That works Madman, need two more write ups. And I will pm all players what they start out with due to different choices in gear/doctrine.
Below are enemy types and starting technology.
Enemies: The Enemy chart listed below. only one per catergorey used. Incase one wants fortress or Lost world, pick one from the six avaible. As Ancients/Awoken was rolled first. So the ancients are now off limits.)
1: The Swarm: A gigantic bio mass out to eat worlds and life. Not evil, not good, just hungry.
A: The Scourge: A moving horde of bio mass out to eat all in the way.
B: The Super Organism: It is one creature, that when damaged replicates into more.
C: Sleepers: Half plant, half animal. They do not invade, they wake up, on populated planets as a problem.
D: Biomancers: A order of beings who use bio technology in everything.
E: The Virus: A swarm of microbes that touches life and mutates it.
F: Mega Microbes: Gigantic man eating viruses!
G: The hivers: These guys actually use technology! Noted in that they are controlled via hive mind.
H: Survivors: Bio mass fleeing destruction of their home systems. Still not friendly.
2: The Ancients: The really old and powerful race with lots of neat stuff.
A: Nomads, their home has been destroyed and trying to make a new one.
B: Protectors: Trying to keep its people safe, by subjugating everyone else.
C: Dominion: Out to conquer the younger races.
D: Awaken: A long sleeping culture, triggered into awakening, and will seek out to wipe out other forms of life. (First enemy.)
E: Empire: Just another empire in galaxy, just old.
F: Creator: These guys made everyone else (Except dimensionals.)
G: The Inheritors: These guys come from the future via time travel to escape their crappy time line.
H: Dragon Lords: Hyper advanced dinosaurs from Earth who escaped Earth befre their demise. They are back, out to claim their home system.
3: The Collective: Machine swarm that has left it’s mark in space.
A: Skynet style killers.
B: Would rather serve organics, as in take away their independence so they depend on them.
C: Think the borg. Either you get killed or get converted to join the rest.
D: Long sleeping super weapon that is woken up and goes all out with a planetoid base.
E: Ancient Terraforming robots out to make worlds suitable for their makers. Who may or may not come back.
F: A race of dying, ancient robotic culture that must raid and dominate to fuel their people.
G: Replicas out to replace all organic life.
H: A rebellion of your AI.
4: The Hegemony: You are the alien race that is young, but highly advanced and would make friends rather than enemies. In picking this GM rolls 1 dice side 12 for how many species are in said order.
A: These guys are the Federation. They are “good” but think everyone needs to follow “their good” hence conflict.
B: A space pirate united force deal, raiding, pillaging, and conquering for profit and glory.
C: A multi species cult unification that worships the Supreme Power, and will make the cosmos see their light.
D: The Hierarchy: Evil alien empire out for themselves.
E: Secluar order of crazed scientists.
F: Alliance of minor sovereign alien powers.
G: Upstarts: Cut off by a warp storm for a few decades, when it cleared they advanced in technology to meet your own. Impressive considering they were stone age.
H: Visitors: From another galaxy.
5: The Warrior Society: You’re the proud warrior race that has decided to butt heads.
A: Honor Bond: Think samurai in space.
B: Noble Savages: They were once suffering until a miracle occurred. Now waking revenge on the harsh universe.
C: The Horde: A huge faction due to reproduction rate. These guys live for battle as a means of resource gain, population control, and fun in it.
D: Weapon Critters: This group were made for sole purpose to kill for their masters. Hey out lived their masters. Still do programming to kill, just without direction.
E: Clans: United clan front of one race that is shaky at best.
F: Just another space empire that is ruthless that can never know peace.
G: Cleansers: Out to make planets pure, by purging those polluting it.
H: Harvesters: Their out to eat you.
6: Beings from Another Space: Here you are extra dimensional beings in three d space, out to eat everyone.
A: Fiends: These beings represent the metaphysical worst of the living universe and have come to snack on us in being release.
B: Empyrean: This faction are angels. Sadly not nice, for they want to wash us kill with holy energy, and by wash. We mean burn cleanly through with energy.
C: Abyssals: Uncaring things from a dimension that links all thought together in dreaming, the tentacle things responsible for insanity, conflict, and so forth.
D: Primals: Fierce beings from another dimension that are basically gigantic monsters.
E: Energy beings from another dimension, that are hungry.
F: False Gods: Were one worshipped, not anymore and pissed.
G: Parallel Universe Empire: A mirror reflection of your own that runs things opposite of your own, hence the conflict issues.
H: Celestials: High powered aliens from another dimension.
7: Rebels: Human vs Human action.
A: These are the good guys, beat that no good emperor/empress and give the people a good government again. Honest to goodness freedom fighters doing it for right reasons.
B: These guys are just as bad as the government, just have not gotten that much power, yet.
C: The empire is dying, needs new blood as leadership, these guys hope to do it.
D: The leader is a corrupt imperial official playing both sides.
E: The leadership is based on a new cult craze.
F: The leadership are the rightful heir (Heirs?) To power.
G: Typical renegade imperial officers wanting more power.
H: Part of government that splintered off.
[spoiler]
Technology: THere are 30 archived techs. I roll a die to see how many you start with, whatever is not rolled can be researched, NO DIE needed for the archived techs. BUT to expand on them do need new designs/revisions in which rolls are to be made.
[spoiler]
Tech options.
1: Kinetic Weapons Are Better: Getting this means can upgrade guns based on tech. like exotic ammo or upgraded gun.
2: Love that Bomb: Employ many different varieties of bombs. Bonus in research them.
3: Freakken Energy Beams: Start with basic energy weapons. Bonus to research more types.
4: Artificial Gravity: having this means mastery of gravity to point of being on ships, hover craft, and even gravity weapons.
5: Powered Armor: Basic sci fi powered armor. At start only for elites. Can make cheaper with time.
6: Powered Melee Weapons: Melee weapons, upgraded to deal with threat accordingly.
7: Advanced Engines: Boosts effect of subspace travel speed.
8: Missiles Away: Have rocket and missile/torpedo weapons.
9: Portable Power: Improve overall life of army with strong fuel cells.
10: Energy Fields: For force field, deflector shields, etc.
11: Stealth Fields: To go all stealth and invisible on the enemy.
12: Bio Technology: Improve rolls concerning research here. Like grown power armor, microbe warfare, etc.
13: Artificial Chemicals: Able to make lab chemicals. For fuel, weapons, and survival tools.
14: Ghost Device: Phasing technology, as in moving through solid matter and phasing out of reality to somewhere else.
15: Nano Machine Helpers: Massive flux of nano machines to help you build/maintain things.
16: Mecha: Tank with arms and legs basically. Hits just as hard, and demoralizes the enemy.
17: Super Metals: Now field your own altered metals to make your troops live longer.
18: Flight Suit: Being able to have ground troopers fly on their own, for rapid attacks.
19: Teleportation: Making a anchor point with worm holes for rapid deployment.
20: Attack Implants; Cyborg implants for combat only.
21: Advanced AI: AI Helpers of digital beings in computers, roll for result.
22: Sensors and Com Link: Really good scanners and communication devices to keep everyone in the know.
23:Fabricator: Allows for guns nand other devices to generate ammo for missiles, torpedoes, and bullets. Can explode if damaged, but eases resources with them.
24: Space Station: Allows for orbiting space castles to defend planets.
25: Battle Spheres; You can now create Battle Spheres, biggest of all ships.
26: Displacement Engine: Device that sucks away projectiles, can confuse sight of firing team, or even suck up something to flick at opposing force.
27: Warp Drive: Bending space via ship having bubble to push and pull to beyond light speed. Slowest FTL.
28: Hyper Drive: Coordinating gravity forces of Suns and planets for hyper lanes. Faster, but fixed positioning.
29: Gate: As long two gates are operational, instant travel via man made wormhole.
30: Jump Drive: ultimate faster than light drive. Teleport to another dimension and pop on other side. Bad news is, this triggers the Dimensional aliens to come out.
Starting tech: Warp Drive, Gate, Missiles away, artificial gravity. teleportation, Attack Implants, Com and Scanners, Kinetics Are Better, Love the Bomb. Advanced Engines, Portable Power, Bio Technology, Artificial Chemicals, Power Armor, Energy Weapons, Fabricators, Space Stations, Flight Suits, Hyper Drive, Mecha, Greater AI and Super Metals.
Ship size issues: THe biggest ships are Leviathans. WHich are baout to size of Russia. Super rare. Everything smaller is legal from Corvette to city sized "Titan" models.
Not Availble/Need Researched aside improvements in pre existing tech.
Jump Drive:
Powered Weapons
Force Fields
Stealth Fields
Battle Spheres
Ghost Device.
Each pre existing tech has start up thing. Aside what you guys get based on choice, which I will pm. I will post here on thread in future as to what "everyone" has access to.
It is because we are roleplaying as basically Outer Space King Arthur, trying to make Camelot again, the odds are stacked heavily, especially due to first alien threat, AND due to Remanant stage meaning any contact with more humans, will roll to see if traitors.
And if anyone wants ultra bad ass soldiers with Fortress or Lost, would bring another enemy into mix.
[/spoiler]
Hope oyu guys like this. I am doing it this way because i know people complain about how long Arms Race stuff takes. And there are up to seven enemies, and story events.
But rest assured, aside starting gear/stuff listed above. You guys get as much creative freedom as you want, based on all that is given.
Be as hard or soft sci fi as you wish.
Next time: Finally my NPC write ups.
THen starting gear in general.