You can stop a ship by taking out its engines rather than removing the captain.
Throwing non-weapon items can prove useful. For instance, traps can be thrown, teleported back to your inventory, and then activated all without pausing, causing the trap to slide along the ground in the same direction that you threw it in - letting you use traps to crash/strip/teleport guards at range.
...Huh, what a weird trap trick! It's very useful for sure, but I wonder if it's a...
glitch Seriously though, I gave it a try and it's as useful as it sounds. Weird though! I was hoping traps just automatically deployed when thrown (it never occurred to me to throw one).
I didn't think of sabotaging engines either, heh. Sounds like a good counter for ships with autopilot!
Your advice is pretty comprehensive. I guess I'd add that throwing really is vital. The lowly wrench can knock out a group of 3 people so safely it becomes routine: Smack one, immediately throw into the second. Once the second is down, recall the wrench and throw it at the third.
If there's a fourth, unfortunately the teleporter has its brief cooldown. But there's usually time to throw again, if you're careful.
All that applies to swords as well, if you're some kind of monster
(daisho, AKA long blade with short blade, is a brutal combo. Throwing is still king, but using the long-blade's lunge and the short-blade's rapid attacks is, well, fun)
The knockback from concussion hammers loves to send people out windows, or at least down hallways. Can be quite inconvenient.
Offworld Security only use stun weapons, and for some reason they forgo armor. This makes them by far the easiest faction to face, even if they do tend to use shields a lot. They are not necessarily "good guys", but killing them feels... unnecessary. That's not really a tip though, just a habit I formed
Contractors are serious business. Defenders in particular are total BS: They must be crashed *and neutralized* before they stop granting their impenetrable shielding to allies. The others are much more manageable, and can be a lot of fun to Subvert. Extreme range subverters may be necessary.
You can dodge bullets. With a slipstream, you can dodge the Tracker's bullets. Hell, with a slipstream you can do almost anything you want. It's almost like a better stealth shield, which is almost like a better emergency shield.
The classiest way to exfil a target is to throw them through a window. Get a running start before the throw.
Assassination missions can be completed without killing.