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Author Topic: Chalice: Wizard Gang Wars: Pretty Kitty Simulator  (Read 233951 times)

Yottawhat

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1035 on: January 23, 2018, 04:28:13 pm »

Spoiler: Prep Spell (click to show/hide)

Spoiler: Sheet (click to show/hide)
Spoiler: Deck (click to show/hide)
« Last Edit: January 24, 2018, 12:32:11 pm by Yottawhat »
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Nikitian

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1036 on: January 23, 2018, 04:36:42 pm »

(( Glory to Egan_BW!
...Please enchant me a weapon? Also, I think I'll take a couple rounds too, if the ranged people don't mind. ))

Ravencloaks Return

Prep: Get some ammo from the gang stocks and fill my rifle up to its maximum capacity (5, IIRC?). Enchant it then with [Large Firearm - Clockwork - Crow], aiming to create a flying fire support drone.

((Question: Is it possible to become proficient in a specific spell the same way a repeated enchantment of the same object in the same way appears likely to produce the same result, or a small (scaling) variation thereupon? Or is it just a quirk of giving you the same action several times, and doesn't/shouldn't actually exist mechanics-wise?))


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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Egan_BW

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1037 on: January 23, 2018, 05:25:41 pm »

"Blud Revens! Todeh tha enemeh is at ouh dooah!"

Prep: [Spear Spear Clockwork]

Spoiler: Raven Feathra (click to show/hide)
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Not true, cannot be proven, true but misrepresented.

SamSpeeds

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1038 on: January 23, 2018, 07:50:48 pm »

Spoiler: Big Poppa (click to show/hide)

Leap over the bar and slice the guy across from me in half (with my Sword)! Then flip a chair at the guy next to him if I have time.
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randomgenericusername

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1039 on: January 23, 2018, 08:11:38 pm »

I have no idea what to use for my prep spell with what I have so I'll just wait to get the greatbow and arrows and prepare for the mission.
Spoiler: Isaac (click to show/hide)
Spoiler: Deck (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

DolosusDoleus

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1040 on: January 23, 2018, 09:24:15 pm »

Spoiler: Action (click to show/hide)
Spoiler: Vencarlo Barvasi (click to show/hide)
Spoiler: Gang (click to show/hide)
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Does that make scientific sense? No? Well it's Earth IV and he's a giant crocodile-man. Use your imagination.
Ongoing Forum Thingamajiggers:
Wikipedia Wars: Revengance

Devastator

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1041 on: January 24, 2018, 10:25:33 am »

Spoiler: Prep Spell (click to show/hide)

Spoiler: Sheet (click to show/hide)
Spoiler: Deck (click to show/hide)

Yotta, can you check your PMs?  There's some issues with your deck..
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Yottawhat

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1042 on: January 24, 2018, 10:39:21 am »

Spoiler: Prep Spell (click to show/hide)

Spoiler: Sheet (click to show/hide)
Spoiler: Deck (click to show/hide)

Yotta, can you check your PMs?  There's some issues with your deck..

Whoops, sorry about that. I'll fix it right now.
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Devastator

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1043 on: January 24, 2018, 11:17:13 am »

Thanks Yotta.  Here's the updated list.


Spoiler: SA Recommendations (click to show/hide)
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randomgenericusername

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1044 on: January 24, 2018, 12:00:34 pm »

I'll take the extra words if no one wants them. Do I just remove the words that I'm not going to use from my deck?
Spoiler: Isaac (click to show/hide)
Spoiler: Deck (click to show/hide)
« Last Edit: January 24, 2018, 12:40:55 pm by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Devastator

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1045 on: January 24, 2018, 12:17:34 pm »

Yup.
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Illgeo

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1046 on: January 24, 2018, 03:59:13 pm »

Headshot closest gang member(E: Opposite gang :P), then leap for cover.

Spoiler: Deck (click to show/hide)

Spoiler: Dropshot (click to show/hide)
« Last Edit: January 24, 2018, 04:28:33 pm by Illgeo »
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Questorhank

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1047 on: January 24, 2018, 05:24:11 pm »

Cosa Nostra

Hop behind the bar. Shoot enemies to the south.

Spoiler: Cyril Morris (click to show/hide)
Spoiler: Deck/Inventory (click to show/hide)
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RTD Graveyard
Many people have gone missing or died.
I don't remember their names.

syvarris

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1048 on: January 25, 2018, 03:24:10 am »

Roncal Roth Map Legend

I'm not keeping track of bullets.  I'mma just assume 200 bullets is enough that we don't need to worry unless we start using automatics.

Corven won't cast any prep spell before he knows what he's facing.


Spoiler: Corven Feathra (click to show/hide)


piecewise

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #1049 on: January 25, 2018, 12:39:51 pm »

Your map isn't quite done, I got stuck with more days of work than I expected so I'm running behind. 

Prep Spell in spoiler
Spoiler (click to show/hide)

Spoiler: Geiger (click to show/hide)

Spoiler: Deck (click to show/hide)

[7][1]
You summon the moose, but it is not under your control. It will act as a neutral party on the map.

Its quite a big moose too, or rather its a cloud of glowing dust moving in strange patterns that ignore the wind, forming an ever shifting shape of a geometric moose, like an incredibly low poly model. It makes no noise but its leaves strange randomized footprints behind it.

Spoiler: trades (click to show/hide)

Spoiler: Prep Spell (click to show/hide)

Spoiler: Thag Simmons (click to show/hide)

Spoiler: Deck (click to show/hide)
[2][3]
Just enough. Your armor glows brilliant white for a moment before dimming to a dull amber about as bright as a single candle flame.

Spoiler: Prep Spell (click to show/hide)

Spoiler: Sheet (click to show/hide)
Spoiler: Deck (click to show/hide)
I feel compelled to point out again that shockwave is a form. On its own its very weak and insubstantial.  You can change this if you like or not.

I have no idea what to use for my prep spell with what I have so I'll just wait to get the greatbow and arrows and prepare for the mission.
Spoiler: Isaac (click to show/hide)
Spoiler: Deck (click to show/hide)
Do me a favor and mark that you're in SA on your sheet. Sometimes,especially with new people, I forget.



I'll get your maps up as soon as I can. Also Dev, your trades are complete with that last word.

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