Move a lil' back to get into better cover, then shoot at the nearest enemy. If no direct line of sight is available, then use my recoiless rifle as an improvised mortar like before and try to hit some robutts anyway.
Abu on the rocks is the worst drink. Its Vodka mixed with motor oil on chilled human teeth.
"No drink bearing my name includes commie trash like bloody vodka!"
Name: Ventriloquist extraordinaire Abu Hajaar
Description: A scrawny enlistee of vaguely Middle Eastern descent. Permanently in over his head, slightly confused and wondering just how he got into this mess. Will reluctantly but reliably follow orders from his commanding officers and do his best however.
Somehow managed to end up far away from home in 'Nam to fight the commies. This left him confused. Then he got teleported to this world of mystery and magic. This did not help matters.
Gang: Ridiculous Rhomboid
Health: Fabulous.
Magic jazzhands:
Permanent: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Temporary: LightSource, polymorph whole body, repair, steel
Current Inventory
2 X Guard's rifle
54 X rounds for guard's rifle
+ a bazillion ammo for everything
1 X clockwork recoilless rifle! With iron sight! [5/5]
1 X Spiffy Uniform (formerly bloody guard garb), now with some fire and acid resistance
1 X Former Alchemist's uniform (janky)
1 X long pole
1 X plague mask
1 X basic med supplies
1 X Atatatata's taxidermied corpse, 'Abdul A. Abdul'
1 X Midsummer's kitten taxidermied corpse, 'Her Royal Highness Angela III'
1 X Maurice's not-yet-taxidermied corpse
Ropes, ten foot collapsible poles, climbing gear, first aid kits, etc,
Pouch o' bombs
Block o' steel
Stats
Potency: d10
Memory: d6
Strength: d2
Dexterity: d10
Speed: d6
Vitality: d8
Endurance: d6
Intelligence: d6
Awareness: d8
You have a line of sight on two or three automatons, though at long distance. You line up on the one you think you have the best shot on and fire. [6v6] The shot comes annoyingly close, clipping the side of the automaton's ceramic face mask and blowing a small chunk off. It doesn't waver an inch.
Load my rifle with the ColdIron bullets, handing the remaining 14 to Sarge. [LargeFirearm], making my rifle a repeater. Stay behind cover.
"Sarge! The cold bullets should interfere with those construct's thaumic power source! Use them first!"
Description: Raven is a VERY RAVENY GIRL. She has black hair, GLOWING GREEN EYES, and looks all edgy and shit. She's really too young to lead a wizard gang, but carries herself with confidence and Murder. She is deadly intelligent, but is lacking in common sense, as normal for teenagers. Also she is obsessed with birds.
Potency: d10
Memory: d6
Strength: d6
Dexterity: d6
Speed: d6
Vitality: d4
Endurance: d6
Intelligence: d10
Awareness: d8
Health: Healthy!
Inventory: Raven Helmet, Raven Armor, Rifle (6/6), extra rifle rounds, 20 ColdIron rifle rounds, steel block, firebombs, 'venturing stuff
Marks: [Permanent / Repair / MarkCaster'sEyes] [Pot+2], Left arm clockwork raven swarm
Permanent: Cloud(1), Wall(1), FireForward(1), Crow(1), MarkCaster'sEyes(1), AffectUser(2), LargeFirearm(2), Ammunition(2), Clockwork(3), Repair(3), Many(4)
Available: Wall(1), FireForward(1), AffectUser(2), LargeFirearm(2)| Darkness(2), Mercury(2), WhitePhosphorous(3)
You load your rifle with the bullets. Its a bit hard, like holding a piece of dry ice; it keeps "burning" your fingers as you load them. You give the remaining bullets to Sarge before trying a spell.
[10][1]
Your magic comes out powerfully but fails to catch hold of the rifle. Instead it fizzles out in a spray of multicolor sparks, like a tiny fireworks show.
Roncal Roth Map Legend
Corven doesn't have a gun now, since he enchanted it and gave it to Sarge... if Sarge provides him with his own simple rifle, Corven will take a potshot at whatever enemy is visible, otherwise he'll just hide and wait. The North and South slaves should continue to hold fire, but order the Western ones to take any shots that are available.
Gang: Roncal Roth
Health: Fine!
Tattoos: Eyes tattoo'd with 8-strength "Repair AffectUser"
Inventory:
A slaver rifle, with lots of bullets Turned into a full-auto rifle and given to Sarge
- A concealed knife.
- A Roncal Roth crow uniform, armored with metal plates and thick leather. Provides fire resistance, acid resistance, and a passive +2 endurance vs. gasses and dusts.
- Some decently-sized pebbles he picked up somewhere, for throwing and enchanting.
- Rope, collapsible pole, first aid kit, climbing equipment, general adventurer gear.
- A pouch of firebombs.
- A heavy block of enchantable steel.
Hand (Permanent): Cloud, Wall, FireForward,
Crow,
MarkCaster'sEyes, AffectUser,
LargeFirearm,
Ammunition,
Clockwork,
Repair, Many
Hand (Temporary): WhitePhosphorus, Coal, Titanium, Acetone, Mercury, Acid, Clockwork, Clockwork, Cloud, Cloud, Cloud, mortarShot, mortarShot, Steel
(20/20)
Level 5!
Potency: d10
Memory: d8 (+)
Strength: d2
Dexterity: d6
Speed: d4
Vitality: d10 (+++)
Endurance: d8
Intelligence: d8
Awareness: d6
Description: An older man past his prime, Corven still carries himself with the intimidating aura you'd expect from a crime boss... except when he's dealing with his daughter, who he's completely incapable of saying "No" to. That usually works out better than you'd expect, since he managed to get her the formal education he never had, though he still has wisdom on her. Has something of an unhealthy obsession with birds, though not nearly as much so as his daughter.
Symbol:
Permanent Gang words: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Unreadable team statlines (mouse over this for ability names)syvarris (Corven Feathra): (4/4 levels spent)
P10 M:6 St:2 D:6 Sp:4 V10 E:8 I:8 A:6
Egan_BW (Raven Feathra): (4/4 levels spent)
P10 M:6 St:6 D:6 Sp:6 V:4 E:6 I10 A:8
Radio_Controlled (Abu Hajaar): (4/4 levels spent)
P10 M:6 St:2 D10 Sp:6 V:8 E:6 I:6 A:8
Pancaek (Gunnery Sergeant James Murphy): (4/4 levels spent)
P:6 M:4 St:8 D10 Sp:8 V:8 E:8 I:2 A:8
Rest in Peace:
Nikitian (Kay Vagner): (3/3 levels spent)
P:8 M:4 St:8 D:2 Sp10 V:6 E:4 I:8 A10
Gang Equipment:
- 12 rifles (6 given to members; 6 left with slaves at HQ)
- LOTS of nonmagical rifle rounds, most left at HQ with the armed slaves.
- Eight knives, one for each member, except Kay and Sarge, who each get two.
- Twelve bloodied slaver uniforms... left with the slaves, unless someone wants one for some reason.
- Six corvid themed gang uniforms, made of silk and armored with metal plates along with thick leather. All six outfits are distributed among the team members. They include gas masks styled like plague doctor beaks, which grant a passive +2 to endurance die size vs airborne contaminants. Additionally, they are highly fire-resistant, with acid-resistant coatings.
- Bandages and tourniquets, distributed among the gang members.
- Full adventurer kit (think ropes, climbing gear, collapsible poles, etc) for each gang member.
- A pouch of explosive firebombs for each gang member.
- Solid blocks of enchantable steel, one for each gang member.
(Hexnumber) "Hexname"
- Words gained from this hex
- If the word has nothing in parentheses after it, it wasn't taken by anyone, and is up for grabs.
- If the word *does* have a name after it, that person is currently in possession of it, and has not used it.
- All non-standard words we have are therefore in this spoiler, along with who holds them.
Headquarters: (47) "Impromptu Mines"
- lightSource (Radio)
- whitePhosphorous (syvarris)
- Darkness (Egan)
- Coal (syvarris)
- Titanium (syvarris)
- Lava (Egan)
- Mercury (Egan)
- Mercury (syvarris)
- whitePhosphorous (Egan)
- coldIron (Egan)
- Steel (Radio)
- Steel (syvarris)
- Acid (syvarris)
(138) "Dreamer Gate"
- Nothing at all! This place sucks!
(67) "Caustic Pits"
- Acetone (syvarris)
- mortarShot (syvarris)
- mortarShot (syvarris)
Looted off corpses:
- PolymorphWholeBody (Radio)
- Repair (Radio)
- Clockwork (syvarris)
- Clockwork (syvarris)
- Cloud (syvarris)
- Cloud (syvarris)
- Cloud (syvarris)
- Many (Egan)
You scramble up the rock pile and take the rifle from Sarge before laying down to steady your aim and generally make yourself a smaller target. Its not very comfortable, even with the thick suit providing some cushion. You're also fairly obvious, giant feather cloak and all. Whatever though, time to break some tinker toys.
[5v6]
You take a pot shot at the same enemy Abu fired on. The bullet tears past it, close enough to raise a few sparks as it grazes its metal skeleton, but does no damage. You swear quietly under your breath and gesture for the slaves with you to fire as well. They climb up the rock pile to join you and open fire.
[4,5,6v6,5,5] The first man's shot misses by a small margin, much like your own. The second grazes, blowing off a bit of sculpted ceramic breastplate but doing no damage. The third hits solidly in the bot's midsection, releasing a puff of pulverized ceramic and sparks. The automaton doesn't miss a step, it just keeps moving.
Oh, those are our lads on the train. Silly me.
Give Corven my regular rifle.
Load My Powerful Rifle with the ColdIron bullets. Pop the first automaton I get a clear shot on, but make sure I'm not wasting my shot this turn on one that's already getting shot at by everyone else.
Load the automatic rifle I got from corven with bullets from Abu's pile. Set it aside for now.
Name: Gunnery Sergeant James Murphy
Description: A big bull of a man, with a square jaw and a patriotic twinkle in his eye. He enjoys swearing and giving people under his command a hard time.
Somehow managed to catch the second plane to 'Nam to fight the commies, even though he was aiming to be on the first. This left him slightly bitter. Then he got teleported to this world of mystery and magic. This doesn't change matters much, Charlie just a look a little different 'round these parts.
Gang: Ridiculous Rhomboid
Health: freshly healed
Magic jazz hands: Cloud, Wall, FireForward, Crow, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d6
Memory: d4
Strength: d8
Dexterity: d10
Speed: d8
Vitality: d8
Endurance: d8
Intelligence: d2
Awareness: d8
Inventory:
Powerful rifle (3 round magazine size)
14 ColdIron bullets (3 loaded into Powerful Rifle)
Full-auto rifle (on loan from Corven)
Bore teeth warhammer
1 looted guard rifle (to Corven)
2 guard's knife
33 rifle ammo
1 Spiffy Uniform, now with some added fire resistance
Dark Souls-style firebombs. One pouch.
12 regular grenades.
A block of steel
8 bore teeth
Ropes, ten foot collapsible poles, climbing gear, first aid kit
Yeah, silly you.
You toss the regular rifle to Corvan before loading the more powerful onewith the coldiron rounds. You don't have a great view, but you have at least two bots in sight, so you take a shot at the one that seems to be being fired on the least by the others. [1v1] The bullet catches the bot in the left elbow and visibly blows the joint into a tangled mass of metal, the lower arm twisted so that it hangs at an odd angle, pointed slightly away from the body.
The automatons advance to a point and then stop. The Magebreaker steps out into view behind them, a tower shield blocking basically his entire body.
"As you wish." The booming metal voice says again and a silver white longsword appears from behind the shield. A gauntleted hand raises the blade high and then points it forward. The automatons respond in kind, retrieving what look like long white metal bars from a strap on their hip and point them forward. The metal glows and flame erupts from the rod's tip, flowing out like water from a hose. The warehouse building in front of them is immediately engulfed in flame, almost half consumed in moments.
The mage breaker walks north a bit and, in an almost half hearted motion, slashes is sword towards the watch tower. A dozen or more crescent shaped slashes made of fire and condensed force erupt forth along the path of the blade's slash and impact the tower's legs with a sound like cannon fire. One leg is sliced into a dozens of red hot pieces and blown away, the two behind it are badly damaged with deep, glowing gashes carved into the metal. The entire structure twists and buckles, rotating and listing towards its missing leg. The metal on the damaged supports strains with an audible groan and then gives way. The entire tower begins a slow motion collapse like a felled tree.