I realize that writing a yearly play-by-play for a project such as this is ultimately impractical. The fact is, I have reached the point where I get bursts of activity followed by many months of building and otherwise getting on with the business of running my Fort. Although my FPS remains steady at 30-ish, sieges where I must keep a Burrow active drop me to 10. Simple locked doors seem to have less effect on pathing/FPS. So I'm taking longer to accomplish the same amount of work, which is mentally exhaustive as well.
I will do my best to put in consistent Dorf time, hopefully with enough content to make a chapter every 2-3.5 weeks. Volcanoes were not built in a day, as it were. With all that out of the way, please enjoy Chapter 10 of my first volcano.
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Anvilmastered! I am so sick of these ^#$**(*(@#Y!!LSDFN! Fiend Spiders
I know that I have no means of building something to fully destroy them in the ~7 or so months I am allotted (yearly siege lasts 1-3 months). I must build in pieces, slowly but surely. To that end, I start filling a magma moat on the sides of my front gate, in an effort to limit their flanking ability. Every year they catch a few Dorfs out in the open. Sometimes just peasants, sometimes a skilled crafter. Regardless, I can't afford any such losses, for the Fiend Spider civs outnumber my Dwarves by a factor of 10, at least.
Is the moat supposed to be leaking?On a lighter note, I finally got my track system working! There isn't much to haul at this point, but once I really begin strip-mining, I will have a series of stockpiles 5 zeds apart, each feeding the one above it, with the last one connecting to a massive stockpile pipe that crosses almost 100 tiles and 15 zeds. I look forward to capturing a few gifs of that once it is fully operational. This will reduce my hauling time by many months, allowing the Forges to be operated nearly 24/7.
We must push little cart!Yes, the black spot is a minecart. I screwed up my graphics installing when I was switching between them, trying to decide which I liked
The yearly fiend spider siege arrives super early, almost the first of Limestone (September). Much to my chagrin, the Dwarven Caravan makes an appearance this year, not more than 2 weeks behind the Spiders. They lose a few guards, but somehow sneak through the blizzard and arrive at my trade depot. What kind of game are the Spiders playing here?
Most peculiar indeedSo so very tempted to think I can unlock the doors and meet the Spiders in open combat, assisted by the caravan guards. But history has taught me well; the few dozen I see here are but a cover for the 100+ waiting in ambush. Focusing my attention inwards, I decide the time has finally come to reclaim my Cavern. I assemble the military in the cramped Well Room of the hospital, just above the forgotten beast that has been napping on my pump stack this past year.
Thankfully no fist fights while I await deconstruction of the wallSince I finally remembered to set my military alert to 'Active', they have developed some impressive skill, and are all too eager to show off.
There is the punchingThe tastingAnd finally, deathA few months pass, and I am incredibly surprised (yet pleased) to see the caravan pack up and leave safely. We may not have traded anything, but at least they were able to return, which means a good chance of them coming back next year. The liaison hangs around until after the Spiders leave, so I get to have the usual exchanges there as well. Trading at Anvilmastered isn't a lost cause just yet.
With the Spiders gone, I resume work outside, including a renovation of my Wood Furnaces room. To start, I order the Dwarves to construct a track that will deliver charcoal up to the forges.
Up and over, yet another railway takes shapeI am finally gifted with being able to see the Dwarves' impact on the surrounding landscape; flattened and shaped to my whim, clearly unnatural compared to the mountainside around me.
Bonus shot of the lava moat!I have but a brief respite. Good old fashioned Gobbos show up just as the new years turns. And then a few more... and then some war beasts... nother ambush of a dozen due South... umm. Hmm.
Oh dearI burrow the civilians and position my troops behind the front doors. A few gobbos get cut up by the traps, but once the Dwarves have sight of our enemy, there is no stopping them, so I order everyone to charge. I tried recording some gifs, but the game kept recentering every time a new thing was discovered. Instead, please enjoy this path of carnage that my Dwarves carved through ~2.5 times their number.
SpeciesUnknown displays all of his usual battlefield cunning and tactics.
Yeah! Barf in the face! Didn't expect that, did you?!Bare in mind, he is like 180 years old at this point. Nothing that goes into or comes out of that Dwarf is ever a good thing. The military cleans house, slaying at least 80 goblins, with a half dozen managing to flee. We even got 3 captives for our trouble, but at the loss of 3 Mace Dwarves
I am seriously running out of peasants at this point. I actually increased my population cap, but the first migrant wave walked right into a Spider ambush. Hopefully I can get some more warm bodies to fill out the ranks. The military is dismissed and the burrow lifted. The sheer volume of red-background letters does my heart good.
When my enemy is not a spider monster covered in the equivalent of iron plate mail, I actually do quite well for myselfWith that, I get back to work on the temples, and with the use of forced burrows, finally encourage my Dwarves to finish walling off the first Cavern. Not that I really need the trees, but it's nice to have none the less. Plus I noticed my Well Room is down to 5-6 water depth. I might actually have to refill it at some point, so securing access to a cavern lake is good peace of mind. I also have a Tavern in the works (my first ever), might even be presentable for the next chapter. Life is actually pretty good. If I can get just one or two big migrant waves, I can expand both my military and hauling labor, eventually completing several traps I have in mind to deal with the Spider menace once and for all.
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And that folks, is how you build a Volcano Fortress when surrounded by unspeakable evil for literally a third of the year; slowly, methodically, with grit and determination and lots of rum. As an aside, I am having a devil of a time getting Armok Vision to run. If anybody happens to be running whatever version of AV is bundled with the Masterwork launcher and would like to try loading my save for screenshots, I would be super grateful. Whenever I switch to first-person camera, I just fall through the world.