Turn 2: Getting started
Turn 1
Neophytos the Sole Survivor, Psychic Pain Spider (randomgenericusername)
My color is this
Search the forests for the sylvarians and the new life tree. Apologize for failing to protect the forest and promise to help in any way a psychic insect could help them. Then try to find if anyone of my psychic kin escaped or all of them fought and died using my telepathy to detect psychic powers arround me.
(I know I am in the forest, trying to locate the leader sylvarian and the life tree.)
Name: Neophytos the Sole Survivor
Species: Psychic Pain Spider -Stage 1-
Appearance: His skin is now an ashen, dull green color, marked with numerous scars and wounds. His eyes now look empty and have lost their green glow. His body is now covered by a thick exoskeleton shell, which covers a pair of insect wings, and his head has a pair of small antennae. His mind is broken, haunted by the screams of the woods.
Max HP: 15
Max MP: 12
STR -1
CON 1
POW 1
RES 0
INT 1
IND -1
Traits:
Telepathy: They can mentaly communicate with anything that can think, and can detect other psychic creatures at long distances.
Hardened: His numb body has grown a hard shell, making him immune to pain and resistant to physical harm.
Winged: He has gained insect wings that allows him to fly.
Skills:
Mind Blast: An attack of pure psychic power that can cause brain damage, mind control, hypnosis, madness, or other random nasty effects related to the brain. Does little physical damage and the chance of a secondary effect like brain damage depends of the user INT and the enemy IND.
Frenzy: Turns an enemy berserk and extremely violent, forcing it to attack its allies. If no allies are nearby, it will tear himself.
Silva Dolorem: Command surrounding plants to attack its enemies. The plants will attempt to infest the targets, and to grow inside them. This attack is amplified by the pain of Neophytos.
There was no need to search the forests, as you had lived in the Sylvarian camp for the past weeks or so. You strolled around the settlement, heading for the new life tree. A small shrub vibrant with life, fiercely protected by the Sylvarians. A normal monster wouldn't have been allowed to approach it, but you were an exception to the rule.
Corcio and Lafea, the current guardians greeted you. You greeted back, and once again apologized over and over about your failure to protect the Elon Woods. Seeing this small beacon of hope only brought your regrets, you couldn't help it.
"We are all at fault there. All of us were unable to protect our woodhomes, and had to leave the forest to die." said Corcio
"but you who covered everyone's escape, should never have to blame itself. You have helped us so much already, we are all grateful."There was always something to be done for the settlement. Gathering food, protecting the gatherers, warding off invaders... This new land, the
Savarde Jungle, was of course already inhabited by many creatures. They fought to make a place for themselves, and this new home was still hostile to them after all.
Event Roll: [4] After your daily visit to the lifetree, you headed toward the canopy where the few psychic spiders of the settlement made their home, and by extension, your home. Only a dozen initial ones managed to escape with the main group. Most were nameless, apart from a few ones.
Among them was Khywa, the eldest of the group, a female Psychic Spider. She was far larger than the other, and quite wise. She bore on her back a sack of eggs, that would become Psychic Spiderlings in a few weeks at most.
HP: 15/15
MP: 12/12
Essence: 0
Status:
-Nothing
Location:
-North Savarde Jungle, Sylvarian new settlement
> Psychic Spiders canopy
Eron, the Phantom Musician (OceanSoul)
I am a ghost, am I not? I simply float upward, over the sandstorm, so I can see the surrounding area to some degree. It might take a short while, but it's certainly reasonable.
Name: Eron...something. He can't remember his last name.
Species: Phantom Musician -Stage 1-
Appearance: The trumpet is less rusty, his hands have a bit more presence in this world (possible, but hard, to notice normally), and a cloak is now existent, but practically invisible.
Max HP: 12
Max MP: 15
Strength -1
Constitution 1
Power 1
Resistance 0
Intelligence -1
Individuality 1
Traits:
Possessed Body: Being a ghost bound to a physical object, he is hard to his physically, and even hits to the trumpet would not deal too much damage.
Musician's Soul: When performing for another entity that hears and appreciates what he's playing, Ebon can gain some Essence from them, as if he had consumed part of them. Takes longer, and with more appreciation or skill, to take from higher stage monsters
Skills:
Mystic Wisps: Conjure flaming wisps from his trumpet and control them. He can only have three out at a time, though.
Warding Melody: A song imbued with protective magic. Repels evil or demonic energy, or beings possessed by them, as well as weakening the effects of curses.
Wisp Jump: A technique that allows Ebon to switch place with one of his wisps nearby. Not instantaneous, but still useful for evasion.
Action Roll (Diff 15): [17]+2 (Possessed Body) -Success-
Outcome Roll: [6] -Overshoot-
Despite the fierce gusts of wind threatening to send your frail physical body to be thrown away like a rag doll, you stood strong and kept floating upward. You were getting closer to exiting the cloud of sand, as you could see glimpses of the blue sky.
And eventually you did! Perseverance proved you right, and you escaped from the sandstorm.
Suddenly you heard a piercing shriek, then another and finally a whole chorus of them. Looking behind you, you saw a swarm of manta like monsters, riding the sandstorm. They were coming your way.
Intentions unknown:-Swarm of Desert Bladetail MantaHP: 12/12
MP: 15/15
Essence: 0
Status:
-No vision
Location:
-Copper Desert, North of Ashafan
The Protoquin (Failbird105)
Protoquin(bold black with a bright glow for my character, the glow color will probably change with levels)
The being rubs its head, and the wrongness is apparent immediately, nothing like this had been seen in the dreaming, except for tales from the dreams themselves, was it in a dream?
Mrrrrrgll...
The sound is an almost otherworldly hybrid between a gurgle and a chirp as it exits the quinkans mouth.
explore, if this is a dream then surely other quinkan would be present, unless it was from a woken dreamer(in people terms, a lucid dreamer)
Name: (None)
Species: Protoquin -Stage 0-
Appearance: The Quinkan are creatures that reside in a world running parallel to(but slightly ahead of) the normal one, that can be accessed through dreaming. Effectively they are the physical manifestation of nightmares, a protoquin is the most simple, youngest form, lacking specialization in almost any way, but has the most potential for change. This one has been cast into the waking world somehow.
Max HP: 10
Max MP: 10
STR 0
CON 0
POW 0
RES 0
INT 0
IND 0
Traits:Baseline - doesn't add or take away any stats at start, instead doing so in addition to the first evolution.
Dreamworlder - Can access peoples dreams to potentially gain knowledge, or possibly essence by fighting nightmares or dreams.
Skills:Tongue Lash - can use tongue to attack from longer distances.
[6] Setting off to explore this eerily... natural dreamscape. Or was it "reality"? The original plane of the dream makers?
You wandered through the chalk hills. After a while of searching aimlessly, you spotted a form. A vaguely humanoid, with a featureless shape and glowing spots on its body. It could have been a Protoquin, or another Quinkan variant. Electroquin, Shieldquin? Only way to make sure was to get closer, as the blinding light of the sun was making it hard to discern the shape.
Once you got a bit closer, the being turned around, having detected your presence.
It was no Quinkan. A very tall and bulky humanoid, made of an eerie ectoplasmic substance. The glowing markings on its body formed alien signs and letters. It had a single white "eye", which looked at you, unmoving.
You froze. What was that? Where were you?
Intentions unknown:Spiritual Marauder HP: 10/10
MP: 10/10
Essence: 0
Status:
-Nothing
Location:
-Inory Hills
Theta, the Wolf (Rautherdir)
((I think this should do nicely for now))
This seems familiar. Anyways, keep my distance; look at the surroundings to see if there is anything useful/noteworthy.
Name: Theta
Species: Wolf -Stage 0-
Appearance: A fairly normal wolf to most appearances, but her eyes shine with an intelligence unbefitting a normal beast.
Max HP 15
Max MP 12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 2 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits:
Tooth and Claws: Natural weapons, capable of easily tearing through flesh.
Just a dumb beast: Theta appears to be "mindless/driven by instincts" to anyone she meets.
Labyrinthine Gaze: Eye Contact with Theta is dangerous. Those who look closely may find themselves unable to look away. This prevents the affected from making any action that knowingly breaks eye contact, and counts as an active mental connection.
Nothing to Report: Those who meet Theta will find it difficult to remember what happened during the encounter. They may even forget that they met her at all.
Skills:
Blinding Terror: An attack affecting creatures with an active mental connection to Theta. Success will afflicted them with fear, urging them to get as far away from Theta as possible.
Punish the Weak: Theta jumps to the position of any living thing running away from her and attempts a coup de grâce
The of the quarry was dug in successive levels, and continued toward a valley. You were fleeing from the center, as the worms came from it. You kept leaping toward the higher ground, analyzing your surroundings on the way.
Observation:Action Roll (Diff 10): [11] -Success-
Outcome Roll: [1] -Success-
You spotted an unsteady large boulder to your far left. You could attempt to jump on it to reach the upper ground, making it fall on your pursuers at the same time.
Keeping your distances:Action Roll (Diff 10): [17] -Success-
Outcome Roll: [4] -Critical Success-
This observation was probably for naught in the end, as you managed to keep a huge distance between you and your pursuers. They seemed to have realized pursuing you would be a waste of energy, and began to turn back.
Hostiles:-Ravenous Worm #1: Leaving
-Ravenous Worm #2: Leaving
HP: 15/15
MP: 12/12
Essence: 0
Status:
-Nothing
Location:
-Old Valernite Quarry
Squelchy, the Omnislime (Coolrune206)
Squelchy, the Omnislime
Squelchy hopped among the community, gently brushing with every other slime and sending this message through pheromones:
We must move, find new food, eat more. That is all we can do, and so that is what we must do.
He then observes their reaction, waiting for a consensus.
Name: Squelchy
Species: Omnislime (Stage 2)
Appearance: A slime that shines like an opal. A glimmering light can be seen in the core.
Max HP 17
Max MP 17
STR 1
CON 3
POW 0
RES 0
INT -1
IND -1
Traits:
Reformative: Slimes naturally slowly regenerate HP whilst in sunlight, or in a hot enough environment.
Luminescence: Yellow pigmentation on the polyslime's surface gathers energy from the sun whilst in sunlight. This energy is released as light whenever the slime wishes to do so.
Blessing of the Suntree: Consuming a sunfruit granted your body the ability to produce an energy close in nature to that of the sun. The latent energy in your body is linked to your mana reserves.
Solidification: Squelchy can solidify parts of his skin at will to make him more resilient. The downside is that that part of the body is rigid, and makes it harder for him to effectively move. The solidified skin is shed once squelchy is done with it. He can use this principle to also create slimy structures, if he has enough time and food to recover the body parts he sheds.
Skills:
Pounce: The slime flings itself into the air and lands upon its opponent.
Flash: A blinding light is shone upon the target, rendering it temporarily or even permanently sightless.
Glimmering Hope: Squelchy can call upon the light within him to give him an increase to stats until the light within him dims enough to be useless; until the light regenerates, he is weaker.
New Directives:Action Roll (Diff 5): [19] -Success-
Outcome Roll: [3] -Critical Success-
The slimes sent a cloud of pheromones in approval. Of course they would follow you, you were a model for many of these slimes! They trusted your words without an ounce of doubt.
HP: 17/17
MP: 17/17
Essence: 0
Status:
-Feeling Hungry
Location:
-North Savarde Jungle
Fluorine, the Harpie - (AbstractTraitorHero)
Flourine the enchanting harpy
The white haired blue eyed harpy seemed to visibly grow excited a smile tugging across their lip's. Quietly thought's perusing through their mind of what to say. Of how to lure and of the heavenly memory of their teeth sinking into a man's neck and holding him there as she feasted off him.
His struggling growing weaker and weaker. Fluorine hoped they were an adventurer...they loved lots of nice muscle on their meat!
Flourine sing's her enchanting song with a warm smile on her face. The song is melodious slow and beckoning spoken in the human tongue and is seemingly rather flirtacious. She was going to lure him in then get a good look at him before she did any attacking.
((Feel free to come up with song lyrics if ye wish lol.))
Name: Fluorine
Species: Harpie -Stage 0-
Appearance:Female Two wings for arms slim face and body slim legs Shoulder length white hair Very prominent blue eyes. Max HP: 10
Max MP: 10
STR 0
CON 0
POW 1
RES -1
INT 1
IND -1
Traits: Flight: Well its flight pretty simple they can go flying about with her big bird wings.
Skills: Enchanting song: Fluorine may sing a song that will lure any who are attracted to the female sex whether man or woman and slowly lull them into a trancelike state where they will surely be devoured at least the men anyway. The song is in the human language.
You took off, flying low and as silently as possible toward the man. Once you were in range, you started singing.
Enchanting Song (Skill):Opposition Roll (Int 1 vs Ind 0): [9]+2 (Surprise Attack) vs [2]
To the man, the words were as sweet as honey. The voice was clear like the purest crystal, tugging at the strings of his heart. Easily, he became entranced, and started forgetting the reason why he walked.
All that mattered now, was this song. Drawn like a moth to a flame, he headed for the source of the voice.
Intentions Unknown:-Traveling Human: Entranced by the Enchanting Song
HP: 10/10
MP: 10/10
Essence: 0
Status:
-Nothing
Location:
-A mountainous area known as the Iron Ridge.
The Azarian Project, the Thoughling (Dustan Hache)
south seems good for now. Eventually I will find something that is smarter than just a killing force.
Name: The Azarian Project
Species: Thoughtling -Stage 0-
Appearance: A shifting entity composed of a reddish energy. It has not settled on an appearance yet, but takes the forms A person is thinking of when reading/devouring their thoughts.
Max HP: 10
Max MP: 10
STR 0
CON -2
POW 1
RES 0
INT 1
IND 0
Traits:
Purity of mind: resistance to illusions and mind altering effects, combining both individuality and intelligence.
Skills
Mind eater: A crude mental transfer that serves as his main attack. It slowly drives the target to insanity before putting them in a coma.
Southward:Event Roll: [1]
The Azarian Project headed south, longing to escape from these savage lands.
After hours of moving southward, he came across a forest of black, thorny trees. There was something unnerving about this place, but he still chose to cut through.
As he was walking, he heard a brush behind him. Turning back, he saw nothing. Only these black, leafless trees seemingly made of petrified wood. Resuming his walk, he heard the brush again, closer.
Now, he was sure, there was something there. He looked up in the sky. Nothing but the same gray clouds. He waited, analyzing his surroundings... until a branch moved.
What moved noticed it had been spotted, and broke off the masquerade. A monster with countless black, long appendages ending with a sharp end moved toward The Azarian Project. Its body was a black sphere supported by these many limbs, which it used to move around the trees with a constant, silent motion.
Intentions Unknown:-Black Thorns Horror: Probably hostileHP: 10/10
MP: 10/10
Essence: 0
Status:
-Nothing
Location:
-A barren land, part of Nepkeros
Aspred Bagrid, the Giant Catfish Serpent (GigaGiant)
Aspred Bagrid, the Giant Catfish Serpent
Try to escape the predator by maneuvering through the abyss.
My color will be this.
Name: Aspred Bagrid
Species: Giant Catfish Serpent -Stage 0-
Appearance:
A giant serpetine creature with the head of a catfish. This aquatic sea monster towers above most man made boats.Max HP: 10
Max MP: 10
STR 1
CON 1
POW 0
RES -1
INT -1
IND 0
Traits:
Gigantic Size: Aspred is exceedingly large, capable of both taking and dealing massive amounts of damage.
Aquatic: Aspred cannot survive outside of a large water source.
Skills:
Strong Jaws: With Aspred's gigantic mouth and teeth, it is capable of crushing boats in its mouth and devouring a whole man in a single bite.
Whirlpool Creation: By swimming at high speeds in a circular pattern, Aspred can create giant whirlpools to suck in unsuspecting boats.
Escape:Action Roll (Diff 12): [4]+2 (Aquatic) -Failure-
Outcome Roll: [1] -Critical Failure-
Faster.. faster! You were so close from safety, yet you didn't seem to be advancing at all... And you realized a powerful current was escaping from the abyss. Oh no.
You turned back, seeing the gaping maw of the monstrous whale soon on you.
Coralfort Whale (Attack):Combat Roll (Str 2 vs Con 1): [14] vs [9]-2 (Critical Failure)
Critical Roll: [7] (Normal Hit)
Damage: [4]*1.5 =
[6]The massive, toothed jaws closed on you. You felt your organs and spine being crushed by the pressure. You flailed around, attempting to break free, but the monster's grasp was strong...
-6 HPAspred looked in pain and rage at his aggressor. The whale's eyes were merciless.
Event Roll: [2]
Luck won't be coming to your aid.
Hostiles:-Coralfort WhaleHP: 4/10
MP: 10/10
Essence: 0
Status:
-Badly Wounded!
-Internal Damage!
-Movement Impaired
Location:
-Easternmost area of the Cearn Sea