Jeez, this daily is just
mean. High-capacity self-charging slipstream... With technophobe. 50% chance to break on every use.
Let's calculate the statistically expected number of uses. 1 + 1/2 + 1/4 + 1/8 + 1/16... = ?
One, because we all know it'll break the first time
But at least all our guns are silenced... Not *entirely* useless, despite the mission to reduce kills. There's an armor-piercing
concussive shotgun for $33, which I will probably buy for the third stage. They get cheaper if you wait, so I like to try the first day without buying.
Ugh, I hate technophobe though. It's worse than jammers. Jammers can be crashed/ambushed, and subverting their devices with extreme range is a nice "Screw you I have money" trick. Technophobe is just random, and that makes it a planning challenge...
Edit: Haha, sure enough, all 4 gadgets I used (two visitors and two sidewinders) crashed on first and only use
All were looted from the mission ships. I did end up buying the AP concussive shotgun for $11. I flew over to check out the ship first, and the target was reasonably close to a window, but also in a cluster of 5 guys. Spacing *only* the target would have been impractical, and there's no way to save nontargets from space yet ):
I wish the Angel did that...
Speaking of the Angel, heh, I kinda screwed up yesterday's mission on the third stage. Fortunately I'd crashbeamed the teleporter early on. I kept trying not to harm people (due to clause), but ended up hammering out 2 jammers and some glitch-react shmuck who shot me the 4th or 5th attempt. Angel gave me plenty of attempts. It was tricky with armored heat-scanners though.