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Author Topic: Is that possible to make anti-cave-adaptation gas?  (Read 1587 times)

waterphage13

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Is that possible to make anti-cave-adaptation gas?
« on: September 26, 2017, 11:13:20 am »

First: gas.
Is that possible to make gas, that syndrom remove cave adaptation mechanism from creature?
Second: reaction.
Dwarf must make a reaction in result of they is a item from gas. Is that possible to make reaction, that don't fuck up workshop?
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Enemy post

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #1 on: September 26, 2017, 11:14:39 am »

You could remove cave adaptation itself if you like.
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waterphage13

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #2 on: September 26, 2017, 11:24:55 am »

Why it don't want to work?
[INORGANIC:GLOWMAT]
   [BOILING_POINT:0]
   [DISPLAY_COLOR:6:0:1]
   [STATE_NAME:ALL:glow]
   [STATE_NAME_ADJ:ALL:glow]
   [STONE_NAME:glow]
   [ITEM_SYMBOL:7]
      [ENTERS_BLOOD]
      [SYNDROME]
         [SYN_NAME:lol]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:KING_COBRA:ALL]
         [SYN_CONTACT]
         [SYN_INHALED]
         [SYN_INJECTED]
         [SYN_INGESTED]
         [CE_PAIN:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:50:END:1200]
         [CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:30:PEAK:100:END:1200]
         [CE_DROWSINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:30:PEAK:100:END:1200]
         [CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:60:PEAK:100:END:1200]

   [CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:30:END:1200]

[REACTION:GLOW]
   [NAME:look in]
   [REAGENT:A:1:BOULDER:NONE:NONE:NONE]   [PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:GLOWMAT]
   [BUILDING:POT:NONE]
   [SKILL:NONE]
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waterphage13

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #3 on: September 26, 2017, 11:25:40 am »

You could remove cave adaptation itself if you like.
It's too easy for me.
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Enemy post

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #4 on: September 26, 2017, 11:34:30 am »

I don't know how to do it the other way, sorry.
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waterphage13

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #5 on: September 26, 2017, 12:00:33 pm »

Guys! IT WORKS! But I'm need to fix workshop problem.
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Enemy post

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #6 on: September 26, 2017, 12:01:18 pm »

What'd you change?
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waterphage13

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #7 on: September 26, 2017, 12:02:56 pm »

What'd you change?
I'm just make faster effects, and my dwarf start decomposition. But I'm need to fix workshop problem.
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KittyTac

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #8 on: September 26, 2017, 09:25:52 pm »

What'd you change?
I'm just make faster effects, and my dwarf start decomposition. But I'm need to fix workshop problem.

Decomposition? Were you aiming for your dorfs rotting away or what?
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Deon

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #9 on: September 27, 2017, 05:34:00 am »

Quote
[CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:30:END:1200]

This should definitely remove cave adaptation together with the dwarf.
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IT 000

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #10 on: September 28, 2017, 07:00:00 pm »

Am I missing something? It seems like the posted RAWs are only going to make your dwarves sick.
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KittyTac

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #11 on: September 28, 2017, 08:55:11 pm »

Am I missing something? It seems like the posted RAWs are only going to make your dwarves sick.

"Sick" is an understatement. We were joking around on how the OP said the gas started decomposition.
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RedMageCole

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Re: Is that possible to make anti-cave-adaptation gas?
« Reply #12 on: September 28, 2017, 09:17:54 pm »

Ah, classic DF; remove all your problems by removing the dwarf; the innermost root of all of your problems.
Bay12, never change.
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