OutreachContract negotiations proceed smoothly.
Teddy has a chance to plead his case to
Drake regarding command rights, but the latter is unmoved, and the final terms look like this.
The Bastards are shipping out. On May 30, a FedCom dropship arrives, we bundle aboard, and before you know it, we're on the way to Tsingtao.
Tsingtao-the-world is the second planet in Tsingtao-the-system, and has a little more than half of the system's total population. It orbits at about ½ AU, has a breathable atmosphere and surface water, and an average equatorial temperature of about 15°C—quite a bit colder than Terra. It's in historically Capellan territory, but currently under Federated Commonwealth ownership, which is undoubtedly part of the reason why we've been employed to help out.
Blinky Stirzacre spots an interesting footnote: Tsingtao is apparently the home of Tsingtao Brewery, an inheritor of the name (if not the same entity) as a 20th-century Terran brewing company. It doesn't have the the same cachet as the mercenary's favorite, Timbiqui Dark, and, in fact, those of the crew who hail from worlds far from Capellan space don't know the name, but our Capellans (
Euchre,
Carcer, and
Linebuster) speak to its virtues, and there is eventually general excitement that the Bastards' headquarters will be in Tsing City, along with the brewery.
Some of the Bastards, crammed into the spare corners of yet another series of military dropships, daydream of something a little more permanent. "I did a few assault drops out of an Overlord, back with the AFFS," Erine Forakis volunteers.
A chorus of "as if we could afford that!" is her answer—and it's not wrong; even if we had the money for an Overlord, nobody would sell one to us. It does get Kepano Endo thinking, however, and he begins to doodle some ideas, in the shape of a Mule hull, on a napkin...
TsingtaoWe set down on July 25th, a little ahead of schedule, and take some time to get to know the area. The unit rents out most of a decent little hotel on the outskirts of Tsing City, sets up field workshops just beyond the suburbs nearby, and readies for battle. Our FedCom commanding officer on-world is a colonel with a long history in the AFFS prior to the FedCom unification. AFFC forces on Tsingtao amount to a beaten-up regiment, so our two companies make a noticeable difference, and the colonel seems grateful to have us.
Drake's Destroyers, Bear's Bruisers, and Ortega's Outriders are our first three units in the field, patrolling a hilly, lightly urban area northwest of the capital. We're not even on-world for a week before we get the call for the first time: a FedCom scout reports two lances of House Liao vehicles and one of mechs on the way toward a small town. Consulting his map,
Drake deploys his own lance and Ortega's Outriders to hold them off in the hills just outside of town.
Action of August 11, 3053On this mission, we're holding the line: the goal is to destroy at least 33% of the enemy or force their withdrawal, while losing neither the FedCom scout or more than half of our own lance. The FedCom scout, Sebahat Bedreddin, is driving a Wolverine, which is a pretty capable mech, and has instructions to run for it if things get bad. (editor's note: I may have made him a little
too cowardly, in the bot settings.)
DeploymentWe start in the center of the map, occupying a high hill, from which we'll try to batter down the lighter enemy vehicles as they close. We have a big range advantage, but on open terrain, some of the vehicles will be faster than us.
At the start of round 4, the Outriders will arrive, so by that time,
Drake's lance will be well on its way north.
Turn 1There isn't much long-range weaponry in the enemy's force, and they're not all that great at gunnery, so the Destroyers largely stand still for the first round, to make their opening punch tell as strongly as possible.
The first time
Drake fires his new PPCs in anger, he destroys a Scorpion light tank, piercing its side armor and gutting the fighting compartment.
Euchre scores two hits on a Vedette, and
Pepper hits another one. The LRM hits on the latter damage one of its tracks, and it slows to a crawl.
Turn 2A repositioning turn, as the Bastards fall back a few hexes. The terrain to the east is more challenging, so
Drake plans to move in that direction—much easier to move a mech through a stand of trees than a tank.
Turn 3... is also a repositioning turn.
Turn 4Ortega's Outriders arrive, just within ER Large Laser range to the northeast portion of the map.
Drake and company should reach the cover of the stand of woods to the northeast of the image before the Capellans can fire on them, and the Outriders will probably be in range this firing phase or the next.
Turn 5The Capellan forces appear to be waiting on their reinforcements, at this point, in tight formation in the shadow of the hill we started on.
Pepper and
Euchre take a crack at the Vedette exposed on the enemy's right, and combine for a kill:
Euchre immobilizes it with a large laser shot to the right track, and
Pepper's LRM barrage ignites its fuel tank. It goes off in a cloud of smoke.
Private Forakis, in the Phoenix Hawk 3K, and
Milspec both have line of sight to enemy forces, but they're a nose beyond large laser range at the moment.
Turn 6A hovertank exposes itself to an awful lot of firepower, spotting for the LRM carrier in the back.
Most Drake's Destroyers target it.
Milspec and Pvt. Forakis have line of sight on both a Hezter and that LRM carrier, and this time, they're in range.
Some truly dire dice rolling yields few hits and no kills, but Forakis bloods the PXH-3K with two hits on the Hunter LRM carrier.
Turn 7Euchre is a bit exposed here, but the enemy force hugs the hill and stays out of line of sight to him. The rest of the Bastards have better firing solutions.
The Outriders (Forakis and
Milspec, in this case) score the most telling hits this round.
Drake plugs the Pegasus scout hovertank with one of his PPCs, as well, but it continues to escape damage to its motive systems.
Turn 8Enemy mechs arrive on the field: two Phoenix Hawks, a Shadow Hawk, and a Locust. I don't find them particularly concerning.
The ER Large Laser/double heat sink main armament on a lot of these mechs gives them a significant range advantage. (Veteran and elite pilots help too, I admit.)
Euchre badly damages the Hunter LRM carrier's left track, taking three LRMs to the center torso in response.
Blinky immobilizes a Vedette, and Pvt. Forakis wings another one.
Drake finally gets the better of the Pegasus, one of his PPC shots piercing it through and through.
Turn 9-10The enemy vehicles are in a bad spot now, several of them damaged and one immobilized, out of their own effective ranges but within ours. We ought to have this part of the enemy force cleaned up pretty quickly, at which point we'd have fulfilled the mission objectives and then some. We will, however, stay on the field—if the mech lance comes north, we'll be there to meet them. Otherwise, they're well placed to escape, being lighter and faster than we are.
Euchre and
Blinky both score kills (on the Hunter LRM tank and a Vedette, respectively). The next round,
Pepper gets the Hetzer, and
Drake fully immobilizes the Vedette.
Turn 11Running to the west, the Outriders manage to draw the enemy mech lance forward, where we'll have a shot at knocking them out.
Drake finishes off the last vehicle, clearing the field for some mech-on-mech action.
Turn 12The Outriders should be able to get into position pretty readily, this turn. The Destroyers will take a bit longer.
Woad, in the Grasshopper, already has an angle on the back line of Capellan mechs, but the intervening woods confuse his line of sight.
Turn 13The Outriders are in close combat now. They're one of our better brawling lances, being quick enough to build up high movement modifiers, and still passably tough.
Turn 14Three of Drake's Destroyers have shots on the enemy this round, with
Drake himself the only latecomer. The Capellan Locust is crippled and looking for a way out of the fight, so we'll leave it alone for the moment.
Pepper is the man of the round, this time:
Turn 15The enemy Locust flees, and the Phoenix Hawk is on the way out. We'll try to take down this Shadow Hawk before it can follow suit.
Turn 16That lying enemy Phoenix Hawk was not trying to flee after all, the jerk.
The enemy mechs are in pretty bad shape, though.
Blinky gets the kill on the Shadow Hawk with a double ammo explosion;
Euchre and
Pepper assist.
Turn 17Astonishingly, the Capellan survives this amount of weapons fire.
Wojtek trips him, however, and that finishes him off.
Damage, Injuries, SalvageWe take very light damage on this deployment. Some armor has been chipped away on mechs marked 'undamaged'; Pvt. Forakis took a crit to the hand in the Phoenix Hawk 3K. Nobody is injured.
Salvage comes to the beheaded Phoenix Hawk, and the wreck of a Vedette.
That salvaged Phoenix Hawk is easily repairable. All it needs is a head, and we're packing sufficient spares to put it into service without ordering anything. I'm leaving it untouched for the moment, though: we could strip it for parts (although it doesn't have much interesting stuff on it), or we could refit it to -1Kk or -3K standards. Alternately, we could sell it for a nice 1.5-million C-bill profit.
Kill BoardsPepper scores his first kills for the Bastards, and
Drake adds a trio of vehicles.
Blinky, notching two, moves up the overall leaderboard to slot in just behind
Milspec, while
Euchre and
Wojtek each score once.
Last BattleAll-Time Leaders- "Rook" Ishikawa (28, 9 mechs, 2 Clan kills)
- "Drake" Halit (17, 6 mechs, 2 Clan kills)
- "Woad" Kohler (14, 5 mechs, 1 Clan kill)
- "Carcer" Ngo (11, 5 mechs, 2 Clan kills)
- "Teddy Bear" Jamil (11, 4 mechs, 2 Clan kills)
- "Wizard" Que (8, 6 mechs, 6 Clan kills)
- "Severe" Payne (7, 6 mechs)
- "Hanzoku" Yuksel (6, 4 mechs, 2 Clan kill)
- "Euchre" Kojic (6, 2 mechs)
- "Double Dog" Dare (5, 2 mechs, 1 Clan kill)
- "Linebuster" Atkinson (5)
- "Milspec" Ortega (4, 1 mech, 1 Clan kill)
- "Blinky" Stirzacre (4, 1 mech)
- "Ker-Ker" Ec (3, 2 mechs)
- "Pepper" Popalzi (3, 1 mech)
- "Wojtek" Frajtov (2, 2 mechs)
- "Kicks" Hernandez (1, 1 mech, 1 Clan kill)
- Simona (1, 1 mech, 1 Clan kill)
StatusDrake,
Milspec, and their lances rotate off duty for a bit.
Rook and the Raiders, along with
Double Dog and Fourth Lance, join Bear's Bruisers on deployment.
It is now October 1, 3053.
FinancesAfter September's contract income, salaries, share payouts, and other expenses, the bank account contains
70.833 million C-bills.
Repairs and RefitsOur units are in tip-top fighting shape.
ContractCapellan morale is very low. They haven't stuck their heads back up since our first encounter, although reports via the FedCom chain of command are that Capellan reinforcements have landed onworld.
TO&E, MechWarrior Claims, and Mech AssignmentsUnits lacking a bolded callsign are free to be claimed.
- 1st Company
- Drake's Destroyers
- Major Huri "Drake" Halit (Mephansteras) - Awesome AWS-DRAKE
- Cpl. Ferdinand "Woad" Kohler (A Thing) - Grasshopper GHR-5KOB
- Pvt. Jan "Euchre" Kojic (EuchreJack) - Lancelot LNC25-0B
- Pvt. Abdul-Hafiz "Pepper" Popalzi (mrkilla22) - Archer ARC-2K
- Rook's Raiders
- Captain Mariamu "Rook" Ishikawa (Culise) - Stalker STK-3Fb
- Cpl. Damayanti "Carcer" Ngo (Dorsidwarf) - Flashman FLS-7K
- Pvt. Elroy "Faceplant" Farooqi (NickAragua) - Dragon DRG-5N
- Pvt. E-Shei "Ker-Ker" Ec (Kanil) - Lancelot LNC25-0B
- Bear's Bruisers
- Lt. SG George "Linebuster" Atkinson (Hasek10) - Emperor EMP-6A
- Lt. JG Tedros "Teddy Bear" Jamil (Knave) - Vulcan VL-5T
- Pvt. Ed "Hanzoku" Yuksel (Hanzoku) - Guillotine GLT-4L
- Pvt. Xue-Min "Wizard" Que (Rince Wind) - Guillotine GLT-4P
- 2nd Company
- Fourth Lance
- Captain Sung-min "Double Dog" Dare (a1s) - Warhammer WHM-6R
- Pvt. Catherine "Severe" Payne (Burnt Pies) - Koshi/Mist Lynx
- Pvt. Gwenael "Kicks" Hernandez (Sheyra) - Phoenix Hawk PXH-1Kk
- Recruit Simona - Ryoken/Stormcrow
- Ortega's Outriders
- Lt. JG Jose "Milspec" Ortega (milspec) - Crab CRB-30-UK
- Pvt. Kevin "Blinky" Stirzacre (moghopper) - Ostroc OSR-2D
- Pvt. Erine Forakis - Phoenix Hawk PXH-3K
- Pvt. Ik-jun "Wojtek" Frajtov (Blaze) - Phoenix Hawk PXH-1
- Sixth Lance
- Sgt. Philippa Khadjikyriakos - Thunderbolt TDR-5S-T
- Cpl. Margita bin Ala' al din - Trebuchet TBT-5N
- Pvt. Mats Johansen - Trebuchet TBT-5S
- Pvt. Lise Selvåg - Raven RVN-2X
Action ItemsShould we refit the Phoenix Hawk, or sell it? Beyond maybe the engine, none of the parts are worth very much to us.