Herba finds that the tiny creatures living upon her surface which tickled her bark and nibbled her body and mind were starving. Herba had little concept of the idea, but as night fell and the warmth disappeared, she began to understand. The desire for another meal, and the need for it. It could push anyone to do anything, even nibble away at a god. Herba knowing this came to grow fruits so that the little ones would not need to eat at their god's body. In time, only those who ate fruit survived and those who nibbled at the leaves and bark were outcompeted. Herba felt lesser for this, unable to change with their creatures, they began to yearn for the taste of fruit. This was an unusual feeling for a god with no mouth, but was only a mild inconvenience.
The Ximus seemed to be a mostly carniverous species, eating the smaller denzens of the island. Lizards, insects, the occasional babboonfrog. In many ways they were scavengers and hunters, forced to find food when they could get it. Over time, their god ensured those with stronger sense of smell would survive. Like the Ximus, Blusius' sense of smell grew stronger. Using that smell Blusius could sense the many creatures in the water nearby. As the days passed it became clear that many unremarkable species lived in the area, as well as a twisting tentacled hunter. Occasionally a larger predator would wander in from beyond the horizon.
Nexmex began by improving the vision of his Semenitia, and so too did Nexmex's vision become more acute. The world seemed clear and easy to understand. Nexmex then created a kind of soft coral similar to a zoanthid. It grew in large colonies and grew quickly, soon smaller fish began to learn it was edible. Nexmex began to feel odd after doing this, more lethargic, wanting to stay in one place and bask in the sun. Their mind slowed slightly. It seems that creating a second species could have effects upon your body, and you grow somewhat closer to being more like the soft coral.
Tri-tirr makes moderate changes to the social life of the lizards. No longer are burrows created whever the lizards happen to be at dusk, but instead they are dig in centralized locations with each lizard pair having their own burrow. This leads to interesting social interactions as lizards fight for spots that their tiny minds see as best. It seems that some level of personality is also at play here. Some lizards prefer wetter soil, others dry, some like roots nearby, others detest them. There are many factors which determine the best burrow for each pair and sometimes pairs even seem to disagree over which burrow to claim and to fight for. Occasionally this leads to the dissolution of pairs, though that is rare. Tri-tirr also makes a species of mouse, which will soon become a good source of food for the lizards. The resulting backlash is immediate, Tri-tirr sprouts fur and shrinks in size, their humanoid face becoming ever so slightly mouselike. It seems claiming dominion over another or even just creating one can have unintended side effects. Considering this revelation, Tri-tirr feels the immediate instinct to hide under some leaves...
Deep thought though deeply about his actions and decided to create a swathe of insects to live in and around his pond. At the same time he made the olm more capable of hunting these insects. It takes time, but eventually the olms begin eating them and their population increases and is better fed. Deepthought is worried though, he find himself shrinking slightly and he begins to have strange insectoid thoughts. This is ultimately worrisome and makes deepthought contemplate the ramifications of expanding the life around him.
The Mother gathers nutrients for herself and observes the strange creatures around her. She wonders if they spawned from her, created by her divinity and brought into this world by her power as she created herself. Or perhaps it was the other way around, that he spirit had clung to the collective spirit of these beings and built upon it until she finally awakened. She watched them and thought, and as she thought, so did they. Their minds growing more flexible and understanding sprouting, even if but only a tiny bit. Their feelers became dexterous and the creatures began rubbing their feelers together, sharing information. If one had eaten, it could tell that to it's neighbor. The mother too felt this change and her feelers became more capable of sending simple messages if touched to another of her kind.
Glediess changes their creatures so that they are better suited to the water. Upward turned nostrils and oily coats become the norm. The new coats make the species smell worse than it did before, but allow it to enter the water and swim to nearby islands. None of them yet dare enter the ocean as of yet, but some begin to swim in the ponds and waterways of the island. Glediess creates a new species of fast growing kelp and the backlash is felt immediately. Glediess sprouts kelp from it's head and feels it's body slow, wanting to sit in the water and bask in the light...
The presence of the gods and their actions causes minor changes to the island's wildlife. New mushrooms and fruit appear on trees that had never had them before. More insects buzz in the dead of night. A strange new creature appears on the island, drawn in by the power of the gods. A hunter, hungry and full of energy. It searches for food. Does it wander into a trap, or does it capture its victims and dine in bloody fantasia? Only these coming days will tell...