If you still have room for one more character, here's mine...
Player: Shadowclaw
Position: Professional Mercenary Company Leader
Full Name: Astralia Voidtrik
Bio: Astralia
Astralia always had a peculiar way of life in her beginning. She was born and raised under cosmopolitan family, with the family lead, her distant father, being considered a master-level alchemist. Her father taught her in the basic child years of the wonders and application of chemistry, magical theory, and the resources of nature. The father sadly could never have have grown his abilities in the magical aspect of alchemy, it was usually just used for restoration potions. He effectively worked as the local village doctor, which he gotten rather bored of as he wasn't a well nurturing type of person. The wife and her two sisters, loved acting as a nurses for the father but not for Astralia she was smarter from the rest, was just too analytical. She grew up in the local village, always being much more driven and self-motivated compared to the peasants, they all thought of her as a natural-born leader
As Astralia lived in her adolescent years in the alchemist's lab, with the distant father. She often ran hidden-from-view experiments of the magical reagents that created the necessary knowledge of what was thing did what, and you should mix in alchemy. Her father always thought of her as too eccentric and idealistic, and sometimes sadistic. She would too easily create vendettas and be reserved against the villager's teenagers, she always seemed to emanate the emotions of love or happiness, she only focused on logical rationale and finding constant ways of improving herself. While many of the villagers considered to be rather prepossessing, they were always too simple-minded to understood what interested her. Her sisters and mother eventually led to avoidance, with the waning years of her adolescence.
This finally led to the most dramatic change in her life, she always adored combat and out-smarting her foes. She was at the age of a young adult, and didn't want to become a local doctor or alchemist, she was too ambitious. One night at the age of 21, she saw the first soldiers of her life, but they weren't imperial or professional soldiers, just a mercenary band. Her naturally beauty and quick-thinking mind allowed her to easily infiltrate the distant camp from the village. She directly went to the chief's tent and instantly realized it was a scuffed-up female captain in thick hide armor. This dramatic young girl barged into the war camp, and directed that she joined the party. The female captain laughing spontaneously, that this young village women would have any sense of war or combat, but the captain was also entertained by Astralia's patriotism and initiative. After a quick mental test, the captain was anxious and plainly stunned out, Astralia's created multiple strategies to deal with a variety of threats while maintaining perfect regime and control over logistics, all while utilizing highly convoluted words. Her physical abilities as a soldier as mercenary, were of course naturally wanting but she compensated it with the natural logic rhythm and knowledge of the alchemical arts. She was employed at the apprentice doctor for the mercenary company, but her knowledge of the arcane arts and alchemy, plus a ridiculous quick-thinking mind made her way more skilled than even a veteran war doctor.
Conclusively up to her years of youngish adult, she was employed as a constant leading warband doctor, with the other lead doctor retiring after learning that fine talent is always at the ready and his age at an end. She seen her fair share of war wounds, and was never disgusted or even repulsed the slightest of flinch. Hundreds of the soldiers that were employed in the company, all had a wound treatment and many survived because of Astralia. She also assisted the captain, with many decisions on strategy and tactics, resulting in less losses and much more successes. One battle employed by the mercenary band was just too heavy, it was a battle of 1000 orcs against the company of 200. The strategy was not utilized correctly to the soldier's which led to a crucial mistake of the death of the female captain, but a quick-second correct judgment of Astralia's flanking tactics allowed them to win. The dawning night of battle meant their had to be a new leader for the mercenary company, which conclusively led to Astralia, a great tactician was needed, and having knowledge of the mystical arts also helped.
At the age of 26, she was the leader of a fine mercenary band. She made great wealth and attention to the company, but she spent more of her wealth on the mystical arts, improving her ability to become an effective mage and leader. Her self-motivation is too great to stop here, her vendetta against slaughtering orc, even the women and children too, have not been sated.
Traits and Resources: Tactician, Observant, Mystical Inclinations
Hopes this kind of character can be utilized. Also no one chose the ability to have magic, so I just had to choose it