Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 11

Author Topic: You are King! - Crown of the North [OOC] (Recruiting players!)  (Read 8283 times)

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
You are King! - Crown of the North [OOC] (Recruiting players!)
« on: September 16, 2017, 01:37:40 pm »

Welcome, foolish mortal, to You are King!

The first few posts of this thread explain how the game works, how to join us and what's going on in the world.

You Are King is, and I quote, "A surprisingly deep game of politics, intrigue and feudal rule.  Play a noble, advisor or simply a minion of the King and seek royal favour - or risk the role of a rebel or independent and seek fortune at the risk of the King's wrath."
That basically describes it. It's a roleplay heavy affair, with simple mechanics to keep things balanced. The most basic mechanics are basically RTD ones; complex things that rely on chance/skill will have a die thrown for their success by an impartial authority. There's loads of other rules, but you can ask about those in the OOC thread.
Things are all over the place. You can basically do whatever you want- be a merchant, a noble, a warrior, whatever. People interact and we get a semi-coherent story/world going on! Want to join? See below.

This is the OOC thread which exists for discussing the rules, things that are happening, and asking to join the game.

Also, there is a Discord, which will be used for the game, ask me for link if you are a prospective player.

Discord will be used to handle character interactions in real time, after which the discussions will be posted in the IC. You are free to post actions or discussions in IC as well however. This hybrid model will be an attempt to keep the game alive and flowing at a decent pace, as I intend to keep it updated at least once a week.


GMing in this game is a complex thing. Many actions can be resolved without GMs doing anything- a lot of stuff is 'just' people talking.
Actions that require rolling, NPC interactions, or just a description, are resolved by one of these people:
- Me
- The King (mostly minor matters and small rolls)


Ruleset

Overview

The rules for YAK have always been simple, at least in regards to personal actions, and, to some extent, in regards to the combat of armies and navies. This allows for ease of movement, and adaptability to whatever the circumstances.
All rolls are based on 2d6s, with 2-5 being considered failures, 5 being a soft failure, with 6 and up being considered successes, however, on a hard twelve, a critical overshoot may happen at gm discretion and if it makes sense for the situation.

However, many situational modifiers exist, including traits, skillsets, and equipment, for which players will receive 4 Starting Points to spend as they please.


Spoiler: Skills (click to show/hide)

Character template:

Quote
Player: [Your username]
Position: [What your character does in life]
Full name: [Your character's name]
Bio: [Your background]
Traits or resources: [What you'll have at the beginning of the game. This is important, it is based on the points above.]

Applicants for the King position - unlike previous YaK games that were more freeform, this iteration will have king applications chosen by myself on the basis of quality. Alternatively, the game will start with a Kingsmoot for nobles to choose a king IC if no players put themselves forward before the start.

Combat:

Combat can occur on two levels - personal and battle.

Personal combat: You and your opponent square off against each other in a duel, with each starting with 12hp points, armor which reduces damage and weapon. Combat happens on basis of opposed dice rolls, with degrees of difference being the damage dealt to the loser of an exchange, minus armor.

Battles: https://docs.google.com/document/d/1IsJJKQLlkwIFuL6CoWlHFohuGUuIM4VV_0YCRC6ZT-Y/edit?usp=sharing


Troops can be either recruited on permanent retainer, or called upon as levies from held land.

Economy:

The might of the kingdom, apart from relying on its knights, rests with its people and the lands it holds. The holdings and demesne of each noble lord is composed of upgradeable farms, mines, townships and other, which are held in their name by stewards, castellans but also handed out as fiefs to lords and barons, who serve as the bannermen in times of war and can be called to arms. Nobles can be landed of course or property seized, but both will have political impact.

Usually, each holding will allow a lord to summon one unit of troops as levies from that place, with associated upgrades of the locality adding to the quality of the summonable troops. Not all types of troops can be summoned as levies, they have to be directly recruited by the lord and subsequently maintained on retainer, or landed with a noble bannerman, who will keep the troop for you, but with a political cost of dealing with them!

Details will be handled with turns for the landed players.


The King

The monarch, of course is the central character of the game and the most important player - they will decide on all aspects of the life in the kingdom, but do not worry, the king can (and sometimes has to) delegate, as not all tasks can be completed by him single-handedly.

However, the king is still pretty much the lord and master of life and death of his subjects… as far as they allow him! At the start of the game the royal power is unchecked, with nobility of the land being the only thing that makes or breaks king’s power and keeps it in check. Subsequently, it is up to the politics of the realm to define what the monarch can and cannot get away with.

To help understand the role more, the king can do the following, among other things:

- Pass new laws (which can range from no effect at all if unenforced to changing nation’s life and economy if laws are followed through and are good)
- Fight wars
- Send other players on quests or missions, that cannot be normally rolled for or undertaken by an NPC
- Nominate ministers and grant titles

Delegation:

As seen above, some tasks cannot be completed by an NPC or by a royal action - these need to be put into life by another player, be it a courtier, knight or a noble. Most diplomatic actions, special quests, military actions and other. It is important for a monarch therefore to cultivate a court with nobles and people who are willing to follow their orders and to delegate matters of state to them, in exchange for recognition, rewards, land and other.

Majesty

Last but not least, the king must present himself in the best possible manner in order to sway the people to his decisions and make them obey. As such, the king must watch his Majesty rating, which broadly reflects the prestige and popularity of the monarch and serves as both the barometer for popularity as well as the score for the likelihood of the obedience of the NPCs - players are not beholden to it, but are reminded to keep note of it in their dealings with NPCs and among each other.
Majesty is affected by things like wealth of the court, ability to delegate (which represents king’s ability to get people to do his bidding), victorious wars, successful diplomacy (like marriages, alliances or inheritances) and prosperity of the land. Lot of it is roleplay, successful rolls but also GM discretion.

Turns

Turns will occur on a weekly basis, with smaller character actions or interactions being handled immediately or within the turn’s duration during the week.
Each turn will represent a season of the year (4 seasons), with incomes, troop movements and other long-duration actions being processed then. Things like winter might affect income and troop movements, while spring or autumn might affect trade ships. Take those into account while role playing and note the potential effects for their impact on your rolls.
« Last Edit: October 15, 2017, 05:08:45 am by Ardas »
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #1 on: September 16, 2017, 01:39:14 pm »

HUMANS

The three kingdoms of Predain, Harmondale and Risstan exist as successors to the great kingdom of Nordric. The kingdom itself was a successor and a former province to the declined Laurelian Empire in the south, which fell to the Orcish invaders, who killed the last Nordric kings. Following the partition of the kingdom into various states and infighting that destroyed the unity of land, the sacred vestments and Crown of the North have been bequeathed to the monks of Sacred Flame in the high Reaches of Whitepeaks, to be kept and protected until a worthy inheritor to the kings of old arises.
Despite Orcs, plagues and infighting, the land is swelling with population seeking safety within borders of the kingdoms and relative peace.
The old Nordric is surrounded by Whitepeaks in the North and East, Arcturian Sea to the West, Old Laurelia to the South (shattered into kingdoms and states as well) and Orc Wastelands to the Southeast. The country is guarded by Stone Gate Pass from the Badlands approach.
 
Humans of Nordric are a feudal culture that arose after the withdrawal of imperial troops from the country. The land was settled by the Nordans from Whitepeaks, with the Nordric kingdom in the fertile lowland, and the clannish Nordans who remained behind. 
Nordan is one of the few known sources of blue ore - metal with qualities similar to iron, but superior in strength and weight to steel after processing, and possessing residual magic properties which can be preserved and enhanced with right processing and inscription of runes. It is blue ore that is used to make enchanted weapons and armour. Currently, only the Highland Nordans themselves know how to smelt blue ore correctly. The only other place that smelted ore into magic metal was near volcanic Mount Pallus in Laurelia, before Orc invasions. Many artifacts and weapons of old are made from Pallan steel, with Laurelian inscriptions that are but unreadable to most, save for the Fire Mages and monks of Illos, God of Fire and Light, patron of order and human civilization. 

------

Old Laurelian Empire

The empire was the dominant power on the continent until its gradual decline and eventual collapse some 60 years ago by the invading Orcish tribes. With its capital in Laurentis and encompassing most of the fertile western territories of the continent, Laurelian Empire created the foundations for most of present civilization, albeit the destruction of their empire led to a massive loss of material and cultural wealth.

Laurelia was also the creator and practitioner of thaumaturgy, magic based on coaxing and forcing of supernatural entities to do one's bidding. Some claim that it was this abuse of magic that brought about the downfall of Laurelia, as they put more faith in their increasingly abstract and arcane powers, as opposed in arms. 

Worship of Illos originates from Laurelia, after the faithful fled from the increasingly magocratic and profane society, which is often pointed to as one of the reasons for the imperial fall. However, monks of Illos preserved much of ancient knowledge of the empire and seeded it wherever they went.

Laurelia itself is divided into North-East occupied by Orc Grods and human ducal South-West, which resisted Orcs. Many fled to the imperial colonies in the North, chief being Novelia across Arcturian Sea, where independent kingdoms arose. Despite common conception of lack of seafaring capabilities by the Orcs, recently their crude ships began their pirating and plundering of sea lanes between Nordric and Novelia.

Human Trivia

Orcbane - Usually a long two-handed sword, adapted to fighting with the oversized Orcs. Best orcbanes are made from blue ore, which allows humans to wield them as easily as normal swords and gives them strength to cut through Orcish armor. Combined with heavy cavalry and increasingly more powerful crossbows, these weapons even out the odds of human warriors against aggressive Orcs.

Predain - Western kingdom, access to the Arcturian Sea. Contains the important port of Caelden and the old capital of Nordric, currently also the capital of the kingdom, Altheim.

Harmondale - Middle kingdom, player start. Setting to be established by players. Important Abbey of St. Harmonius is placed there.

Risstan - Eastern kingdom, more forested and larger than the other two, also the place where Stone Gate is located. 

Spoiler: Religion (click to show/hide)

----

Spoiler: ORCS (click to show/hide)
« Last Edit: September 16, 2017, 02:03:17 pm by Ardas »
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #2 on: September 16, 2017, 01:39:50 pm »

Reserved again
Logged

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #3 on: September 16, 2017, 02:45:57 pm »

Spoiler: Alric Falbrand (click to show/hide)

Every good king needs a good diplomat.
Logged

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #4 on: September 16, 2017, 02:51:04 pm »


We are the Pretty Boy Knights and we are here for honor and for glory!
« Last Edit: September 16, 2017, 02:55:41 pm by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Roboson

  • Bay Watcher
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #5 on: September 16, 2017, 02:55:36 pm »

Would a mage position of some sort be available to players?
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #6 on: September 16, 2017, 02:58:22 pm »

Very much so, ask if you have any questions about the lore that are not in the posts above.
Logged

Roboson

  • Bay Watcher
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #7 on: September 16, 2017, 03:06:25 pm »

Ok, is grandmaster alright then? Or would you prefer to keep that an NPC position?
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #8 on: September 16, 2017, 03:09:42 pm »

It is an NPC role, as it is equivalent to the King's position. All players have to start within the kingdom and either apply for the king or lower.
Logged

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #9 on: September 16, 2017, 03:10:27 pm »

« Last Edit: September 25, 2017, 04:35:23 pm by Ghazkull »
Logged

Roboson

  • Bay Watcher
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #10 on: September 16, 2017, 03:30:12 pm »

Spoiler:  Archmage Luwald (click to show/hide)

Was considering taking magically inclination as a trait, but it seemed as though it was one of the few traits that could be gained IC as opposed to solely during character creation. Can you elaborate a bit on the use of these tomes?
« Last Edit: September 17, 2017, 11:16:45 am by Roboson »
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #11 on: September 16, 2017, 04:08:02 pm »

So far, all apps look good, and we still have some space to spare.
Logged

chubby2man

  • Bay Watcher
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #12 on: September 16, 2017, 05:49:29 pm »

Oh this looks interesting, if I get some free time I may post, or I may just watch. Either way, looks pretty cool!
Logged
Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

micelus

  • Bay Watcher
  • If you wait long enough, it moves.
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #13 on: September 17, 2017, 12:32:30 am »

.
« Last Edit: September 17, 2017, 06:59:58 am by micelus »
Logged
Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: You are King! - Crown of the North [OOC] (Recruiting players!)
« Reply #14 on: September 17, 2017, 04:33:12 am »

Hmm, it can work, if you mark your start as a landed noble - there are trade buildings and fiefs that you can own in the economy system, so your character works just fine.
Logged
Pages: [1] 2 3 ... 11