Seems good to me.
Pull my sword free of his neckguard, using the motion to saw the rest of the way through and cut into them deeply!
(It didn't stick in his neckguard, he backed away and retrieved his blade. I'm going to take that action as another swing at his neck.)
You advance on the goblin again, not wishing to let up on your onslaught, and unleash to swing directed at his neck.
[ [2+3](Attack) vs [5-1](Dodge) ] He attempts to duck the swing, and while the blade misses his neck, it impacts his helmet,
[D5 for damage: 5-2(Armour)] heavily denting it and sending him to the ground.
Boot the goblin then bring my sword down on him in a crushing blow
(sounds good )
You direct a kick at the goblin,
[ [9](Attack) vs [1-1](Dodge) ] and it impacts him directly in the gut, causing him to double over in pain.
With him unable to move, you bring your blade down in a crushing downward arc,
[ [8+3] ] The blade impacts his shoulder directly with crushing force,
[D15 for Damage: 12-2 and cleaves through his armour like butter. The Goblin's arm sails off in an Arc! The goblin collapses to the ground, not yet dead, but certainly bleeding to death.
[Status gained: Critical Bleeding. Roll D10 saving throw. If 8=<, reduce bleeding severity. If <=8, die.]NabidYou regain your senses to find yourself just outside of a graveyard cloaked in moonlight. Your crystal buzzes,
"Along the back fence of the graveyard, there's three tombs. Go into the middle, follow the passage downward, and you'll find your compatriots. Best of luck~"(Also, do you want to wear the amulet? No need to, it'll pull either way, but if it's not equipped I'll need an action whenever you want to check it.)
Nabid = Purple