...And to quickly write ironsnake's intro
...I don't mean to nag (No, really, I don't. If this is too far in the nagging direction just say the word and I'll avoid making posts like this in the future.) but, um... What's the progress on that intro? Seems it may have run into a snag, either that or I misunderstood how it was going to be handled.
Hehehe.
whistles away Oops. In a series of doing too many things at once, my brain instinctively checked the mental note about that intro.
Also, I noticed some errors in the status of past turn. Mainly about essence required to level up, correcting that.
Terrence the Bone Baron (Stage 1) - (ironsnake345)
Name: Terrence
Species: Bone baron
Appearance: A horrifying amalgamate of two skeletons fused into one. Two rib-cages, two collarbones, four arms, four legs, twice as many vertebra as any skeleton should have, but for some reason instead of having two skulls side-by-side, one of the skulls is stored within the upper rib-cage. Terrence holds a frightening amount of bones, which never seem to stop moving no matter how far removed they are from his body.
Attributes:
Max HP 15
Max MP 12
STR 1 -Strength : increases physical damage-
CON 1 -Constitution : increases physical resilience-
POW 0 -Power : increases special/magical damage-
RES -1 -Resistance : increases special/magical resilience-
INT 1 -Intelligence : increases your ability to submit others to your will-
IND -1 -Individuality : increases your ability to resist to others will-
Traits:
Undead: Terence is undead, carrying all the typical consequences of being as such. No need for air or sustenance, harmed by positive energy and healed by negative, no vitals to pierce, etc.
Bones abound: Terence is made of bones, bones which aren't quite as strongly attached as they traditionally tend to be. Piercing damage is nigh-worthless against him, and while it's somewhat easier to dismember him, he suffers no damage from such an event and can simply reassemble himself.
Body control: Terrence has gained great control over his own bones, and is capable of controlling them even while detached; however, if the bones do not form a joint, they won't be able to do much.
Skills:
Reconstruction: Terrence shuffles his bones around his body, which can range from simply holding one arm in the other as a crude weapon to quickly rebuilding his body into a snake-like form for a quick getaway. The former can happen near-instantly in combat, but more extensive changes such as the latter can take multiple turns.
Mending: Terrence pours energy into the broken parts of his body, causing shattered bones to knit back together. He is able to heal himself, though at a significant MP cost.
Bone weaponry I: Terrence has gained the ability to modify the shape of his bones, but doesn't have terribly much control yet. At will, Terrence can file his bones to sharp points, making most of the bones in his body capable thrusting weapons.
The past weeks were a hellish battle for survival. Who knew undeath was so alike with life in that vein? You remembered the day you woke up a skeleton. You managed to get out of an undead-fest with an opportunistic alliance with a Dead Rider.
Then a bunch of skeletons made of metal surrounded you. Before hostilities or talks could begin, a terrific armor that seemed to have eaten way too many souls started rampaging, forcing all of the involved parties to run for their unlife.
So many days spent hiding from the dangerous undead, and fighting the mangeable ones. The plains had changed a lot since that day. There was this constant, unnatural fog blocking off the sun and reducing your vision. Well, and also the fact that the unliving "ruled" over the place. Wraiths, tormented spirits, ghosts, skeletons, fused limbs... all kind of undead creatures appeared regularly now. Grass became gray too.
You are currently just standing there, in the foggy deadland. There is only a broken skull at your feet, apart from that, nothing worthy of note. What will you do?
HP: 15/15
MP: 12/12
Essence: 4/10
Status:
-Fine
Location:
-Deadland of Easenval