Last Month's Action ItemsHasek10 presented a proposed reorganization, but discussion is still ongoing. Continue the discussion, and we'll finalize our organization before the next deployment.
A strong consensus emerged on taking the money, packing up, and heading out, so that's what we'll do.
Packing Up, Heading OutThe Opinionated Bastards remain on-world for the ceremony around the pirates' surrender, mechs serving as the honor guard. The tech teams mothball our mechs, the administrators accept the final payment and pay out shares, and before we know it, we're packed into a creaky old Buccaneer-class DropShip, headed for the jump point and, eventually, Piedmont.
On the way back, we make a very interesting pickup. An man odd in speech and dress, Ed Yuksel approaches Captain Halit at the Telos IV jump point and says his only desire is to die honorably in battle. He shows us a mech, an unusual-looking Locust painted with a
red wolf's head. Despite Halit's attempts to weasel more information out of him, he says nothing else of consequence.
Eventually, Halit welcomes him aboard as a private and promises him combat aplenty.
House Rules (Early Clans)That's right, our first Clanner. There are several special rules around him (and other Clanners with which we may associate until, say, 3055).
First, his mech is packed with Clan tech, which we can neither obtain nor readily repair. I'll figure out how to represent that mechanically when the time comes. He can't be reassigned, and if he's injured, nobody else is allowed to pilot his mech.
Second, he's here early, before the Clans did much in the way of associating with the Inner Sphere at large. He must therefore be disgraced in some way, cast out by his people. Yuksel's main goal (as mentioned) is to redeem himself with a fighting death on the battlefield. Whenever he's deployed, he'll fight just shy of suicidal.
Finally, since he has no connections to anyone, we won't be required to pay out the cost of his mech on his death. If his mech is destroyed but he survives, he'll expect another one. If we refuse, he'll demand payment and hit the road.
Contract OffersWe return to Piedmont in late June, and unpack the mechs for some training in between contracts. On July 1st, the following offers come in. (Note: I'm still tweaking the game settings to find contract generation options which are neither insultingly bad, like last time, or unbelievably generous, like this time.)
We have six contracts available, all of which have at least something to recommend them.
- The Free Worlds League offers a five-month objective raid, fighting well-equipped FedCom regulars on Laiaka, eight jumps away. Notably, we negotiate for liaison command rights; any allied mechs will be under our direct control. Battle loss compensation is included at 40% of lost equipment value. 20% salvage rights. The estimated profit before shares is 24.8 million C-bills, including an advance of 12 million C-bills.
- The Draconis Combine offers a six-month planetary assault, fighting elite but poorly-equipped troops of the Free Rasalhague Republic on Thun, nine jumps away. 50% salvage rights. Battle loss compensation is 10%, and the estimated profit before shares is 27 million C-bills, including an advance of 13 million C-bills.
- The Federated Commonwealth offers a five-month objective raid, fighting poorly-equipped Capellan regulars on Propus, 11 jumps away. 30% salvage rights. 10% battle loss compensation; profit of 27.2 million C-bills along with a 14 million C-bill advance.
- The Federated Commonwealth also offers a second objective raid, fighting Free Worlds League regulars with average equipment on New Hope, nine jumps out. 20% salvage rights. No battle loss compensation, profit of 25.4 million C-bills, with a 12-million C-bill advance.
- The Free Rasalhague Republic wants to hire us for six months of guerilla warfare against poorly-equipped FedCom regulars on Surcin, nine jumps away. We receive no support payments whatsoever, neither for operating costs nor for battle loss compensation. 70% salvage rights. Pay is poorer than the others, too, at 23.8 million C-bills and 12.2 million C-bills in advance money.
- Finally, the Draconis Combine has offered us a four-month pirate hunting contract on Kilmarnock, nine jumps away, based on our previous successes against pirates. They're known to be decent mech pilots, but have typically poor equipment. No battle loss compensation, and very poor pay relative to the other contracts on offer, but also low risk and fewer limitations on parts and supply. 30% salvage rights. Estimated total profit of 9.6 million C-bills, and a 7.3 million C-bill advance payment. (All the other contracts have anywhere from worse to much-worse parts access. It'll start to get less important as our administrators improve, but we aren't quite there yet.)
As ever, I'm partial to low risk, but we'll see how the voting turns out.
Kill BoardI'm going to leave this in every post, because it saves me having to dig through old ones to find the up-to-date version.
All-Time Leaders- Captain "Drake" Halit (3, 1 mech)
- Lieutenant "Rook" Ishikawa (3)
- Lieutenant "Linebuster" Atkinson (3)
- Private Frajtov (1, 1 mech)
- Private "Ker-Ker" Ec (1)
StatusIt is now July 1, 3050.
FinancesWe have
3.343 million C-bills in the bank right now. Our current operating costs are 135,810 C-bills per month.
SuppliesThe Opinionated Bastards are back to eleven mechs. We have supplies which enable us to embark on a mission with below-average parts availability, but I'd probably still want to bulk up the stocks a bit if we do.
Unit MarketThere are several mechs for sale on the unit market at present, but they're all on the black market, which has a one in six chance of turning out to be a scam. There's a Thunderbolt, a Commando, a Centurion, and a Shadow Hawk; I'll post variants and prices if there's interest in purchasing a new unit.
Action Items- Should we take a contract, or wait for something better? We have room in the budget to chill for a few months.
- Should we buy a mech, or wait?
- The following mechwarriors remain to be claimed. To claim a mechwarrior, give me a callsign for one of them. I'll refer to them by their callsign in most places, and bold it so it's easier to find them.
- Pvt. Yuksel
- Pvt. Jamil
- Pvt. Ngo
- Pvt. Frajtov
- For the record, the following mechwarriors are claimed.
- Captain Huri "Drake" Halit (Mephansteras)
- Lt. SG George "Linebuster" Atkinson (Hasek10)
- Lt. SG Mariamu "Rook" Ishikawa (Culise)
- Lt. JG Sung-min "Double Dog" Dare (a1s)
- Pvt. Jose "Milspec" Ortega (milspec)
- Pvt. Ferdinand "Woad" Kohler (A Thing)
- Pvt. Jan "Euchre" Kojic (EuchreJack)
- Pvt. Cathrine "Severe" Payne (Burnt Pies)
- Pvt. E-Shei "Ker-Ker" Ec (Kanil)