Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: shallow and deep metal meaning  (Read 3295 times)

jojojay

  • Escaped Lunatic
    • View Profile
shallow and deep metal meaning
« on: September 26, 2017, 05:23:08 pm »

when choosing an embark location, some areas are flagged as having shallow or deep metal or metals. if i understand this correctly, which i do not think i do, this means that areas that do not have these tags will have absoulutely no minable ores, and it will mean that areas with only the "deep metal" tag will have only one ore. this will also mean that areas without the "shallow metals" tag are extremely unlikely to have iron, as iron is fond in shallow sediments. is this true? if it is, it seems a bit unbalanced. if it is not , can somone explain the meaning to me?
« Last Edit: September 26, 2017, 05:26:19 pm by jojojay »
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: shallow and deep metal meaning
« Reply #1 on: September 26, 2017, 05:26:29 pm »

http://dwarffortresswiki.org/index.php/DF2014:Site_finder

Here ya go. Looks like your hypothesis was accurate.

Also DF tries to simulate actual geological processes in placement location and frequency, so I would venture that it is more balanced than less. Iron ore is not actually everywhere, for instance.
« Last Edit: September 26, 2017, 05:28:08 pm by Dunamisdeos »
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: shallow and deep metal meaning
« Reply #2 on: September 26, 2017, 06:36:46 pm »

Yeah, you can consider it a bit unbalanced if you consider more <something> a good thing. Some specifically aim for no metals, though, so YMMV.

Worth noting that iron is also sometimes found as hematite in igneous extrusive (shallow volcanic mineral area), though sedimentary layers are still most valuable on average.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: shallow and deep metal meaning
« Reply #3 on: September 27, 2017, 02:42:21 am »

It can also be noted that DF is sometimes incorrect when it comes to things it claims are present but which fail to show up. This is because the site finder seems to look at a geo biome structure when providing these estimates, but at the embark this can be truncated at the bottom (and soil at the top) because the stack of geographical layers are cut off at the magma sea, and the promised stuff would have been found deeper (soil is eroded due to high elevation at the other end, which can lead to missing sand/clay/aquifers).

Also, if you want to actually know what to expect to find at an embark you can use the DFHack "prospect all" command at your intended embark. Obviously, this may provide more info than some players want to get.
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: shallow and deep metal meaning
« Reply #4 on: September 27, 2017, 10:14:04 am »

I've done some analysis with DFHack and a disassembly, and it appears that metals count as "shallow" if they are within the first two stone layers, unless the biome is a Shallow Ocean (shows "little soil") or a Sand Desert, in which case it counts the first five stone layers as "shallow".

There do seem to be some glitches, though - I tried embarking on a desert that claimed to only have Deep Metals, but the very first stone layer (directly beneath the sand) contained veins of cassiterite.


Internally, it seems to count world_geo_biome.layer[0-5] as shallow and .layer[6+] as deep, and most biomes have 4 layers of soil (with Sand Deserts and Shallow Oceans being the exceptions, having only 1 Sand layer).
« Last Edit: September 27, 2017, 10:16:38 am by Quietust »
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: shallow and deep metal meaning
« Reply #5 on: September 27, 2017, 10:35:50 am »

Interesting. Well, cassiterite veins are only found in Granite (Igneous Intrusive). It shouldn't be relevant, though. Suggests that there's possibility of iron in deep metals site.

Tbh my headcanon has that and metamorphic as deep with igneous extrusive and sedimentary as shallow. I can explicitly confirm it as false, though - beyond your II example, I've also found embarks that started with metamorphic layers from the first rock. Don't recall if they had shallow metals - I never checked, and deleted the world after prospecting.
« Last Edit: September 27, 2017, 10:40:50 am by Fleeting Frames »
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: shallow and deep metal meaning
« Reply #6 on: September 27, 2017, 11:04:15 am »

Yes, definitely interesting. It's odd that materials can appear when they "shouldn't", as so far I've only seen things disappear (this should not be taken to mean I think your observation is incorrect). I also suspect it's possible for expected metals to fail to appear if the layer has too many possible types of veins and too few available vein locations (such as e.g. a single Z deep layer with 4 vein materials specified in a single mid level tile embark).

A assume you also dismissed the alternative possible hypothesis of deep/shallow being dependent just on depth.
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: shallow and deep metal meaning
« Reply #7 on: September 27, 2017, 12:31:20 pm »

I have seen magnetite quite deep indeed. Never hematite, and very rarely limonite.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0