Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 77 78 [79] 80 81 ... 114

Author Topic: Chalice: Wizard Gang Wars: Pretty Kitty Simulator  (Read 235683 times)

Egan_BW

  • Bay Watcher
    • View Profile
Re: Chalice: Wizard Gang Wars
« Reply #1170 on: February 10, 2018, 04:12:03 pm »

"Bloody hell. That thing isn't going down without some major firepower."

Enchant my rifle, [LargeFirearm]. Don't spare the juice, It's not like I'll have to haul this anywhere.

Spoiler: Raven Feathra (click to show/hide)
Logged
I would starve tomorrow if I could eat the world today.

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1171 on: February 10, 2018, 05:19:22 pm »

Create some Clockwork Ammunition for me and my crew. Have said crew then shoot the wagons.

Could you describe in more detail how exactly that thing moves? Does it roll forward? Could we trap it by using our explosive weapons to blow a hole in front of it?



Spoiler: Abu Hajaar (click to show/hide)
« Last Edit: February 12, 2018, 10:17:59 am by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Illgeo

  • Bay Watcher
    • View Profile
Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1172 on: February 11, 2018, 01:43:37 pm »

Continue uselessly carrying the "water".

Spoiler: Deck (click to show/hide)

Spoiler: Dropshot (click to show/hide)
Logged

Devastator

  • Bay Watcher
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1173 on: February 11, 2018, 09:26:01 pm »

Shadow Alliance

Also, our next target is the Rotten Logs (82)
Logged

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1174 on: February 11, 2018, 09:44:37 pm »

Shoot the tail that came with the head for now

Spoiler (click to show/hide)
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1175 on: February 12, 2018, 09:12:50 am »

ready for action. Prep spell below.

reminder to Shadow Alliance: when you post your deck, please highlight for me which words you are taking from the locations, So I can do bookkeeping.

Spoiler: Prep spell (click to show/hide)

Spoiler: Geiger (click to show/hide)

Spoiler: Deck (click to show/hide)

« Last Edit: February 12, 2018, 10:46:39 am by Ozarck »
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1176 on: February 12, 2018, 09:52:54 am »

Go with everyone else.
Spoiler: Isaac (click to show/hide)
Spoiler: Deck (click to show/hide)
« Last Edit: February 13, 2018, 11:34:02 am by randomgenericusername »
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Yottawhat

  • Bay Watcher
  • New face, new look.
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1177 on: February 12, 2018, 10:14:28 pm »

Follow the caveman

Spoiler: Prep Spell (click to show/hide)
Spoiler: Sheet (click to show/hide)
Spoiler: Deck (click to show/hide)
« Last Edit: February 13, 2018, 06:08:03 am by Yottawhat »
Logged
(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Empiricist

  • Bay Watcher
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1178 on: February 12, 2018, 11:40:02 pm »

Spoiler: Prep Spell (click to show/hide)

Spoiler: Character (click to show/hide)

Spoiler: Deck (click to show/hide)
« Last Edit: February 13, 2018, 12:21:40 am by Empiricist »
Logged
Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Devastator

  • Bay Watcher
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1179 on: February 13, 2018, 12:22:21 am »

Spoiler: Prep Spell (click to show/hide)

Spoiler: Thag Simmons (click to show/hide)

Spoiler: Deck (click to show/hide)


(I'd like to add how happy I am to see everyone here.  :D)
« Last Edit: February 13, 2018, 02:44:35 am by Devastator »
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1180 on: February 13, 2018, 02:22:33 pm »

Charles (Whisperling's Character) is out of the gang for inactivity.  Take his rifle and ammo and give them to Empiricist's character, Joseph.

Also, do some trading.  Trade Chuck's copies of Black Biometal, When Inflicting Damage, and Distortion Dust for some rifles and ammo for the metalworkers.  In return, we get the following:

Spoiler: upgrades (click to show/hide)
Already accepted this on IRC

Shadow Alliance

Also, our next target is the Rotten Logs (82)
Okie Dokie

ready for action. Prep spell below.

reminder to Shadow Alliance: when you post your deck, please highlight for me which words you are taking from the locations, So I can do bookkeeping.

Spoiler: Prep spell (click to show/hide)

Spoiler: Geiger (click to show/hide)

Spoiler: Deck (click to show/hide)

Interdasting
[4] oooh just barely, but ya got it.

Go with everyone else.
Spoiler: Isaac (click to show/hide)
Spoiler: Deck (click to show/hide)
No prep spell?

Follow the caveman

Spoiler: Prep Spell (click to show/hide)
Spoiler: Sheet (click to show/hide)
Spoiler: Deck (click to show/hide)
[6] Also got it. +3 potency

Spoiler: Prep Spell (click to show/hide)

Spoiler: Character (click to show/hide)

Spoiler: Deck (click to show/hide)
*cough*
Shockwave without a material isn't much of anything. Might wanna add a word in there for that shockwave to be made from.

Spoiler: Prep Spell (click to show/hide)

Spoiler: Thag Simmons (click to show/hide)

Spoiler: Deck (click to show/hide)


(I'd like to add how happy I am to see everyone here.  :D)
(remember that Marks are just containers for spells, not placing effects on what they're marking. You'll still have to enchanted it onto something with an int roll .)
[6] +4 pot on that.


Spoiler (click to show/hide)

The rotten logs are a set of extremely old and crumbling wooden buildings. If they had some other purpose than that of tenements at some point in the past, you don't know it. They're effectively abandoned, only controlled by criminals, squatters and the unfortunate mad refugees from the slums. Ash from the fiery cleansing of the slums still covers everything  and chunks of the buildings appear to have either been torn away or fallen off. Crude rope bridges connect them at different stories.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1181 on: February 13, 2018, 02:48:15 pm »

Continue uselessly carrying the "water".

Spoiler: Deck (click to show/hide)

Spoiler: Dropshot (click to show/hide)
Should I wait for your whole team to post? You guys have fluid (and two other unpunctured tanks) but your posts are so erratic that I fear if I just take who shows up the fire will spread while people are AFK, effectively.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1182 on: February 13, 2018, 03:46:04 pm »

"Bloody hell. That thing isn't going down without some major firepower."

Enchant my rifle, [LargeFirearm]. Don't spare the juice, It's not like I'll have to haul this anywhere.

Spoiler: Raven Feathra (click to show/hide)
[7][+5 pot]
You convert your rifle to a howitzer, along with 10 shots. The wooden wall creaks under the weight but it doesn't break.


Shoot the tail that came with the head for now

Spoiler (click to show/hide)
[4v1]
You take a shot at the train and hit it dead on, blowing it in half and destroying two of the wagons.

Create some Clockwork Ammunition for me and my crew. Have said crew then shoot the wagons.

Could you describe in more detail how exactly that thing moves? Does it roll forward? Could we trap it by using our explosive weapons to blow a hole in front of it?



Spoiler: Abu Hajaar (click to show/hide)

[3]
You summon up 1 round of clockwork drill ammo for each man.
[4,1,1,1,3,3v4]
Despite their fancy new ammo, every single man except for one misses entirely. That one shot hits one other wagon and blows it apart. Effective...sort of.

As per the head, imagine it as a 4 story tall boulder rolling toward you. Ever seen Indiana Jones?

"Hey, marksmen! Focus your fire on the wagon! I'll deal with the statue!"

Wait for the statue to come a bit closer, then do a running jump onto its chest, and enchant its upper body with [Ammunition], aiming to remake the statue (or a significant middle chunk of it, including the neck) into a pile of explosive bullets. Take absolute care NOT to squarely catch the brunt of its "a lot of force behind it" momentum.
((I counted the tiles, and between my Speed, and its own apparent movement between turns, I believe I just have enough to reach it and then also cast this turn. I hope.)) 


Have the two gunbirds (crewed by melee guys if necessary) fire on the multi-wagon snake, targeting the couplings.

Ok so this action is a little odd because it depends on movement that doesn't happen until after your turn is over...I'll allow it here because of the circumstances but try not to make a habit out of it.

[5][5][1v3][5][1]
You run over to the head and enchant it with ammunition. The spell expands out into about a 10 foot semi-sphere and converts all the stone to ammunition of random calibers and designs. This damages the statue head, effectively scooping a large chunk out of it, but doesn't stop it.  And then, despite your best efforts not to get in the way, still get in the way. You manage to jump partially out of the path and the soft ground helps a bit, but the stone still runs over both legs and reduces them to bloody pulp. You immediately lose consciousness from the injury.

 
Spoiler (click to show/hide)

Nikitian

  • Bay Watcher
  • ~_~
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1183 on: February 13, 2018, 04:06:07 pm »

(( Got it, will avoid abuse of it in the future.

Hey, R-R, I placed explosives inside the target! Which are probably slowly spilling out of it as it rolls forward, but still.))


Enjoy my blissful dreams, I earned them. A bit of Mechanical Muse, please?

Logged
Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Chalice: Wizard Gang Wars: Pretty Kitty Simulator
« Reply #1184 on: February 13, 2018, 05:02:38 pm »

"Guys, guys that was just embarrassing. Go stand in a corner and think about what you've done."

While the two times three blind mice go wallow in their shame for a bit, let's do some more magics. 'Fireforward wall iron'. The intent however is for a 'wall' with a very short width and height, and instead a large length (aka a small but extremely thick wall). I wanna shoot this 'wall' at the head as hard as possible. If it doesn't shatter the head, hopefully it will at least shoot it away like a snooker cue hitting a ball.


Spoiler: Abu Hajaar (click to show/hide)
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
Pages: 1 ... 77 78 [79] 80 81 ... 114