Back when I was very young, there was this game called "Cultures 2: Northland". It was quite complex for a game that has been created in early 2000s. I was so amazed that it blew my mind. I could go as far as to call it the DF of the 2000s. Just to give few examples:
It's Cultures 3: Northland. Downloaded, played a bit.Meh, not even settlers. Conrtols feel clunky, game feels not very great overall, and chains of production(?) don't make any damn sense. When you "hit 100 exp", you not unlock next building, you unlock ability of this single unit to work on it. Say to make bakery, you build a farm and make someone work on it. When he gets enough exp, you build a mill and make this farmer, not someone else, to work on it, because only unit with exp in farming can do this. Even more absurd, when unit must have exp in mining to be a mason, or hunting to be animal farmer.
Discovered dwarf fortress from phrase "Minecraft was inspired by dwarf fortress and bla bla bla". Looked at screenshots while don't looking at game, decided that i'ts something not very interesting for me, and forgot about it for two years. Then i looked at it again, then i
maniacally readed trough looked at funny moments thread at russian forum, and... Oh. My. God. Downloaded... Umm... how i can mine here? Spent three hours hugging wiki to get started.