I hope they add more scaling content, as while very fun, it would be great to just have "more" of everything. Afterall you can always boil it down to "1+X Rooms with 1+x Guards with a key" for each section, with some terminals.
Chair-developer ideas:
You can loot a "hack currency" off guards (steal or of the dead body) that you can use to mess with the systems of the ship - laser walls, moveable rooms, "shot this room with your own missle", repair-nano swarm, overload this tool/console, directly hack/break this door, release the gas, release prisoners, etc.
More room variations, more alien spaceships, plus I wanna throw some office chairs and tables around, see ashtrays sucked into vacum, the guards taking a piss, astroidfields...
I feel like adding a "barracks" room that just has some dudes napping and resting, that file out once a alarm goes off would be the first step.
If anyone ever played invisible inc, it certainly has some intresting abilities, enemys and room challanges, from audio-sensors (hackable) to human-mechanical enemys (hackable to remove shield, then slayable)
Argumentations would have been nice, to use your cash for when you've already "got" everything worth buying and to use some passive slots, since the active slots are oh-so-limited.
_____________
Regardless, for the moment this is just grand and great fun.
http://steamcommunity.com/id/Thtb/ for artifacts and all that.