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Author Topic: New buildings.  (Read 3253 times)

thefinn

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New buildings.
« on: September 29, 2017, 08:56:38 am »

Do most people build ALL the buildings? ie Temple, Tavern AND Library?

I find everyone is either reading, socialising or praying now. Very little work being done at all.

I look down the list in DT and it's all drinking, eating, praying, socialising, reading... insanity.

~100 dwarves atm.
« Last Edit: September 29, 2017, 09:00:01 am by thefinn »
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KittyTac

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Re: New buildings.
« Reply #1 on: September 29, 2017, 09:13:46 am »

Do most people build ALL the buildings? ie Temple, Tavern AND Library?

I find everyone is either reading, socialising or praying now. Very little work being done at all.

I look down the list in DT and it's all drinking, eating, praying, socialising, reading... insanity.

~100 dwarves atm.

I think they'll cancel whatever location activity they do ATM to do some work. And it produces positive thoughts, so it's better than just idling.
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Dainz

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Re: New buildings.
« Reply #2 on: September 29, 2017, 09:26:50 am »

I tend to make a Temple as soon as possible. If your citizen don't have a way to pray to their gods, the will need a lot of time to fulfill their religious needs. I've seen Dwarfs worshiping gods for more then 3 seasons straight. Build a Temple fast (or assign your meeting room as temple),  so your dwarfs dont build up too much unfulfilled religious needs! Or give a crap and dont build a Temple at all. Currently it's not easy to get them stressed out.
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thefinn

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Re: New buildings.
« Reply #3 on: September 29, 2017, 09:30:08 am »

Hrm ok. I don't think that's the issue - unless they play catchup on reading as well?

There's a lot of reading going on - and it seems to take a really really long time :(
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Fleeting Frames

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Re: New buildings.
« Reply #4 on: September 29, 2017, 09:55:39 am »

Eventually, yeah on most embarks. Though the fact that Socializers don't count as idlers makes the idler indicator rather useless.

IT 000

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Re: New buildings.
« Reply #5 on: September 29, 2017, 10:19:59 am »

I always get around to building taverns. Temples, I like to assign specific temples to specific deities, the more followers, the bigger and more lavish the temple. Furthermore, I try to theme temples with the deitys sphere, wealth gets gold statues, water gets a waterfall etc.

Libraries on the other hand I don't tend to focus on. Books are expensive -especially without access to papyrus- and visiting scholars always clear me out in less than a year. In my Corrosion mod I made it so that paper could be made from sawdust, this makes books more easily available. It's a nice addition to a fort but takes a while to get the industry up and running.
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Shonai_Dweller

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Re: New buildings.
« Reply #6 on: September 29, 2017, 04:08:24 pm »

If people are socialising instead of working it means you've done something wrong and haven't set labors properly or lined up your jobs properly. It's only the rare purple coloured socialising jobs that prevent work being done (and that's only because they've been prevented from socialising for too long). If you don't let dwarves socialise they'll suffer from lack of focus.

I start with a temple and tavern. Move onto a library when I can afford to buy all the books in the caravan to start it off.
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escondida

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Re: New buildings.
« Reply #7 on: September 29, 2017, 10:42:24 pm »

I really like making fabulous libraries, with lots of scholars and as many books as possible. I'll even trade for masterfully-written works from traders (one of the very few types of masterful item they deign to bring, interestingly). A few small pig tail fields (plus surface fibers, if you can get 'em) is enough to provide plenty of paper if you have experienced farmers. I try to encourage litereacy as much as possible among the dwarves. Oh, and I fill the libraries not only with bookcases (of course) but also statuary and other decorations that dwarves enjoy.

I do set up taverns...eventually, once word of the library has gotten out. I want most of my visitors to be scholars, not every crappy touring band on the continent (dabbling Oteb player, knows no other instruments, doesn't have an Oteb).

Temples...eh, I usually can't be bothered. Once a fort's pretty mature, maybe I'll set one up if any dwarf I like really needs it, but there are far better uses for their labor, particularly since the temples don't really bring in interesting visitors. Last time I set one up, it doubled as the Live Target Military Training Ground where goblins and such would be released (weaponless, of course) and left for the military to dispatch. There's just a certain je ne sais quoi about a hall of statues of dwarven deities, all covered in blood.
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Bumber

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Re: New buildings.
« Reply #8 on: September 30, 2017, 12:08:44 am »

Libraries on the other hand I don't tend to focus on. Books are expensive -especially without access to papyrus- and visiting scholars always clear me out in less than a year. In my Corrosion mod I made it so that paper could be made from sawdust, this makes books more easily available. It's a nice addition to a fort but takes a while to get the industry up and running.
You can make paper from any cloth-producing plant, with a bit of extra labor. I find the real issue is getting them to actually write the books.
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gchristopher

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Re: New buildings.
« Reply #9 on: September 30, 2017, 06:58:31 pm »

A temple is required if you want to avoid a serious unmet need, but taverns and libraries can be ignored indefinitely. They don't really add much other than the annoyance of dealing with safely getting visitors in and out.
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PatrikLundell

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Re: New buildings.
« Reply #10 on: October 01, 2017, 02:12:26 am »

Both taverns and libraries can be set to citizens only, in which case you don't have your visitor problem. If you refrain from assigning poisoners to the tavern you don't have to deal with alcohol related issues either.
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Libash_Thunderhead

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Re: New buildings.
« Reply #11 on: October 01, 2017, 03:18:52 am »

For RP purpose I always have at least a tavern.
It makes the fortress feel kinda alive.

Also they are the only way to get non-dwarven citizens.
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PatrikLundell

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Re: New buildings.
« Reply #12 on: October 01, 2017, 07:35:30 am »

As a nitpick, libraries can also give you non dwarven citizens. Currently temples are dead as a source of new citizens: the next release will feature some visitors to them, as far as I understand (I assume prophets go there), but they won't be recruitable as far as I understand. I wouldn't be surprised if that changed in later releases during this arc, though.
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KittyTac

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Re: New buildings.
« Reply #13 on: October 01, 2017, 09:01:10 pm »

As a nitpick, libraries can also give you non dwarven citizens. Currently temples are dead as a source of new citizens: the next release will feature some visitors to them, as far as I understand (I assume prophets go there), but they won't be recruitable as far as I understand. I wouldn't be surprised if that changed in later releases during this arc, though.

You mean the bugfix releases after this update? Because this isn't really an arc, because it's pretty much 1-release.
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Shonai_Dweller

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Re: New buildings.
« Reply #14 on: October 01, 2017, 09:18:09 pm »

As a nitpick, libraries can also give you non dwarven citizens. Currently temples are dead as a source of new citizens: the next release will feature some visitors to them, as far as I understand (I assume prophets go there), but they won't be recruitable as far as I understand. I wouldn't be surprised if that changed in later releases during this arc, though.

You mean the bugfix releases after this update? Because this isn't really an arc, because it's pretty much 1-release.
Cycle, arc, we all use different words. "The series of releases that follow the first one in quick succession fixing bugs and adding stuff from suggestions thus causing endless arguments over how much focus should have been given to either".
 
'Arc' is quicker to type.

Yeah. Monks should get temple bedrooms hopefully. It's pretty low-hanging fruit as the option to assign a bedroom to a temple exists (but doesn't do anything).
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