Edited action: Head across to the first floor of the building that Lizzy is in. If threatened, unleash a kodama on the threat. If there are multiple threats, open my little black book instead. Intent is darkness concentrated on enemies heads, if intent matters at this point.
Edit #2: I'll move in coordination with Joseph (Emp's guy). No rushing in ahead of the teammate. Open the doors together and all that.
[mark whole body][concrete][container][seek nearest living creature]
intent is a mark that, when activated, creates a concrete container around the nearest being other than myself. Basically trapping them inside
Successfully cast with a roll of 4. No pot bonus mentioned.
[Black biometal][lizard] 6, 5. Crocodile. can climb walls - but so can I, apparently.
[orbiting orbs][goo][plant] three kodamas (plant spirits) orbiting. Succeeded with a roll of 3.
[book][contain][darkness][aura] (4) a solid black book Pages, cover, everything is black
status: light shoulder wound, minor bleeding.
8 Potency
8 Memory (20 word deck)
4 Strength
6 Dexterity
2 Speed
6 Vitality
6 Endurance
10 Intelligence
4 Awareness
inventory: Steel rod, I guess?
feline
blast wall
lock
blast wall
superglue
shockwave
Distortion Dust
*goo
*concrete
*contain
*plant
*container
*book
*orbiting orbs
*lizard
*seek nearest living creature
*Black Biometal
*darkness
*aura
*mark whole body
permanent gang words:
1: amber, feline, mark whole body, delay, dome
2: shockwave, darkness, aura
3: when inflicting damage, Black biometal
4: Distortion Dust
HQ: Fist Aura, Container
LW: sheet
Bioconstructors: arm
You...well with that speed I can only assume that you crawl over to the next building, dragging yourself along by your chin. It would take you two turns to make it to the door if I didn't decide to be nice since no one is currently being shot at. Yet.
[3v5]
You throw open the double doors. Lets see here...reasonably dark hallway lit by ceiling mounted oil lanterns, the majority of which are out. Wooden walls, discolored but still with most of their white paint. Couple of doors on the right, another one straight ahead, long hall that turns left...oh and two men behind overturned tables with rifles pointed in your direction. Ah.
The men open fire, filling the air with the screaming passage of what feels like about 6 million bullets. You scramble back around the corner and fall onto your butt, back against the wall. Only after the bullets stop for a moment do you realize you've been shot in the gut. Twice. You groan, more out of anger than pain, and then snap your fingers several times in the air.
"OI!" You yell, voice coming out harsh through the pain. "Found some guys."
You look at the Kodamas, who are looking back at you with their wide, empty black eyes and expressionless faces. You squeeze your eyes shut and hold your belly before jerking a thumb back at the hallway.
"Sic em!"
[5v3] [6v2]
Two of the Kodamas peel off from their orbit and vanish down the hall, out of sight. A moment later you hear more shooting and then screaming. And then something very odd. The screams morph into what you can only describe as wood straining or maybe growing, along with the violent rustle of leaves. Then nothing.
"Isaac, cover that hole. Brian, come with me."
Move west and check those two doors. If they're locked, go past them. If unlocked, go inside and attack any armed hostiles. Check the North one first.
Pot d6
Memory d4
Strength d10
Dex d4
Speed d8
Vit d8
End d8
Int d4
Awareness d8
Health: Fine
Ongoing Effects: Whole body marked with +4 Pot Beastly spell.
Equipment:
Cavalry Sabre
Sawn-off Shotgun 2/2
Steel Rod
Chainmail head and torso armour
Gang: Shadow Alliance.
Amber
Beastly
*Canine
*Iron
Darkness
Shockwave
Aura
When Inflicting Damage
Distortion Dust
Black Biometal
Mark Whole Body
*Come From Palm
*Stone
*Lock
*Wall
You walk across the creaking boards and over to the first room. The door is sticky but not locked and after a good shove it opens into the room. Immediately the smell hits you like a palpable wave. This entire area smells awful- ash and rot and human filth - but this room is something different. It smells of death in a way that causes your entire nervous system to try and slither out your ears and seek nicer climates. It makes you want to turn tail, and the scene in the room is no better. There are bodies here, dozens, stacked in various states of decay. There's a small section of the room thats clear of bodies, a section that is stained nearly black with a sludge of dried blood. The wood has soaked up so much of it that its gone swollen and rotten.
This is a killing room. Execution grounds. No more, no less.
You close the door quietly ant turn to the other one. Its locked. You're about to go on when you hear Geiger yelling and the sound of gunfire from below.
"Alright, Boss!"
Go 2 spaces down, plant greatbow and stay in overwatch.
Name: Isaac
Gang: Shadow Alliance
Health: Fine
Stats:
Potency: d4
Memory: d4
Strength: d2
Dex: d10
Speed: d8
Vitality: d6
Endurance: d6
Intelligence: d6
Awareness: d8
Inventory:
Metal Greatbow and many wooden arrows with metal tips
Steel rod
Mark whole body
Delay
Shockwave
Darkness
Orbiting orbs
Fire
Distortion Dust
Black biometal
Distortion Dust
Blast Wall
You walk out onto the rather...precarious bit of remaining floor. You bring the bow down hard, planting the spike, and then entire floor groans.
[1v4]
A moment later the floor gives way and you fall back down to the first story. Its not a long fall, not one that would hurt you, aside from your pride. You look around and quickly discover that you're fallen down into the sealed room from before. Its pitch black in here, aside from the light from the hole above. Even that only illuminates a small section of ground. You can see something though, carved into the ground a bit north west of you. Very faint, just a deeper shade of shadow in the wooden floor.
Enchant my sword with {When Inflicting Damage} {Shockwave} {Lead}
Name: Iron Brian
Descripiton: A large brute of man standing at 6'6 feet tall. His bulging muscles, flat forehead, and menacing demeanor is contrast with his well kept hair, dress clothes and a pair of tiny reading glasses perched on his nose.
Gang: Shadow Alliance
Health: Shot in the lung Patched up by a black biometal tumor.
Stats
Potency: d6
Memory: d6
Strength: d10
Dex: d2
Speed: d4
Vitality: d6
Endurance: d8
Intelligence: d8
Awareness: d4
Inventory:
Iron Sword
Steel rod
{Mark Whole Body} {Rubber} {Aura} +3
Amber
Feline
Delay
Mark Whole Body
Dome
Darkness
Shockwave
Aura
When Inflicting Damage
Black Biometal
Distortion Dust
Rubber
Box
Wood
Lead
Your rubber aura fades like water boiling off hot metal, bubbling into a mist and vanishing.
[2][8]
You hold the blade in your hands and push magic into it. As the power drains into the steel, you feel something go wrong; a wriggling terror as you finalize the spell. You put something on that sword, but you're not sure what.
Head over to the double doors of the building directly to my east. Position myself just south west of the lower door. Check the windows to my west and if it looks clear, open the door, staying where I am. Be prepared to open fire on any hostiles.
Name: Joseph
Gang: Shadow Alliance
Stats:
Potency: d6
Memory: d6
Strength: d6
Dex: d8
Speed: d4
Vitality: d4
Endurance: d2
Intelligence: d8
Awareness: d10
Status: Fine
Inventory:
- Thag's rifle with 4 bullets.
- steel rod
Memory: 11/15
Class 1:
amber
feline
mark whole body
delay
dome
Class 2:
shockwave
darkness
aura
Class 3:
when inflicting damage
Black biometal
Class 4:
Distortion Dust
You run over to the doors in a crouch, stopping just next to Geiger. You glance at him just long enough to make sure he's still alive before peeking in through the doors. The hall is just as Geiger saw it before but with one significant difference: at the end of the hall there are no longer two men. There are two plants in vaguely human shapes. Thorn bushes coated with blood and gristle.
https://imgur.com/a/tzw5Z