I did not have any military at all when the Minotaur arrived. Between 2 Werebeasts and a far more difficult farming situation, I've been preoccupied. Historically, Orichalcum was supposedly pretty common. For my part, I believe it's a byproduct of smelting, something like 1 in 200. I will definitely be restricting it once I have a better organized Forge operation. And I did not fail a moody Dwarf, I simply didn't notice him in my scramble to keep everyone else alive
Anvilmastered! "The frog was amusing.", and that's our slogan. The rest of the year is fairly uneventful; another migrant wave includes some especially strong Dwarves, allowing me to finish the two squads which form our fledgling military. Also, the Dwarves have stockpiled over 500 Urists of alcohol now, so I'm pretty sure that booze does not decay.
As the new year begins, my food reserves remain a challenge though. Been holding steady at 100-120, but the ever increasing population means I'm going to be in trouble very soon. Just as I start planning a greenhouse:
Flame-roasted chocolate, not nearly as delicious as it soundsMy Smithys are all highly skilled metal crafters, but have no experience making armor and weapons. So the militia is using shoddy iron equipment and has only a couple months of training. Engage turtle mode!
Say it with me nowWith the front gate firmly shut, the Titan finishes what his Minotaur friend started; I'm back to zero reindeer plus a garden of ashes. I think one of the piles used to be a woodcutter.
Yup, that figuresSigh. This makes the second time in as many years that my front lawn has been incinerated. I'm fairly certain that a Mite, despite have a ridiculous number of legs, can not climb. Still, I order the entrance to the volcano barricaded for good measure, and none too soon.
Bwahaha. I mean it's sad, but stillMy suspicion is confirmed; it would have certainly climbed in to smash the forges if it could. I leave the barricades in place though, it could still hurl fireballs from up there. As I begin to contemplate a cavein trap, one of the Fort's start Masons goes Fey. He claims all he needs except a stack of cloth, which can only mean he needs silk. I finally uncover a cavern layer, and not a single spider to be found. I desperately dig down, but alas, I am not fast enough. Like the random peasant before him, the Mason's insanity matches the surroundings and he turns melancholy. I really need to start budgeting silk cloth as part of my embark supplies. I swear, silk is the new turtle shell.
I go back to planning a cavein for the Titan, hoping to prevent...
Werebeasts per year is now 1.5Exactly that
Welp, at least now I'm not in a hurry. At this point, I'm just gonna wait for the Human Caravan in Summer and hope they can deal with it. I divert my Miners towards digging a hospital zone, and a path to the cavern lake. When I check back on the military, I am pleased to see this:
Pew PewIn the ammo stockpile below, I also find a Clothier who has lost the ability to stand
Looks like he was arguing with a Marksdwarf. Going by the date logs, this was mere moments after I finished designating the hospital. Does misfortune follow my planning, or the other way around?
Sir! I wish to convey my dissatisfaction with your point of view... *punch*Regardless, I now have to rush my water access. His injuries are not serious, but will keep him in bed long enough that he will surely dehydrate before recovering. And just as Summer begins, too.
Top left, our saviors?The Human Caravan makes a valiant showing, but only brought two Hammermen. Although they are able to inflict good damage, it is not enough.
Just a few more guards, or maybe a few less legs, and they might have wonI am now resolved to complete the cavein trap before the Dwarven Caravan arrives in a few months. Finally, with a marble door locked tight and a helpless cat toss in the corner, I wait with nervous anticipation.
Somehow I accidentally combined my gifs, so enjoy this bonus shot of Marksdwarf trainingHuzzah! A three by ten mass of Rhyolite crashes down, and the Forest Titan is smashed out of existance. Seriously, I was hoping to at least get some bones or hide, but there is nothing left. I order access to the volcano restored, and am kinda surprised at how long it takes. Normally I have at least a dozen idle peasants. I quickly discover the reason for the delay.
I really need to get these guys some wheelbarrowsAfter failing to find any silk for that one Mason, I decided to mine out the random ore veins I had uncovered, and promptly forgot about it. I am sorely tempted to go full-on Erebor now: building minecarts, tunnels, and massive stockpiles. One of the flaws I have when starting my midgame is that I become overly ambitious. The fortress is stable, so I try to accomplish a dozen things at once and end up with nothing. I have never stuck with a Fortress long enough to make it truly grandiose. This time, I'm in it for the long haul.
First priority- Make some buckets and water that Clothier Dwarf. The initial population is wearing rags now, so having a skilled Clothesmaker is important.
Second priority- Floor over the top of my volcano. It is a crude solution compared to my vision, but again, priorities. I am simply not ready for a Megaproject yet.
3. - Potash and a greenhouse. My food stocks have been at emergency levels since I started. The only reason I haven't faced starvation is I immediately slaughter all non-pets that come with the migrant waves, plus half my adult Boar population every year.
4. - Realize that I'm only halfway through year 4, and have faced off against a Minotaur, 3 Werebeasts, and a fire breathing Forest Titan. All points considered, I am progressing at a respectable rate, if I do say so myself.
And with that, I have reached the point where I can no longer cram an entire year into one chapter. I'd love to offer another signoff, but the story has finally caught up with where I'm at ingame. Stay tuned!