's physical resistances and inflicts mana burn.New Skill Added: Mana Slash [+6AL / Innate Intermediate Magic / 5MP]A skill coating a blade with condensed mana, producing a blade like aura. Penetrate the target's physical resistances."Keeping your distance? You have good battle instincts, but you underestimate me."The Lost Champion dashed with explosive speed, sweeping his massive mace in a wide arc. Prias activated Mana Shield.
-1MP[Challenger: Manarot Blow]
Undead STR: 6
> Skill: Nepkeros Macelord (5)
> Situation: Manaburn (-2)
> Other: Misery (Mace) (+3 AL) Manarot Blow (+6 AL)
Prias RES: 1
> Skill: Ancient Combat Techniques (4)
> Other: Of Protection (+2AR) Gear (+1AR) Mana Shield (+1AR)
Attack Die: 1d22
Attack Level: 10=1+9
Defence Die: 1d20
Armor Level: 4
Attribute Difference (STR vs RES): 5
Final Attack Level: 11=10-4+5 (4d10)
Attack Roll: 23=[20]+3
Defender Roll: 11=[7]+4
[Successful Attack]
Damage (4d10): [20]
The Heart Amulet activated in a pinchPrias recovered 10HP[Hawk-Eyed]: [5] -Critical Success-
The blow didn't connect, but that wasn't what the Champion was aiming for: it was only closing the distance to increase the effectiveness of his spell strike. All gathered mana and unlife exploded in a wide arc, expanding into a burst of purple mana. Prias felt his soul and mana burn, the energy bypassing his physical defenses. He would have died then, if the amulet didn't release the stored life energy it had accumulated over time.
Prias and Eximius are afflicted with Mana RotMana Rot: every use of MP will consume a unit of HPPrias found the strength to leap back, his gaze still defiantly looking for a way to survive.
"You... survived. Incredible. That was the last of my magic, but next blow will be the last."You didn't waste a further second and blinked him away at once.
-1MP-1HPPrias had barely escaped death. But in that instant when the Champion struck, you saw it: its weakness, and its true nature. The armour was but an extension of its true self, a limb one would say. Its true shape was that of the mace - when it gathered power, when it struck, you felt it. Its soul was inside the weapon.
Prias quickly opened the two potions, gulping them at once.
+12HPPotion overdose: [5] -Critical Success-
Due to some unclear reaction, the potions cleared the Mana Rot within Prias system, and by extension you. Prias still had some snark despite the situation, or maybe it was because of the situation.
"In the stories I was told, heroes tend to find some incredible power on the verge of death. Well I saw my life flashing, and I don't feel anything incredible."Nearby Monsters:- Undead Challenger [Mana Burn (-2 to Spells)]
[HP?-10 MP0/? STR6 CON5 POW? RES2 INT? IND?]
[A towering armour wielding a colossal mace as tall as itself. The metal had a rotten appearance, as if undeath itself had managed to seep into it, and large sections even had a semi-organic look to them. Its face helmet is morphed in the likeness of a skeletal face with razor-sharp teeth.]
HP: 21/25
MP: 6/21
Essence: 45/50
Attributes:
STR 2
CON 2
POW 1
RES 1
INT -1
IND -1
Status:
-Healthy: no bonus or malus
-Ring Form
Traits:
Bonded Weapon [Innate]
Of Ambition [Innate]
Of Vigilance [Innate]
Of Protection [Innate]
Of Erudition [Innate]
Regenerating [Innate]
Inventory <Bag> [Innate]
Slaying [Innate/Combat]
Hawk-Eyed [Innate]
Skills:
Limiter Release [Combat Active]
Blink [Innate Basic Magic]
Illusion [Innate Basic Magic]
Intermediate Mana Manipulation [Innate Intermediate Magic]
> Mana Shield [+1 Armor / Innate Basic Magic]
> Mana Wave [+2 Attack Level / Innate Basic Magic]
> Mana Burn [Innate Basic Magic]: Inflict Medium disadvantage to magic on hit.
> Mana Burn Wave [+2 Attack Level / Innate Intermediate Magic]: Mana Wave + Mana Burn
> Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP][/color]
Regeneration Overdrive [Innate Intermediate Magic]
Sever / Crush [+4 Attack Level]
Location:
-Safara (Eastern Village of Nepkeros)
> Back to Safara
Host: Prias, Human Hero of Safara
HP: 15/20
MP: 2/20
Attributes: [Final] (Base{Modified}+Training+[Bonus])
STR [5] (1{2}+1+[2])
CON [5] (1{2}+1+[2])
POW [1] (1{1})
RES [1] (1{1})
INT 1
IND 3
Status:
-Healthy: No bonus or malus
-Bonded [To Eximius]: set the base Attribute to the highest of either Eximius or Prias.
-Of Vigilance [From Eximius]
-Of Protection [From Eximius]
-Of Erudition [From Eximius]
Gear:
-Monstrous Leather Armor Set [+1 Armor]
-Healing Amulet [Increase recovery / Active Healing Spell / Spent]
Inventory:
(Consummables)
(Misc)
-Deadland Roamer eyes, claws and fangs
-Deadland Roamer Pristine Hide
-Deadland Roamer Organs
-Deadland Howler fangs and organs
Traits:
-Awakening Hero [Innate]
-Deadland Survivor [Innate]
Skills:
-Ancient Combat Techniques [Intermediate Skill]
-Experienced Hunter [Intermediate Skill]
-Basic Arcane Magic [Basic Arcane Magic]
> Basic Flame Spell [Basic Arcane Magic]
-Accelerated Flow [Combat Skill]: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Prias Ambition: Save Nepkeros, the ruined kingdom
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch
Caar, the Large Raven - (Crystalizedmire)
Too bad it isn't terrorizing the humans. Unless...
Fly to the nearest human settlement(either east or west from here)
Retreat: [6] -Overshoot-
Thanks to the distraction of the chimera, you managed to escape. You then decided to head to nearest human settlement you had heard of, a place to the west in the kingdom of Vol, although you didn't know that.
From afar you could see it, some heavily fortified place sitting at the top of a hill.
Nearby creatures:
None
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes:
STR -1
CON -1
POW 1
RES 0
INT 1
IND 0
Status:
Traits:
Raven Queen [Innate - INT vs INT]
Flight [Basic/Combat]
Skills:
Wolf Bird [Active - Luck]
Peck [+1AL vs CON]
Location:
-Eastern Vol (West from Fordania and Trisma Forest)
>> Mural, Volan Forteress
Azarian, the Imbued Thoughtling (Dustan Hache)
“I am Azarian, being of thought. I seek knowledge, and I help because knowledge is made to be shared. It is good to meet you, Tacataca, and I wish to know more of these lands beyond the geat earth-wall the humans guard.”
Conversation! also, keep two of the healing branches and hand the rest over.
The Goblins were really grateful for your generous donation. They had all but forgotten the initial uneasy first impression they had of you.
"Azarian, being of thought" he repeated.
"You know of the humans of the wall? Do you come from beyond the wall, from the land of death?" You nodded, and Tacataca let a shriek of surprise. He asked you to tell him how you passed the wall, clearly impressed by your feat. He didn't know much from the dead land, only knowing his ancestors once lived there before the Curse of Death.
He told you of the humans of the wall.
They belonged to the kingdom of Empsiphion, to the east from here. Some weak, some powerful, most very ingenious. And very vindicative. They didn't particularly hate monsters, but if you hurt or killed a human, then it was as if their entire species knew of your did and marked you to death. Hunters would then chase you until you would perish. For that reason, Goblins had learnt to avoid humans. But what interested you the most came next: they were masters of magic and knowledge, and seemed obsessed with it. There were stories of really smart monsters who had managed to cooperate with humans, adopting their ways and integrating in their society. But these were stories, and these monsters generally had an appearance close to humans. Other stories would tell how these monsters were then killed and harvested for their parts.
In the end, he could only tell you that he knew what he was told. To him, Humans were dangerous and inpredictable.
Nearby Beings:- Toc the Teal Goblin
- Tacataca the Elder Goblin
HP: 21/21
MP: 25/25
Essence: 3/50
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW [2] (1+1)
RES [4] (3+1)
INT 1
IND 0
Status:
Healthy: no bonus or malus
Traits:
Purity of mind [Innate]
Magical Foci [Innate]
Unity of mind [Innate INT vs IND]
Focused Fault [Innate INT]
Skills
Mind eater [+2 AL / INT vs IND]
Psi Siphon [+1 AL / Basic Innate Magic]
Warping Shield [Basic Innate Magic]
Terrorize [Intermediate Innate Magic / INT vs IND / Single: +4AL / Multi: +3AL / 4MP]
Inventory:
-Lifelike depiction of two humans with trace of mind -one confirmed dead-
-Simple metal collar
-Mechanical ring thingy
-Tasty magic-filled tablets
-Colourful clothes
-Healing branches (x2): branches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.
Location:
-East Empsiphion
> Lineine Hills
Kori, the Elemental Spirit of Ice - (TricMagic)
"The Lone Wolf was pushed out, but came back stronger from.. Outside." The faintest of instincts pushes her, of a time before where snow blurred everything. "Now the three forces unite against them. I do not believe golems an enemy, simply too hard to live with, and the other which pushed out the Lone Wolf is clearly not sane."
It becomes a question of which to live with. The swordsman preserves an area of peace among chaos, while the Wolf seeks dominion once more over it's rightful territory.
"Only one can be met, and I would seek audience with the one who guards this land of winter flowers. The outside is too scary, so I would meet the Swordsman risen."
A thought arises to cut off their words. "Which of the two best align with this place's interests? The Swordsman did not push out the Wolf, but the Wolf formed pact with the outside. Is it impossible for the two to coexist?"
... Probably. I know there can only be a single rule.
You left, carried by the wind to find the Spirit. You found him in the place where you agreed to meet: a large ice flower field where he stood alone, a sword of ice at his side. He wasn't tall or imposing, his figure that of a seemingly normal human. He was covered in furs and rotting leather, holes revealing a wispy form under.
"You came, child of ice. The sprites carried your call. I thought our interests could align. You may call me Suro."He turned toward you, revealing his incorporeal visage. A complexion pale like a moon, at times flickering like an illusion. The lights in his eyes was serene and cold, and so very sharp. For a moment it looked at you from head to toe, and you think you saw a light of disappointment in there. As if he hoped you were someone else.
You may speak with the Ice Sword SpiritNearby monster:
-
Suro, the Ice Sword SpiritHP: 14/14
MP: 16/20
Essence: 0/10
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON 0
POW [3] (0+1[2])
RES [2] (0+[2])
INT 1
IND 1
Status:
-Nature Spirit [From Trait]: POW and RES increased by 2.
-Mist Form
Traits:
[FF]Nature Spirit+ (Ice) [Innate / Active&Passive]
Innate Ice Resistance [Innate / +1 AR against Ice attacks]
Mana Attunement [Innate / Passive]
> One of Mana [Innate / Active]
Skills:
Cold Mist [Counter / +1 AL / +1 to Hit]
Natural Force [Innate Basic Magic: 2MP for 1HP]
[Intermediate] Innate Ice Magic
> Antarctic Wind [Basic: +1 AL / 1MP]
> Arctic Wind [Intermediate: +3 AL / 4MP]
> "Ice Pebble" [Basic: +1 AL / +2 to Hit / 1MP]
> Arctic Spear [Intermediate: +4 AL / +2 to Hit / 6MP]
> Snowstorm [Intermediate: 2MP base / +1MP per turn / Light Disadvantage]
Location:
-Iron Ridge
> Frozen Summits
>> Frost Trees Grove
Ulkas, the Horned Demon (Sarrak)
Ulkas shaked off slight feeling that Endorfos had subtle fun at their expense (what was that with ‘reeducation’?) and chalked it to mild language meaning shifts from facility specialization. He might be also slightly affronted by truth about his physical condition, but it was not a time to correct it yet. Power begets more power and physical strength was not his forte - and probably never would, until they had enough leisure time to camp here for weeks or - strange notion - months.
Still, while they had only limited time, there was potentially great benefit of checking out training regimes. Before, the best they could come with was what felt natural or was tested on their own - Ulkas grimaced remembering a particular mace strike. With proper understanding, it would be possible to hone their abilities in a more efficient way.
(I see no reason to refuse, Liel, unless we find out it guarded too heavily for our current abilities. Or having an even more important target to go after.)
“Shall we test what the training offers?”
Check the training and knowledge on offer. We do not have much time, but enough to get better feel & know-how.
[I request a small time-skip to our next destination, training & checking Endorfos knowledge along the way]
Out of curiosity and maybe good manners, you decided to check these facilities even you if you didn't have the time to spare to stay here. For Astrosa, they had dedicated rooms with varied equipment able to withstand the full might of her attacks, allowing her to train unrestrained under a customisable environment. For you, they had rooms where they could adjust mana characteristics such as density, type, and conductivity. Practising spells and dedicated magical and mental exercices under these conditions could greatly boost your potential and mastery of magic.
Timeskip: [5] -Epic Success-
You left Endorfos, heading for the next place. It was far to the west, beyond the deadlands. You even reached the sea of Nepkeros, its colour gray and dulled by whatever curse afflicted the region. The destination was an island in the middle of unnaturally stormy seas, with colossal whirlpools preventing any boat from approaching (note: it's not Squack's Exile Island).
The island was entirely made of rock, lacking any life apart from a few pitiful rock elementals living there on whatever elemental energy they could find. There was some strange phenomenon here preventing Liel from pinpointing the exact location of the facility's gate.
Along the way you fell your fair share of creatures, making Astrosa much closer to her next stage.
+100 Medium EssenceHP: 39/39
MP: 63/63
Essence: 0/750
Attributes: [Final] (Base+Training)
STR 0
CON [1] (0+1)
POW 1
RES 0
INT 7
IND 2
Status:
-Healthy: no bonus or malus
-Advanced Mental Protection (Communication with Astrosa and Liel)
Traits:
Demonic Ancestry [Innate]
Poisoned Claws -paralyzing venom- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Paralysis.
Stinger -corrosive acid- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Corrosion.
Advanced Levitation [Innate]
Expansive Mind [Advanced/Innate]
Life Burn [Innate]
Regeneration [Innate/Active]
Mana Regeneration [Innate/Active]
Born Tactician [Innate]
Silver Tongue [Innate]
Hardened Mind [Innate]
Overpowering Mind [Innate]
Highly Developed Brain [Innate]
Mind Targeting [Intermediate/Combat]
Self-Control [Innate]
Empathy [Innate]
Skills:
Extreme Analysis [Combat Active]
Mana Manipulation [Intermediate Skill]
> Violent Mana Absorption [POW vs RES]: absorb MP from other spellcasters.
> Mana Overcharging [Active]: double MP cost to gain a bonus to a spell.
Soul Tinkering [Basic Skill]
Mental Techniques [Advanced Skill]
> Mind Separation [Passive]
> Advanced Mind Field [INT]: Strong Advantage in mental combat.
> Total Control [Passive]: Bonus to mental manipulation.
[Advanced] Innate Translocation Magic
[Advanced] Innate Illusion Magic
[Advanced] Innate Warp Magic
> Warp Rift Creation [Advanced]
Gear:
-Crown of Command [Mental Attacks: +2AL / +4 to Hit / +4AR]: an ancient relic used in the wars of the Yarems, prior to the creation of Typhidna. Grants near absolute mental protection, and enhances the power of mental attacks.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
-Xatares Shatterer: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages.
-Xatares Collapser: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages.
Location:
-Dead Sea of Nepkeros (West from Nepkeros)
-> Barren Lone Island
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 600/750
Attributes: [Final] (Base+Training+[Bonus])
STR 6
CON 2
POW 0
RES [2] (0+[2])
INT [1] (0+1)
IND 3
Status:
-Healthy: no bonus or malus
Gear:
-Unknown Arma [Adjusting: +2AL]: a living weapon of the ancient world, an Arma. Made to bond with its wielder, it is said wielder and weapon are fated to meet. Enhance and complement the innate abilities of their wielder by adapating to them.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
-Electrum Bracelet of Magical Protection [+2 Res]: an electrum bracelet that increases magical resistance.
-Xatares Shatterer: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages.
-Xatares Collapser: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages.
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-Fine