Start by trying to examine the portals, the hallway and the other allies that have joined me and the ape. Then try to gaze into the near future to know what should be expecting when they said something about a "swarm". If we are going to fight against them, then having knowledge of how they look or attack would greatly help.
The portals are round doorways with round doors that seal neatly and snugly into their doorways. They have heavy hinges and a circular valve-like handle that you have to turn wit htwo hands to open. So, you know, someone else would have to turn them. You note that there is a light next to each portal: the one next you your current portal isgreen. The one next to the far portal is red. The hallway is white, appears to be metallic in nature, is about four feet in length, and has two windows - one in the floor and one in the ceiling. Your other allies are a large, surly brute of a woman with a greataxe and an arbalest, and a smaller woman with horn nubs and a tendency to strike dramatic poses and speak in monologues. Has an affinity for armor that looks like dresses, complete with giant poofy shoulders.
I believe that the one bit of farsight that i disallow in this game is future sight. Because the future lies "in the realm of Chaos." That is, it is completely undefined. Any attempt to look into the future gets basically static. I suppose very close future sight could grant a rather vague vision, but eh, I'm not going to split hairs about it. Especially since you can use that farsight in a much more direct way - by looking right at the horde. You attempt this, but you find nothing. Strange.
"Fucking magic."
Get out of the bell, walk down the hallway, go through the portal.
You climb out of the sphere and immediately fall onto the wall. Grumbling, about wizards and such, you atand up, hands bracing the floor and ceiling and step forward to teh portal. It's a short step. the portal does not open. You grumble again about sorcerers and stuff.
Before she goes she makes sure to get a small shield preferably an aegis to go with her usual fighting style. ((last base action))
Quiet. Rubbing their hair touching a small nub gently as they tried to focus.
Breathing deep and trying to get their bearings their eyes narrow.
Let's look at my allies here. Also, let's make sure I'm fine. Nothing wrong with me. Also...uh make sure my nubs are hidden behind my hair well...it would be unfortunate if my hair was tousled enough that they are visible.
https://www.merriam-webster.com/dictionary/aegishell no, you do not get "The shield of the gods." That's the exact kind of unique special item I was referring to when I said "special items do not come into Omega with you."
What are you after? the shield in your picture? a small round shield? tower shield?
The eyeball ... wearing a blue hat and a thick lens which constantly emits a small stream of bubbles, which tehn float around it, giving the impression of many tiny eyes around a singel large one ... definitely saw your nubs. Your hair was laying as flat as could be - not tousled in any way. But it lacked all it's normal volume and shininess, so the nubs stuck up throughand were clearly visible.
Hard to say if the two large ones noticed. Neither seem particularly insightful. Hard to tell if a gorilla would give a damn, anyway.
Ask around Omega for a pouch until I find one, or until the mission starts. Also ask to see who could fuse an enchantment with the steel gauntlets.
Oh and if i didnt already equip the gauntlets as well as the apron and helmet mentioned earlier, do that too.
Since we've talked in PM, I know you want a lightning enchantment on the gauntlets. You get that. The QM gives you a belt that contains eight pouches so you can store up to eight separate samples. You wear everything, but do not equip the gauntlets just yet, as it would make navigating the sphere (well, the portal actually. The sphere is roomy enough) and the hallway awkward. Those are for battle. Of course, you can equip them the moment you get into a more open area if you want, or go ahead and equip them now and risk electrocuting your allies in the tight spaces.