Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen  (Read 2090 times)

vylaern

  • Bay Watcher
    • View Profile

Hi,
I have such message:
Likot Nimakfikod, Jeweler cancels Cut white opal: Needs rough white opals.
BUT...
There is plenty of those (and others opals in the same room). What do do?
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #1 on: September 17, 2017, 04:28:56 am »

1: Are they in a burrow?
2: Is the workshop set up to only accept from links?
3: Do they have hands?
4: Are the opals in bins?
5: Is someone coming with a bin to put those opals in the bins?
6: Is there a locked door between them and the opals?
7: Are they marked for trade?
8: Is another workshop taking priority of them?
9: Did you accidentally d-b forbid them?
10: Are they the proper opals?
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

vylaern

  • Bay Watcher
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #2 on: September 17, 2017, 04:56:23 am »

Here is a link to a photo:
https://ibb.co/fF2izQ

This just fresh game.


1: Are they in a burrow?
No
2: Is the workshop set up to only accept from links?
I think no.
3: Do they have hands?
Yes
4: Are the opals in bins?
No
5: Is someone coming with a bin to put those opals in the bins?
No
6: Is there a locked door between them and the opals?
No
7: Are they marked for trade?
No
8: Is another workshop taking priority of them?
No
9: Did you accidentally d-b forbid them?
What do you mean?
10: Are they the proper opals?
Yes. Claro opals, white opals.

Maybe those stones on the floor are blocking workshop?
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #3 on: September 17, 2017, 05:03:29 am »

Press d then b, and select unforbid and unforbid that stockpile. I doubt that's the problem though as you didn't know about it...

Everything looks fine to me, should be working. Try deconstructing and rebuilding the workshop again.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #4 on: September 17, 2017, 08:05:23 am »

Everything looks fine to me, should be working.
Then you didn't look closely enough - the gem cutter is trapped inside the workshop because the 3 tiles on the right edge are impassable.

You should also know that the same problem frequently happens with Bowyer's workshops, whose 3 left tiles are impassable.
« Last Edit: September 17, 2017, 08:10:51 am by Quietust »
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #5 on: September 17, 2017, 08:15:23 am »

And Butcher, or kitchen/craftsdwarf if access is done through ne/sw corner. In fact, here's quick graph of all of them.
Spoiler: "Bright image" (click to show/hide)
The dark tiles when you place a workshop denote impassable squares.
« Last Edit: September 17, 2017, 01:08:14 pm by Fleeting Frames »
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #6 on: September 17, 2017, 08:21:54 am »

And Butcher, or kitchen/craftsdwarf if access is done through ne/sw corner. In fact, here's quick graph of all of them.
Spoiler: "Bright image" (click to show/hide)
The dark tiles when you place a workshop denote impassable squares.
If that's your own image, you should probably fix it - the graph for the Butcher's shop is totally wrong (should be exactly the same as the Mason's workshop).
« Last Edit: September 17, 2017, 08:23:46 am by Quietust »
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #7 on: September 17, 2017, 01:06:51 pm »

...You're right, thank you. *doublechecks all workshops*

Others seem to be correct. Not sure how I conflated the two *blames copypasting*

E: Fixed.
« Last Edit: September 17, 2017, 01:09:06 pm by Fleeting Frames »
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #8 on: September 17, 2017, 03:10:37 pm »

Rip, I'm not used to the base game so that looked fine to me. How'd I not think of that though...  :'(
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

vylaern

  • Bay Watcher
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #9 on: September 17, 2017, 03:11:08 pm »

I deleted previous game and play a new one, and... the same :(

Have a look:
https://ibb.co/i1COzQ
^^ Nothing is blocking a workshop, needs "fire agates", which is just next to the workshop, so what's might be wrong?
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #10 on: September 17, 2017, 03:50:34 pm »

I deleted previous game and play a new one, and... the same :(

Have a look:
https://ibb.co/i1COzQ
^^ Nothing is blocking a workshop, needs "fire agates", which is just next to the workshop, so what's might be wrong?

Um... you are aware that your workshop is still blocked, right?

Specifically, those 3 brown "░" tiles along the right edge of the workshop are impassable, so your dwarf (who built the workshop in the first place) cannot walk through them (and is trapped inside).

Wiki article providing more details: http://dwarffortresswiki.org/index.php/DF2014:Impassable_tile
« Last Edit: September 17, 2017, 03:58:27 pm by Quietust »
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

mikekchar

  • Bay Watcher
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #11 on: September 18, 2017, 07:38:16 am »

Wow!  That's insidious.  I'm glad I always my my workshop rooms 5x5 with the workshop in the centre.  I never noticed that!
Logged

FortunaDraken

  • Bay Watcher
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #12 on: September 18, 2017, 09:07:05 am »

Reasons I just started making my workshop rooms 5x5. That and smoothing the walls before the workshop went down was annoying me too much.

But yeah, the jeweller workshop consists of a 3x3 square. The left and middle columns are passable - a dwarf can walk over them. Think of it like walking over clutter on the floor. The right column, that's blocking your dwarf, is impassable - think of it as a wall-to-ceiling shelf. That dwarf isn't getting past without knocking the whole thing over and deconstructing the workshop.
Logged
I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

vylaern

  • Bay Watcher
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #13 on: September 18, 2017, 02:41:39 pm »

Many thanks, I see it now. What a shame, I deleted a previous game as I thought is a bug.
Logged

mikekchar

  • Bay Watcher
    • View Profile
Re: Jeweler cancels Cut white opal: Needs rough white BUT... therea are plen
« Reply #14 on: September 21, 2017, 02:33:05 am »

BTW, I just had a game where dwarfs would not use gems inside a bin no matter what.  I created a new stockpile that didn't allow bins and disabled the first stockpile and the dwarfs would not move the gems out of the bin (and still wouldn't cut them).  I finally dumped gems in the bin and then reclaimed them.  Finally the gemcutter would cut them.   No idea what the problem was (there was definitely no contention on the bin and I had not retired the fortress at any time).  The dwarfs had absolutely no problem dumping the gems, so there were no burrow problems, etc.  Just very weird.
Logged
Pages: [1] 2