I decided to split my rule in parts to avoid problems. Hope you like it.
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First Book of Archibald from Bloodleaf
The Emperor protects. Blessed be Thou, who saveth us from Armok, known to Humans as Khorne and to Elves as the Blood God.
Introduction:I, Archibald from Bloodleaf, acolyte of the Ordo Castrum, received an order, by the God-Emperor of Dwarfkind himself, to take a pilgrimage outside the borders of our holy empire so that I can establish a brand new fortress which will help us fight against the xenos that threaten our holy race.
For this purpose, I decided to start a book where I will keep track of everything that happens during my brief reign. This book shall be passed from ruler to ruler, where they will record the history of this Emperor-blessed settlement. Should a ruler refuse their task, the Dwarf population is free to to punish them as every Emepror-fearing Dwarf would punish a heretic. We need to defend our minds, bodies and spirits from the claws of Armok, not throw ourselves into them.
Chapter 1: Archibald from Bloodleaf 15th of Granite, 250
We finally arrived at the site.It is a temperate shrubland with moderate vegetation, little soil, shallow metal, deep metals and flux stone layer. We are surrounded by untamed wilderness.
We prepared carefully for this expedition. So here is a brief list of what/who we took.
Dwarves:
Likot Craftseer, Dwarf Marine (skilled with sword)
Archibald Craftedcovers (me), member of Ordo Castrum, adequate metal/wood/stonecrafter (for some reason, the Administratum misgendered me as a woman, something I am not)
Kadol Bladebanners, skilled Miner
Imic Councilstaff, member of the Adeptus Masonus, adequate Mason (rank Masonpriest)
Rigoth Tindells, adequate Carpenter
Zefon Pinkfountain, skilled Grower
Zutthan Cudgelcalm, adequate observer/judge of intent/appraiser/consoler
Items:
2 Copper picks
1 Copper battle axe
1 iron anvil
20 dwarven wine/rum/beer/ale
20 plump helmet spawn
10 pig tail seeds
10 cave wheat seeds
5 dimple cup spawn
15 chopped dog liver
15 black bullhead, f
15 plump helmets
15 wombat tripe
5 pig tail thread
5 pig tail cloth
7 pig tail bags
5 pig tail ropes
3 mule leather quivers
3 pine buckets
3 pine splints
3 pine crutches
1 pine wheelbarrow
1 pine stepladder
1 cat
1 bismuth bronze short sword
2 buck rabbit
2 doe rabbit
1 persimon wood training sword
1 maple training spear
And thanks to the glory of our God-Emperor, I dub this fortress Thatthildunan, or Autumncrawl.
The Emperor Protects!
I ordered to mine an L-shaped tunnel along with two large rooms at each side, with the purpose of making stockpile areas and a farm and told the woodcutter to chop down some trees.
As for military, I assigned our Dwarf Marine to "The Silver Horns" chapter, givng him the rank of of captain, for he will command the future Imperial Dwarfsmen which will defend our holy fortress.
I set a zone for pastures.
Hm, it seems that our cat adopted our miner...
19th of Granite, 250
Haha, funny story. I ordered to chop down trees to our woodcutter... only to find out that we had no woodcutter (!). I had to assign our planter for this job.
The tunnel/room mining operation is slowly advancing.
Set a zone for water ource and fishing. It is kinda far away from the fort. Something I did not think about when I came here.
20th of Granite, 250
Set a zone for garbage dump. Also made a stockpile for refuse and corpses.
Also changed labors of all dwarves. Only our Dwarf Marine can carry wounded.
24th of Granite, 250
Since the mining project is still incomplete, I assigned the Masonpriest to help our miner out. The sooner we finish this, the better.
2nd of Slate, 250
Five dwarves are sitting on their arses all day, praying to the God-Emperor. Good news is that Sibrek became a miner too.
Mining is 50% complete. Hopefully no one will attack us.
7th of Slate, 250
Due to my patience running low, I decided to create stockpiles in half-completed rooms. This is becoming slower than I expected. My biggest worry is a sudden kobold or greenskin assault. Vile xenos.
The Woodcutter is chopping trees.
On a side note, our Dwarf Marine makes me nervous. While empathetic beyond a normal dwarf, he is awfully quiet. Perhaps he is praying to God-Emperor? That's the thing with Dwarf Marines, you never know what are they thinking.
12th of Slate, 250
I heard many lies told by heretics in my time, but this beats them all. Apparently, our Masonpriest "lost" his pick. When I asked him about it, he simply shrugged say that "the stone spirits cursed such a tool of destruction". Ugh, Masonpriests... I swear to God-Emperor.
Anyway the first stockpiles are up. One of the rooms is used for: wood, ammo, finished products, gem, cloth, weapon. As soon as the second room is done, half of it will become a farm and half a stockpile for food.
Our planter fought something and has become slightly enraged. I told her to pray the God-Emperor, lest he wanted to be a slave to Armok. She calmed down.
13th of Slate, 250
The main mining project is finally complete. Second project consists of building a small barracks and a dining hall along with making downstairs for the second level to expand our fortress.
Still no threats.
24th of Slate, 250
I decided to build a butcher's shop near the entrance and assign it to the planter. Since we have animals, it is only logical to use them.
Oh, I also ordered to dig out a small space for workshops. They were quickly completed, allowing us to create a mason's workshop.
28ht of Slate, 250
Our Stray Yak Bull is going to be slaughtered. I will let bunnies and the horse alive. Farm is not doing so well and we need as much food as possible.
7th of Felsite, 250
We found chalk. About time our damn Masonpriest finally does something productive. Otherwise he will return to his cycle of eating and farting non-stop.
11th of Felsite, 250
We struck sard and the weather has cleared. Hooray.
Thanks to the Masonpriest, now we can focus on finishing the lodge and the dining hall.
Decided to butcher the horse.
21st of Felsite, 250
Carpenter's workshop is up. Beds are being produced.
As for the second level, I decided to make it a T shaped tunnel. This can be useful for accessing some rooms more quickly. Of course, it can be used for other purposes too.
Canceled the production of doors. I have no use for them now.
3rd of Hematite, 250
Today I am starting with the construction of the trading depot. This should attract the attention of the caravans, be they xeno or not.
Now, we are at war with most xeno races. This doesn't mean they can't be useful though. Especially humans. I always admired their tallness...
22nd of Hematite, 250
The trade depot is built. Now we have to remove any obstacles and the caravans should arrive soon.
1st of Malachite, 250
A new dwarf, and his family, joined our group. Say hello to Sanctume Brassaqua, woodcutter who wishes to be an axedwarf, married to Atir Primecave and has two kids. Comes directly from The Ceiling of Purifying, member of The Strapping Orb and former member of The Diamonds of Influencing, The Fortunate Constructs and The Sunken Bridge. But is he a devout worshipper of the God-Emperor of Dwarfkind?
I assigned him to The Silver Horns, ordered a construction of an armor stand and created a small training area. Our Dwarf Marine will train him well and we could always use an Imperial Guardsdwarf.
His wife is a farmer. She will be assigned to herb gathering, processing, tanning and animal caring. She is also good at gelding and spinning.
One of his children, Mosus Tundraochre, decided it was a good idea to not follow her parents to safety. What a brat.
6th of Malachite, 250
That kid still refuses to reach the fortress. I think I need to talk with her parents.
Today I am expanding the second level by adding rooms and halls.
Also changed the military schedule. One month they will be training, the other they will defend the entrance.
8th of Malachite, 250
Our Masonpriest decided it would be a good time to create a statue of the God-Emperor. I immediately gave my permission.
Started construction of a craftdwarf workshop. I can use this place to give my helping hand.
Decided to start our metal industry. First, I am gonna build a wood furnace. I will be assigned to wood burning and furnace operating.
13th of Malachite, 250
Now I am going to build a smelter along with a metalsmith's forge.
18th of Malachite, 250
The metal industry is up.
The statue is finished and placed.
20th of Malachite, 250
The child came to the fort. About the damn time. Don't need tantrums from parents right now.
I will create several trinkets for tourists that we can sell to caravans. We have to make a profit somehow, right?
23rd of Malachite, 250
Now she wandered away again! Dear Emperor, I won't be held responsible if the greenskins take him away.
26th of Malachite, 250
Building an ashery and a still. Need that alcohol industry running.
Will slaughter two rabbits.
4th of Galena, 250
I realized I could make a water/fishing source closer. There is a lake near the fortress. We just need to build a few ramps close to the entrance. This will allow me to construct a fishery close to the butcher's shop. Efficiency is everything.
8th of Galena, 250
Looks like the kid became bored and came to a visit...
13th of Galena, 250
And she departed again.
17th of Galena, 250
There is going to be a third level to our fortress. We need to get metals and the only way to do it is to dig deeper. One tiny hallway was mined out, which will contain the stairs. To prevent unpleasantries, we built a door and walls.
19th of Galena, 250
Our Masonpriest wants to create five more chalk statues of the God-Emperor. Sometimes I admire his faith in our protector.
24th of Galena, 250
Hmm... it might be a good idea to make a sculpture garden to glorify the might of the God-Emperor. Masonpriest, make more statues!
Naturally, partying at said garden is both forbidden and heretical.
25th of Galena, 250
We struck sard!