Use my levitation to get out of the water and go up as much as possible. Once I am out of the water examine the surrounding area and the two objects, and try to find the place we were supossed to go.
The antiwater does not seem to have an up or a down. (5) but you become intensely aware of your surroundings: The sphere is drifting out of reach, there is a massive cliff, wall, or maybe it's the ground to your right. Along that wall you detect several of the ports like the one your sphere connected to. You note with dismay that you are essentially in a 'river' full of hostile, aggressive life. Swarms of small, bulbous creatures that rip and tear to shreds anything that comes into their reach, larger, more toothy predators like the ones chasing you now, Silent, ambush predators lurking in the shadows, behemoths in the distance, far to the left - a place where few of the 'smaller' creatures dare to swim.
(6) v(4) you make your way as quickly as possible toward your original target, dodging the two creatures in a panic. they follow, hot on your tail and gaining. In this unfamiliar terrain you are at a disadvantage. Next round, both will get a roll to attack.
((Actually I don't think Kongor would do much better than abstract's character would in terms of swimming, but I can try to not let that stop me entirely.))
See if the aquatic creatures are within jumping distance. If so jump on to one and prevent it from attacking Thaumas. If not, definitely help close the hatch
(6) you realize quickly that the distance is too great for you to to any good chasing after the eyeball. You wish him luck and reach for the door. See below fo rth e outcome of this action
IT KEEPS HAPPENING
Close the hatch.
It's just like old times, eh?
Grey cat-like eyes. Shining armor and glow from her eyes visible in the sphere as her eyes dilate as her muscles tense and she moves. Years of training not nesscarilly the fastest but strong enough to definitely help close this hatch. They had to hope that the eyeball out there would be able to help them out here.
She was certain the eyeball was going to be fine, to be honest, if she wasn't she would have jumped out after them. Her honor and her dedication to her ideals would not allow otherwise but for now, her body rushed along with max to close shut this hatch.
Close shut the Hatch! If there is by chance a button that says close hatch press that instead of course. Also, make sure to save Max if something goes horribly wrong.
Yes, this means jumping outta the sphere after her if necessary.
I could three stooges this and make the three of you roll for it, but I'll just auto it. Max and the Gorilla (I forgot his name) knock the -ugh- the tiefling -shudder- to the floor, unintentionally, of course, in their haste to hut the door. They slam it shut, and their GM doesn't even roll a strength check to see if they break something in the process.
the amber light turns red, and the world outside disappears. for a moment,nothing happens. then, the htree of you are jerked sideways again as the pod clangs against something. the light turns green again, and the door swings open.